• Title/Summary/Keyword: digital designing

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Automated Digital Engineering Modeling of Prefabricated Bridges with Parameterized Straight Alignments (직선교량에 대한 디지털엔지니어링 모델의 선형연동 프로그램 개발)

  • Choi, Jae-Woong;Kang, Jeon-Yong;Kim, Hyun-Min
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.40-49
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    • 2020
  • This report describes the development of a program that can be linked to an alignment and extracts related information using a prefab structured digital engineering model. The subject bridge was set as a straight alignment, the Superstructure type as Precast girder and the Substructure type as Precast pier and Cast-in-situ Abutment. We identified the variables required to create a digital engineering model and reviewed them to create the digital engineering model by entering them as numerical values in the program. In addition, it is configured so that the variables linked to the alignment can be entered numerically. The quantity takeoff can be calculated when the design is complete. The purpose of the program development presented in this report is to enable the designers to select the optimal alternative by designing a bridge that best fits their current situation, extracting the relevant information and then by providing it to the manufacturer and construction company.

Application of Signal Pattern Recognition Technique of Digital Wireless Fire Alarm System (디지털 방식 무선 화재알림설비의 신호 패턴 인식기법 적용)

  • Park, Seunghwan;Kim, Doo-Hyun;Kim, Sung-Chul
    • Journal of the Korean Society of Safety
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    • v.37 no.5
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    • pp.14-21
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    • 2022
  • The purpose of this study was to apply the signal pattern recognition technique to the digital wireless fire-alarm system and to reduce unwanted fire alarms. In this study, the fire alarms of the K Institute, which operates the largest digital wireless fire-alarm system in Korea, were classified into normal operations and unwanted fire alarms, and these were analyzed and compared with actual fire signals. In addition, by designing a non-fire signal filter and applying it to the K Institute, we confirmed that the monthly unwanted fire alarm rate of all 5,713 detectors decreased sharply. In particular, the unwanted fire alarm rate for flame decreased from 1.09% to 0.11% and the unwanted fire alarm rate for smoke decreased from 0.65% to 0.035%.

Designing and Manufacturing Technology of Sensor Node for Machine Tools (공작기계용 센서노드 설계 및 제작기술)

  • Jang, D.Y.;Kwon, O.S.;Park, M.J.;Kim, S.J.
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.7
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    • pp.569-576
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    • 2014
  • Sensor node means a device to include sensor, amplifier, and data acquisition (DAQ) equipment. The sensor converts physical signals to electric signals and weak signals from the sensor can be amplified through the amplifier. DAQ equipment converts analog signal to digital signal and collects converted digital signal. Since the sensor node is sensitive to the environment so that selection of mounting position and fixture design of sensor are applied differently depending on the characteristics of a target. This study is about designing and manufacturing sensor node to be used in a machine tool. The environment of machine tool is very severe due to noise, temperature fluctuation, and dust, etc. Hence, the sensor and amplifier must be designed and manufactured by considering the environmental issues. The designed and manufactured sensor node was tested for the reliability and effectiveness of the developed sensor nodes in the study.

Designing and Implementing 3D Virtual Face Aesthetic Surgery System (3D 가상 얼굴 성형 제작 시스템 설계 및 구현)

  • Lee, Cheol-Woong;Kim, Il-Min;Cho, Sae-Hong
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.751-758
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    • 2008
  • The purpose of this study is to implement 3D Face Model, which resembles a user, using 3D Graphic techniques. The implemented 3D Face model is used to further study and implement 3D Facial Aesthetic Surgery System, that can be used to increase the satisfaction rate of patient by comparing before and after facial aesthetic surgery. For designing and implementing 3D Facial Aesthetic Surgery System, 3D Modeling, Texture Mapping for skin, Database system for facial data are studied and implemented independently. The Detailed Adjustment System is, also, implemented for reflecting the minute description of face. The implemented 3D Facial Aesthetic Surgery System for this paper shows more accuacy, convenience, and satisfaction in compare with the existing system.

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A Study on the Learner's Satisfaction of Untact Online Classes in College (대학 비대면 온라인 수업에서의 학습자 만족 연구)

  • Seo, Younkyung;Ko, Myunghee;Kim, Sooyoung;Jun, Byoungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.16 no.3
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    • pp.83-94
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    • 2020
  • The threat of COVID-19 pandemic put many universities in Korea to develop and implement various types of untact online classes. Online education has been recognized as one of the effective educational methods because of its ubiquitous and flexible educational environments. However quick move to online education caused by the sudden attack of the COVID-19 led to many problems such as faculty's burden and stress from the planning and designing suitable for online classes, technology system problems for both students and faculty and students' complaints of the low quality of education. The primary purpose of this study is to investigate the effects of learner, contents, and instructor factors on college student satisfaction with untact online classes during the first attack of COVID-19 pandemic. The data were collected from 605 undergraduate students of S women's university based in Seoul, who took the untact online classes in the spring semester 2020. The results of empirical analysis reveal that only contents factor are likely to predict learner satisfaction. These findings provide insights that the effective planning and designing classes are key to enhancing learner satisfaction with online education. This study suggests that instructors need various contents developed and educational strategies for students.

A Designing Method of Performance Evaluation for Network Security Equipment of Korean Style (한국형 네트워크 보안 시스템 성능 평가 방법론 실계)

  • Ju, Seung Hwan;Seo, Hee Suk;Kim, Sang Youn
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.3
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    • pp.97-105
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    • 2011
  • With the advancement of network, privacy information as well as confidential information that belongs to government and company are exposed to security incident like spreading viruses or DDoS attack. To prevent these security incident and protect information that belongs to government and company, Security system has developed such as antivirus, firewall, IPS, VPN, and other network security system. Network security systems should be selected based on purpose, usage and cost. Verification for network security product's basic features performed in a variety of ways at home and abroad, but consumers who buy these network security product, just rely on the information presented at companies. Therefore, common user doing self performance evaluation for perform Verification before buying network security product but these verification depends on inaccurate data which based on some user's criteria. On this paper, we designing methodology of network security system performance evaluation focused on Korean using other cases of performance evaluation.

High-Isolation SPDT RF Switch Using Inductive Switching and Leakage Signal Cancellation

  • Ha, Byeong Wan;Cho, Choon Sik
    • Journal of electromagnetic engineering and science
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    • v.14 no.4
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    • pp.411-414
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    • 2014
  • A switch is one of the most useful circuits for controlling the path of signal transmission. It can be added to digital circuits to create a kind of gate-level device and it can also save information into memory. In RF subsystems, a switch is used in a different way than its general role in digital circuits. The most important characteristic to consider when designing an RF switch is keeping the isolation as high as possible while also keeping insertion loss as low as possible. For high isolation, we propose leakage signal cancellation and inductive switching for designing a singlepole double-throw (SPDT) RF switch. By using the proposed method, an isolation level of more than 23 dB can be achieved. Furthermore, the heterojunction bipolar transistor (HBT) process is used in the RF switch design to keep the insertion loss low. It is demonstrated that the proposed RF switch has an insertion loss of less than 2 dB. The RF switch operates from 1 to 8 GHz based on the $0.18-{\mu}m$ SiGe HBT process, taking up an area of $0.3mm^2$.

A Study on the Tracking Algorithm for BSD Detection of Smart Vehicles (스마트 자동차의 BSD 검지를 위한 추적알고리즘에 관한 연구)

  • Kim Wantae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.2
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    • pp.47-55
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    • 2023
  • Recently, Sensor technologies are emerging to prevent traffic accidents and support safe driving in complex environments where human perception may be limited. The UWS is a technology that uses an ultrasonic sensor to detect objects at short distances. While it has the advantage of being simple to use, it also has the disadvantage of having a limited detection distance. The LDWS, on the other hand, is a technology that uses front image processing to detect lane departure and ensure the safety of the driving path. However, it may not be sufficient for determining the driving environment around the vehicle. To overcome these limitations, a system that utilizes FMCW radar is being used. The BSD radar system using FMCW continuously emits signals while driving, and the emitted signals bounce off nearby objects and return to the radar. The key technologies involved in designing the BSD radar system are tracking algorithms for detecting the surrounding situation of the vehicle. This paper presents a tracking algorithm for designing a BSD radar system, while explaining the principles of FMCW radar technology and signal types. Additionally, this paper presents the target tracking procedure and target filter to design an accurate tracking system and performance is verified through simulation.

Speed of Catch-up and Digital Divide: A Study of Three Information Communication Technologies for 44 African Countries.

  • Shamba, Kudzai;Jeon, Seong-Min;Jang, Yu-Sang
    • 한국벤처창업학회:학술대회논문집
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    • 2018.11a
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    • pp.277-281
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    • 2018
  • Information system has been at center of economic development in several developed countries, and as Africa envision to improve its global economic competitiveness it is important to assess penetration rate the digital divide and catch-up effect over the years. This paper examined whether there exists digital divide and if so, is it narrowing over time and whether the ICT is converging with time in the African countries. Three technologies namely mobile-cellular, internet and fixed broadband were used to measure the digital divide and the catch-up effect. Gamma and sigma convergence methodology together with averaged penetration ratios were used to assess the cross-country performance of each technology. This study confirms both the narrowing of digital divide and convergence of ICT in all three technologies for both total group and subgroups. The digital gap was narrowing over time and the low-income countries were catching up faster to the middle-income countries in all three technologies. However, there are marked differences exhibited in the speed of narrowing digital divide and the speed of convergence between the total groups and the subgroups of countries. Some policy implications were discussed in the conclusion and they can be utilized in designing developmental ICT policies in each technology case for individual countries.

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A Guideline for Educational Game Engagement based on a Review of Designing and Developing Non-Digital Games literature An Actual Implementation of a Tabletop Game

  • Villegas, Tatiana Rincon;Torres, Eric Avila;Jeong, Jong-In;Gang, Sin-Cheon;Kim, Chang-Seok;Kim, Ui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.193-196
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    • 2019
  • Digital Game design with educational purposes and User Experience measurement via game analytics has been extensively covered in literature, however non-digital games such as tabletops in education and its corresponding educational impact have limited research. In this paper, we propose a guideline to create non-digital educational games from scratch and evaluate them based on the know-how of developers and the investigation of scholars who have studied the engagement factors related to the digital games and applied their findings to non-digital games. Along with the guideline we provide an actual implementation, a game called HXGN_766, meant to serve as scaffolding of computational thinking and rudimentary Python programing concepts. We believe both, guideline and game, can be a useful reference for those interested on game design, educational content design, game quality control check, and unplugged computer science activities. This is the first in a series of papers where the game design concept, the evaluation methodology and the game itself will be presented with more detail.

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