• Title/Summary/Keyword: digital designing

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Zigbee Transmitter Using a Low-Power High-Gain Up-Conversion Mixer (저 전력 고 이득 주파수 상향변환기를 이용한 Zigbee 송신기 설계)

  • Baik, Seyoung;Seo, Changwon;Jin, Ho Jeong;Cho, Choon Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.9
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    • pp.825-833
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    • 2016
  • This paper introduces a direct-conversion CMOS RF transmitter for the IEEE 802.15.4 standard with a low-power high-gain up-conversion mixer designed in $0.18{\mu}m$ process. The designed RF DCT(Direct Conversion Transmitter) is composed of differential DAC(Digital to Analog Converter), passive low-pass filter, quadrature active mixer and drive amplifier. The most important characteristic in designing RF DCT is to satisfy the 2.4 GHz Zigbee standard in low power. The quadrature active mixer inside the proposed RF DCT provides enough high gain as well as sufficient linearity using a gain boosting technique. The measurement results for the proposed transmitter show very low power consumption of 7.8 mA, output power more than 0 dBm and ACPR (Adjacent Channel Power Ratio) of -30 dBc.

Psycho-therapeutic Elements in Serious Game for Therapy (치료용 기능성 게임에서의 심리 치료적 요소)

  • Yoon, Seon-Jeong;Ryu, Mi-Young
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.31-41
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    • 2012
  • The purpose of serious game for therapy is not to cure patients directly, but to have them cause psychological change, and get positive treatment will. In this study, we extracted 5 elements to be considered to design efficient serious games for psychological therapy through precedent data's analysis. For verification of the extracted elements, we intensively analyzed 2 elements. Those are 'Re-Mission' of which the effect was already proven, and 'SIMS2' which was designed to get the effect of treatment which patients who may experience difficulties in real-world can obtain in virtual space through previous experiences. As a result, material stability, reality, consistency with characters and self-determination of game progress are applied to all the analyzed games, But interactivity with reality is not applied. However, previous researches and validated questionnaire show that interactivity with reality is appropriate element. Consequently, the results of this study will be important materials in designing more efficient serious games for therapy.

An Advanced Paradigm of Electronic System Level Hardware Description Language; Bluespec SystemVerilog (진화한 설계 패러다임의 블루스펙 시스템 레벨 하드웨어 기술 언어)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.757-759
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    • 2013
  • Until just a few years ago, digital circuit design techniques in register transfer level using Verilog or VHDL have been recognized as the up-to-date way compared with the traditional schematic design, and truly they have been used as the most popular skill for most chip designs. However, with the advent of era in which the complexity of semiconductor chip counts over billion transistors with advanced manufacturing technology, designing in register transfer level became too complex to meet the requirements of the needs, so the design paradigm has to change so that both design and synthesis can be done in higher level of abstraction. Bluespec SystemVerilog (BSV) is the only HDL which enables both circuit design and generating synthesizable code in the system level developed so far. In this contribution, I survey and analyze the features which supports the new paradigm in the BSV HDL, not very familiar to industry yet.

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Expression Types and Aesthetic Characteristics of Fashion in Coca-Cola Bottle (코카콜라 병에 표현된 패션의 표현 유형과 미적 특성)

  • Kim, Jang-Hyeon;Kim, Young-Sam
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.3
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    • pp.371-385
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    • 2013
  • This study considers types of expression and examines aesthetic characteristics through analyzing designs (such as the Coca-Cola contour bottle as fashion) which has actively progressed in the collaboration of fashion designers and fashion brands. The conclusions of this study are as follows. The types of fashion expression on the Coca-Cola contour bottle are a presentation of diverse fashion images through a digital print expression that allow people-friendly images to be three-dimensional (or by adding a formative element) and the use of accessories or clothes. The symbolism characteristic were first indicated for the aesthetic characteristics on the Coca-Cola contour bottle. Symbolism is indicated through the identification of an implicit meaning towards a specific object. The symbolism of fashion was highlighted by designing the Coca-Cola's contour bottle with a typical material and pattern pursued by fashion designers and fashion brands. Second, the characteristic of playfulness was presented to expresses the instinctive desire in human nature for pleasure. The expression of visual playfulness is emphasized through the combination of item and image or by changing and re-analyzing a form through refuting stereotypes. Third, the characteristic of femininity was shown to express beauty in external image or a woman's delicate and soft inner propensity. Femininity was created by presenting a sensual femininity that recognized the voluminous curve silhouette of the Coca-Cola bottle such as a sexy female body or through the combination of a women's inner beauty with the sensory image of the object.

A method for evaluating and scoring of health status (건강수준의 측정 및 평점화 모형의 설계)

  • Oh, Piljae;Kim, Hyeoncheol;Kwon, Hyuksung
    • The Korean Journal of Applied Statistics
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    • v.33 no.3
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    • pp.239-256
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    • 2020
  • Health is an important issue due to increased life expectancy. As a result, the demand for industry and services associated with individual health, health-related programs and services will be facilitated by a method to evaluate and classify the health level of an individual based on various factors. This study suggests a methodology to measure and score an individual health level. A credit scoring model was introduced to implement the categorization of variables, construct a prediction model, and to score individual health level. Cohort DB provided by National Health Insurance Service was used to illustrate overall procedures. It is expected that the suggested model can be utilized in designing and managing health care services as well as other health-related programs.

Block Unit to Present Panoramic View in 3D Map (3차원 지도에서 파노라마 전경 표현을 위한 단위 블록 디자인에 관한 연구)

  • Kim, Sung-Kon
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.137-144
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    • 2009
  • This study aims to develop a 3D map which allows users to better understand the overall topography and to memorize the general concepts of the current location for tourists. The Map also utilizes different forms and color codes of the block units in the panoramic view. First, in preparation for making the road block unit, 28 types of roads presented in common map were defined. Based on the definitions, 12 dominant groups were formed. In designing each form, visual correlation was considered. Second, 42 types of terrain features presented in normal maps were defined for making the panoramic block unit. Then, 2 dominant groups, each contains 5 subgroups, were made according to the assemble pattern and the size of area. On the basis of the grouped units, the panoramic block units were produced with 3D pole line graphics maintaining integration. Lastly, each panoramic block units were categorized by color classes such as blue, green, gray and brown class. The overall color combination of the work was evaluated as well harmonized since the Moon&Spencer's Aesthetic measure value exceeds 0.5.

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Electromyographic Analysis of Upper and Lower Limb Muscles during Gardening Tasks

  • Park, Sin-Ae;Lee, A-Young;Kim, Jai-Jeong;Lee, Kwan-Suk;So, Jae-Moo;Son, Ki-Cheol
    • Horticultural Science & Technology
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    • v.32 no.5
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    • pp.710-720
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    • 2014
  • Movements of the upper and lower limb muscles during five common gardening tasks were analyzed by using electromyography (EMG). Twenty adults aged in their twenties (mean age, $24.8{\pm}2.4$ years) were recruited. On two separate occasions, subjects visited a garden plot to perform digging, raking, troweling, weeding, and hoeing; all tasks were performed three times with 20 s intervals for each trial. To measure muscle activation during the five gardening tasks, surface EMG was used. Bipolar surface EMG electrodes were attached to eight upper limb muscles (bilateral anterior deltoid, biceps brachialis, brachioradialis, and flexor carpi ulnaris) or eight lower limb muscles (bilateral vastus lateralis, vastus medialis, biceps femoris, and gastrocnemius) on both sides of the body, for a total of 16 muscles. During the five tasks, photographs were taken of movement phases using a digital video camera. The right flexor carpi ulnaris and brachioradialis showed higher activation than the other upper and lower limb muscles measured during the tasks. All 16 upper and lower limb muscles were actively used only during digging. According to movement analysis of each activity, digging was classified into four movement phases, whereas raking, troweling, weeding, and hoeing each were divided into three movement phases. In each activity, there were high-impact phases in terms of muscle activation; the flexor carpi ulnaris and brachioradialis were identified as major muscles in each impact phase. This analysis may be used to generate biomechanical profiles of gardening tasks for practitioners when designing efficient gardening interventions for physical health or rehabilitation.

On Designing 4-way Superscalar Digital Signal Processor Core (4-way 수퍼 스칼라 디지털 시그널 프로세서 코어 설계)

  • 김준석;유선국;박성욱;정남훈;고우석;이근섭;윤대희
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.6
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    • pp.1409-1418
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    • 1998
  • The recent audio CODEC(Coding/Decoding) algorithms are complex of several coding techniques, and can be divided into DSP tasks, controller tasks and mixed tasks. The traditional DSP processor has been designed for fast processing of DSP tasks only, but not for controller and mixed tasks. This paper presents a new architecture that achieves high throughput on both controller and mixed tasks of such algorithms while maintaining high performance for DSP tasks. The proposed processor, YSP-3, operates four algorithms while maintaining high performance for DSP tasks. The proposed processor, YSP-3, operates functional units (Multiplier, two ALUs, Load/Store Unit) in parallel via 4-issue super-scalar instruction structure. The performance evaluation of YSP-3 has been done through the implementation of the several DSP algorithms and the part of the AC-3 decoding algorithms.

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A Study on the Landscape Arrangement Simulation System for Small Streams (소하천 경관정비 모의시스템에 관한 연구)

  • 김선주;윤경섭;이광야;박성삼
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.39 no.5
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    • pp.86-96
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    • 1997
  • The arrangement of small streams in rural area, in the past times, attached importance to the prevention of flood damage through the straightening and lining of streams. Recently, the way of small stream arrangement is introducing the idea of water friendly environment or friendly space. As a result, there has been much concern with water favorable river management model which may lead to control flood. However, it is very difficult to develop a model applicable to all types of rivers, since each river has different flow velocity, flow amount and unique ecological characteristics. In this study, photo processing technique, one of landscape simulation methods, has been adopted because it helps to visually express and comprehensively evaluate pre and post scenery and easily applicable. Some important guideline and technique for the planning of small stream landscape arrangement are mentioned in this study. The simulation system for acquiring water favorable space and arranging landscapes needs to develop database which can forecast various types of landscape. It may also be used for the bases of planning and designing river environment arrangement. Computer aided image processing system enables to make selective planning in river environment arrangement. It may also enables to develop the methods for river environment development, ecology conservation, and multipurpose space utilization. Moreover, it makes economic river arrangement by applying river environment arrangement methods relevant to geographical characteristics. There are some limitations in this study, such as shortage of exact investigation on the stream direction and velocity in landscape arrangement. Continuous monitoring and research may be required to develop techniques through the application of computer graphics and digital image processing.

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Partitioning and Constraints Generation for the Timing Consistency in the Hierarchical Design Method (계층적 설계 환경에서 일관된 타이밍 분석을 위한 분할 및 제한 조건 생성 기술 개발)

  • Han, Sang-Yong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.215-223
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    • 2000
  • The advancements in technology which have lead to higher and higher levels of integration have required advancements in the methods used in designing VLSI chip. A key to enable a complicated chip design is the use of hierarchy in the design process. Hierarchy organizes the function of a large number of transistors ito a particular, easy-to-manage function. For these reasons, hierarchy has been used in the design process of digital functions for many years. However, there exists differences in a design analysis phase, especially in timing analysis, due to multiple views for the same design. In timing analysis of the hierarchical design, every path is analyzed within partitioned modules independently and the global timing analysis is applied to the whole design considering each module as a single timing component. Therefore, timing results of the hierarchical design could not be same as those of non-hierarchical flat design. In this paper, we formulate the timing problem in the hierarchical design and analyze the possible source of timing differences. We define a new terminology of "consistent result" between different views for the same design. We also propose a new partitioning algorithm to obtain the consistent results. This algorithm helps to enhance the design cycle time.

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