• Title/Summary/Keyword: digital contents framework

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Implementation of the Broadcasting System for Digital Media Contents (디지털 미디어 콘텐츠 방송 시스템 구현)

  • Shin, Jae-Heung;Kim, Hong-Ryul;Lee, Sang-Cheal
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.10
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    • pp.1883-1887
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    • 2008
  • Most of digital media contents are composed with video and audio, picture and animation informations. Sometime, there is some deviation of information recognition quality for the video and audio information according to information receiver's characteristics or the understanding. But visual information using the text provide most clear and accurate ways for information recognition to human being. In this paper, we propose a new broadcasting system(BSDMC) to transmit clear and accurate meaning of the digital media contents. We implement general-purpose components to display the video, picture, text and symbol simultaneously. Only plug-in and call these components with proper parameters on the application developing tool, we can easily develop the multimedia contents broadcasting system. These components are implemented based on the object-oriented framework and modular structure so that increase the reusability and can be develop other applications quick and reliable.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Design of Moving Object Pattern-based Distributed Prediction Framework in Real-World Road Networks (실세계 도로 네트워크 환경에서의 이동객체 패턴기반 분산 예측 프레임워크 설계)

  • Chung, Jaehwa
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.527-532
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    • 2014
  • Recently, due to the proliferation of mobile smart devices, the inovation of bigdata, which analyzes and processes massive data collected from various sensors implaned in smart devices, expands to LBSs. Many location prediction techniques for moving objects have been studied in literature. However, as the majority of studies perform location prediction which depends on specific applications, they hardly reflect the technical requirements of next-generation spatio-temporal information services. Therefore, this paper proposes the design of general-purpose distributed moving object prediction query processing framework that is capable of performing primitive and various types of queries effectively based on massive spatio-temporal data of moving objects in real-world space networks.

A Study on Pedagogy Researches in Serious Game Design (기능성 게임 설계에서의 교육학적 연구에 대한 고찰)

  • Ha, Soo-Cheol
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1259-1265
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    • 2017
  • While there is consensus on the educational potential of serious games, there is still a lack of methodology and tools to support analysis and evaluation as well as design. This paper intends to explore the new methodology or design direction by analyzing pedagogy-related research required for serious games. To do this, we analyzed 4DF(Four Dimensional Framework), GOM(Game Object Model), LM(Learning Mechanics)-GM(Game Mechanics) and a framework for teacher. One of the biggest issues faced by educational games is the inadequate integration of education and game principles. This is due to a variety of factors, including the fact that game designers and educational professionals do not share a common vocabulary or work domain perspective.

A Framework For Web Service Evolution using UML and OWL-S (UML과 OWL-S를 사용한 웹 서비스 진화 프레임워크)

  • Kim, Jin-Han;Lee, Chang-Ho;Lee, Jae-Jeong;Lee, Byung-Jeong
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.269-277
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    • 2007
  • Web service is an important technology to develop business to business e-commerce application. From a business perspective of time to market, dynamic evolution offers flexibility that software can adapt to unforeseen and fluctuating business requirements. OWL-S, based on OWL, is a service ontology language. The semantics provided by OWL support automation of service discovery, invocation, and service composition. In this paper we propose a framework to support dynamic evolution of service-oriented applications. We extend use-case analysis method to derive service description by defining requirements concept and mapping from requirement concept to activity diagram. A prototype is provided to show the validity of this framework.

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Design End Implementation of Automated Component Generation System on Distributed Environment (분산환경에서 컴포넌트 자동생성 시스템 설계 및 구현)

  • Cheon Sang-Ho;Kweon Ki-Hyeon;Choi Hyung-Jin
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.21-30
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    • 2001
  • This paper presents the automated component generation system to support development of web application by the Model 2 framework on distributed environment. Model 2 framework is based on MVC(Model View Controller) model and this model capsulate the functionality of web application and have the benefits like extensibility, maintainability, resuability. In this paper, we propose a framework which is adapted in JSP environment and implement the automated component generation system. This system can efficiently utilized for web application development which require extensibility, maintainability, resuability as well as rapid web application development.

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Design and Implementation of the REL Document Processing System Based on MPEG-21 Framework for Rights Management (저작권 관리를 위한 MPEG-21 프레임워크 기반의 REL 문서 처리 시스템 설계 및 구현)

  • Ko Kwang-San;Song Jong-Chul;Jung Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.555-560
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    • 2005
  • Problem of compatibility, contents protection, contents circulation etc. was caused between contents offerer and consumers by indiscreet rights technical development about digital contents. Therefore, MPEG-21 framework proposed the REL(Right Expression Language) based on XML(extensible Markup Language) by rights expression language for rights management. We designed and implemented of the REL document editing system that rights creation and edit are available efficiently about contents easily without comprehension of MPEG-21 framework and client system that present consumption method of REL document.

Design and implementation of the REL documents processing system based on MPEG-21 Framework for rights managements (저작권 관리를 위한 MPEG-21 프레임워크 기반의 REL 문서 처리 시스템 설계 및 구현)

  • Ko, Gwang-San;Choi, Il-Sun;Jung, Jae-Gil;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.663-666
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    • 2005
  • Problem of compatibility, contents protection, contents circulation etc. was caused between contents offerer and consumers by indiscreet rights technical development about digital contents. Therefore, MPEG-21 framework proposed the REL(Right Expression Language) based on XML(eXtensible Markup Language) by rights expression language for rights management. We designed and implemented of the REL document editing system that rights creation and edit are available efficiently about contents easily without comprehension of MPEG-21 framework and client system that present consumption method of REL document.

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Analysis of Teacher's Needs on a Life-cycle System of the Educational Digital Contents through a Case Study of EDUNET (에듀넷 사례를 통한 교육용 디지털 콘텐츠 수명주기에 대한 교사 요구사항 분석)

  • Cha, Hyunjin;Hwang, Yunja
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.101-112
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    • 2019
  • This study aims to draw implications on a life-cycle system of digital contents through a case study about EDUNET in order to maintain the quality and efficiency of the service for educational digital contents in the primary and secondary education area. To achieve the objective, lead teachers in EDUNET service participated in requirements analysis about the life-cycle of the digital contents, for example, contents utilization periods, the periods for being updated, etc. From the results, it was found that a systematic life-cycle framework should be established to re-evaluate the contents in service and provide a quality of contents, responding to consistent changes for educational environments in teaching-learning and for educational topics/directions, or according to educational content's substance such as curriculum or extra-curriculum. This study contributes to suggesting needs to implement the systematic management of contents based on a life-cycle system by analyzing user's requirements in order to provide user-friendly service for the K-12 educational digital contents.

Metadata production system based on MPEG-21 IPMP for protection and management of The Digital contents (디지털 콘텐츠 보호 관리를 위한 MPEG-21 IPMP 기반의 메타데이터 저작 시스템)

  • Ryu Kwang-Hee;Hong Hyen-Woo;Kim Kwang-Yong;Kim Jae-Gon;Jung Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.577-580
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    • 2006
  • The rapidly growth of Internet is main factor that activates the Digital Contents market. However imprudent Digital Contents market could be shrunk by imprudent illegal copy and delivery. MPEG(Moving Picture Experts Group) proposed MPEG-21 Multimedia frameworks in order to solve these problem. IPMP is parts of MPEG-21 Multimedia Frameworks, when Digital Contents goes through production delivery consumption, which defines standard to keep the Digital Contents in safety. Currently IPMP defined by FCD(Final Committee Draft) level. Therefore development of system which applied to latest standard to protect and manage the Digital Contents is required. and the system consists of fourth organizations which means Metadata Production server, Tool server, License server, Consumption server. In this Paper, we made production server to parse REL(Rights Expression Language) document that has right information for content from license server, and create metadata based on MPEG-21 IPMP about the content that applied to watermark. then, after it do remuxing, transmit the protected data to consumption server.

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