• Title/Summary/Keyword: development of user education program

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Analysis of changes in artificial intelligence image of elementary school students applying cognitive modeling-based artificial intelligence education program (인지 모델링기반 인공지능 교육 프로그램을 적용한 초등학생의 인공지능 이미지 변화 분석)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.573-584
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    • 2020
  • This study is about the development of AI algorithm education program using cognition modeling to positively improve students' image on AI. First, we analyzed the concept of user-based collaborative filtering and developed the education program using the cognition modeling method. We checked the adequacy of program through the expert validity test. Both CVR values for the content development method of cognitive modeling and the developed program showed validity above .80. We applied the developed program to elementary school students in class. The test was conducted using a semantic discrimination to examine changes in students' perception of artificial intelligence before and after. We were able to confirm that the students' AI images were significant positive change in 12 of the 23 words in the adjective pair.

Development of mathematical program based on user experience for self-directed learning (사용자 경험에 기반한 자기주도학습 수학 프로그램 개발)

  • Lee, GaRam;Kim, JeongEun;Gu, SeongWoo;An, WonJu;Cho, KyooLak
    • The Journal of Korean Association of Computer Education
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    • v.19 no.3
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    • pp.21-34
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    • 2016
  • This study aims to develop user experience based mathematical program for self-directed learning. To meet its aim this program is designed and developed according to the process and method of 'ADDIE', general design model of education program. The features of this program are as follows. First, teacher can set questions conveniently through intuitive system of web and learner can solve questions at anytime and anywhere through instant access to application. Second, learner can solve different types of questions based on powerful question database and teacher can provide instantaneous feedback on them. Third, learner's circulation learning can be possible by utilizing paper-video explanation and wrong answer note and teacher supports learner's active learning management though group achievement management.

A Study on Education Software for Controling of Multi-Joint Robot (다관절 로봇 제어를 위한 교육용 소프트웨어 연구)

  • Kim, Jae-Soo;Son, Hyun-Seung;Kim, Woo-Yeol;Kim, Young-Chul
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.469-476
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    • 2008
  • To enhance the educational effect of Multi-Joint Robot have to easily develop motion through the control software. The traditional way of development technique for multi-joint robot is educated with very complicated implementation, but our motion creation tool can be possible to do the creative activity for controling robot movements with ease. This paper mentions to develop the motion creation tool for easily and quickly programming the motion control of multi-joint robot on the educational program. With this tool we easily and exactly provide the education of robot program. In this paper, our suggested tool could not only evade the traditional way of a complicated control program using programming languages but also control easier the robot than the GUI(Graphic User Interface) programming centered on the user's convenience. Additionally, the robot motion's implementation is possible applied with microprocessor experimental equipment educationally to practical use.

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Education Strategy based on EPL for Heightening of Reasoning and Problem-solving Skills (논리력과 문제해결력 신장을 위한 EPL기반 교육전략)

  • Han, Jae-Hyub;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.95-99
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    • 2010
  • In this study, using the program in elementary school, scratch, based on user-centered design model, a high-level (High Level) step by applying prototyping techniques for application development, training and present a model applied to investigate reports that validate the effectiveness. The results of this study, problem solving and logical thinking ability in elementary school for the education of the new approach to application development is expected to be.

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Development of New Computer Program for Mechanics of Materials and Structural Mechanics Courses (재료역학과 구조역학 수업을 위한 전산프로그램 개발)

  • Lee, Sang Soon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.106-113
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    • 2011
  • The new computer program, visual SolidMech (ver 2.0), for mechanics of materials and structural mechanics has been developed using visual C++. The visual SolidMech is organized in a format similar to most standard texts on mechanics of materials and structural mechanics. This program consists of a number of menus to perform various calculations as well as a set of dedicated graphical user interfaces. Solutions to problems are given in both graphical and numerical forms. The visual SolidMech will help students develop problem-solving skills by showing them the important factors affecting various problem types, by helping them visualize the nature of internal stresses and member deformations, and by providing them an easy-to-use means of investigating a greater number of problems and variations. This new program can be utilized as a supplement to existing texts in mechanics of materials and structural mechanics.

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A study on the Developmental Indicators of Urban Forest with Reference to User Recreational Satisfaction -Case study of Mt. Gum-Jung- (이용자의 레크리에이션 이용만족에 기초한 도시림의 개발지표 설정에 관한 연구 -부산시 금정산을 사례로-)

  • 박승범;김승환;남정칠;강영조;양위주
    • Journal of the Korean Institute of Landscape Architecture
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    • v.23 no.4
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    • pp.50-60
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    • 1996
  • The purpose of this study is to investigate the prime factors that affect user satisfaction of area and facilities in urban forests, to classify those factors, to find out factorial structure of user satisfaction about them, and then to suggest important indicators in the urban forest planning, design, and development. The survey research was done using the self-administered questionnaire method by the people in the city of the Pusan who participated in recreational activities in the Mt. Keumjung. Factor analysis was used to extract the prime factors related to the recreational satisfaction concerning the area and facilities of the urban forest by the SPSS program, and then prime factors were used to investigate the factorial structure of user recreational satisfaction in the urban forest by the LInear Structure RELation program. According to the factor analysis concerning the 13 variables, 4 prime factors by the statistical values were considered as effective, indicating, 'health and recreational facilities', 'convenience and management facilities','facilities for the physical and psychological training' and 'historical and cultural areas'. The results of the causal structure analysis were identified as having significant effects mutually on endogenous variables, 'overall recreational satisfaction of the areas and facilities in the Mt. Keumjung','health and recreational facilities','convenience and management facilities','facilities for the psychological training', and 'historical and cultural areas'. But exogenous variables which have significant effects on endogenous variables were also indentified. Overall fits of both causal model were very good. The hypothetical causal structural equation models based on the results found partially significant correlation between dndogenous variables and between envogenous and exogenous variables. These significant relationships indiate important factors and variables that should be considered in planning, design, and development of the urban forests. Therefore, development direction of the Mt. Keumjung has to be analyzed as significant factors concerning user recreational satisfaction in a systematic was, recognized as important variables for planning process. The plan for development and management also should reflect the natural conservation policy from the environmental conservation movement like natural conservation advertisement and environmental education.

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The Development of Game Addiction Treatment Program using Digital Storytelling (디지털스토리텔링을 적용한 게임중독치료교육 프로그램의 개발)

  • Han, Seon-Kwan;Cho, Eun-Ae
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.171-178
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    • 2011
  • The study proposed new approach for the developing a game addiction treatment program using digital storytelling. We chose 5 types of multimedia elements as educational contents for digital storytelling learning and prepared the teaching strategy for game addiction treatment. We applied the proposed program to 5 students who were included the high risk-user group of game addiction. We also conducted the game addiction tendency test, game usage time test, interview and the effectiveness test of proposed program. As a result of tests, the proposed program showed a positive effect that reduced the game addiction tendency. In the effectiveness test of proposed program, we found the result that 5 experimenters were improved the immersions, challenges, and social interaction, sense of accomplishment in digital storytelling program. We expect that this study will provide positive role and new education strategy for game addiction treatment.

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Design of a Multi-Platform Omok Program for Artificial Intelligence Education (인공지능 교육을 위한 멀티 플랫폼 오목 프로그램 설계)

  • Cha, Joo Hyoung;Woo, Young Woon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.530-532
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    • 2021
  • This paper deals with AI education service that enables developers who have completed basic programming education to program in C/C++ language in order to learn big data and artificial intelligence. In addition, a customized development environment configuration system according to the development environment and how the user implements and tests artificial intelligence are explained. And also it has a function to check the effect on artificial intelligence through manipulation of various internal parameters. It is expected that it will be possible to develop artificial intelligence education services without language restrictions through networks in the future.

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A Study on the Cultural and Educational Function of Public Libraries for Regional Development (지역주민을 위한 공공도서관의 문화 및 교육적 기능 확대에 관한 연구)

  • Kim, Hong-Ryul
    • Journal of Korean Library and Information Science Society
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    • v.35 no.4
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    • pp.339-360
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    • 2004
  • The purpose of this study is to present strategies for activating cultural and educational functions provided by public libraries. For this purpose, it reviews various functions of public libraries based on community as well as theoretical studies about cultural services and programs of public library. And then, it also analyzed cultural and educational programs for communicated provides by public libraries of Korea. This analysis is based on (1) educational program (2) reading education program (3) user education program (4) a various cultural activities for communities

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A Development of Computer Program for High School Physics I (고등학교 물리I의 개별학습을 위한 컴퓨터 프로그램의 개발)

  • Kim, Chang-Sik
    • Journal of The Korean Association For Science Education
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    • v.6 no.2
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    • pp.1-7
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    • 1986
  • The summary of the distinguishing features of the program(developed In this research) 1. For the high school physics 1, total of 67 kinds of physical concepts. 31 of physical low. 84 of equations. 23 of units, and 191 of new sample problems were imputed (in the data file) 2. Physical concepts, lows, equations, and units could be studied by chapter 3. Among 191 of sample problems, the user can choose his own set of problems according to chapters and difficulties. 4. The content, a set of problems chosen, and a result for test will be printed for a hard copy. 5. An extra effect was done to use same character for physical quantities as in a text book.

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