• Title/Summary/Keyword: developer type

Search Result 65, Processing Time 0.028 seconds

Synthesis and Fluorescence Behavior of Vinyl Polymers with Substituted Naphthalimide Group(I) (치환된 나프탈이미드기를 가지는 비닐고분자의 합성과 형광특성(I))

  • DaeHeeOh
    • Journal of the Korean Graphic Arts Communication Society
    • /
    • v.15 no.2
    • /
    • pp.77-90
    • /
    • 1997
  • Positive type presensitized offset plate developer were blended by quantitative analysis method. The test had been proceeeded to check variation of developability, shelf life and tone reproduction by SiO2/Na2O ratio to PS plate developer, added glycerin, and sodium phosphate with glycerin. This study of tone reproduction had been tested 5 times to get accuracy by PS platesusing kodak CCG C-3, KMS. The test result of tone reproduction of presensitized offset plates can be summarized as follows ; major compositions in positive type plate developer were Na, Si, K and P, developability were increased by Sio2/NaO2 ratio in positive type plate developer. Shelf life can be kept by add glycerin to positive type plate developer. Tone reproduction were improved by sodium phosphate due to buffer action while shelf life can be kept by add glycerin in positive type plate developer.

  • PDF

Residential Use according to the Preferred Developer Type for Senior Congregate Housing (노인공동생활주택의 선호개발유형에 따른 주거사용 특성)

  • Kim Yang-Hyun;Hong Hyung-Ock
    • Journal of Families and Better Life
    • /
    • v.23 no.5 s.77
    • /
    • pp.133-143
    • /
    • 2005
  • The purpose of this study was to gain understanding about residential satisfaction and preference of the members of the future elderly generation who have an intention to develop senior congregate housing. The data for this study were collected from 600 participants who were in their 40s to 60s, residing in Seoul, and who have an intention to develop senior congregate housing. The data collection spanned from December 1st to 20th, 2004. The results of this study were as follows: Firstly, the respondents who had a higher level of education, higher income, and a high-ranking job showed relatively higher residential satisfaction with their present house. Similar satisfaction level came between their present house and expecting ones in their later life. Financial responsibility was the most serious expected problem when they continue living in the present house in the later life. It means that the economic ability is the primary factor that determines whether they will have a stable life later. Secondly, as for the preference for the senior housing developer type, the group who preferred collectively developed senior congregate housing far outnumbered the other who preferred independent developer type. Also, the group who preferred collective developer type had higher economic ability than that of the other. These results indicate that above all, economic competence is the must significant variable, which should be considered in the future life and residential planning for the elderly. Korean senior congregate housing models should be developed based upon elaborate research. It is also necessary to develop different types of housing, such as a more practical type and a high quality type, as well as to respond to different kinds of developmental objectives, such as marketability and public benefit.

Preferences on Development and Management of Senior Congregate Housing according to the Preferred Developer Type - Focused on Development$\cdot$Residence, Cost (노인공동생활주택의 개발자 유형에 따른 개발과 관리 특성 선호경향 - 개발$\cdot$거주, 비용을 중심으로 -)

  • Seo Eun-Mee;Hong Hyung-Ock
    • Journal of Families and Better Life
    • /
    • v.23 no.6 s.78
    • /
    • pp.39-51
    • /
    • 2005
  • The purpose of this study was to find the preferences on development and management of senior congregate housing according to the preferred developer type. For social survey research, survey was conducted from December 1-20, 2004 in seoul Metropolitan area. The data were collected from m people in 40s-60s using questionnaire which distributed only to those having at least $60\%$ of positive interest in developing the senior congregate housing.'rho results were as follows: First, since majority of respondents wanted to have their old age from mid-60's after retirement more independently, the housing should be designed in a way for them to stay in the m's length of friends and community people. Residential spaces should be individually partitioned and various services should be provided in a semi-dependent manner. The location should be where the medical services were systematically available and ambient environment was agreeable. Second, the cohousing type developers preferred to develop the housing in a form of joint investment with the Potential residents, while the individual developers would like to sell or rent the housing thus would ask for the locations at the outskirts of big cities. In conclusion, most respondents had comparatively similar opinions in terms of the preferred types of development, residential aspects and cost features of the senior congregate housing.

A Case Study of Bootcamp Program for Software Developer (소프트웨어 개발 인재 양성을 위한 부트캠프 사례 연구)

  • Kwak, Chanhee;Lee, Junyeong
    • Journal of Practical Engineering Education
    • /
    • v.14 no.1
    • /
    • pp.11-18
    • /
    • 2022
  • As the need for software development manpower increases, various educational programs appear and the popularity of bootcamp style education program for software development increases. However, despite the operations and forms of bootcamp education programs are completely different from the existing software development education programs, there is a lack of research in understanding bootcamp as a software education program. Therefore, this study tried to derive the core elements of the education program through a case study on bootcamp software developer education program. After conducting interviews of 7 members who have completed a series of bootcamp software developer education program X, seven characteristics of bootcamp-type software development education program were derived: intensive theory education, sense of growth and achievement, team project-based learning, community characteristics, peer pressure, stress and fatigue due to short-term learning, and contact-free specialty. Based on the derived characteristics, the advantages and improvements of bootcamp-type education were described, and the direction of the bootcamp-type education program for software developer was discussed.

A Study on Electrostatic Powder Coating for 3D Scanning of Diffused Surfaces (난반사 표면의 3D 스캐닝을 위한 정전분말코팅 연구)

  • Maeng, Heeyoung;Lee, Myoung Sang
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.24 no.1
    • /
    • pp.56-62
    • /
    • 2015
  • Using an optical 3D scanning device to collect data from a diffused reflection surface is very difficult. To solve this problem, there are many applications including a spray-type developer and silicon molds. However, using a developer can cause chemical reactions between objects and particles of the developer and uneven surfaces on the object. To overcome these problems, we suggest an electrostatic powder coating method for even coating of particles onto surfaces for collecting 3D shape data. We have developed an automatic, electrostatic powder-coating machine and performed three different experiments to compare this system with a laser interferometer and a T-scan 3D scanner. As a result, we could ascertain the various characteristics of this new method, including good sensitivity for the various surface states of the bare surface, developer, and electrostatic powder coating. Finally, we verified the outstanding scanning performance and were able to demonstrate that this method achieves quality than traditional methods.

A Study on Analysis of Type of Tutorial for Serious Game (기능성 게임의 튜토리얼 유형 분석에 관한 연구)

  • Yoon, Seon-Jeong;Park, Hee-Sook
    • Journal of Korea Game Society
    • /
    • v.12 no.1
    • /
    • pp.25-32
    • /
    • 2012
  • In recently, one of the most interests is a field related with serious game. Most game users perform the first for the executing of tutorial before they use a serious game for the first time. But in most case, developers do not recognize importance of tutorial and they do not consider the type of user preference tutorial and make tutorials only as developer's intentions. In our study, we carry out investigation and analysis about type of providing tutorials in representative serious games. Also, we do a survey of users' preferences for types of tutorials. If developers use the result of our study and we can expect more convenient and good quality of tutorial development.

Development of Game Developer Career Experience Program using Scratch (스크래치를 활용한 게임 개발자 진로체험 프로그램 개발)

  • Kim, Soohwan;Kim, Sanghong
    • The Journal of Korean Association of Computer Education
    • /
    • v.23 no.1
    • /
    • pp.45-52
    • /
    • 2020
  • The purpose of this study is to develop a game developer career experience program that promotes student participation and to verify its effectiveness. The game developer career experience education program currently operated by Job World is composed of passive course, which makes students less interesting and only passive activities are possible. In this study, we improved the existing coursework type program to experience actual game development using scratch to promote learner participation. Scratch can be created and shared, giving students the opportunity to create their own work. Therefore, this study developed the game developer career experience education program using scratch and verified its effect. Two Delphi tests were conducted to develop the training program and one expert council was held. In addition, pilot classes were conducted from 22 elementary school students and 30 middle school students, and the satisfaction test was conducted. As a result, the developed educational program showed positive results in terms of help, satisfaction, effectiveness, and awareness.

A systematic approach to the control logic design and PLC programming of a industrial lift (산업용 리프트의 제어로직 설계 및 PLC 프로그래밍을 위한 체계화 연구)

  • 박노억
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 1999.10a
    • /
    • pp.452-457
    • /
    • 1999
  • The recent control system has been changed into the type of PLC(Programmable Logic Controller) control. Up to now, systematic approach of PLC programming or control logic design is not suggested. In this study, the design process of the control logic is systematized and concrete process in each step is suggested. This systematized approach lead developer to be convenient to implement control system. When some error is occurred in the system, this approach enable the developer to analyze the reason of error rapidly and the system is amended according to systematic information of the analysis. The example of control system implementation following this approach is introduced.

  • PDF

A Study on the Clinical Application of Intelligent Replenishment System of Automatic X-ray Film Processor Based on Film Density (자동현상 지능화 보충방식의 임상적응에 관한 연구)

  • Lee, W.H.;Suh, S.S.;In, K.H.;Lee, H.J.;Kim, K.C.;Yoon, C.H.;Auh, Y.H.
    • Journal of radiological science and technology
    • /
    • v.22 no.1
    • /
    • pp.49-53
    • /
    • 1999
  • To inquire its usefulness of the clinical application of intelligent replenishment system of automatic X-ray film processor based on film density, we processed the serial 300 sheets of radiographic film of chest [$14{\times}14"$, HR-C type] and bone [elbow & ankle($8{\times}10"$), skull($10{\times}12"$), hand & foot($11{\times}14"$), pelvis($14{\times}17"$), HR-G type, 68, 70, 77, 85 sheets respectively]. We analyzed the characteristic corves, relative speeds, average gradients and base plus fog densities every twenty five sheets. We also evaluated the developer and fixer replenishment volumes every that time. In the chest and bone radiograph two all, the characteristic curves were little change, and the relative speeds, average gradients and base plus fog densities were within the maximum control limits. The average developer replenishment volumes were about 43m1/sheet and 39m1/sheet respectively. It brings decreased results about 29% in comparison with the conventional replenishment system. In our experiences, we conclude that the intelligent replenishment system of automatic X-ray film processor based on film density maintains image quality consistently, decreases also the replenishment volumes. Therefore, this system will be resulted in economic and environmental effects, and solve problems of over and low replenishment volume.

  • PDF

OCS in Client-Server Environment (클라이언트/서버 환경의 처방전달시스템)

  • 사재학;남인길
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.4 no.1
    • /
    • pp.28-33
    • /
    • 1999
  • Currently, the existing order communication softwares are composed of database management characterized packages. Each indivisual module of the software is developer based on the text type environment which is inner data-process centered Therefore, actually these types of softwares do not consider the variety of the strange situation and the operating condition in real medical sites properly. In this paper, as integrating or distributing the computing system procedures as the common and particular field of the classified task group, we developed the system which simplifies the correction and the transplantation due to the variety of the order type and commucation processing.

  • PDF