• Title/Summary/Keyword: designers

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선택적 주의 관점에서 본 조명에 의한 주의 자원과 공간 기억의 변화 (The Change of 'Attention Resources' and 'Space-Memory' by Lighting focusing on 'Selective Attention)

  • 서지은
    • 한국실내디자인학회논문집
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    • 제25권2호
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    • pp.41-49
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    • 2016
  • The purpose of this study is to analyze the change and to compare to the difference of 'selective elements' and 'space-memory' focusing on the theory, 'selective attention' through the survey results. In this study, In this study, the lighting is considered a important factor in the change of 'selective elements'. this survey is to find the selective elements of participants and to measure the spatial sensitivity of respondents through 'self- test'. The analysis in this study is conducted by descriptive statistics, t-test and one way ANOVA by SPSS program 22. The results of this study are as following; Firstly, 'attention-element' could be classified with 4 types, 'shape', 'material', 'contrast' and 'combination'. 'shape' could divide into 'structure' and' furniture and object'. In case of 'material', it could section with 'pattern' and 'color'. Secondly, through the results of study, 'attention-element' is different each space during the day in detail. But we could know that 'shape' is the important element of the 'attention-elements' during the day through comparison of this result. That means users consider this as a important factor when they evaluate the space. Therefore, it is effective way designers to consider 'shape' as the first element when they want to conduct the special sensitivity of users in the space through planning. On the other hand, what selective elements of users are different by the lighting situation should be acknowledged by designers. And they should think the kinds of selective elements are more various when lighting turns on than turns off.. Thirdly, through the results such as the meaningful difference of space-memory of users according to the change of 'attention-elements', designers should judge about which kind of feeling of users to the space do you want lead in the design process. For the effective feedback between spaces and users to induce the same emotion of users, designers need to consider the unified design and the individual design both. Also, we will regard the differences in the users' emotion to the space according to the lighting situation when we design the space.

현대 테니스 웨어에 나타난 패션성에 관한 연구 (A Study on the Fashion Style in Contemporary Tennis Clothing)

  • 김혜정
    • 패션비즈니스
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    • 제17권2호
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    • pp.17-32
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    • 2013
  • Throughout history, tennis-wear designers have attempted reforms to the designs, which were swayed a lot by game rules, and more efforts than ever are put forth recently. The efforts to introduce fashion designers into tennis brands and to break down the barriers between sports brands and common fashions have contributed to the advancement of tennis-wear. Howver, designers are not the only contributors to the development and innovation of tennis-wear. Tennis players who are well aware of the design make-up may affect some aspects of tennis-wear. Even some tennis players launched certain tennis-wear brands. They are not just players in games, but also innovators of this certain type of clothing. In this sense, they design, select, and put on tennis-wear as designers and players, which has contributed a lot to variation and advancement of tennis-wear. Such diversified of attempts in terms of design have led to the variety of tennis-wear, and adopting certain features of other sportswear has enhanced the functionality as well. As for materials, functional materials as well as lingerie look and laceworks as in dance looks were used, and even nude-color short pants were introduced to represent such images of fantasy and illusion. As for color as well, a revolution of color, which has been a taboo, was led. The popularity of tennis-wear fashions even leads to combination with features of other areas, which has been more diversified by the collaboration with designs inspired by toga of Greece and various other areas such as films and arts.

건축설계에서 융합설계를 위한 디지털 모델과 물리 모델의 역할과 상호보완성 - 건축설계 회사와 교육환경의 사례를 중심으로 - (Synergies between Digital Models and Physical Models in Convergence Design - Case Studies using Projects of Architectural Firms and Educational Environments -)

  • 김도영
    • 한국BIM학회 논문집
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    • 제9권2호
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    • pp.29-44
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    • 2019
  • This paper is to explore examples of complementary use of digital and physical models. The reason for this is to suggest a method for commercializing architectural design considering high technology. These cases are the practical and educational environment in which design processes based on digital computation technology are performed. Also, in this environment, analog design media (eg, physical models) still being used in the design process using digital computing. Indeed, in this environment, designers are exploiting digital and physical models to address the types of risks that can be discovered when designs are implemented and these risks. By analyzing these cases, we define the roles of digital and physical models to visualize and resolve risks. This paper focuses on one of method as "prototyping", which is used in the field of machinery and is a difficult method to carry out in the conventional design process. In particular, designers look for benefits that encourage designers in utilizing current digital computation technologies (eg, parametric design, simulation, building information models, and digital fabrication). Among the roles of the physical model, roles that can not be replaced by the digital model are explored. It is clear that this case-based study has difficulty in generalizing the design method. However, it helps the designers of today's practical and educational environment to verify and design the actual details of construction and operation when applying and developing unfamiliar materials and methods in the field of architecture.

3차원가상미술관 프레임워크디자인 - 국립현대미술관의 증강현실 창작모듈설계 (Fame-work Design on 3D Cyber Museum-Construction of Augmented Reality(AR) Creation Module of National Museum of Contemporary Art)

  • 임장훈
    • 트랜스-
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    • 제9권
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    • pp.93-122
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    • 2020
  • 사용자 통합 환경의 시대에서 미술가와 그래픽디자이너들이 자신들의 자율의지로 제작한 창작물들을 자유롭게 전시할 수 있는 기반으로 3차원 가상공간의 증강현실 미술관을 구축하고자 한다. 본 연구의 목적은 통합개발환경(IDE)에서 3차원시뮬레이션 방식을 활용하는 미술가와 그래픽디자이너의 창작자들을 위한 풍족한 통합제작환경을 구축하는데 있다. 본 연구에서는 미술가와 그래픽디자이너가 자신의 자율의지로 마음껏 창작해 나갈 수 있는 통합개발환경에서 창작을 위한 3차원시뮬레이션엔진을 구성하고 안드로이드의 3차원가상공간 증강현실의 창작모듈을 설계한다. 이를 설계하여 미술가와 그래픽디자이너가 마음껏 창작한 그래픽을 무한한 디지털공간에 전시할 수 있도록 현재의 국립현대미술관을 3차원가상 공간의 전시실로 제작하여 관객의 사용자조사를 해보고 안드로이드스마트폰에 Tasking하여본다.

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국내(國內) Lingerie업체(業體)의 교육(敎育) 및 Pattern제작실태(製作實態)에 관(關)한 연구(硏究) (A Study on the Education Status of Lingerie and Pattern-Making Actual Conditions in the Domestic Lingerie Business)

  • 차수정;손희순
    • 패션비즈니스
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    • 제8권4호
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    • pp.80-93
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    • 2004
  • The purpose of this study is to recognize about lingerie company's education and pattern-making actual conditions. This study used a questionnaire method. Respondent of survey is designers who work in exist lingerie company. The collected data were statistically processed using SPSS(Statistical Package for Social Science) for technical statistical analysis, correlation analysis. The results of this study can be summarized as follows; 1. Most of lingerie designers educated lingerie design, pattern and textiles etc. after entering a company and satisfaction 57.3% about education has satisfaction of intergrade. 2. Designer's 87.8% has satisfaction more than intergrade about own pattern-making technology and work career is high, satisfaction about pattern-making technology is high. 3. Correlation was expose that is in lingerie education availability and optimum level arrival period of pattern-making ability before entering a company. In case take lingerie education before entering a comany, thought that optimum level arrival period of pattern-making ability is shorter. 4. Most of lingerie company designers used flat pattern-making method and draping method. 5. There is correlation between work career and using the basic pattern. Work career was expose that make and use only own basic pattern in case is more than 3 years. 6. Contents about deepening pattern-making technology are most by 92.2% to contents of lingerie reeducation.

패션 디자인을 통한 정치·사회적 발언 (The Political and Social Statement through Fashion Design)

  • 고현진
    • 복식
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    • 제62권5호
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    • pp.108-124
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    • 2012
  • The purpose of this study is to examine the political and social statements through fashion design, by comparing with more activated statements in the general design area. To achieve this, the documentary study and practical case study have been executed. First of all, the meaning of design politics was defined and the cases of design practice of political and social statements were reviewed and classified historically. Traditionally, designs have been inextricably linked with political authorities and ideologies. As propaganda, it has been used for power authority to seize power and maintain dominance. On the contrary, they could be an instrument to resist and criticize against contemporary power authority and dominant. Next, the political and social statements were traced historically through fashion design on the basis of the two previously reviewed categories. And then, comparing political and social statements between design and fashion design, the contents and ways of their expressions were similar. In design, there were more various ways when the designers were leading collective behavior, but in fashion design, there were more leading voices of socio-political organizations and resistant counter culture groups. Now, new trends are rising constantly where individual designers' creations express many different socio-political beliefs. This study which inquires designers' political and social involvement will be helpful in making people rethink the social role of fashion design and encouraging conscious fashion design activism.

소비자 감성과 사용성을 고려한 인간공학적 의자 설계 및 디자인 인터페이스 개발 (Design of Ergonomic Chair Considering Consumer's Emotional Preference and Usability, and Development of Interface for Designers)

  • 김정룡;윤상영;편흥국;조영진;김미숙
    • 대한인간공학회지
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    • 제19권1호
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    • pp.23-36
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    • 2000
  • In conventional ergonomics, consumer product can be made based on anthropometric data and specific design guideline. However, the product may not satisfy consumers because their emotional preference have not been properly considered in design phase. Therefore, in this study a new chair design process was introduced by which both consumer's emotional need and traditional ergonomic requirement can be satisfied. As a part of the process, the traditional Kansei engineering technique was modified to collect quantitative information of consumer's visual appreciation and physical feedback of various types of chairs. Furthermore, we developed an interface, so called, KADAS(Kamsung Analysis and Design Assistance System), for designers to use the technique in chair design. This software can help designers to understand what should be the most suitable shape in designing items such as seat, back and arm rest, etc. to meet the emotional need of consumers. This software displays the result of modified quantification theory I, and explains how to use the statistics. This study suggested a new approach for ergonomic design incorporated with Kansei Engineering technique. This technique can be also applied to other products by extending the database of KADAS.

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액티브 스포츠웨어 발달과정을 통한 현대 sports-inspired fashion 분석 (Modern sports-inspired fashion through active sportswear development history)

  • 이영민;박재옥
    • 복식문화연구
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    • 제20권5호
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    • pp.635-654
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    • 2012
  • This paper studied sports-inspired fashion(SIF) that is often characterized as 'designer clothes inspired by active sportswear.' First, we reviewed the social, economical, artistic, and technological background behind its development. Second, we studied the development history of SIF by classifying it into four periods. Third, we analyzed how SIF emerged and developed with its own characteristics from a historical perspective. For a theoretical background, we did a critical review of previous literature in the field of clothing history, history of culture, and art history. We collected the data from magazines, such as Fashion Show and Gap Press and from the internet sources as well, such as firstviewkorea.com. We also did the content analysis of the data by consulting a chosen group of fashion designers. This study revealed that active sportswear started to develop from everyday clothes for functional convenience in the beginning and then SIF emerged later as a major fashion trend with the popularity of sportive look. This trend became stronger with the global spread of American popular culture. SIF eventually became high fashion with collaboration between sportswear industry and designers. This study confirmed that SIF reflects the characteristics of many sports games in silhouettes, colors, and details. It is predicted that sports will continue to be an important source of inspiration for fashion designers.

Subject positions embodied in military uniform and its influences on modern fashion design

  • Zhang, Huiqin;Wu, Junmin
    • 복식문화연구
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    • 제24권3호
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    • pp.349-357
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    • 2016
  • As a solemn and serious uniform, military uniform can be differentiated easily from any other clothing in the aspects of color, material and style. Inspired by military uniform, fashion designers have been applying military uniform elements into modern fashion design in recent years, which helps to bring military uniform from the trench onto international fashion runway. The primary method of this research is theory analysis method and exampling study method. Based on the collected materials of modern military uniform, this paper takes the fashion and cultural study theory of the famous American scholar Susan B. Kaiser as the leading theory to analyze four subject positions embodied in military uniform, including nation, rank, gender and time and space. By analyzing the subject positions embodied in military uniform, it shows the rich cultural connotation of military uniform and the function of various small details. Meanwhile, by giving specific examples, this paper explores the influences of military uniform on modern fashion design in respect to color, style, material, pattern and accessory. Through the conduct of this research, it comes to the conclusion that military uniform also has the characteristics and properties described in the fashion and cultural theory of Susan B. Kaiser, in addition, designers can be inspired by every specific object around them, which shows the talents of designers.

전통 세계화의 실천으로서 한국적 오리엔탈리즘(Orientalism)의 해석 - 2000년부터 2012년까지 디자이너 김지해·이진윤의 작품을 중심으로 - (The interpretation of Korean orientalism as the practice of globalization of tradition - The study on the designers Kim Jihaye and Lee Jeanyoun's works from 2000 to 2012 -)

  • 최승연
    • 복식문화연구
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    • 제28권2호
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    • pp.245-264
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    • 2020
  • This study identifies Kim Jihaye and Lee Jeanyoun as actor-networks with cultural values and meanings. It analyzes the process of reorganizing their works into Korean orientalism via an action of co-construction with formative techniques. First, the historical context of orientalism formed in the fashion world will be studied, followed by the design characteristics of orientalism, and the correlation between the Korean orientalism of these designers on the world stage influenced by the globalization discourse of Korean tradition since the 1980s. Next, works of Kim Jihaye and Lee Jeanyoun from 2000 to 2012 will be analyzed, revealing aspects of Korean image reproduction. Consequently, this study finds that the Korean image is restructured socio-culturally through technological imagery as a reproduction of reality by the production subject. This study reminds us of the reflective and cultural meaning of fashion designers in the area of image reproduction, sociocultural practice, and materials and technology.