• 제목/요약/키워드: design computing

검색결과 2,903건 처리시간 0.025초

그리드 서비스를 위한 사용자 데이터 관리 시스템 설계 (Design of User Data Management System for Grid Service)

  • 오영주;김법균;안동언;정성종
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 심포지엄 논문집 정보 및 제어부문
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    • pp.224-226
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    • 2005
  • Grid computing enables the fundamental computing shift from a localized resource computing model to a fully-distributed virtual organization with shared resources. In the grid computing environment, grid users usually get access rights by mapping their credential to local account. The mapped total account is temporally belongs to grid user. So, data on the secondary storage, which is produced by grid operation, can increase the load of system administration or can issue grid user's privacy. In this paper, we design a data management system for grid user to cover these problems. This system implements template account mechanism and manages local grid data.

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클라우드 컴퓨팅 기반의 모바일 BIM 애플리케이션 적용성 분석 (Analysis of Applying the Mobile BIM Application based on Cloud Computing)

  • 전진우;이상헌;엄신조
    • 한국CDE학회논문집
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    • 제17권5호
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    • pp.342-352
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    • 2012
  • As a futuristic construction model, building information model (BIM) based project management system (PMIS) and mobile BIM simulator apps have been showing visible sign. However, researches on the BIM based 3D simulator using mobile device are hard to find result from limitation of mobile device (slow speed at huge 3D file, display size, and etc.) and undefined standard of business processes. Therefore, this research aims at studying application of mobile BIM apps based on cloud computing. Total 8 BIM cloud apps were selected and analyzed in the 5 application feasibility characteristics (speed, view, inquiry, markup, and usability). This research would be essential phase to construct BIM based mobile project management system using cloud computing in the future.

Design of Cloud-based Context-aware System Based on Falling Type

  • Kwon, TaeWoo;Lee, Jong-Yong;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권4호
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    • pp.44-50
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    • 2017
  • To understand whether Falling, which is one of the causes of injuries, occurs, various behavior recognition research is proceeding. However, in most research recognize only the fact that Falling has occurred and provide the service. As well as the occurrence of the Falling, the risk varies greatly based on the type of Falling and the situation before and after the Falling. Therefore, when Falling occurs, it is necessary to infer the user's current situation and provide appropriate services. In this paper, we propose to base on Fog Computing and Cloud Computing to design Context-aware System using analysis of behavior data and process sensor data in real-time. This system solved the problem of increase latency and server overload due to large capacity sensor data.

Applications of Soft Computing Techniques in Response Surface Based Approximate Optimization

  • Lee, Jongsoo;Kim, Seungjin
    • Journal of Mechanical Science and Technology
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    • 제15권8호
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    • pp.1132-1142
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    • 2001
  • The paper describes the construction of global function approximation models for use in design optimization via global search techniques such as genetic algorithms. Two different approximation methods referred to as evolutionary fuzzy modeling (EFM) and neuro-fuzzy modeling (NFM) are implemented in the context of global approximate optimization. EFM and NFM are based on soft computing paradigms utilizing fuzzy systems, neural networks and evolutionary computing techniques. Such approximation methods may have their promising characteristics in a case where the training data is not sufficiently provided or uncertain information may be included in design process. Fuzzy inference system is the central system for of identifying the input/output relationship in both methods. The paper introduces the general procedures including fuzzy rule generation, membership function selection and inference process for EFM and NFM, and presents their generalization capabilities in terms of a number of fuzzy rules and training data with application to a three-bar truss optimization.

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Optimal Design of a Direct-Driven PM Wind Generator Aimed at Maximum AEP using Coupled FEA and Parallel Computing GA

  • Jung, Ho-Chang;Lee, Cheol-Gyun;Hahn, Sung-Chin;Jung, Sang-Yong
    • Journal of Electrical Engineering and Technology
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    • 제3권4호
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    • pp.552-558
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    • 2008
  • Optimal design of the direct-driven Permanent Magnet(PM) wind generator, combined with F.E.A(Finite Element Analysis) and Genetic Algorithm(GA), has been performed to maximize the Annual Energy Production(AEP) over the entire wind speed characterized by the statistical model of wind speed distribution. Particularly, the proposed parallel computing via internet web service has contributed to reducing excessive computing times for optimization.

클라우드 컴퓨팅 기반 스트리밍 서비스(StraaS)의 설계 (Design of StraaS(streaming as a service) based on Cloud Computing)

  • 차병래;심수정;김용일
    • 한국항행학회논문지
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    • 제16권2호
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    • pp.330-339
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    • 2012
  • 본 논문에서는 클라우드 컴퓨팅 기반의 스트리밍 서비스를 제공하기 위한 Streaming as a Service(StraaS)를 정의하며, StraaS 서비스를 제공하기 위한 다양한 기능과 보안에 대해서 기술한다. 특히 클라우드 컴퓨팅과 스트리밍 서비스를 위한 보안 기능으로 KS-MMA(Key-generation System for Multilateral Matching Authentication) 그리고 SIES(Searchable Image Encryption System)에 대해서 기술한다.

증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스 (Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness)

  • 이규원;서동우;이재열
    • 한국CDE학회논문집
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    • 제12권3호
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

Towards a Ubiquitous Robotic Companion: Design and Implementation of Ubiquitous Robotic Service Framework

  • Ha, Young-Guk;Sohn, Joo-Chan;Cho, Young-Jo;Yoon, Hyun-Soo
    • ETRI Journal
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    • 제27권6호
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    • pp.666-676
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    • 2005
  • In recent years, motivated by the emergence of ubiquitous computing technologies, a new class of networked robots, ubiquitous robots, has been introduced. The Ubiquitous Robotic Companion (URC) is our conceptual vision of ubiquitous service robots that provide users with the services they need, anytime and anywhere in ubiquitous computing environments. To realize the vision of URC, one of the essential requirements for robotic systems is to support ubiquity of services: that is, a robot service must be always available even though there are changes in the service environments. Specifically robotic systems need to be automatically interoperable with sensors and devices in current service environments, rather than statically preprogrammed for them. In this paper, the design and implementation of a semantic-based ubiquitous robotic space (SemanticURS) is presented. SemanticURS enables automated integration of networked robots into ubiquitous computing environments exploiting Semantic Web Services and AI-based planning technologies.

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이동컴퓨터 상에서의 공동작업을 위한 자동저장 방식 설계 및 구현 (A Hoarding Policy for collaborative computing in Mobile Environment : design and Implementation.)

  • 이근영;김남광박승규
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.491-494
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    • 1998
  • This paper describes the design and implementation of file system which allows the collaborative computing in mobile environment. The design goal is to make a logically one file system in the distributed computer systems. The characteristics of frequent, foreseeable and variable disconnections in a mobile environment wrer taken into consideration. We introduce an auto-hoarding system that provides the availability of large number of nodes which are weakly and intermittently connected. The data consistency problems in distributed or replicated mobile data are also discussed.

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홈 네트워크 서비스 구축을 위한 미들웨어 설계 및 구현 (A Design and Implementation of the Middleware for the Home Network Service)

  • 이승주
    • 정보학연구
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    • 제10권4호
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    • pp.57-67
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    • 2007
  • In this paper, we propose a design and implementation of Home Network Middleware which offer integrated service of electronic products. Most senior nations setting to core paradigm to ubiquitous computing techniques and effort to get the novel information and making more power about information techniques. But, they don't have a skill to Home Network Middleware in electronic products. It is a more important in Home Network Middleware. So, we will try to study about Home Network Middleware skill. And suggest to proposition that is a novel Home Network Middleware.

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