• Title/Summary/Keyword: data stream coding

Search Result 59, Processing Time 0.02 seconds

Error resilience video coding of DMB video stream using Data partitioning method. (데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화)

  • 백선혜;나남웅;홍성훈;이봉호;함영권
    • Proceedings of the IEEK Conference
    • /
    • 2003.11a
    • /
    • pp.275-278
    • /
    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

  • PDF

Error resilience video coding of DMB video stream using Data partitioning method. (데이터 분할방식 적용에 따른 DMB 비디오 스트림의 오류내성부호화)

  • 백선혜;나남웅;홍성훈
    • Proceedings of the IEEK Conference
    • /
    • 2003.11a
    • /
    • pp.279-282
    • /
    • 2003
  • Terrestrial DMB(Digital Multimedia Broadcasting) system is the standard that offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. To accomplish error resilience, we first partition one data into several data using the data partitioning, and we control the coding rate of the convolution coding according to the importance of the partitioned data. In this algorithm, we suggest and analyze the efficient rate control algorithm considering convolution code rate.

  • PDF

Composition Rule of Character Codes to efficiently transmit the Character Code in HDLC(High-level Data Link Control) Protocol (HDLC(High-level Data Link Control) 프로토콜에서 효율적 문자부호 전송을 위한 문자부호화 규칙)

  • Hong, Wan-Pyo
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.7 no.4
    • /
    • pp.753-760
    • /
    • 2012
  • This paper is to show the character coding rule in computer and information equipment etc to improve the transmission efficiency in telecommunications. In the transmission system, the transmission efficiency can be increased by applying the proper character coding method. In datalink layer, HDSL ptotocol use FLAG byte to identify the frame to frame which consists of data bit stream and other control bytes. FLAG byte constits of "01111110". When data bit stream consist of the consecutive 5-bit "1" after "0", the decoder can not distinguish whether the data bit sequence is flag bit stream or data bit stream. To solve the problem, when the line coder in transmitter detects the consecutive 5-bits "1" after "0" in the input data stream, inserts violently the "0" after 5th "1" of the consecutive 5-bit "1" after "0". As a result, when the characters are decoded with the above procedure, the efficiency of system should be decreased. This paper shows the character code rule to minimize the consecutive 5-bits "1" after "0" when the code is given to each characters.

An effective error resilience coding of MPEG-4 video stream using DMB system (DMB를 통한 MPEG-4 비디오 스트림의 효율적인 오류 내성부호화 방안)

  • 백선혜;나남웅;홍성훈;이봉호;함영권
    • Proceedings of the IEEK Conference
    • /
    • 2003.07e
    • /
    • pp.2060-2063
    • /
    • 2003
  • Terrestrial DMB(Digital Multimedia Broad-casting) system that is now under standardization in Korea offers multimedia broadcasting services at mobile environment and is based on Eureka-147 DAB(Digital Audio Broadcasting) for transmission method. Also DMB provides the error protection method of convolution coding. In this paper, we study on the effective error resilience coding of MPEG-4 video stream over DMB system. In our algorithm, the first, we partition the MPEG-4 data using the MPEG-4 data partitioning method, and then controls the convolution coding rate according to the importance of the partitioned data. From our simulation result, we show that our algorithm is proper for terrestrial DMB services.

  • PDF

Design and implementation of a media processor for mobile multimedia broadcasting (이동멀티미디어 방송을 위한 미디어 처리기 설계 및 구현)

  • 안상우;이용주;최진수;김진웅
    • Journal of Broadcast Engineering
    • /
    • v.8 no.3
    • /
    • pp.259-267
    • /
    • 2003
  • In this paper, we propose a media processor to provide interactive services in mobile multimedia broadcasting environments. The proposed system Is designed to support various functionalities, such as generation of MPEG-4 IOD (Initial Object Descriptor)/OD(Object Descriptor)/BIFS (Binary Format for Scene) data, encapsulation of MPEG-4 AVC (Advanced Video Coding)/BSAC (Bit Sliced Arithmetic Coding) stream and generated IOD/OD/BIFS data into SL (Sync Layer) packet, packetization of SL packet into TS (Transport Stream) packet and multiplexing. The proposed media processor can provide MPEG-4 based interactive services for users.

An Advanced Coding for Video Streaming System: Hardware and Software Video Coding

  • Le, Tuan Thanh;Ryu, Eun-Seok
    • Journal of Internet Computing and Services
    • /
    • v.21 no.4
    • /
    • pp.51-57
    • /
    • 2020
  • Currently, High-efficient video coding (HEVC) has become the most promising video coding technology. However, the implementation of HEVC in video streaming systems is restricted by factors such as cost, design complexity, and compatibility with existing systems. While HEVC is considering deploying to various systems with different reached methods, H264/AVC can be one of the best choices for current video streaming systems. This paper presents an adaptive method for manipulating video streams using video coding on an integrated circuit (IC) designed with a private network processor. The proposed system allows to transfer multimedia data from cameras or other video sources to client. For this work, a series of video or audio packages from the video source are forwarded to the designed IC via HDMI cable, called Tx transmitter. The Tx processes input data into a real-time stream using its own protocol according to the Real-Time Transmission Protocol for both video and audio, then Tx transmits output packages to the video client though internet. The client includes hardware or software video/audio decoders to decode the received packages. Tx uses H264/AVC or HEVC video coding to encode video data, and its audio coding is PCM format. By handling the message exchanges between Tx and the client, the transmitted session can be set up quickly. Output results show that transmission's throughput can be achieved about 50 Mbps with approximately 80 msec latency.

SonicStream: A Network Coding Based Live P2P Media Streaming System With Rich User Experiences

  • Chen, Xiaogang;Ren, Ning;Zhang, Xiaochen;Wang, Xin;Zhao, Jin
    • Journal of Communications and Networks
    • /
    • v.10 no.4
    • /
    • pp.430-436
    • /
    • 2008
  • Recent studies have convinced that network coding can improve the performance of live media streaming in terms of startup delay, resilience to peer dynamics, as well as reduced bandwidth cost on dedicated streaming servers. However, there still exist some strategy drawbacks and neglected problems which need to be further researched. In addition to the commonly used evaluation parameters of the network and user experiences mentioned above, we focus on additional key factors, playback lag and switch lag, which have not been fully explored in previous work. In this paper, we present SonicStream, a novel and fully implemented live peer to peer (P2P) media streaming system with consideration of rich user experiences, including startup delay, playback continuity, playback lag, switch lag, etc. In pursuit of a further enhanced user experience, we revise traditional peer selection/data scheduling methods. Through a series of experimental evaluations and a cautious comparison with the latest similar work $R^2$, the superior performance of SonicStream has been preliminarily verified.

Transmission of MPEG-4 Stream via Satellite (인공위성을 이용한 MPEG-4 스트림 전송)

  • Lee, Nam-Kyung;Chae, Soo-Hoan
    • Journal of Advanced Navigation Technology
    • /
    • v.6 no.4
    • /
    • pp.290-295
    • /
    • 2002
  • In Mpeg-4 system, objects are composed of ES(Elementary Stream). Each of the objects is managed independently by object-based coding and is transmitted via DMIF(Delivery Multimedia Integration Framework). The data streams in Mpeg-4 are transmitted with using DVB-Data Carousel which can improve the reliability and efficiency by cyclic retransmission. This paper describes a system which transmits some part of data stream of Mpeg-4 object with using DVB-Data Carousel to clients via satellite. This also uses a performance enhancing proxy server for reducing round trip time between ground network and satellite.

  • PDF

Disparity-Compensated Stereoscopic Video Coding Using the MAC in MPEG-4

  • Cho, Suk-Hee;Yun, Kug-Jin;Ahn, Chung-Hyun;Lee, Soo-In
    • ETRI Journal
    • /
    • v.27 no.3
    • /
    • pp.326-329
    • /
    • 2005
  • The MPEG-4 multiple auxiliary component (MAC) is a good mechanism to achieve one-stream stereoscopic video coding. However, there is no syntax or semantics for the residual texture data of the disparity-compensated image in the current MAC. Therefore, we propose a novel disparity-compensated coding method using the MAC for stereoscopic video. We also define a novel MAC semantics in MPEG-4 so as to support the proposed coding algorithm. The major difference between the existing and proposed coding methods using the MAC is the addition of the residual texture coding.

  • PDF

Data hiding in partially encrypted HEVC video

  • Xu, Dawen
    • ETRI Journal
    • /
    • v.42 no.3
    • /
    • pp.446-458
    • /
    • 2020
  • In this study, an efficient scheme for hiding data directly in partially encrypted versions of high efficiency video coding (HEVC) videos is proposed. The content owner uses stream cipher to selectively encrypt some HEVC-CABAC bin strings in a format-compliant manner. Then, the data hider embeds the secret message into the encrypted HEVC videos using the specific coefficient modification technique. Consequently, it can be used in third-party computing environments (more generally, cloud computing). For security and privacy purposes, service providers cannot access the visual content of the host video. As the coefficient is only slightly modified, the quality of the decrypted video is satisfactory. The encrypted and marked bitstreams meet the requirements of format compatibility, and have the same bit rate. At the receiving end, data extraction can be performed in the encrypted domain or decrypted domain that can be adapted to different application scenarios. Several standard video sequences with different resolutions and contents have been used for experimental evaluation.