• Title/Summary/Keyword: creativity project

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The Effects of 'Ice' Project Activities on Young Children's Scientific Abilities, Mathematical Abilities, and Creativity ('얼음' 프로젝트가 유아의 과학적 능력, 수학적 능력, 창의성에 미치는 효과)

  • Yu, Kwangjae;Kim, Jihyun
    • Korean Journal of Childcare and Education
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    • v.17 no.1
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    • pp.41-63
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    • 2021
  • Objective: The purpose of this research was to examine the effects of an 'Ice' project, a topic chosen based on children's interests to discover the improvement of scientific and mathematical abilities, and creativity of four-year-old children. Methods: For this research, 34 four-year-old children from M childcare center were selected. Seventeen children were placed in the experimental group and the remaining 17 children were placed in the comparison group. After the project was completed, to observe the differences between the two groups, the Mann-Whitney U test was conducted. Results: First, the 'Ice' project had an effect on improving children's scientific abilities and its subfactors. Second, the 'Ice' project hadsignificant effects on improving children's algebraic and geometric mathematical skills. Third, excluding the resistance to premature closure among the subfactors of creativity, the 'Ice' project contributed to improve children's creativity and all sub-factors. Conclusion/Implications: The 'Ice' project activities, a subject chosen from the interests of children, led active play participation from children and brought positive effects in immersion of play and activity. Such effects proved to affect children's scientific abilities, mathematical abilities, and creativity, and suggest this research can be used as base line data in follow-up research on various project activities.

A Study of the Effects of Champion's Transformational leadership on Belts' Creativity: Based on Mediate Effects of Belts' Intrinsic Motivation and Project's Learning and Growth (6시그마 챔피언의 변혁적 리더십이 창의성에 미치는 영향에 관한 연구 : 내재적 동기와 프로젝트 학습과 성장성과의 매개효과를 중심으로)

  • Yang, Jong-Gon;Kim, Jin-Kyu
    • Journal of Korean Society for Quality Management
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    • v.39 no.2
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    • pp.256-270
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    • 2011
  • The study attempts to propose and test a causal research model using SEM (Structural Equation Model) to determine whether there is a relationship between six sigma champion's transformational leadership and belts' creativity based on the mediated effects of intrinsic motivation and project's learning and growth. The subjects of the study composed of 134 belts from manufacturing and service firms implemented six sigma. Empirical results show that transformational leadership is positively related to intrinsic motivation and project learning and growth. In addition, intrinsic motivation and project learning and growth are positively related to creativity. The results of the study imply that creativity of six sigma belts would be enhanced by implementation of six sigma projects and utilizing six sigma tools and methods.

The Effect of Project Spectrum Linguistic Activities on Young Children's Creativity (프로젝트 스펙트럼의 언어활동이 유아의 창의성에 미치는 효과)

  • Park, Joo-Sung;Kim, Cheon-Hee;Park, Yun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.7
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    • pp.1685-1695
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    • 2009
  • The purpose of this study was to examine the effect of linguistic activity on young children's Creativity by applying an linguistic activity, one of the major realm of Project Spectrum, to experimental group. The following research task was established for this study. What effect does the linguistic activity through Project Spectrum on children's Creativity? The participants of this study were 80 of 5-year-old young children in two groups. They were divided and assigned into two groups, an experimental group(26 boys and 14 girls) and a control group(22 boys and 18 girls). While the experimental group was engaged in the Project Spectrums linguistic activities for 15 weeks, the control group was engaged in kindergarten curriculum linguistic activities. It was revealed that Creativity through Project Spectrum of experimental group had much influence on children's linguistic ability than control group in every field (speaking, listening, reading, and writing) by developing and applying detailed criteria for Creativity for this study.

The Effect of Project Learning Utilizing Prezi on Creativity, Science Process Skills and Attitudes Toward Science of Scientific Gifted Children in Elementary School (Prezi를 활용한 프로젝트 수업이 초등과학영재반 학생들의 창의성, 과학탐구능력 및 과학에 대한 태도에 미치는 영향)

  • Cho, Hye-Jin;Lee, Hyeong-Cheol
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.1
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    • pp.50-59
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    • 2013
  • Prezi, which is an implemented software in the form of flash-based online presentation, is considered to be a new appropriate smart-learning tool. This study aimed to investigate an impact of project learning utilizing Prezi on the creativity, attitudes toward science and science process skills of scientific gifted children in elementary school. The results of this study were as follows; First, after project learning utilizing Prezi, their creativity was raised meaningfully, especially in sub-elements of patience, adaptability and variety of interestings. Second, project learning utilizing Prezi showed meaningful effect on their improvement of science process skill, especially in integrated science process skills. Third, project learning utilizing Prezi improved their attitudes toward science meaningfully. In almost sub-elements, except the element of ordinariness of scientist, positive meaningful improvements were showed.

Marketing Organization's Regulatory Focus and NPD Creativity: The Moderating Role of Creativity Enhancement Tools (마케팅 부서의 조절초점과 신제품 개발 창의성: 창의성 증진수단의 조절효과)

  • Kang, Seong-Ho;Son, Jung-Min
    • Journal of Distribution Science
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    • v.14 no.7
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    • pp.71-81
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    • 2016
  • Purpose - Because creativity, which is an intangible resource embedded within the company, can offer a competitive advantage, most companies have an interest in promoting creativity among their employees and division(e.g., marketing organization). Creativity renders a sustainable competitive advantage to a firm because it is a strategic resource that is valuable, flexible, rare, and imperfectly imitable or substitutable. Although most companies broadly recognize the importance of creativity, the methods for developing creativity remain elusive. Therefore, the present study investigates how to structure incentives to motivate employees to be more creative and how to develop tools to facilitate creativity. In detail, the present study aimed to examine the relationship between the regulatory focus of marketing organizations(e.g., promotion focus vs prevention focus) and creativity of marketing organizations. In addition, the present study set out to examine the moderating role of interaction of financial reward and creative training in addition to investigating the direct relationship between creativity and regulatory focus in New Product Development(NPD) context. Research design, data, and methodology - The data used to test the hypotheses are drawn from a survey of full time NPD project members(including project manager, designer, engineer, and marketer). The present study utilized data obtained mainly from a database compiled by the Korea Investors Service-Financial Analysis System which provides comprehensive corporate and financial information on firms listed on the Korea Stock Exchange. A study population comprising 1,000 South Korean firms was obtained from this database. We selected 864 firms from the database, and the firms have experiences of new product development project. We collected a total of 162 responses, for a 18.8% response rate. After we excluded 14 questionnaire because of incomplete responses, a total of 148 questionnaire remained(final response rate: 17.1%). Working with a sample of 148 responses in South Korea, hierarchical moderated regression is employed to test research hypotheses(

    The relationship between promotion focus and creativity of marketing organization,

    The relationship between prevention focus and creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between promotion focus creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between prevention focus creativity of marketing organization). SPSS 18.0 and AMOS software were used in the data analysis. Results - The empirical study confirmed that promotion focus of marketing organization is positively related to creativity of marketing organization. Also, prevention focus of marketing organization is positively affected to creativity of marketing organization. In addition, the interaction between financial rewards and creativity training moderated the relationship between regularity focus(e.g.), promotion focus vs prevention focus) and creativity of marketing organization. These results suggest that managers can improve the performances of their creative efforts by providing the use of financial rewards and creativity training in combination. Conclusion - Based on results of this study that examine the effects of regulatory focused creative efforts on creativity of marketing organization, promotion focus is helpful with marketing organizations to enhance their service innovation and performance. Prevention focused organization should allow monetary rewards and creativity training to increase their creativity for innovation of new products.

Teaching mathematically gifted students through Mentor-Project Studying (사사프로젝트 학습을 통한 수학영재 지도)

  • Jeon, Young-Ju
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.163-177
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    • 2006
  • A new teaching-learning method is needed to improve creative problem-solving ability of the gifted students at mathematics. In response to this demand, I applied mentor-project studying to the mathematically gifted class students of Chungnam Science High School. The purpose of this monograph is to analyze in what situations they demonstrated mathematical creativity and whether the interactions among the gifted in the process of studying were of great help toward improving creativity. The effectiveness of mentor-project studying was especially verified by the analysis of creative problem-solving test results.

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Effects of an Engineering-Focused STEAM Program Based on the Project Approach for Young Children on Their Scientific Inquiry Ability, Mathematical Problem-Solving Ability, and Creativity (유아 대상 프로젝트 접근법 기반 공학적 STEAM 프로그램이 유아의 과학적 탐구능력, 수학적 문제해결력, 창의성에 미치는 효과)

  • Kwangjae Yu;Jihyun Kim
    • Korean Journal of Childcare and Education
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    • v.19 no.4
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    • pp.29-52
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    • 2023
  • Objective: This research aims to examine the effect of a young children's engineering-focused STEAM program based on the project approach - a program that constructs components aligned with children's interests in their play through an engineering design process - on their scientific inquiry ability, mathematical problem-solving ability, and creativity. Methods: In this research, 42 five-year-old children from a public kindergarten in S district, I city, were randomly divided into experimental and comparative groups, each with 21 children. The engineering-focused STEAM program was conducted from April 18 to June 10, 2022, with the experimental group exploring the 'car' theme and the comparison group focusing on a different theme. The study employed an independent sample t-test and analysis of covariance(ANCOVA), using the pretest as a covariate to control variables. Results: The children-selected 'cars' themed engineering-focused STEAM program was effective in enhancing their scientific inquiry ability, mathematical problem-solving ability and creativity. Conclusion/Implications: The engineering-focused STEAM program, which emerges from young children's interesting daily play, had positive effects on enhancing their scientific inquiry ability, mathematical problem-solving ability, and creativity. This research can serve as fundamental data for developing education programs focused on engineering within the STEAM framework, guided by children's emergent play.

The Way to Make Student Project Activity Successful

  • Hanabusa, Takao;Konishi, Masaki;Kiriyama, Satoshi
    • Journal of Engineering Education Research
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    • v.17 no.5
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    • pp.23-27
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    • 2014
  • Student independent project activity is beneficial for enhancing many kinds of abilities, e.g., team working, collaboration, communication, presentation, creativity, leadership, and so on. More than ten project teams actively perform every year in the Center for Innovation and Creativity Development of The University of Tokushima. The project management workshop was planned in order to make project activity successful. In this workshop, the team members studied the importance of holding a common objective among them and of making a clear plan for achieving the activity. They practiced brainstorming method and KJ method and experienced a PDCA cycle. The team activity will be fruitful on the basis of the project management method.

Study on Improving of Creativity of Gifted Students using the Project-based Task (프로젝트 수행 활동을 통한 영재들의 창의성 신장에 대한 연구)

  • Yang, Hee-Sun;Hong, Jin-Gu;Shim, Kew-Cheol
    • Journal of Gifted/Talented Education
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    • v.18 no.1
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    • pp.111-137
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    • 2008
  • The purpose of this study is to develop learning materials and teaching model for the gifted, and to examine the improvement of creativity of them in middle schools. Subjects were 126 gifted students, who were the 7th or 8th graders and have been taught in gifted classes of the adjacent Education Institute for the gifted of Boryeong Education Districts, Chungnam Province Office Of Education. Divisions of gifted Classes were logical reasoning, mathematics, foreign language, science. After the instruction of project-based task, gifted students had improved creativity. Especially, instruction using project-based task was more effective on scientifically gifted students. Most gifted students were satisfied with the instruction using project-based task, and attractive in it. Finally, it was suggested that the instruction using project-based task should be actively used for the gifted students.

The Different Role of Intrinsic and Extrinsic Motivation in Achieving Creativity (창의성 증진에 있어서 내.외재동기의 차별적 효과에 관한 연구)

  • Park, Jong-Hyuk;Kim, Yoong-Joong
    • Management & Information Systems Review
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    • v.20
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    • pp.115-135
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    • 2007
  • This study explored how intrinsic and extrinsic motivation relates to achieving creativity at project work. We were interested in differences in how motivational factors relate to creativity. Using data from the 98 engineers and researchers employed by a variety of companies, principal components factor analysis with marimax rotation was performed on the data. We examined effects of the moderate variables the intrinsic and extrinsic motivation and creativity relationship. The results indicate of positive mental involvement, the time and the resource constraints relates positively to creativity in organizations and that the relationship is a simple linear one. These outcomes are significantly related to intrinsic motivation and the creativity. In additions, extrinsic motivation is related to less the creativity. Our survey findings are also consistent with other sources of knowledge on the topic. Our results suggest that there are two different role: mental involvement, time and resources constraints, both of which predict creativity, and external control and extrinsic motivations reduce to creativity.

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