• Title/Summary/Keyword: creativities

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Research on Value Creativity of Taiwan's Small and Medium-sized Enterprises

  • Tien, Shiaw-Wen;Chung, Yi-Chan;Tsai, Chih-Hung;Hsieh, Chia-Hsiang;Chen, Hung-Hsi
    • International Journal of Quality Innovation
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    • v.8 no.1
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    • pp.99-119
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    • 2007
  • This research probes into the execution of small and medium-sized enterprises' value creativities by a difference analysis with different classifications, different capital, different turnover, different employees, and different established years. This study develop a questionnaire about value creativity with five dimensions and thirty-five items according to "Valuation" by McKinsey and Company, Inc. and Copeland et al., such as: "Aspiration and target," "Portfolio management," "Organization design," "Process management," and "Business and individual performance management." The results are as follows: (1) Most small and medium-sized enterprises (SMEs) have executed value creativities; (2) There is a difference in the execution of value creativities between the livelihood industry and the chemical industry; the execution of value creativities by livelihood industry is better than the chemical industry; (3) For value creativities of the execution of different capital and turnover for SMEs, bigger entities are better than smaller ones; (4) For the value creativities of the execution of different numbers of staff in SMEs, those with more staff are better than those with fewer staff; (5) For the value creativities of the execution of different established years for SMEs, those established longer are better than those established shorter.

Advertising in Korea and Japan : a Comparative Study ″TV commercial expressions 1998-1992 in international acculturation ″ (한국과 일본의 광고비교 연구 (문화접변현상이 대두되는 1992-1998 TV광고표현을 중심으로))

  • 이영희
    • Archives of design research
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    • v.14 no.2
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    • pp.127-136
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    • 2001
  • The aim of this study is to examine and compare Koreans and Japanese creativities in advertising. It was to analyze empirically their creativities appreciated in 200 TV commercials broadcasted between 1992 and 1998. The content analysis, was a useful process, provided very important clues for comparative analysis. Many difference were found in the examined TV commercials in Korea and Japan. It showed major difference in ways in which the level of noise, the using of cuts, social space, camera work, etc. except preference of jingle, colors, elements of tradition. The most distinctive difference is that the Japanese TV commercials deal with atmosphere than the Korean commercials. This result may help to explain a common social phenomenon of not losing the original culture in each society, as a result of "international acculturation" and the subsequent "indigenization by adaptive change"

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Implementations of Mentorship Program Model for the Academic Creativities of Mathematics (수학 학문적 창의성 신장을 위한 멘토십 프로그램 모형 개발)

  • Bang, Seung-Jin;Choi, Jung-Oh
    • Journal of Gifted/Talented Education
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    • v.20 no.1
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    • pp.205-229
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    • 2010
  • The R&E(Research and Education) programs in Mathematics, which have the objects to give students mathematically creative experiences and enlarge creativities of the study of mathematics, could not give the experiences as creative researchers because of the following reasons: The students did not participate in the process of choosing the subjects, the evaluation of individual students actually did not existed, and the publications of mathematics papers have been excluded. In this paper, we study on the issues and some suggestions related to these R&E programs to obtain new R&E Model that gives a mathematically creative experience and enlarges creativities of the study of mathematics.

A Study on Creativity for Product Design (제품디자인에 있어서 창의성에 관한 연구)

  • Kim, Young Ho
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.362-374
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    • 2016
  • The ability of 'creative thinking' is one of the most important fact for designers to complete their design process. It is not only the overall concept of the process but also all details related to each steps of the process such as planning product strategies, research, finding ways to solve problems image development, broadening ideas, etc. It is, however, not easy to creative as designers by natural learning through experiences unless they have geniuses for creative designing. Many experienced designers in the field are even in dilemmas being not be able to differentiate from copying other designs. This study is focused on the researches on the works of famous designers, architects and artists who have shown great creativities throw their works or processes. It is aimed to define their ways of thinking which could be fundamental motives for the creativeness, various behavioral methods to solve problems in creative ways, technical approaches to improve creativities, and overall intuition in the design working processes.

A Study on Investigating and Analyzing the Mathematical Problems Posed by the Mathematically Gifted 5th Grade Students in Elementary School (초등 5학년 수학영재 학생이 만든 수학문제에 관한 조사.분석)

  • Lim, Mun-Kyu
    • School Mathematics
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    • v.15 no.4
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    • pp.701-721
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    • 2013
  • In this study, I set the 5th grade children mathematically gifted in elementary school to pose freely the creative and difficult mathematical problems by using their knowledges and experiences they have learned till now. I wanted to find out that the math brains in elementary school 5th grade could posed mathematical problems to a certain levels and by the various and divergent thinking activities. Analyzing the mathematical problems of the mathematically gifted 5th grade children posed, I found out the math brains in 5th grade can create various and refined problems mathematically and also they did effort to make the mathematically good problems for various regions in curriculum. As these results, I could conclude that they have had the various and divergent thinking activities in posing those problems. It is a large goal for the children to bring up the creativities by the learning mathematics in the 2009 refined elementary mathematics curriculum. I emphasize that it is very important to learn and teach the mathematical problem posing to rear the various and divergent thinking powers in the school mathematics.

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An Analysis on Open-ended Problem Solving of Gifted Students (수학 영재학생의 개방형 문제 해결 사례 분석)

  • Choi, Su A;Kang, Hong Jae
    • East Asian mathematical journal
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    • v.32 no.4
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    • pp.545-563
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    • 2016
  • The aim of this study was to observe processes and implication to a given program for the 20 gifted children grade 5 by making the number from 1 to 100 with natural numbers 4,4,9 and 9. Revelation of creativity, mathematical tendency of students and meaningful responses were observed by the qualitative records of this game activity and the analysis of result. The major result of a study is as follows: The mathematical creativities of students were revealed and developed by this activity. And the mathematical attitude were changed and developed, so student could actively participate. And students could experience collaborative and social composition learning by presentations and discussion, competition with a permissive atmosphere and open-game rule. It was meaningful that mathematical ideas (negative number, square root, factorial, [x]: the largest integer not greater than x, absolute value, percent, exponent, logarithm etc.) were suggested and motivated by students themselves.

A Study on the Designs of John Galliano (존 갈리아노(John Galliano)의 디자인 연구(硏究))

  • Park, Hye-Won
    • Journal of Fashion Business
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    • v.3 no.2
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    • pp.19-29
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    • 1999
  • The purpose of this study is for consideration of John Galliano's fashion design works. Galliano, young British designer, became the chief designer of Givenchy in 1995 and of Christian Dior in 1996. Through fashion information from WWD, High Fashion, Mode et Mode, Collezioni, Vogue, Internet sites and video tapes from 1995 to 1999, his works were concerned for this study. The results are as followed; First, we can find dynamics in Galliano's works. The dynamic mood came from his study about historic costume. Second, new beauty from dismantling and reconstruction was expressed on his designs. Third, his experimental creativities were based on fashion business. Therefore Galliano's eccentricity signify the Maximalism against the Minimalism which dominated the end of 20th century. So we can find a clue to new millenium in fashion world in his designs.

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The Developmental Aspect of Emergence in Naoko Tosa's Artificial Life Art (인공생명 예술의 창발적 발전양태 - 나오꼬 토사의 작품을 중심으로)

  • Kim, Hee-Young;Lee, Wang-Joo
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.645-652
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    • 2008
  • The study of Artificial Life Art has affected the development of art using artificial life. Artificial Life Art started as a concern for microscopic organisms and has developed into works producing some creativities through the choices of spectators. The interests in real animals have resulted in the production of artificial animals such as cyber pets, and the interests in humans have been led to the creation of avatars. We will analyze the invisible emotional field of Naoko Tosa's works which use cyber pets and avatars, and clarify how the creative changes of Artificial Life Art affect the development of interactive art.

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A study on design development for wooden cultural products by using CNC M/C (CNC M/C을 활용한 목제문화상품디자인개발 연구)

  • 곽우섭
    • Journal of the Korea Furniture Society
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    • v.12 no.2
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    • pp.51-59
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    • 2001
  • Opening 21th Century, all the Countries of the world has been focusing on build up the foundation of cultural infrastructure in a various way, since the awareness of importance for cultural design products has been turnover. On the other hand, our cultural crafts' industry has not escaped from poor working environment and lagging behind conventional product system, and yet there is no complete system for mass production. The study is collaboration with Tourism Industry Innovation Center in Kwangju University for development of cultural products of wooden crafts by using cultural resources in Kwangju area and CNC M/C which is up-to-date digital technology. It aims to make possibility of mass production and discrimination on design for wooden crafts which is based on highly skilled technical manpower and creativities, and expects to develop and merchandise global wooden cultural products.

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A Study of Ecology for Development of Industrial Designer's Basic Course (산업디자인 기초학문 개발을 위한 생태원리 연구)

  • 고석천
    • Archives of design research
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    • v.4 no.1
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    • pp.7-30
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    • 1991
  • From the past to the future, the great nature has been long standing good text and has never been behind the fashion. All problems of human being had been occured and been solved by 'Lives' and the biological chemistry ststem which are inside the nature. They say that "Ecology is the applications of biological shape in man made system design." We should find out the basic principles of nature and apply to the necessity of study. Biology, Ecology, and the other relational theory of design have abundant sources of idea in which designers can take new policy and creativities. When designers design new products they should consider socialogy and psychological circumstances that are related to them, and should find out various possibilities trying to contact biological systems and ecological systems which are chosen in the nature. The seed of ash samara can be applied to firehydrant for mountain on fire and application of the spider's web can lead to the device for road work. As soon as possible, we should find out the methods introducing the nautre which supplies infinite sources of idea to the basic theory of design.of design.

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