• Title/Summary/Keyword: creative teaching

검색결과 573건 처리시간 0.028초

창의적 문제 해결력 신장을 위한 중학교 과학 수업 전략의 개발 및 적용 효과(제III보) (The Development of Teaching Strategy for the Enhancement of the Creative Problem Solving Thinking Skills and the Effects of Its Applications in Middle School(III))

  • 윤현정;홍혜인;방담이;박지은;강순희
    • 대한화학회지
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    • 제55권6호
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    • pp.1056-1073
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    • 2011
  • 이 연구의 목적은 탐구 과정을 수행하는 동안 발산적 사고와 수렴적 사고를 경험할 수 있는 수업 전략을 개발하고 이를 적용함으로써 그 효과를 검증하는 것이다. 이를 위하여 발산하기 모형, 수렴하기 모형, 발산-수렴 함께하기 모형을 탐구의 각 단계에 활용할 수 있는 수업 전략을 개발하였다. 그리고 중학교 1학년을 대상으로 개발한 수업 전략을 실시한 후 이 수업 전략이 창의적 사고력, 비판적 사고력, 창의적 인성 및 학업 성취도에 미치는 효과를 알아보았다. 그 결과 문제 인식, 가설 설정, 변인 통제의 모든 영역에서 창의성의 하위 범주인 유창성과 융통성이 유의미하게 향상되었다. 독창성에 대해서는 실험 집단의 교정 평균이 통제 집단에 비해 높게 나타났으나 통계적으로는 유의미하지 않았다. 비판적 사고력에 대해서는 문제 인식, 결론 도출 및 일반화 과정에서 유의미한 신장을 나타냈다. 또한, 본 연구의 수업 전략은 학업 성취도에도 긍정적인 영향을 미치는 것으로 나타났다. 그러나 창의적 인성에 대해서는 모든 하위영역에 대하여 유의미한 차이가 나타나지 않았다.

A Comparative Study of South Korea and Turkey: Attitudes, Beliefs, and Creative Student Oriented Teaching Practices of Middle School Mathematics Teachers

  • Corlu, M. Sencer;Erdogan, Niyazi;Sahin, Alpaslan
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권3호
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    • pp.295-310
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    • 2011
  • Teachers' attitudes and beliefs are related to teaching practices and are dependent upon their teaching domain. The present study compares conceptual models of creative student oriented teaching practices of mathematics teachers in two OECD countries, South Korea and Turkey to provide an insight for teacher educators and policy makers. Teaching and Learning International Survey 2008 (TALIS 2008) data are used to test the fit of a path analysis model with a subsample of l337 middle school mathematics teachers ($N_{Korea}$ = 562 vs. $N_{Turkey}$ = 775). The study showed that Turkish teachers were younger and less experienced, whereas Korean teachers were better educated. Despite the statistical differences in attitudes, beliefs and practices between countries, it was found that the teaching practices of mathematics teachers in both countries were more complex than to be explained only through attitudes and beliefs.

초등과학에서 창의적 문제 해결 수업 적용에 따른 학습자 유형에 대한 효과 (The Effects on Students' Leaning Types through the Creative Problem Solving Teaching Model in Elementary Science Class)

  • 최선영;김지인
    • 한국초등과학교육학회지:초등과학교육
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    • 제30권4호
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    • pp.615-623
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    • 2011
  • The purpose of this study was to analyse of the effects on students' leaning types through the Creative Problem Solving Teaching Model in elementary science class. The results of this study were as follows; 1. experimental group in creative problem solving, scientific inquiry skills and academic achievement was higher than control group which was statistically significant (p<.05). 2. for the students' learning type the experimental group was distributed to accommodators (35.7%), divergers (25.0%), convergers (25.0%) and assimilators (14.3%). 3. after the program treatment, assimilator type group students in creative problem solving were higher than other type group students. 4. diverger and assimilator group students in academic achievement, diverger group students in scientific inquiry skills, and accommodator group students in scientific attitude were higher than other groups.

창의적 문제해결 과정 기반의 정보통신 윤리교육 교수-학습과정 연구 (A Study of a Teaching and Learning Process of the Information and Communication Ethics Based on Creative Problem Solving Method)

  • 권정인;안성진
    • 컴퓨터교육학회논문지
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    • 제16권3호
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    • pp.41-48
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    • 2013
  • 인터넷 역기능 문제의 심각성이 더해 갈수록 정보통신 윤리교육의 필요성을 우리 모두 실감하고 있지만 체계화된 교수-학습의 방법을 찾아보기란 쉽지 않다. 이 논문은 초등학교 실과교과서의 '사이버 공간의 특성과 윤리 단원' 중 정보통신 윤리 영역의 교수-학습 과정으로 Alex Osborn과 Sidney Parnes의 창의적 문제해결과정의 6단계 모형을 활용함으로써 정보통신 윤리교육의 교수-학습 과정을 제시하고자 한다. 실험방법은 초등학교 5학년 학생 54명을 두 집단으로 나누어 실험집단과 통제집단으로 구분한 후 교수-학습을 실시하였다. 그 결과 창의적 문제해결과정을 활용한 정보통신 윤리교육의 교수-학습을 실시한 실험집단의 윤리의식이 통제집단에 비해 높은 수치를 보였다. 이는 기존의 정보통신 윤리교육의 교수-학습 과정의 한계에서 벗어나 윤리문제의 해결 과정에 초점을 두어 학습자의 인지구조의 변화를 유도하는 체계적인 접근방법에 하나로 자리 잡을 수 있으리라 기대한다.

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`카탈란수의 탐구`에 관련된 창의적 산출물 중심의 수학영재 교수-학습 자료의 개발 (Developing Teaching and Learning Materials for the Gifted Students Based upon a Creative Output Related to Catalan Number)

  • 이상근;정기영
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제21권1호
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    • pp.65-79
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    • 2007
  • 본 연구는 창의적 산출물을 지향하는 수학 영재교육을 위한 교수-학습 자료 개발 연구로, 카탈란수의 성질 및 다양한 표현방법을 탐구하여, 창의적인 산출물의 발명으로 이어질 수 있는 수학 영재를 위한 교수-학습 자료를 중학교 수준에서 개발하여 제시하였다.

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창의적인 시창·청음 프로그램을 위한 교수·학습 전략 연구 (A Study of Teaching and Learning Strategies for a Creative Sight-singing and Ear-trainig Program)

  • 박영주
    • 문화기술의 융합
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    • 제8권3호
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    • pp.359-365
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    • 2022
  • 본 연구는 창의적인 시창·청음 프로그램 개발을 위한 기초 연구로서 학습자 중심의 시창·청음 프로그램을 설계하고 다양한 교수·학습 전략을 제시하는 것에 목적을 둔다. 먼저 문헌 연구를 통해 시창·청음에 대한 특징과 기존의 교수·학습 방법에 관해 비교·분석하였다. 이후 관련 내용의 특징들을 유목화하여 다음과 같은 의미 있는 전략을 제안하였다. 첫째, 모둠별 활동을 통한 수업환경의 다양화 및 MyEarTraining과 Musescore를 활용한 지속가능한 학습 환경을 구축하여 학생 중심의 수업환경을 제안하였다. 둘째, 다양한 교수·학습 방법을 활용하여 학생들의 시창·청음 능력 향상은 물론 예비 교사로서 자질을 함양할 수 있도록 교수·학습 전략을 제안하였다. 본 연구는 창의적인 시창·청음 프로그램을 위한 구체적인 교수·학습 과정안 개발에 있어 의미 있는 기초자료로써 활용되기를 기대한다.

Strategic Model Design based on Core Competencies for Innovation in Engineering Education

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.141-148
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    • 2023
  • As the direction of education in the fourth industry in the 21st century, convergence talent education that emphasizes the connection and convergence between core competency-based education and academia is emerging to foster creative talent. The purpose of this paper is to present the criteria for evaluating the competency of learning outcomes in order to develop a strategic model for innovation in engineering teaching-learning. In this paper, as a study to establish the direction of implementation of convergence talent education, a creative innovation teaching method support system was established to improve the quality of convergence talent education. Firstly, a plan to develop a teaching-learning model based on computing thinking. Secondly, it presented the development of a teaching-learning model based on linkage and convergence learning. Thirdly, we would like to present educational appropriateness and ease based on convergence learning in connection with curriculum improvement strategies based on computing thinking skills. Finally, we would like to present a strategic model development plan for innovation in engineering teaching-learning that applies the convergence talent education program.

영재 학생들을 위한 과학사-CPS 수업 모형을 활용한 분자생물 영역 수업 프로그램의 개발 및 적용 (The Development and Application of Teaching Programs about Molecular Genetics Based on the HS-CPS Model for Gifted Students)

  • 이주현;이미숙;주희영;이길재
    • 과학교육연구지
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    • 제35권2호
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    • pp.262-273
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    • 2011
  • 이 연구의 목적은 영재 학생들을 위해 과학사-CPS 수업 모형(HS-CPS 모델)을 활용한 분자생물 영역 수업 프로그램의 개발 및 적용하는 것이다. 수업 프로그램의 주제는 문헌을 통한 과학사 분석으로 추출하였다. 총 12차시의 수업 프로그램을 개발하였으며 개발한 수업이 영재학생들의 과학 창의적 문제해결력과 해당 영역 개념 향상에 효과적이었는지를 분석하였다. 그 결과 본 연구에서 개발한 수업 프로그램은 영재 학생들의 과학창의적 문제해결력과 그 하위요소인 유창성, 융통성 향상에 도움을 주었으나 독창성 향상에는 큰 차이를 나타내지 못하였다. 개념 검사 결과에서는 생명과학 기초개념, DNA와 유전자 개념 모두 많은 향상을 나타내었다. 수업 평가 설문지 결과에서는 학생들이 대부분 수업 프로그램에 대해 긍정적인 평가를 하였으며 본 수업을 통해 창의적 문제해결력이 향상되었다고 느꼈고 과학사적 접근을 체험할 수 있었다고 평가하였다.

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창의성 교육 모델의 탐색 (An Exploration of Creativity Education Model)

  • 강충열
    • 영재교육연구
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    • 제10권1호
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    • pp.1-32
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    • 2000
  • Although it is widely acknowledged that enhancing creativity is an important educational theme on which schools should depend and embody their educational goal and activities, how to do it can be characterized as 'piecemeal' without a whole picture of it. Thus, school practices of creativity education has been disoriented, discontinuous, short-term, and peripheral in nature. In this practical context, a theoretical model of creativity education was developed in ways in which several theoretical concepts based on research findings on a variety of aspects of creativity education were compiled and organized. The core of the model was creative problem solving process to which the goals and the mediating variables of creativity education were connected in relational fashion. By giving repetitive opportunities for creative problem solving geared to producing the results that are novel and useful for the individual as well as the socity, it was conceptualized that two educational goals could be achieved: a short-term goal of developing creative potential of the individual and the long-term goals of self-actualization of the individual and contribution to the society. It is also conceptualized that creative problem solving can be influenced in positive manner by several mediating variables: content knowledge and skills, creative cognition, creative motivation and attitudes, and creative environment. The creative environment is composed of psychological and physical conditions and provides a basis for creativity education. The former three variables are conceptualized as necessary conditions for the effectiveness and efficiency of creative problem solving, when provided appropriately. The four mediating variables ware conceptualized as mutually affecting so that the development of one variable influences positively that of the other, and vice versa. In terms of practical perspective of teaching creativity, developing creative potential, self-actualization, and contribution to society are the goals; creative problem solving process is the methodology; content knowledge and skills, creative cognition, and creative motivation and attitudes are the content; and creative environment is the condition of creativity education. The model is not yet perfect but needs further explorations to make it more detailed in clarifying various relationships. For instance, how the creative problem solving process can be differentiated in teaching various subject matters is yet to be explored. Thus, the model proposed in this study should be regarded as a general model of creativity education, and is relatively sound to be adopted in school practices since it is based on the theoretical as well as empirical study findings on creativity. However, the proposed model needs to be validated through empirical researches in real teaching settings.

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유아의 창의적 사고 프로그램의 개발 및 효과 (Development and Effects of a Child Creative Thought Program)

  • 김효진;박성옥
    • 한국생활과학회지
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    • 제17권4호
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    • pp.609-622
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    • 2008
  • This research was carried out to develop a program that would promote children's creative thought processes and also to ascertain the effect on their development. The creative thought program consists of three stages : at the first stage, information for the development of the program was gathered and the theoretical basic model established. Considering Divergent and Feeling Factors, the program was planned based on the William's educational curriculum as it was applied and tested in an actual life situation. At the second stage, in order to formulate an activity plan for the creative thought program, William's activity plan was analyzed. At the third stage, the activities which would be applied to the creative thought program in the actual situation were considered with teaching strategy, activity arena and creative thought factors. In conclusion, according to these research results, children's creative thought programs should not just promote Divergent Factors or limited areas of activities, but other activities which include Feeling Factors should be planned and more diverse creative thought programs developed. To design an education program that encourages efficient creative thought, various teaching strategies in creative thought education need to be developed. Teacher training for current teachers should be conducted and parents who have the most direct influence of their children - be made aware of the creative thought process in children. It needs to be stated that this research on creative thought programs is not a complete program: it needs to be further adjusted and supplemented. As development of the tools to evaluate Feeling Factors objectively and the application on the program due to insufficient time, a more continuous application of the program and further research and evaluation of its effects are required.