• Title/Summary/Keyword: creative society

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An Analysis on Educational Needs of Creative Engineering Design Ability of Engineering Students (공과대학생의 창의공학설계능력 교육요구도 분석)

  • Park, Shin Young;Lee, Yunso;Kim, Kyeong Eon;Kang, Seung Chan
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.7-16
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    • 2018
  • The purpose of this study is to develop and implement engineering education program by drawing out the educational needs creative engineering design ability. The importance and current level of creative engineering ability were surveyed and analyzed by using 29 sub - factors of creative engineering design ability presented by Kim Dae young et al(2006). from 234 engineering students in 6 universities. As a result, students recognized that all items of creative engineering design ability were important, and their level was generally recognized. The educational needs for creative ability and creative problem solving ability was high and the educational needs for creative engineering design project was relatively low. Based on these results, it is necessary to develop an educational program to enhance creative engineering design ability by considering learner's perception and professional and industrial recognition.

The mediating effect of their emotional intelligence on the relationship between creative home environment of fathers and creative personality of young children (아버지의 창의적 가정환경과 유아의 창의적 인성 간의 관계에서 정서지능의 매개효과)

  • Kim, Hyoung Jai;Koo, Sung Soo;Lee, Kyung Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.1844-1852
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    • 2015
  • The purpose of this study was to identity the mediating effect of emotional intelligence on the relationships between creative home environment and creative personality of young children. The subjects of the study were 225 young children from daycare center in Busan. The results of the study are as follow; first, creative home environment were significantly positively correlated to emotional or creative personality of young children. And emotional intelligence were significantly positively correlated to creative personality of young children. Second, emotional intelligence worked as a part mediation variable between creative home environment and creative personality of young children. According to, this study suggests that the creative home environment during early childhood predict their creative personality. Their emotional intelligence, especially is the impact factor that can mitigate effects of the creative home environment.

The Effects of Creative Science Activities on Scientific Attitude, Self-Esteem and Self-Efficacy of Children Low-Income Family (창의적 과학 활동이 저소득층 아동의 과학 태도, 자아존중감과 자기효능감에 미치는 효과)

  • Kim, Eun Kyeong;Lee, Seok Hee
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.2
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    • pp.139-151
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    • 2015
  • In this study, we studied the effects of creative science activities of children from low-income family. Before and after the creative science activity programs, we investigated the children from low-income family on scientific attitude, self-esteem and self-efficacy. Also, after the creative science activity programs for low-income family children were interviewed and the results were analyzed. The result of this study was summarized as following. First, the creative science activities has a positive effect on scientific attitude of low-income family children. Through the creative science activities, the children from low-income familie's average of scientific attitude increased meaningfully. Second, the creative science activities has a positive effect on self-esteem and self-efficacy of low-income family children. Through the creative science activities, the children from low-income familie's average of self-esteem increased meaningfully. In the case of the self-efficacy's average points increased, but there was no statistically meaningful. Based on the results of this research, the children from low-income family were influenced positively by the creative science activities. Especially, the children from low-income families who have fewer chances of science experience than other general children were positively influenced in every aspect of this study.

Impact of Metaverse Store Virtuality on Creative Consumption -Exploring the Mediating Role of Flow Experience and the Moderating Role of Creative Product-Seeking Tendency- (메타버스 점포의 가상성이 창의적 소비에 미치는 영향 -몰입 경험의 매개효과와 창의적 제품 추구 성향의 조절효과 검증-)

  • Woo Bin Kim;Ha Kyung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.4
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    • pp.774-792
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    • 2024
  • Unlike traditional retail formats, the metaverse offers diverse shopping experiences, ranging from content that mimics reality to content that transcends reality based on its characteristic of virtuality. This study elaborates on the concept of virtuality within store environments and investigates how the virtuality level of a metaverse store influences consumers' creative consumption by mediating the flow experience. Additionally, it examines the interaction effect of creative product-seeking tendencies and individual characteristics on the relationship between flow experience and creative consumption behavior. A web-based experiment was conducted on young Korean female adults who experienced metaverse shopping. Ninety-one samples were analyzed using exploratory factor and bootstrap analyses with SPSS Macro process Models 4 and 14. The findings demonstrate that store virtuality (low vs. high) increases consumers' purchase intentions of creative fashion items by enhancing their flow toward the shopping experience. Furthermore, the effect of flow experience on creative consumption is strengthened when consumers have low creative product-seeking tendencies. This study contributes to expanding the concept of virtuality in virtual retailing and provides insights for fashion retailers planning to create virtual shopping spaces within the metaverse platform.

Creative Engineering Design Education Utilizing the Problem-solving Process and Skills of Critico(-Creative) Thinking (비판(-창의)적 사고의 문제 해결 과정과 기량을 활용한 창의 공학 설계 교육)

  • Park, Sang Tae;Kim, Jedo
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.68-75
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    • 2021
  • ABEEK recommends convergent engineering projects to nurture creative problem-solving ability for 1st year engineering students through 'Creative Engineering Design' course. However, 1st year engineering students, who have not yet studied core subjects in engineering, have difficulties understanding and coping with the challenges posed by the engineering-related projects. For this reason, the educational objectives of this course are usually frustrating to achieve by the instructor. In this paper, by using the problem-solving process and skills of critico(-creative) thinking, we prepare guidelines for creative engineering design education that allow 1st-year students to effectively participate in engineering projects without a complete understanding of the design process which is to be studied. Also, we present a case study that applies the guidelines to an on-going creative engineering design course and discusses the outcomes by showing student-generated works. The results showed that the intuitive content and everyday expression of critico(-creative) thinking education enabled the instructor to effectively guide their students through the requirements of engineering projects without relying on advanced engineering design methods, and that the application of these guidelines also helped improve students' communication skills, including presentation. We show that the guidelines for creative engineering design education utilizing the problem-solving process and skills of critico(-creative) thinking is not only contributing to achieving the educational objectives of the creative engineering design course but can also be an educational paradigm that incorporates critico(-creative) thinking education into engineering education.

A Study on the Development of Creative Management Measurement Systems (창조경영 수준 진단 시스템 개발에 관한 연구)

  • Kim, Sang Soo;Kim, Young Cheon
    • Knowledge Management Research
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    • v.14 no.2
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    • pp.1-24
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    • 2013
  • With rapid changes in technology and global competition, the success of many companies has become progressively more dependent on their ability to bring unique products, services, and business models to market. Therefore, many companies have tried to use creativity to all over the management activities and the concept of creative management is emerging. Creative management is a new but rapidly growing research area. But there have been few studies on this topic. In this paper, we developed the framework for measuring Creative Management levels of a company. The contribution of this paper is the following. First, we suggested a systematic measurement tool for creative management level focused on the management capability, business process and outcomes. Secondly, the creative measurement system developed in this paper can support companies to implement creative management as a guideline for adopting creative management.

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Research on Creative Confluence Competency of Occupational Therapy Students (작업치료(학)과 대학생의 창의융합역량에 대한 조사연구)

  • Park, Juyoung;Jung, Namhae
    • Journal of The Korean Society of Integrative Medicine
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    • v.8 no.3
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    • pp.113-120
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    • 2020
  • Purpose : The purpose of this study is to investigate creative confluence competency of occupational therapy students and to understand the correlations between five sub-elements of creative confluence competency. Methods : The subjects of this study were 132 occupational therapy students. The data collection period was from February 12, 2020, to February 28, 2020. A Google questionnaire was used to collect data through SNS; 16 data with insufficient responses were excluded, and 116 data were finally analyzed. The collected data was processed using SPSS 21.0. The data were analyzed using descriptive statistics, t-test, ANOVA, Scheffe's test and Pearson's correlation coefficient. Results : The mean scores for creative confluence competency of the occupational therapy students is as follows: Creative ability 3.12±.58, creative personality 3.29±.55, creative leadership 3.50±.53, convergent thinking 3.23±.57, confluent value creation 3.04±.59. Occupational therapy students' creative leadership competence was highest, and confluent value creation competence was lowest. The average score of creative confluence competency of occupational therapy students was 3.12±.58, and the Cronbach' α value of the creative confluence competency was .97, which was very reliable. There was a positive correlation between the five sub-elements of creative confluence competency. Conclusion : The data in this study are related to efforts to improve occupational therapy students' creative confluence competency and prepare for convergence education. And It is expected to be used as basic data for the development of occupational therapist competency to prepare for the 4th industrial revolution.

The Impact of the Psychological Condition on Individual Involvement in Creative Work: The mediating role of Expected Image Outcomes (조직내 심리적 조건이 창의적 업무몰입에 미치는 영향 - 예상되는 이미지 결과의 매개효과 -)

  • Ji, Seong Goo;Chol, Sun Gyu
    • Knowledge Management Research
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    • v.14 no.2
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    • pp.49-69
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    • 2013
  • In this study, we examined how the psychological safety influence expected image outcomes(image gain, image risk) and how expected image outcomes impact one's involvement in creative work. And, we examined the relationship between creative work involvement and job performance. We also investigated mediating role of expected image outcomes between psychological safety and creative work involvement. Survey data was collected from 271 employees working in a South Korea. The results of structural equation modeling using LISREL 8.50 indicate that psychological safety was positively related to expected image gain, but not significantly related to expected image risk. The result also expected image gain was positively related to creative work involvement, contrary to prediction of hypothesis 2-2, expected image risk was positively associated with creative work involvement. In addition, creative work involvement has positive effect on job performance. Finally, the relationship of expected image outcomes about psychological safety and creative work involvement was mediated by expected image gain partially. We extended the literature and contributed better understanding of the creativity research by answering calls for further research on involvement in creative work rather then the outcome of the creative process.

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