• 제목/요약/키워드: creative idea technique

검색결과 29건 처리시간 0.026초

실내디자인 표현기법 교육내용 개선에 관한 기초 연구 (Fundamental Study on the Improvement of the Educational Contents for the Presentation Technique in Interior Design)

  • 이미경
    • 한국실내디자인학회논문집
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    • 제13권1호
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    • pp.3-10
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    • 2004
  • The subject on presentation technique is the class which helps to develop the capability of sensual and creative acts to the students who major in interior design. It helps to understand plasticity and space through the theory of the light and the object, and to develop the capability which realizes one's idea to the actual and visual formations. It also enable the students to explain their designs to the customers by studying the technique which transfers 2D diagram to 3D presentation. Because of these objectives of the class, the departments which major in interior design in Korea consider the class on presentation technique as one of the mun subjects in basic curriculum. However, most of the textbooks related to the presentation technique published in Korea are in the lack of original characteristics for the field of domestic interior design since they refer to or employ the contents of architectural field by directly translating foreign articles. In addition, most of the classes on the presentation technique are taught not by professors but by lecturers so that the class objectives may be varied by their standards for the class. Therefore, it is not easy for each department to set up the one's own characteristics in the field of presentation technique. This study is to analyze the problems in the subjects of presentation technique by investigating the current situations for the subjects on presentation technique in domestic colleges and by surveying the personnels engaged in the field of domestic interior design. Also, the study has the objective to propose the development plan of educational program for the presentation technique in order to enable the student to effectively work in real business.

의상디자인 발상을 위한 구성선의 응용과 전개방법 (The Application and Development Method of Construction Lines for Conceptions of Clothes Design)

  • 공미란
    • 한국의류산업학회지
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    • 제10권6호
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    • pp.848-856
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    • 2008
  • In today's world where a preference for prestigious brands prevails, it's essential to have creative design conceptions rather than try simple mimicking or following in order to be recognized for creative and objective design works. In that sense, the development of clothes design using construction lines offers a great approach towards the ideas of reinterpreting and creating new designs since it creates new forms by understanding lines as signs of conception and transforming them. That approach allows a designer to improve his or her imagination, creativity and expression in a freer and richer manner, think of many original ideas through diverse changing processes, and develop the skill to visualize the ideas by incorporating geometric forms of abstract lines into clothes. When approaching the conception of clothes design from the standpoint of construction lines, you need to adopt more specific and systematic design methods instead of vague imagination to introduce simple facts or theories to a new design process. That's one of the ways you can approach clothes design easily and enhance your conception skills. The process of clothes design according to the conception of construction lines is composed of the following stages; the preparation stage involves an understanding of the principles and the entire process of clothes design conception based on construction lines; the idea stage requires a designer to make free alterations of the given basic construction lines by moving and replacing the lines and sides in diverse ways; in the creation and expression stage, the designer uses the newly reconstructed construction lines to create clothes design; and in the evaluation stage, the designer makes a presentation of his or her subjective design works and has his or her works assessed and tested in an objective fashion. In today's modern society that demands new and original globalized design, the results of the study will help to invigorate the development of new fashion design in a more systematic and practical manner by suggesting a feasible and gradual educational program for the development of design based on the technique of construction lines.

PO 발상법을 적용한 3D 가상 패션디자인 개발 -티셔츠 디자인을 중심으로- (Development of a 3D Virtual Fashion Design by Applying the PO Method -With a Focusing on the T-shirt Design-)

  • 서승희
    • 패션비즈니스
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    • 제25권5호
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    • pp.73-87
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    • 2021
  • This study aimed to develop fashion designs by applying the PO (Provocative Operation) method as a 3D virtual clothing program and to derive the PO application method in fashion design. The first T-shirt design was presented as an existing thinking method, and the second design was developed by applying escape, reversal, exaggeration, distortion, and hopeful thinking techniques, which are techniques for 'provocation' of the PO method, to the first design. Thus, 18 T-shirt designs were developed as 3D virtual clothing, with 3 sets of 6 designs, including the 1st and 2nd designs. The method of using the 'provocation' techniques of the PO method in the development of fashion design derived from this was as follows. First, the 'escape' technique was designed in such a way that a part of the detail or structure was deleted, or a part of the structure or expression element of another item was applied. Second, the 'inversion' technique was expressed by inverting the position or shape of a detail or structure up, down, left, and right; fitting the structural detail or reversing the shape; or converting the structure and form. Third, the 'exaggeration' technique exaggerated the size, length, and volume of a structure's form or detail. Fourth, the 'distortion' technique was expressed as a distortion of lines or shapes or a visual distortion using the Trompe l'oeil technique. Fifth, the 'hopeful thinking' technique was developed and expressed from the idea of an hypothetical 'if' it was absurd, irrational, and unrealistic.

유리 놀스테인의 '이야기 속의 이야기'의 몽타주 기법 연구 (A Study on the Montage Technique in Yuri Norstein's 'Tale of Tales')

  • 김일태;최가희
    • 한국콘텐츠학회논문지
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    • 제5권1호
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    • pp.117-126
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    • 2005
  • 현대에 와서 작가주의와 예술주의 애니메이션은 감독의 사상을 표현하는 독특한 장르의 예술의 형태가 되었다. 러시아 애니메이터 유리 놀스테인의 $\lceil$이야기 속의 이야기$\rfloor$는 작가의 시대적 리얼리즘에 대한 형이상학적인 주제를 표현하는데 있어 컷 아웃 기법과 회화적인 느낌을 강조한 페이퍼 애니메이션 그리고 복잡한 시퀀스의 구성 등을 강조한 작품으로, 개성적이고 창의적인 작품으로 평가되고 있다. 본 논문은 이 작품에서 주요하게 적용된 여러 상징적 이미지의 전개를 통한 몽타주 기법, 상반된 세계의 통시적 표현, 결과에 따른 원인 설명을 나중에 표현하는 독특한 복선, 긴박하고 심각한 상황을 위한 빠른 반복, 상황이 다른 두 캐릭터의 심리적 거리감을 표현하기 위해 사용한 카메라의 움직임과 편집 과정을 분석하였고, 도출된 결과들은 작업에 임하는 작가주의, 예술주의 애니메이터들에게 도움이 될 것으로 기대한다.

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20세기 패션 디자인의 조형성 표현방법 연구 -오브제 사용기법을 중심으로- (A Study on the Method of Expressing Plasticity in the 20th Century Fashion Design - Focused on the Using Techniques of Object-)

  • 김지희;유태순
    • 한국의류산업학회지
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    • 제5권1호
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    • pp.17-24
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    • 2003
  • Objet, which showed up with the art of 20C, is now an important element giving a creative idea to fashion designers in modern times. The purpose of the study is to review how the objet technique was paid attention and recreated in the fashion, through the analysis of works, and the formative features of each technique for fashion, in order to identify the connection of arts and fashion, and the position of fashion as art. The techniques using object appeared in the 20th century fashion are as follows: First, papier-colle, which is adding printed materials onto the surface, is such a technique that adds cut-feeling materials to impose a new texture, or arrange again the cloth-cuts to create a different clothing from the existing one, which went to the extension of materials in the fashion. Second, collage of daily materials expresses directly and emotionally through direct presentation of the objets. Especially, collage of patch-work is reproduced into a new fabric depending on the objet used, giving a standing over the form. Third, ready-made which presents the material meaning only of the objet expands the range of objets which could be used in the fashion by introducing the daily materials having a meaning itself as a fashion. Forth, an attempt to approach to the objets of popular image by designed techniques come out in modern fashion as a graffiti look or a typography look, making the clothing itself an objet to transmit a message directly to the masses. Introduction of various objets and development of expression technique brought out the diversification of materials, and enrichment and extension of expression sphere, which resultingly spreaded the freedom of expression and progressed into the art sphere, making a direct motif to solidify its standing as a formative art.

속성열거법을 활용한 청나라 복식스타일의 패션디자인 개발 (Development of the Fashion Design of the Qing Dynasty's Clothing Style Using the Attribute Listing Technique)

  • 류일녕;서승희
    • 패션비즈니스
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    • 제25권3호
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    • pp.126-143
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    • 2021
  • The purpose of this study is to analyze the characteristics and design elements of the Qing dynasty costume style, and accordingly, develop a new fashion design work incorporating modern aesthetics by using the attribute listing technique. A creative idea that drew out various ideas by considering the properties and characteristics of the object in detail through applying the attribute listing technique, and a modern fashion design in the style of Qing dynasty were developed. In the design development process, first, the theme was set as 'Developing a modern fashion design using design elements of Qing dynasty costume'. Second, design elements and components focusing on design details of Qing dynasty costumes were organized. Third, design ideas that replaced or modified design elements for each type of Qing dynasty costume were presented, and the design was developed by combining and modifying these ideas. Fourth, nine designs were selected through a design evaluation process by a group of experts to select a design for the Qing dynasty costume style. Fifth, seven final designs were selected through revisions to compose a collection with unity and balance. Sixth, colour and material were decided for the selected design, and the work was completed through pattern making, sewing, and fitting process. These seven works were designed with motifs of the Qing dynasty's slit, liling, yuanling, hujian, matixiu, manxiu, shuangmanxiu, zhaixiu, pipajin, yourengquejin, yikouzhong, lingyi, yunjian, magua, mamianqun, xingshang, taoku, chaofu, xingfugua, and pao.

스캠퍼 기법을 활용한 미얀마 전통복식 스타일의 현대 남성복 패션디자인 개발 연구 (A Study on the Development of Contemporary Menswear Fashion Design Inspired by Myanmar Traditional Costumes Using SCAMPER Method)

  • 수웨이표;서승희
    • 패션비즈니스
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    • 제25권1호
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    • pp.16-38
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    • 2021
  • The purpose of this study was to develop a fashion design with a greater sense of modernism based on the characteristics and design elements of Myanmar traditional clothing focusing on the Yandanapon Mandalay period of the last dynasty of Myanmar using the SCAMPER technique, which is one of the creative methodologies. Contemporary menswear fashion designs were developed based on the individual elements of the questionnaire on the SCAMPER technique using fashion design elements. The design development process was as follows. First, this study set the developmental theme of contemporary menswear fashion design in Myanmar's traditional clothing style during the Yadanapon Mandalay period. Second, to develop designs using the SCAMPER technique, the elements of Myanmar's traditional clothing were first divided into item composition and design elements, followed by application of the SCAMPER questionnaire. Also, various designs were developed by combining and applying different elements. Third, optionally selective elements evolved from the design development process using the SCAMPER technique questionnaire. Fourth, the design evaluation was used to select the designs matching the study purpose out of 55 design sketches via FGI (Focus Group Interview) consisting of four fashion designers. Fifth, a total of six designs were selected by additional design modification. Based on the aforementioned processes, a total of six works of men's clothing design were presented. This study provides basic data for the cultural and aesthetic understanding of traditional Myanmar clothing. It also serves as a source of new ideas to express modern fashion design in different ways.

건설 VE 프로젝트에서 효과적인 기능분석 적용방안 (An Effective Function Analysis Application for Construction VE Projects)

  • 최석인
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2002년도 학술대회지
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    • pp.78-84
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    • 2002
  • 건설 VE실무에서 기능분석은 VE이론과 달리 업무 자체가 누락되거나 요식적으로 적용되어 왔다. 이는 건설 VE활동의 시간적 제약, VE팀원의 훈련, 경험, 인식 부족 등과 함께 제조업 VE와 근본적으로 다른 건설 VE의 특성에 기인한 것으로 그동안의 국내 건선 VE 성과와 기능분석은 상호 연계되지 못하여 왔다. VE의 핵심인 기능분석이 제외된 건설 VE는 이론상으로 VE가 될 수 없는 모순점을 가지기 때문에 건설 VE실무와 이론의 차이를 좁히기 위해서는 우선 기능분석에서부터 그 해결책이 모색되어야 할 것이며, 이를 동해 건설 VE에 대한 인식의 전환 및 발전방향이 시도되어야 할 것이다. 이에 본 연구는 국내 건설 VE에서 활용되고 있는 기능분석의 방법과 절차, 그리고 적용시기의 문제점을 지적하고 건설 VE활동에서 기능분석의 활용과 효과를 극대화할 수 있는 기능분석 적용방안과 이때 유용하게 활용될 수 있는 전산 FAST 다이어그램 작성 모델(Easy-FAST)을 제안하였다.

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디지털 드로잉 기법과 특수 분장을 활용한 3D 아트메이크업 디자인 프로세스 (3D Art Make Up Design Process utilizing Digital Drawing Technique and Special Make Up)

  • 신원선;신세영
    • 패션비즈니스
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    • 제15권2호
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    • pp.131-144
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    • 2011
  • The purpose of this study is to propose 3D art make-up design process by reproducing real objects through preliminary digital drawing with Photoshop (Photo Shop CS4.0, Adobe, USA) and using special make-up that has never been done previously, and produce creative problem solving plan to make concrete expanding thoughts and ideas. As for this study method, this study was composed of preliminary study, literature study by book examination and positive study on design process that performed preparatory work and reproduced real objects. Real case study by art make-up design process can improve effective design expressing ability by utilizing special make-up, diversify techniques, extend expression areas by materials, and create unique design. In addition, preliminary work by digital drawing, a process to predict real object work in advance, could reduce time and cost while improving work skill for work production, raise design accuracy and make easy the modification of idea. This study is anticipated to activate digital make-up by various digital techniques including Photoshop.

협업을 위한 공동 작업용 마인드맵 도구 개발 및 사용성 평가 (Development and usability evaluation of a Collaborative Mind map Authoring Tool)

  • 신은주;최자령;임수지;임지수;최유진;임순범
    • 문화기술의 융합
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    • 제4권1호
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    • pp.187-192
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    • 2018
  • 마인드 맵은 브레인 스토밍에 매우 효과적인 기법이다. 따라서 집단적 창의적 발상에 효과적으로 사용될 수 있다. 그러나 기존의 마인드 맵 소프트웨어는 마인드 맵을 공유하거나 구성원 간의 소통을 통해 마인드맵을 통합하기 어렵다. 본 연구에서는 이러한 기존 마인드 맵 소프트웨어의 개선을 통해 효율적인 헙업을 지원하고자 하였다. 프로젝트 구성원이 개별적으로 마인드맵을 편집 및 작성하고, 마인드맵을 통합하며, 마인드맵 편집 과정을 실시간으로 공유할 수 있는 기능을 개발하였다. 또한 시스템의 사용성 평가를 통해 본 마인드맵 시스템이 협업을 지원하는데 효율적인지를 검증하고자 하였다.