• Title/Summary/Keyword: creative character

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Group Creativity and Creative Environment by Gender of University Students (대학생의 성별에 따른 집단창의성과 창의적 환경)

  • Lew, Kyoung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8416-8423
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    • 2015
  • The purpose of this study was to find out early childhood teachers' personality and analysis on the status and awareness of character education for early childhood education by grouping according to level of personality. The results show that there was significantly difference career and age. While early childhood teachers sympathize importance and need of personality education, absence of methods for practice is obstacle. A high level personality group notices that respect for early children' life, humanity and virtue of relationship is importance virtue. Therefore they consider respecting people as aim of personality education and recognize that they need to teach right values through whole area as education contents. A low level personality group notices that performance of their duty and manners of early children is needed virtue. They consider manners education as aim and content of personality education also recognize guiding with connecting home teaching is desirable. Early childhood teachers recognize that ambiguity of personality education's aim and contents, a gap between reality and ideals and absence of teachers' personality is difficulty of personality education.

Analysis and Project About Creative Child Cartoon (창작어린이만화의 진단과 과제)

  • Chang, Jin-Young
    • Cartoon and Animation Studies
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    • s.16
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    • pp.79-99
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    • 2009
  • The aim of the thesis is to examine why children comics books are not popular in Korea and how to analyze the causes for solution. The way for solving the problems is to make academic events and make a public opinion about children comic books. In the subject, we introduce children comic books and define them, actually when we do that, we have realized that most people misunderstand children comic books so we should change them to take the adventagement. Next, Through academic events, we have enumerated the variety of opinions. Mainly, we have concluded about the improvement of the misunderstanding comics. There are some prejudices of children comics. First, we are in a need of comics, that are very creative and sensitive. They are very important to develop children's character. Second, Korean people think, The most important part of the literature is a letter more than pictures, That causes not to develop motion pictures, cartoons and even plays. Third also, creative children comics don't effect not only studying but also children violence. Fourth, We can't ignore the prejudice of the comic books from parents, The main reason why comic books aren't popular in korea is the University entrance examination system that makes student like a studying meachine. The conculusion of this study is that We will educate Korean people to understand comic books and redefine them for development the comic books.

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Analysis of Demand for Creative Discretionary Activity in the Middle School (중학생을 위한 창의적 재량활동 프로그램 요구도)

  • 김명자;김정순
    • Journal of Korean Home Economics Education Association
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    • v.15 no.3
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    • pp.1-12
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    • 2003
  • The purpose of this study is to provide basic information for the development of Creative Discretionary Activity Program to Home Economics teachers. The need scales were developed based on the development characteristics of adolescence and data was collected from 521 middle school students in the seoul. The results are as fallows. 1. Among the seven areas self-understanding and career explorations showed the highest degree of demand. and the area of family relationship and friendship and maladjustment of adolescents followed, knowledge about sex and manner awareness took the lowest position. 2. Finding potential ability, understanding aptitude and personality. understanding IQ and EQ, solution of character showed the highest degree of demand. and solution of stress, interest identification. changing society and new career followed. 3. Demands for Creative Discretionary Activity showed significant difference according to socio-demographic variables such sex, family types and economic levels.

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A Comparative Study on the CBR Model of Story Creation Program : focusing on the and the (디지털 서사 창작도구의 CBR 모델 비교 연구 : <민스트럴>과 <스토리헬퍼>를 중심으로)

  • Lyou, Chul-Gyun;Yun, Hye-Young
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.213-224
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    • 2012
  • Creative writing process begins with memory that contains general experience of the human. In the past creative writing was regarded as exclusive ability of the human. But today, thanks to digital technology digital story creation programs are being developed. This study compares and analyzes the story creation programs, the and the , that imitate a process of interaction between human's long term memory and creative writing. The tried to create probable story by emphasizing character's goal in building case database and retrieving cases. On the other hand, the tried to assist writer's ideation by emphasizing violating motif in building case database and retrieving cases. Hereafter, use of digital media in creating story is expected to accelerate. In this prospect, this study hope to help a development of story creation program in the future.

The Analysis of Experts' Perceptions Toward the Talented in Intelligence and Information Society (지능정보 핵심인재상에 대한 전문가 인식 조사)

  • Lee, Jaeho;Shin, Hyunkyung
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.629-638
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    • 2018
  • The purpose of this study is to examine experts' conceptions of the competencies of future talent to live in the fourth industrial revolution. To this end, 144 experts in the education sector conducted conceptions survey on the talented for intelligence and information society. The main findings of the survey by experts are summarized as follows. First, the level of agreement on the competencies of the talented in the intelligence and information society was found in the order of 'creative convergence competencies', 'making competencies', 'character competencies' and 'specialization competencies'. Second, the highest level of agreement on the characteristic factors were found to be 'problem-solving ability' belonging to 'creative convergence competencies'. Finally the highest level of agreement on the characteristic components were found to be 'problem-solving ability' belonging to 'creative convergence competencies'.

A Study on the Graphic Contents of Hyuk-Wha in the late Chosun Dynasty (조선후기 혁화의 그래픽 콘텐츠 연구)

  • 이명구;남인복
    • Archives of design research
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    • v.16 no.4
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    • pp.37-46
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    • 2003
  • About 18th century in the late Chosun dynasty, various kinds of 'Min-Wha' had played a significant role and had an important meaning in the lives of the people in that period. Therefore, both in material and in technique, so many diversified 'Min-Wha' were mass produced in that time. Starting from those backgrounds, 'Hyuk-Wha', is considered as one of unique style of expression. Though, 'Hyuk-Wha', in techniques, was originated from 'Bibaekseo' classified as one of the style of expression in Oriental drawing and writing art. 'Hyuk-Wha' shows and expresses visual differentiation from rough 'Bibaekseo', in substance, written by brush made from the skin of a willow tree or the stem of a sort of reeds. 'Hyuk-Wha', in mode, has very dose relation to the process of the development of 'Min-Wha'. Judging from this point of view, 'Hyuk-Wha' has deep relationship to Taosmic character painting of 'Gilsang: an auspicious sign' or Confucian character painting of 'Hyojae: filial piety. Accordingly, 'Hyuk-Wha' has been developed to that character painting designed by another type of creative differentiations. For these reasons, 'Hyuk-Wha' which significantly shapes and contains the meanings of Chinese Character also has been esteemed to have interrelation with Pictography in application of Word mark or Brand logotype in graphic areas. 'Hyuk-Wha' which was prevalent in use of home decorations for the people existed in the past has been ceased to exist nowadays in use of home decorations by appearance of all sort of decoration articles. All these days, 'Hyuk-Wha' which was diversified as a part 'Min-Wha' and developed together with oriental drawing and writing art and character painting is to be necessarily relighted. And 'Hyuk-Wha', which is also vigorously in practical application in Western Europe is desirable to be reconsidered.

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가족과 함께하는 창의성 경진대회 평가연구

  • 송규운;황동주;윤정진
    • Journal of Gifted/Talented Education
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    • v.11 no.2
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    • pp.127-150
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    • 2001
  • The upcoming century is a knowledge based society which did not exist before which requires creative ability to solve problems. Therefore, it is necessary to Provide a creative program of problem solution in order to match this global trend The creativity of problem solution means the ability to solve a problem using previous ideas in an advanced way or develop new ideas. Creative education is especially important for infants. Because the young mind is where fresh ideas preside and can frame-work the early stage of life like a blank sheet of paper. The Infant-Early Child Creative Development Institute. as an adhesive institute at Yeungjin College, develops various programs that integrate methods which match current trend in this era and also start the Creative Promotion Test with 2,000 Families for the expansion of creative education from the baseline as an alternative method. The infants tested in the creative test will find ways of problem solution through animation beam projects for their given situation and also discuss the problems with their family members. Through these processes the infant and family members will complete the creative structures to solve the problems using limited materials given by the institute, and the final product will be evaluated as objective results. The final evaluation of the test will also be considered the teamwork of family cooperation and the attitudes of participants as well as the product of problem solution. The criterion of the evaluation is to be considered both a creative way of thinking and creative attitudes. Because the score counts were conducted manually it delayed the selection of awarded students who took the test. Also, we found that some parents have difficulty in accessing information to find the score through homepage from the computer. this Problem might be corrected in the future plan. Like Freud's saying, if human character and exploring attitudes during the early stage of a child, a person's creativity is composed their infant period as their basic foundation. Therefore, the family wh first environment the infant encounters will be treated as a prima when making basic structure. From this viewpoint, this creative test work as a festival of creativity fare with 2,000 families.

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Analysis of Performance Factor of the Movie-The Handmaiden by Adapting (영화 <아가씨>의 각색에 따른 영화 흥행 요인 분석)

  • Choi, Young-Mi;Jo, I-Un
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.417-425
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    • 2017
  • The goal of this study is analysing a box office success of The Handmaiden in terms of modified space-time and character. The movie which has original novel induces desire of watching by decreasing property of experience good of movie based narrative of novel. Contrary to novel that is set in Victorian age, the movie changed contents that make a character who realizes masculine of colonialism and women oppressed by man escape through transcending class by adopting period of Japanese occupation. It hereby decreases negative effect by substituting growth and solidarity of women for the element of homosexuality. Also the gender discussion about crimes against female when the movie was running increases factor of sympathy of characters and accord with subject of the movie. Beside that, The reasons of success are detector, star system of actor, effective public marketing of movie trailer and selection of movie won the award for best picture at a film festival.. Movie through adapting novel enhances ability of various creation and blow up appreciation of spectator. The differentiation of adapted hit movie is that the altered content is creative, has subject that corresponding with universal awareness transcending space-time and expresses property of media effectively.

Robust Sign Recognition System at Subway Stations Using Verification Knowledge

  • Lee, Dongjin;Yoon, Hosub;Chung, Myung-Ae;Kim, Jaehong
    • ETRI Journal
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    • v.36 no.5
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    • pp.696-703
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    • 2014
  • In this paper, we present a walking guidance system for the visually impaired for use at subway stations. This system, which is based on environmental knowledge, automatically detects and recognizes both exit numbers and arrow signs from natural outdoor scenes. The visually impaired can, therefore, utilize the system to find their own way (for example, using exit numbers and the directions provided) through a subway station. The proposed walking guidance system consists mainly of three stages: (a) sign detection using the MCT-based AdaBoost technique, (b) sign recognition using support vector machines and hidden Markov models, and (c) three verification techniques to discriminate between signs and non-signs. The experimental results indicate that our sign recognition system has a high performance with a detection rate of 98%, a recognition rate of 99.5%, and a false-positive error rate of 0.152.

Knowledge Based Intelligent Photoshot-to-Translation System

  • Wa, Tam-Heng
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.284-287
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    • 2003
  • In recent years, most of the researches on pattern recognition are for medical diagnosis or for characters recognition. In fact its applications are very wide. In this paper, the pattern recognition is employed by linguistic translation, i.e. the output of Pattern Recognition is translated into another language. In this paper, it focuses on several fields: (1) System overview-explicate the functions of each part individually; (2) Criteria on the system-discuss the difficulties in each part; (3) System implementation-discuss how to design the approaches for constructing the system. Furthermore, intelligent approaches are considered be use on the system in different parts. They are discussed in the late paper, and also we concentrate on user interface, which can make a serious of processes in order, and easy control-just only pressing a few buttons. It is a new and creative attempt in digital system.

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