• Title/Summary/Keyword: corporeality

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Interactivity in Technology and Art (공학과 예술에 있어서의 인터액션의 문제)

  • Yoon, Joong-Sun;Hwang, In
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.528-528
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    • 2000
  • A new paradigm of technology, based on an interaction o( machines, humans and the environment through korperlichkeit(corporeality or philosophy of Mom), is explored. The issue of interactivity in contemporary art plays a key role in the investigation of interactive technology. An interactive system is proposed and implemented to explore the Proposed interactive technology Paradigm. Also, recent collaborations by ASTA(Arts, Sciences St Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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Metatechnology: Correspondence of the Arts, Sciences, Technology and Humans

  • Joongsun Yoon;In Hwang;Sungho Chang
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.71-78
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    • 2000
  • Current Western-dominated paradigms of technology are based on a reductionstic view, i.e., machines evolve to an intelligent but isolated object form by serially integrating precise subtechnology, humans and the environment through K rperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. An interactive system, called the Emotional intelligence Interface and Performance System(EIPS), is proposed and implemented to explore the proposed interactive technology paradigm. Also, recent collaborations by ASTA(Arts, Sciences & Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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A motion capture and mimic system for intelligent interactions (지능 접속을 위한 인체 운동 포착 및 재현 시스템)

  • Yoon, Joong-Sun
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.5
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    • pp.585-592
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    • 1999
  • A new paradigm of technology, based on the overall interactions of technology, human and environment, is explored. History of technology and machines is reviewed in terms of the interactions of human and machines. Two main concepts of intelligent interactions proposed, holism and embodiment, are based on the interactions of machines and human through human body : Korperlichkeit ( corporeality). Human body movements are the result of long periods of evolution and, thus, are very optimized motions. Complicated and flexible motions could be easily achieved by mimicking human body movements. Motion capture and mimic systems based on the electromagnetic, visual, and gyroscopic type trackers, are being implemented to demonstrate these concepts. Also, various motion mappings are investigated on these interactive systems. By exploring a new paradigm of technology through Korperlichkeit, an oriental view of technology as relativities may evolve to embrace the limitations of western view of machines as an absolute independent form.

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The Aesthetic Values of Formalism Art to Wear (형식주의 예술의상의 미적 가치)

  • 서승미;양숙희
    • The Research Journal of the Costume Culture
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    • v.11 no.1
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    • pp.118-134
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    • 2003
  • The first purpose of this study is to take a better look it the background of Formalism art in the cultural society and to examine the aesthetic value of the formative arts of formalism architecture that are ail basically founded upon the study of Formalism. Secondly, it analyzes the aesthetic value of Formalism Art to Wear, Which can be explained as a mixture of art and fashion, by investigate to the features of art history. The results are as follows; First, Formalism Art to Wear of Simultaneity does not represent continuance but simultaneous. In other words. inside the same time and place of dimension, events art visualized without transformation. Secondly, formalism Art to Wear of Geometrical Aesthetics deals with a purely genuine atmosphere that pursues absolute perfection, composed abstract of geometrical shapes. Thirdly, Fomarlism Art to Wear of Deformation breaks analysis from balance and symmetry showing extreme transformation nil new vitality. Fourthly, Formalism Art to Wear of Space Extension experiments with post-corporeality. Post-corporeality centers the human body extension that is open to various boundaries of implosion and electronic technologies, providing us with a new Cyborg of the digital body.

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Typology of Dress in Contemporary Fashion

  • Yim, Eunhyuk;Istook, Cynthia
    • Journal of the Korean Society of Clothing and Textiles
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    • v.41 no.1
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    • pp.98-115
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    • 2017
  • This study categorizes the formative aspects of dress and their implications according to the extent of revealing or concealing corporeality based on body perceptions. By considering the notion of dress as bodily practice to be a theoretical and methodological framework, this study combines a literature survey and case analysis to analyze and classify the forms of women's dress since the 1920s when contemporary fashion took hold. As examined in this study, the typology of dress was categorized as body-consciousness, deformation, transformation, and formlessness. Body-consciousness that is achieved through tailoring, bias cutting, and stretchy fabric displays corporeality focusing on the structure and function of the body as an internalized corset. Deformations in dress are categorized into two different subcategories. One is the expansion or reduction of bodily features based on the vertical or horizontal grids of the body, which visualizes the anachronistic restraint of the body through an innerwear as outerwear strategy. The other is exaggerations of the bodily features irrelevant to the grid, which break from the limitations and constraints of the body as well as traditional notions of the body. Transformations of the body refer to as follows. First, the deconstruction and restructuring of the body that deconstruct the stereotypes in garment construction. Second, the abstraction of the body that emphasizes the geometrical and architectural shapes. Third, transformable designs which pursue the expansion and multiplicity of function. Formlessness in dress denies the perception of three-dimensionality of the body through the planarization of the body.

Architecture as Re-Presentation of Corporeality -From G. Semper's Bekleidung to Herzog & de Meuron's Surface- (물성의 재-현으로서의 건축 - 젬퍼의 피복에서 헤르족과 드 뮈롱의 표면으로 -)

  • Chung, Mann-Young
    • Journal of architectural history
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    • v.14 no.1 s.41
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    • pp.107-122
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    • 2005
  • The purpose of this study is to analyse Herzog & de Meuron's surface, which represents contemporary architectural trends toward surface. Semper's Bekleidung theory and the important architectural theories about surface were compared according to the conceptual opposition between representation and re-presentation, which is borrowed from Kastern Harris, and again Martin Heidegger. Representation means a sort of translation into a different medium. It doesn't preserve the material identity of what it represent. Re-presentation, however, celebrates the material employed. The tension between representation and re-presentation have activated the architectural history Contemporary architects have emphasized re-presentation at the expense of representation. This trends relate with digital technology, which demands surface or skin independent from depth or interior. Buildings that deserve to be called works of architecture invite us to attend to material in a different way Re-presenting its materials, the work of architecture reveals its being. Such revelation requires that materials work in a way that invites us to step back from our usual involvement with things. It's the poetics of re-presentation, which is emboded in the Herzog & de Meuron's architectural works.

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The Synesthetic Presence and Physical Movement of Nong-ak as Seen Through Affect Theory (정동 이론으로 본 농악의 공감각적 현존과 신체 운동)

  • Kwon, Eun-Young
    • (The) Research of the performance art and culture
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    • no.40
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    • pp.5-35
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    • 2020
  • Affect is intensity and quality that are generated as the physical body senses the outside world. Of experienced affect, notions that are granted meaning and interpretation are emotions. Affect theory distinguishes emotion and affect and by focusing on affect, it provides methods with which to analyze physical body responses and changes and it presents new possibilities to performing arts research that uses the physical body as a medium. Nong-ak is art that concentrates mainly on the occurrence of affect rather than 'representation'. Nong-ak is a performance type in which sound, color, texture, and physical movement overlap and exist in a synesthetic way. Here, physical things such as instruments, props, costumes, and stage devices are gathered together with non-physical things such as rhythm, mood, and atmosphere around human bodies. The physical body is stimulated by these things, displays tendencies that suit performances, and becomes 'the body without an image' as it immerses itself into the performance, acting while displaying 'quasi-corporeality'. The body, which moves automatically as if without consciousness, appears more easily within groups. To transition individuals of everyday life to 'the body without an image', Nong-ak executes the group physical exercise of 'Jinpuri'. Such physical exercise builds up affect by increasing nonverbal communion and communication and brings out the creativity of individuals within mutual trust and a sense of belonging. Affect and emotion stirred up by Nong-ak act as confirmation and affirmation of the existence, vitality, and ability of one's self and groups. Such affirmation recalls Nong-ak as a meaningful and important value from group dimensions and perceives it as a performance form that should be preserved and passed on.

Evolutionay Robotics based on Interactive Technology (인터액티브 테크놀로지와 진화로봇)

  • 윤중선
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.530-530
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    • 2000
  • A new paradigm of technology, based on the overall interactions of technology, humans and environment through Korperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. Biological information processing systems much resemble the key ideas of interactive technology. Robots could be easily implemented from this evolutionary engineering approach.

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A Preliminary Study on Public Convergent Space optimized for the Digital Convergence Era (디지털 컨버전스에 최적화된 공적융합공간 개발 시론)

  • Kim, Dong-Seop
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.79-91
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    • 2012
  • In the Digital Convergence era, the center of social networking is moving into on-line space. This means also that space for public is moving into the on-line space. Along with this, spaces in commercial area, offered as attraction factors, are taking a role as a public space. So, this paper defines these spaces mentioned above as public space and the like. Liberal and affluent communication of Digital Convergence has caused in new spatial cognitions such like, constant social space, flowing space, temporary space, and multiple space. This means the hybridization of on-line and off-line space and the advent of public convergent space. However, it is on-line-centered convergence and has positive effects and negative effects on relationship. This paper suggests the optimization of public convergent space to solve the problems and make better a public space for relationship. For achieving this, social disclosure is grasped as the common way to start relationship both off-line and on-line, and it is proved that social disclosure has three characters such as self-presentation, corporeality, and subjectivity. Subsequently, the differences of the roles of off-line and on-line space are separated by each individual character. These are self-presentation of performance vs. storytelling, corporeality of embodiment vs. disembodiment, and self-subjectivity vs. inter-subjectivity. By recognizing that there are multilevel spectrums between the formers and the latters, this paper presents the direction of the spatial configuration of public convergent space which offers the right of manipulation of self-disclosure. It will be used for presenting the prototype of public convergent space.

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Exploring the Meanings of Usage about Onomatopoeia and Mimetic Words in a Child Play Situation (유아 놀이에서 의성어·의태어 사용 의미 탐구)

  • Kim, Yoon Mi;Yun, Eunju
    • Korean Journal of Child Studies
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    • v.38 no.1
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    • pp.63-76
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    • 2017
  • Objective: The aim of this study was to examine the meanings of onomatopoeia and mimetic words contextually used contextually when children play together. Methods: The participants included 40 children (ages 3-5 years) attending "M Daycare Center" in Seoul and "S Daycare Center" in Seongnam (a city in Gyeonggi-do). Twenty rounds of play observations were conducted at the centers. Once per week from May to October 2015. Results: The onomatopoeia and mimetic words observed were primarily relate to physical movements, sounds, and shapes. These types relate to Max van Manen's life-world existentials, correlating with spatiality, corporeality, and relationality. The characteristics of onomatopoeic and mimetic words used were additive and were used by the children to refine and diversify their language skills and enrich their linguistic imaginations. Conclusion: Onomatopoeic and mimetic words help children design their own play situations based on their creativity and help them share the play with their peers.