• 제목/요약/키워드: cooperative ability

검색결과 302건 처리시간 0.026초

DEVS 방법론을 이용한 비전공자의 창의·인성 함양을 위한 프로그래밍 교육의 효과도 분석 연구 (A Study on the Effectiveness of Programming Education for Developing Creativity and Personality of Non-Majors Using DEVS Methodology)

  • 한영신
    • 한국멀티미디어학회논문지
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    • 제22권9호
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    • pp.1080-1090
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    • 2019
  • The digital informational era of the 21st century requires the fostering of human resource in the field of software with creativity and personality. This paper deals with the educating method in programming course for non-majors which fosters creativity for problem solving ability and personality using cooperative interaction to build communication ability. We also seek to build a model through DEVS methodology for creative problem solving and analyze the effects of programming education for the cultivation of creativity and personality. Our proposed model is expected to be used as a guide to establish creativity and personality for human resource cultivation in programming education.

중매인에 관한 연구 (On The Licensed Dealer in Landing Markets)

  • 유충열
    • 수산경영론집
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    • 제5권1호
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    • pp.9-42
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    • 1974
  • Korea is a peninsular country surrounded by seas on three sides, and the fishing industry has carried out the service of suppling to the people with important anima protein. The distribution of fishery products has very complicated structures, because the production is in charge of small producers scattering along the coast all over the country, while consumpstion is made by separate homes in areas away from producing district. The relation between these two factors the structures make very complicated. The most typical and special structures of fishery distridution are distinguished in two, that is, one is landing market, the other is inland market. Landing markets have been monopolized by fishermen's cooperatives, providing with landing facilities and building sites. Fish markets played not only an important role in the landing, but distribution and price determination of catches by auction or tender. Inland markets are two types of wholesale market in consuming center, one is the terminal market for urban consumers, the other type is the local market for rural consumers. Fundamental functions of landing markets are gathering, assessment, and distribution functions. Gathering function is in charge of wholesaler in fishery cooperative. Gathering amounts are equal to gathering capacity of wholesaler and transact ability of licensed dealers as shown below model. Gathering amount=f.gathering capacity(=pre price.landing facility.account of wholesaler.distance of fishing ground.conveniency purchasing.home port)=fㆍ transact ability of licensed dealers≒f.population or port, and table 1 indicates these relationship. Assessment and distribution functions are in charge of licensed dealers in consumption side. Assessment function should bring the value in production activity through the auction between the cooperative seller and the licensed dealer as buyer. For fair trade transaction in auction, the free competition is supposed to be a prerequisite among the licensed dealers. The ideal condition for free competition is sameness in the scale of buying amount by licensed delaers, but it is almost impossible to attain its goal in actual marketing.

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고유수용성 신경근 촉진법이 편마비 환자의 균형능력에 미치는 영향 (The Effect of Proprioceptive Neuromuscular Facilitation on Balance Ability in Patients with Hemiparetic)

  • 이문규;이종식;정우식;국은주;임재헌;김태윤
    • PNF and Movement
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    • 제7권1호
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    • pp.9-16
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    • 2009
  • Purpose : The aim of this study was to determine the effect of proprioceptive neuromuscular facilitation(PNF) on balance ability in poststroke hemiparetic subjects. Methods : The subjects of this study were 12 patients with hemiplegia who volunteered to participate in the experiment which was carried out over the course of 4 weeks. The Proprioceptive Neuromuscular Facilitation is applied to group with three positions (sidelying, half-standing, modified plantigrade). The tests between before and after the intervention were measured by FSST (Four Square Step Test), FICSIT-4 (Frailty and Injuries: Cooperative Studies of Intervention Techniques), BBS(Berg Balance Scale). The data were analyzed using paired t-test and Wilcoxon signed rank test to determine the statistical significance. Results : The results of this study were summarized as follows: 1. After intervention, the score of BBS and FICSIT-4 significantly were increased compared with before intervention. 2. After intervention, the time of FSST were reduced significantly compared with before intervention. Conclusions : According to above results, Proprioceptive Neuromuscular Facilitation improved with balance ability of patients with hemiplegia. This study provided basic data for effects Proprioceptive Neuromuscular Facilitation on balance ability. In conclusion, Proprioceptive Neuromuscular Facilitation with other interventions is effective way to improve balance ability of patients with hemiplegia.

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U-러닝을 위한 P2P 기반 체험학습 시스템 (A P2P-Based Experience Learning Support System for U-Learning)

  • 최승권;황진수;조용환;이준희
    • 한국콘텐츠학회논문지
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    • 제5권6호
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    • pp.309-318
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    • 2005
  • e-Learning에서 학습자는 교실에서의 면대면 학습자보다 상호협동과 책임감이 적다. 따라서 학습관리 시스템은 학습자들의 상호작용을 촉진하기 위한 협동학습 설계에 중점을 둔다. 본 논문에서는 효율적인 협동학습과 블랜디드 러닝을 지원하기 위해서 JXTA 기반의 P2P 구조를 갖는 체험학습 시스템을 제안한다. 제안 시스템은 체험학습객체 공유를 통해서 자기 주도적 학습력과 창의적인 문제 해결 능력을 개발하는데 의미가 있다. 실험결과 제안 시스템은 기존 시스템보다 학습자의 학습력 향상과 협동학습에서 더욱 효율적임을 보였다.

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자기조절학습 요소가 고등학생의 정보문해에 대한 태도와 정보문해능력에 미치는 영향 (The Effect of Self-Regulated Learning Components on Attitude and Related Skills of Information Literacy among High School Students)

  • 이승길
    • 한국문헌정보학회지
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    • 제50권1호
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    • pp.161-187
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    • 2016
  • 본 연구에서는 학교도서관 프로젝트학습에서 학습자가 학습환경을 스스로 조절하고 통제하는 자기조절학습이 정보문해에 대한 태도와 정보문해능력에 어떤 영향을 미치며, 영향을 미치는 심층적인 이유는 무엇인지 연구하였다. 연구결과 자기조절학습의 인지조절능력, 동기조절능력, 행동조절능력이 정보문해에 대한 태도와 정보문해능력에 통계적으로 유의한 영향을 미치는 것으로 나타났다. 자기조절학습이 정보문해에 영향을 미치는 이유를 심층 분석한 결과 협동학습, 정보환경에 대한 경험, 시간 운영, 정보문해교육에 대한 노출, 동기유발, 교사와의 관계, 만족지연, 사전지식 요인이 도출되었다.

Association between interpersonal relationships and 4C (communication, critical thinking, collaborative self-efficacy, and creative problem-solving) core competencies of dental hygiene students

  • Jang, Kyeung-Ae;Lee, Jung-Hwa;Kim, Ji-Soo
    • 한국치위생학회지
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    • 제21권2호
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    • pp.109-118
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    • 2021
  • Objectives: This study aimed to investigate the association between interpersonal relationships and the 4C core competencies of dental hygiene students. It also examined how interpersonal competence can be enhanced by the development and application of programs so that the 4C core competencies of university students can be improved. Methods: A survey was conducted from March to May 2019 on students from the Department of dental hygiene in Busan, South Korea, and 177 valid responses were analyzed. The general characteristics of the students were calculated using frequency and percentage, and their degree of 4C core competencies and interpersonal abilities were expressed as means (±standard deviation). Multiple regression analysis was used to analyze the effects of interpersonal competence on the 4C core competencies. Results: The findings revealed the factors affecting the 4C core competencies as; (a) communication ability was affected by interpersonal cognition and confidence building; (b) critical thinking ability was affected by person-oriented, self-expression, and confidence building; (c) creative problem-solving ability was affected by self-confidence, person-orientation, self-expression, and confidence building, and (d) cooperative self-efficacy was affected by person-oriented and confidence building. Conclusions: Based on the above findings, it is necessary to develop systematic program items and education systems that can effectively develop interpersonal competency, and thereby improve 4C core competencies among students.

3D 프린팅 교육 프로그램을 위한 수업자료 개발과 적용 (Development of Instructional Materials for 3D Printing Education Program and Its Application)

  • 이영건;이상현;유승훈;김시태
    • 공학교육연구
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    • 제24권3호
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    • pp.42-49
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    • 2021
  • This paper deals with the development and application of a 3D printing education program implemented to cultivate creative fusion-type talents required by the 4th Industrial Revolution. Specifically, the entire process developed by applying the ADDIE program development model, from 3D modeling to post-processing of printed materials, was performed individually and for each team for about 200 second-year college students for two weeks. Through this program, students develop the basic ability to apply 3D printing to the learning curriculum, the ability to solve problems through cooperative interactions between team members, and convergence thinking ability by collaborating within the team by students from various major fields. They are proved by analyzing an education satisfaction survey conducted after application of the program. In conclusion, the program of this paper presents a methodology for effective 3D printing education in universities.

Effects of Presentation Classes in English Language Curriculum: Focusing on Phonetics/Phonology and Syntax

  • Mi Sook Park
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.20-25
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    • 2024
  • The qualitative effect of class is influenced by the instructor's class design and operation method, but it comes from motivating students to actively participate in class and utilizing potential qualities that lead to student-centered learning. Students' activities and the quality development of class participation can be utilized in presentation-based classes. This could be confirmed through the presentation classes in English language curriculum applied to English major students in Korea. In other words, with presentations conducted in language-theoretic classes such as phonetics/phonology, and syntax, it turned out that immersion in learning, concentration on class, and motivation for learning can be improved, developing systematic self-directed learning ability and cooperative mutual communication ability. Instructors need to lead the direction and design of the classes, but the actual educational effect depends on how students accept the academic tasks, how well they understand the learning contents, and how well they can systematically transmit them to others. In this respect, this study aims to investigate that learner-centered presentation classes contribute to making learners develop their competencies in class design, data utilization, imparting knowledge, and communication, which would bring about the improvement of learning quality and educational effects.

STEAM 문제 상황에서 중등 영재반 학생들이 나타낸 문제의 발견과 해결 특성 (Features of Problem-Finding and Problem-Solving of the Secondary Gifted Students in the Context of STEAM Convergent Problems)

  • 이은선;심재호
    • 과학교육연구지
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    • 제45권1호
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    • pp.23-41
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    • 2021
  • 본 연구의 목적은 STEAM 융합적 문제 상황에 대하여 중등영재반별로 나타내는 문제발견과 문제해결 능력의 특성을 알아보는데 있다. 이를 위해 STEAM 융합적 문제해결력 검사지를 사용하여 중등영재반별로 문제의 발견과 문제해결 과정에 작성한 활동지, 산출물 등을 정량적 및 정성적으로 비교·분석하였다. 연구 결과는 다음과 같다. 첫째, 제시한 문제해결력 검사지가 지닌 전공 특수성이 문항에 대한 선호도와 문제를 발견하는 양상에 영향을 미침을 알 수 있었다. 둘째, 영재반별로 특정 과제에 대해 영재반에 따른 문제의 발견과 문제의 해결 능력의 차이를 보이는 것이 아니라 모둠별로 차이를 보이는 것으로 나타났다. 셋째, STEAM 융합적 문제 상황에서 문제의 발견과 문제해결에 전공 영역보다 개별 창의성과 모둠의 협력적 창의성이 더 크게 작용했음을 알 수 있었다. 본 연구결과에 의하면 문제의 발견과 문제해결력 평가에서 영재 학생들의 정의적 요인과 협력의 개념을 포함할 필요가 있고, 집단 창의성이 잘 발휘될 수 있도록 협력적 문제해결능력을 향상시킬 수 있는 교수·학습 전략을 개발할 필요가 있음을 시사한다.

TGT 모형을 활용한 웹 기반의 협동 e-Learning 시스템 설계 (Design of Web-based Cooperative e-Learning System Using TGT Model)

  • 가민경;김봉현;김승연
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.776-779
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    • 2006
  • 오늘날 각종 첨단 정보통신 기술의 급속한 발전과, 초고속 통신망을 통한 PC사용자의 증가로 장소와 시간의 제약없이 웹을 통해 학습할 수 있는 e-Learning 콘텐츠가 활발하게 개발되어 왔다. 학습자가 다양한 사고를 통하여 스스로 지식을 구성할 수 있게 하기 위해서는 개방적인 학습환경 하에 자유롭고 독창적으로 사고하며 실천할 수 있는 기회를 학생들에게 제공해야 한다. 본 논문에서는 이러한 e-Learning을 통한 학습의 장점과, 좀 더 효과적인 학습을 위해 협동 학습 모형 중 TGT 모형을 활용한 e-Learning 시스템을 설계하고자 한다. TGT모형의 기본 이론인 경쟁적 게임 방식을 웹 기반으로 구현함으로써 학생들의 실력향상에 도움 될 것으로 기대한다.

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