• Title/Summary/Keyword: convergence education program

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Changes of Knowledges and Attitudes on Nutrition after 'NutriPlus Program', part of Convergence Education (융합교육 '영양 플러스사업' 후 영양지식과 태도의 변화)

  • Jang, Mi-Sun;Park, Hyun-Hee;Park, Eun-Hee;Park, Hae-Ryoung
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.385-392
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    • 2015
  • This study in A City was performed to target low-income families in NutriPlus Program, infants toddlers for parents' convergence education effects were analyzed. The subjects of the study was involved in parents' education level can be identified. During the same period before and after the evaluation of nutrition education to a total of 263 people were targeted. It is comprised of the infants of 61 and of the toddler 192. nutrition education, dietary life attitude of infants after the increase in the width of the scores were as follows : Less than high school group was $6.57{\pm}6.51$, Greater than college group was $4.57{\pm}6.09$ a, rather less than high school group showed a large increasing rate, which was statistically significant (p = 0.03). NutriPlus Program is growing due to low-income families to improve children's nutritional status and nutrition knowledge and dietary life attitude will have a positive impact on, part of convergence education. In addition, parents' education level, depending on, varied and effective nutritional education should be taken.

Development and Implementation Effect of Middle School Home Economics Convergence Education Program Applying Problem-Based Learning Method: Focused on Sustainable Food and Nutrition (문제중심학습법을 적용한 중학교 가정과 융합교육프로그램 개발과 실행 효과: 지속가능한 식생활을 중심으로)

  • Yun, Ho Jeong;Heo, Young Sun;Chae, Jung Hyun
    • Journal of Korean Home Economics Education Association
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    • v.32 no.4
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    • pp.103-124
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    • 2020
  • The purpose of this study was to develop and implement a home economics convergence education program applying problem-based learning method focusing on the middle school food and nutrition life unit, and verify the effect of this class on the problem-solving ability of students. For this, the study set up the theme of 'sustainable life' by examining the relationship with other subjects, and set the key question as 'what is the relationship with the environment of food resources, the influence of individual level, and the solution method?' was postulated. And developed the problem and the total of 8 classes. As a result of conducting the convergence education program with home economics applying problem-based learning method, the pre-test and post-test scores were 3,54 and 3.96, respectively, which showed a significant increase in problem-solving ability (p<.001). There were significant differences in the dimensions of problem-solving ability, except for problem clarification. Therefore, it was confirmed that the home economics and convergence education program applying problem-based learning method is an effective class for improving students' problem-solving ability.

The Effects of a Physical Computing Convergence Class to the Science Exploration Experiment Subject of High School on the SW Education Recognition and the Convergence Literacy (고등학교 과학탐구실험 교과에 피지컬 컴퓨팅을 융합한 수업이 SW 교육 인식 및 융합 소양에 미치는 영향)

  • Lee, Yura;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.69-78
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    • 2020
  • In the era of the 4th industrial revolution and convergence, various discussions and studies have been conducted to develop future social talents, and through this, the need for creative convergence talents is increasing. In line with the change to a software-oriented society, countries around the world are trying to strengthen SW education, but high school students' awareness of the necessity of information subject and SW education that is the center of convergence is insufficient. Therefore, opportunities for convergence of the information subject and various fields should be provided. In this study, information education was converged to the science exploration experiment subject to construct an educational program that can develop creative convergence, and a convergence class using physical computing were applied to high school students for 9 hours. As a result of the experiment, the recognition of SW education of the experimental group was improved, and it was confirmed that the learner's convergence literacy of the experimental group was statistically different from that of the control group that conducted the general science experiment class.

A Preliminary Study for the Development of English-Software Convergence Education Program for Elementary Students (초등대상 영어-SW 융합교육 프로그램 개발을 위한 사전 연구)

  • Kim, Gina;Jin, Songhwa
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.255-263
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    • 2020
  • The purpose of this study is to find out the perception of parents in order to develop a software education program for elementary students convergence with English. A survey was administered to 120 parents asking perceptions about SW education in schools and preferences about English-SW convergence programs for their elementary school children. The results shows that the parents think the current 17 hours of SW education provided at elementary schools is not enough and also they hoped the education started at an earlier grade than the current 5th·6th graders. Most parents perceived English is helpful in SW education and answered strongly for the need of English-SW convergence programs. A two-week program with the ratio of 6(SW):4(English) was the most preferred according to the study. As for regional differences, the parents in Seoul and Gyeonggi Province wanted SW education as after-school programs in elementary schools whereas, parents in Chungcheong Province expected SW education programs be provided from near-by universities. It is hoped that with the results of this study various English-SW education programs are developed and operated.

Development and Effect of a Geriatric Nursing Convergence Education Program for Nursing Students (간호대학생을 위한 노인간호 융합교육프로그램의 개발 및 효과)

  • Ko, Ji-Woon;Yang, Ji-Won;Chung, Mi-Young;Cha, Sun-Kyung
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.363-372
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    • 2020
  • This study was conducted to understand the effects on the attitude toward the elderly, willingness to geriatric nursing practice, and global competencies by developing a geriatric-nursing convergence education program. This program that combines the theory of elderly care and practical education and applies it to nursing students. This is a nonequivalent control group pretest-posttest design. The study participants consisted of 19 in a control group and 17 in an experimental group. They were the second-year of the nursing students in A city, Chungcheongnam-do. This program, including character building, elderly care competence, global competence, and community contribution, was held for 80 hours from August 28, 2017 to December 8, 2017. The experimental group compared to the control group, attitude toward the elderly (Z =-.46, p =.66), willingness to geriatric nursing practice (Z =-.64, p =.53), global competence (Z =-1.08, p =.29) showed no statistically significant difference. As a result of this study, it is suggested to develop and implement a convergence education program that nursing students can form positive attitudes toward the elderly and interact directly with the elderly.

Development and Effectiveness of Education Programs using STEAM-based Smart Apps that support Children's Free play (유아의 자유놀이를 지원하는 STEAM 기반 스마트 앱 활용 교육 프로그램 개발 및 효과)

  • Moon, Myunghwa
    • Journal of Convergence for Information Technology
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    • v.11 no.6
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    • pp.120-130
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    • 2021
  • This study was conducted for the purpose of developing an education program using smart apps that supports free play of children based on STEAM education and verifying its effectiveness. In order to achieve the purpose of the study, contents for using smart apps based on STEAM education for children's free play were derived through literature and data collection and field surveys in related fields, and a program was developed based on this. This program is a teaching strategy in which teachers and children interact at the start, middle, and end of free play using the 'Free Play' app installed on a smartphone. An experimental study was conducted to verify the effectiveness of the program using smart apps that support children's free play. As a result of the study, it was confirmed that the application of this program improves the self-regulation of children. This study is a teaching strategy to support both teachers and children during free play time, the core of early childhood education, and developed and applied the program with the idea of convergence of engineering and education, and hopes that it will be a starting point for revitalizing education using smart apps in the future education field.

The Research on Convergence Education Method of Architecture and Communication Using Film - Focused , a Documentary Film - (영화를 활용한 건축 및 의사소통의 융합 교육 방법 - 다큐멘터리 <말하는 건축가>를 중심으로 -)

  • Nam, Jin-Sook;Byun, Na-Hyang
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.70-79
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    • 2015
  • This paper proposes a convergence education method that combines architecture and communication through a documentary film entitled the Talking Architecture. The purpose of this program is to propose a new teaching and learning method for architecture education and investigates what would be an effective method of communication for architects. As mentioned above, this paper proposes a teaching method and a model applicable to actual classes based on the Talking Architect. It is proved that the method can be used for various types of classes and fields such as architectural expression, architectural planning and designing, housing theory, building structure, building materials, and other subject matters. In addition, this paper explores how architects communicate as described in the film. The findings show the potential of integrity, negotiating capability, and the convergent method of thinking and communication between the humanities and architecture as a positive communication model for architects. This paper opens up the possibilities for convergence education in the field of engineering education through three key words: film, architecture, and communication. And this paper is worth in that it is a useful method for developing convergence courses and team-teaching courses.

A Study on the Development of Evaluation Model for Achieving Program Education Objectives in Accreditation of Engineering Education (공학교육인증에서의 프로그램 교육목표 달성도 평가모형 개발)

  • Lee, Youngtae;Park, Jinseok
    • Journal of Engineering Education Research
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    • v.17 no.1
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    • pp.42-49
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    • 2014
  • The main purposes of this study was to develop evaluation model, which provides program educational objectives(PEO) evaluation research with guidances on how to evaluate the program educational objectives and procedures in order to enhance the quality of engineering education. Educational objective evaluation is reciprocal processes that depend on and affect one another. Thus, the evaluation component deals with how to identify members' strengths, weakness, and needs, how to assess and improve the effectiveness of curriculum programs, and how to provide data that assist in decision making. After literature reviews about the case studies on the program educational objectives evaluation, this study, to understand the meaning of education evaluation and the engineering accreditation, and then, examined the evaluation model for program educational objectives. This study suggested evaluation components of program educational objectives. In particular, the distinctions between diagnostic, formative, and summative evaluation are discussed. The result of this study is significant in terms of guiding the future evaluation model development for program educational objectives.

A Study on Development and Application of STEAM Program for Middle and High School Students using Local Institution(KAIST) (지역기관을 활용한 중·고등학교 융합인재교육(STEAM) 프로그램 개발 및 적용)

  • Choi, Jinsu;Kim, Young-Min;Lee, Young-Ju
    • Journal of Engineering Education Research
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    • v.23 no.5
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    • pp.3-15
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    • 2020
  • With the 4th Industrial Revolution, educational change is required to cultivate the ability to adapt in the rapidly changing future. Accordingly, the importance of nurturing convergent talents to create new values using the humanities imagination, science and technology creativity, and engineering problem solving ability has emerged. The purpose of this study is to develop STEAM education program with Daedeok R&D Zone and KAIST resources for middle school and high school level. With this program, we investigated the effectivenss of STEAM education on creative problem solving ability, self-efficacy and the perception of STEAM education with pre-test and poste-test model. For this study, 91 students(46 middle school, 45 high school) participated in STEAM education program. As a result student participated in the STEAM program improved the creative problem-solving ability and students' interest in math and science. Also, students perceived STEAM program provided benefits of science-related career information. The suggestions were discussed based on the results.

Development of Instructional Materials for 3D Printing Education Program and Its Application (3D 프린팅 교육 프로그램을 위한 수업자료 개발과 적용)

  • Lee, Younggun;Lee, Sanghyun;Yoo, Seunghoon;Kim, Sitae
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.42-49
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    • 2021
  • This paper deals with the development and application of a 3D printing education program implemented to cultivate creative fusion-type talents required by the 4th Industrial Revolution. Specifically, the entire process developed by applying the ADDIE program development model, from 3D modeling to post-processing of printed materials, was performed individually and for each team for about 200 second-year college students for two weeks. Through this program, students develop the basic ability to apply 3D printing to the learning curriculum, the ability to solve problems through cooperative interactions between team members, and convergence thinking ability by collaborating within the team by students from various major fields. They are proved by analyzing an education satisfaction survey conducted after application of the program. In conclusion, the program of this paper presents a methodology for effective 3D printing education in universities.