• Title/Summary/Keyword: context aware System

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Design and Implementation of the Memory Management Module of a Vehicle Black Box (차량용 블랙박스의 메모리 관리 모듈 설계 및 구현)

  • Park, Ji-Sang;Jeon, Min-Ho;Lee, Myung-Eui
    • Journal of Advanced Navigation Technology
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    • v.18 no.3
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    • pp.209-214
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    • 2014
  • Current black boxes have a problem of storing unnecessary imagery data recordings without data classification. For this reason, users have to erase videos every time. This method is inadequate for black boxes with limited memory capacity. In this paper, we design and implement a system that recognizes traffic accident situations and saves these recordings by classifying them according to weighted values. The system was made to save video recorded at a 30-sec interval of every event to black box folders by changing names based on weighted value data under the external environment in a 1:10 scale model car. Based on this, when the tests were performed as a major car accident while driving, the videos were created in w2 folder, and when the tests were performed as a minor car accident while stopped, the videos were created in w1 folder.

Design and Development of Ubiquitous Blogging (유비쿼터스 블로깅의 설계 및 개발)

  • Kwon, Oh-Byung;Choi, Yoon-Hyoung;Jung, Dong-Young
    • Journal of Intelligence and Information Systems
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    • v.14 no.3
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    • pp.1-23
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    • 2008
  • Nowadays blogging is emerging as a new way of building human-to-human relationship by offering personal information and sharing opinions with others on their own initiatives. These blogging activities would be also useful when people are in a movement surrounding lots of objects, such as products and shops, which are potentially interesting to them. However, immediate response from the objects is not available using legacy blogging systems. This is mainly due to the segregation of the blogging content owners from the objects. This paper, hence, aims to propose a methodology which allows the users to directly communicate with the objects in a timely and context-aware manner, not the object owners, to get useful information or get served immediately. To do so, the concept of artificial bloggers which work on behalf of the objects and eventually the object owners is proposed. The functionalities of u-Blogging are also introduced with prototype system.

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Design And Implementation of Zone Based Location Tracking System Using ZigBee in Indoor Environment (실내 환경에서 ZigBee를 이용한 Zone 기반 위치추적 시스템 설계 및 구현)

  • Nam, Jin-Woo;Chung, Yeong-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.1003-1006
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    • 2009
  • Recently, Ubiquitous computing technology is increasing necessity for object recognition and a location tracking technology to meet various applications. The location tracking technology is the fundamental to the Context-Aware of users in Ubiquitous environment and its efficiency has to be improved using IEEE 802.15.4 ZigBee used in current infra such as ubiquitous sensor network. But because the IEEE 802.15.4 ZigBee protocol has limitation to apply location tracking technology such as ToA and TDoA, Zone-based Location Tracking technology using RSSI is needed. In this paper suggests RSSI-based 802.15.4 ZigBee local positioning protocol to support a positioning tracking service in Ubiqutous environment. And Zone-based location tracking system is designed for actual the indoor location tracking service.

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Interaction Design Framework for Idea Generation of Smart Products (스마트 제품 아이디어 발상을 위한 인터랙션 디자인 프레임웍 제안)

  • Choi, Jung Min
    • Korea Science and Art Forum
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    • v.30
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    • pp.453-464
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    • 2017
  • With the development of IT technology, various smart products and services have been spread in our daily life, providing users with convenience and emotional satisfaction. Particularly, input and output technologies, sensor technologies, and intelligent system technologies have offered new opportunities for diverse interaction patterns and new user experiences. This research started from the interest in the idea generation of product designers who need to combine various technological aspects with users' needs. The goal of this research is to propose an interaction design framework which can be used in an idea generation stage. To do so, first, the concept and characteristics of smart products were studied through literature reviews, and the interaction technologies, including input/output modality and context-aware technologies, were also investigated. Then, the frameworks that have been proposed in the deisgn fields were reviewed. This paper finally proposed the interaction design framework and explained its application to the idea generation, using several case studies. The proposed framework consists of four categories: product components, context-awareness elements, information input elements, and feedback output elements. Each of these are divided into several sub-categories, focused on users' needs. Sub-categories includes some elements of interaction, and each of the elements is explained with an existing smart product/system. The paper also describes how the proposed framework would be used in the idea generation process, using some design ideation examples. In the future study, more various concept ideas will be proposed through some elaborated case studies, and the framework is expected to be verified in terms of its possibility as an idea generation tool.

Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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Protocol Design for Opportunistic Direct M2M Communication in Wearable Computing Environment (웨어러블 단말과 이웃 단말 간 기회기반 직접 사물통신 프로토콜 설계)

  • Oh, Young-Ho;Lee, Jae-Shin;Kang, Soon-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.151-163
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    • 2014
  • The recent wearable device's applications concentrates on providing diverse services such as location based service, context aware service to the users. These various services are implemented by the interactions between the wearable device and the user. In the legacy system, the interaction requires certain explicit configuration from the user. If the user is unfamiliar with the IT technology, it will be impossible to get the wanted service. Therefore, a new autonomous communication concept among neighbor devices is essential for people who is unfamiliar with the IT technology. The implicit human computer interface enables the user to acquire the services, even though the user don't know the IT technology. In this paper, we propose two BLE based protocols (B-LIDx protocol, B-PniP). B-LIDx protocol is the protocol for locationing the mobile device in indoor. B-PniP is a zero-configure opportunistic direct M2M communication protocol between neighbor devices to achieve the autonomous communication concept with zero-configuration. The protocol's evaluations are performed by measuring the time for finding the location of a mobile device in actual environment and aligning the time spent in services using the B-PniP.

Inter-space Interaction Issues Impacting Middleware Architecture of Ubiquitous Pervasive Computing

  • Lim, Shin-Young;Helal, Sumi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.1
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    • pp.42-51
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    • 2008
  • We believe that smart spaces, offering pervasive services, will proliferate. However, at present, those islands of smart spaces should be joined seamlessly with each other. As users move about, they will have to roam from one autonomous smart space to another. When they move into the new island of smart space, they should setup their devices and service manually or not have access to the services available in their home spaces. Sometimes, there will conflicts between users when they try to occupy the same space or use a specific device at the same time. It will also be critical to elder people who suffer from Alzheimer or other cognitive impairments when they travel from their smart space to other visited spaces (e.g., grocery stores, museums). Furthermore our experience in building the Gator Tech Smart House reveals to us that home residents generally do not want to lose or be denied all the features or services they have come to expect simply because they move to a new smart space. The seamless inter-space interaction requirements and issues are raised automatically when the ubiquitous pervasive computing system tries to establish the user's service environment by allocating relevant resources after the user moves to a new location where there are no prior settings for the new environment. In this paper, we raise and present several critical inter-space interactions issues impacting middleware architecture design of ubiquitous pervasive computing. We propose requirements for resolving these issues on seamless inter-space operation. We also illustrate our approach and ideas via a service scenario moving around two smart spaces.

Personalized Recommendation based on Context-Aware for Resource Sharing in Ubiquitous Environments (유비쿼터스 환경에서 자원 공유를 위한 상황인지 기반 개인화 추천)

  • Park, Jong-Hyun;Kang, Ji-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.19-26
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    • 2011
  • Users want to receive customized service using users' personal device. To fulfill this requirement, the mobile device has to support a lot of functions. However, the mobile device has limitations such as tiny display screens. To solve this limitation problem and provide customized service to users, this paper proposes the environment to provide services by sharing resources and the method to recommend user-suitable resources among sharable resources. For the resource recommendation, This paper analyzes user's behavior pattern from usage history and proposes the method for recommending customized resources. This paper also shows that the approach is reasonable one for resource recommendation through the satisfaction evaluation.

An Intimacy-based Trust Reasoning Method for Intelligent Ecommerce Systems (지능형 전자 상거래 시스템 구축을 위한 친밀도 기반 신뢰도 추론방법)

  • Kwon, Ohbyung;Park, Kwangho
    • The Journal of Society for e-Business Studies
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    • v.18 no.2
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    • pp.1-26
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    • 2013
  • Estimating levels of user trust is important for maintaining continuous use of e-commerce systems because trust alleviates user concerns about the invisibility of service providers or their reputation. Conventional trust estimation approaches such as policy-and reputationbased reasoning have focused on the experience of e-commerce systems at an early stage. However, only a few trust reasoning methods have considered the mature stage, which is more related to continuance intention. We propose a trust reasoning method dedicated to the mature stage of using e-commerce systems. In particular, a new method of unobtrusively estimating the degree of user intimacy is developed, because intimacy has been highly associated with trust as well as reputation. Our experiments show that the proposed method is valid and can be used in conjunction with reputation-based trust reasoning.

Schemes for Managing Semantic Web Data in Ubiquitous Environment (유비쿼터스 환경을 고려한 시맨틱 웹 데이터 관리 기법 연구)

  • Kim, Youn-Hee;Kim, Jee-Hyun
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.1-10
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    • 2009
  • One important issue to generalize the ubiquitous paradigm is the development of user-centralized and intelligent ubiquitous computing systems. Sharing knowledge and correct communication between users and devices are needed to be aware of continuous changed context information and infer services for which users are suited. The goal of this paper is to describe and manage effectively the meaning of services or data which each device offers for interaction between users and devices based on semantic relationships and reasoning. In this paper, we represent semantic data using OWL and design a ubiquitous based intelligent system. We propose some index structures and strategies to process queries classified by each subsystem and adopt labeling schemes to identify classes and resources in the semantic data. We can find devices which satisfies various user's requests exactly and quickly using the proposed strategies.

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