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Review on succession aspects of direction structure and dancing in Moondoong drum dance by GoseongOgwangdae - Focusing on Moondoong drum dance directed by Yong Bae Cho - (고성오광대 문둥북춤의 춤사위와 연행구조 전승양상 고찰 - 조용배 연행의 문둥북춤을 중심으로 -)

  • Park, In-Soo
    • (The) Research of the performance art and culture
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    • no.38
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    • pp.71-109
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    • 2019
  • In this study, succession aspects of direction structure and dancing were reviewed in Moondoong drum dance succeeded by Yong Bae Cho of Goseong Ogwangdae. Sung Rak Hong who succeeded to Moondoong drum dance before Yong Bae Cho directed only 'drum dance' mainly with Goodguri rhythm. While Sung Rak Hong succeeded, the drum of Moondoong Gwangdae became smaller, which was changed from drum before 1965, to semi-drum in 1966 and tabor in 1967 and thereafter. Yong Bae Cho succeeded to Moondoong drum dance since 1970, adding 'Moondoong dance' directing tabor at the floor together with 'drum dance' before August 1972 and directing Dutbaegi rhythm. From the first succession of Goseong Ogwangdae since the winter in 1974, obscene movements were disappeared, and the setting with Yangban and contents to sublimate resentment were added in Moondoong drum dance. These changes seemed to be affected by succession format of Tongyoung Ogwangdae Moondoong drum dance and Ok Jin Gong's idiot dance. There are succession patterns when reviewing Moondoong drum dance directed by Yong Bae Cho. In case of 'Moondoong' dance, repeated forms were succeeded including 'fixed dance'->'impromptu dance'->'jump' in center of three fixed dances. In case of 'drum dance,' repeated forms were succeeded including 'fixed dance'->'rolling tabor'->'concluding' -> 'impromptu dance'->'jump' in center of four fixed dances. In 'drum dance' by Yong Bae Cho, many parts of succeeded dance by Sung Rak Hong who was a prior successor were remained. After Yong Bae Cho's death, Jong Bok Heo summarized the dance with more completed order focusing on the structure of Moondoong drum dance succeeded by Yong Bae Cho. Since then, multiple scenes were added continuously including hobbled appearance by Jong Won Heo, happy scene eating barley and scene to catch tabor stick difficultly, by Chang Ryol Heo. Yong Bae Cho added 'Moondoong dance' to the prior works only with 'drum dance' and started adding the story with resentment. The direction structure summarized by Yong Bae Cho became the basic framework in which the following directors added the scenes very easily. Like this, Yong Bae Cho was an excellent director of Goseong Ogwangdae who inherited Moondoong drum dance from the previous generation to establish and develop to hand over the next generations.

A Real-time Dual-mode Temporal Synchronization and Compensation based on Reliability Measure in Stereoscopic Video (3D 입체 영상 시스템에서 신뢰도를 활용한 듀얼 모드 실시간 동기 에러 검출 및 보상 방법)

  • Kim, Giseok;Cho, Jae-Soo;Lee, Gwangsoon;Lee, Eung-Don
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.896-906
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    • 2014
  • In this paper, a real-time dual-mode temporal synchronization and compensation method based on a new reliability measure in stereoscopic video is proposed. The goal of temporal alignment is to detect the temporal asynchrony and recover synchronization of the two video streams. The accuracy of the temporal synchronization algorithm depends on the 3DTV contents. In order to compensate the temporal synchronization error, it is necessary to judge whether the result of the temporal synchronization is reliable or not. Based on our recently developed temporal synchronization method[1], we define a new reliability measure for the result of the temporal synchronization method. Furthermore, we developed a dual-mode temporal synchronization method, which uses a usual texture matching method and the temporal spatiogram method[1]. The new reliability measure is based on two distinctive features, a dynamic feature for scene change and a matching distinction feature. Various experimental results show the effectiveness of the proposed method. The proposed algorithms are evaluated and verified through an experimental system implemented for 3DTV.

A study of expressing social agenda in feature film (Focusing on the Coen brother's film "A big lebowski (1998)) (상업 영화 속 사회의제 표현에 대한 분석 (코엔형제의 영화 "위대한 레보스키(1998)"를 중심으로))

  • Lee, Tae-hoon
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.399-406
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    • 2017
  • Contrary to the fact that the old films contain artistic and include contemporary literature, religion, and philosophy, latest films are produced with focusing on external interesting composition and sensational scene. A good movie emotionally express the directors' topic message exuding from an interesting story, and empathize with the social agenda which shows a sharp look of the directors' on contemporary social aspect. In the movies of the Coen brothers, it seems like an entertainment movie as typical black comedy genre through irony and happening, but in fact, it inserts a lot of social problems in the film to show that they cynically express their social agenda from a contemplative view. In their movie "The Big Lebowski (1998)", it seems like they are creating comical content through the main characters' unaffected attitude. However, it is director's excellent director of the sub-text that expresses American social issues such as Vietnam war, post-modernism and an obscurantist policy and au fond the comedy about the historical facts of mass production of social maladjustment into black comedy. We expect to contribute to make a step forward in the Korea film industry by analyzing such movies that has the cultural power of influence.

Edge-based spatial descriptor for content-based Image retrieval (내용 기반 영상 검색을 위한 에지 기반의 공간 기술자)

  • Kim, Nac-Woo;Kim, Tae-Yong;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.1-10
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    • 2005
  • Content-based image retrieval systems are being actively investigated owing to their ability to retrieve images based on the actual visual content rather than by manually associated textual descriptions. In this paper, we propose a novel approach for image retrieval based on edge structural features using edge correlogram and color coherence vector. After color vector angle is applied in the pre-processing stage, an image is divided into two image parts (high frequency image and low frequency image). In low frequency image, the global color distribution of smooth pixels is extracted by color coherence vector, thereby incorporating spatial information into the proposed color descriptor. Meanwhile, in high frequency image, the distribution of the gray pairs at an edge is extracted by edge correlogram. Since the proposed algorithm includes the spatial and edge information between colors, it can robustly reduce the effect of the significant change in appearance and shape in image analysis. The proposed method provides a simple and flexible description for the image with complex scene in terms of structural features of the image contents. Experimental evidence suggests that our algorithm outperforms the recently histogram refinement methods for image indexing and retrieval. To index the multidimensional feature vectors, we use R*-tree structure.

Study on the Effects of Physical Slow Motion Exercises for the Enhancement of the Senses in Animating (애니메이팅 감각 증진을 위한 신체 서행동작(徐行動作:Slow motion) 체조효과 연구)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.25
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    • pp.41-63
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    • 2011
  • Many educational facilities have been formed due to the nation's revival policy in the animation industry since about 1995. Owed to the active financial support of the nation, the production industry rapidly vitalized, production technology rapidly advanced, and a large workforce is being passed on into society through educational institutions. The reality of many developing countries appearing to be putting emphasis on the industrialization of animation, similar to our country, is becoming a great pressure on us industrially. It is never easy to develop a certain field into a globally competitive industry in a short period of time. Our countermeasure, pursuant to these international circumstances, lies in innovation and creativity that has broken away from the existing methods of production, and mass production of high quality animation specialists. This paper is a new educational proposition for the consolidation of national competitiveness. Animating, the core of producing an animation, completely depends on the animator's artistic and technical ability. In order to supplement the existing methods of studying by theory and make up for the biggest weak point, which is the lack of "on the scene" learning contents, I propose incorporating movements based on frequently appearing characters in popular animations and acting them out slowly and including the "Slow Motion" kinetic effect, a way of enabling someone to learn and sense astrodynamic fundamental principles by oneself. It is a new method of learning movement, a plan made to achieve sensual performance gestures, and an improvement in direction for students who wish to become animators in the future.

A tendency of Korean contemporary fictions according to Latin American fictions - Focus on the novels of Seok-yeong HWANG, Cheol-woo IM, Yeon-soo KIM, Hyeong-seo PARK (21세기 한국 소설의 라틴아메리카 소설 경향 - 황석영, 임철우, 김연수, 박형서 소설을 중심으로)

  • HAM, Jeung-Im
    • Cross-Cultural Studies
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    • v.25
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    • pp.313-336
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    • 2011
  • The objective of this thesis is to unfold Latin American trends overlapping with Korean contemporary novels as an interesting scene in the circle of Korea literature at the beginning of the 21st century. This study was conducted largely in two directions. One is examining how long novel A Guest of Seok-yeong HWANG, a representative realist writer in Korea, and another long novel One Hundred Years Motel (Baeknyeon Motel) of Cheol-woo IM, a writer who has expressed Korean shamanic flowering as his fictitious characteristic since the 1980s, meet and interact with the world of magic realism in long novel One Hundred Years of Solitude of G. G. Marquez born in Colombia, Latin America, and the other is discussing the fictional techniques of H. L. Borges overlapping with short stories in novel collections The Age of Twenty and Fictions of Midnight by, respectively, young writers Yeon-soo KIM and PARK Hyeong-seo who displayed a unique world of fictions in the 2000s. For these purposes, we developed the points of discussion from the viewpoint of 'the meeting of two essences' for Seok-yeong HWANG and Marquez, of 'the meeting of two 'hundred years'' for Cheol-woo IM and Marquez, of 'novel writing as the finding of the original' for Yeon-soo KIM and Borges, and of 'novel writing surrounding fictions' for Hyeong-seo PARK and Borges. Around 2000, the trend of Latin American novels emerged as a phenomenon in Korean novels. It was probably a natural consequence of contemporary writers' struggling with genres and post-genres, the overturn of the center and the periphery, and blurred boundaries. Seok-yeong HWANG, Cheol-woo IM, Yeon-soo KIM, and PARK Hyeong-seo borrowed the contents and techniques of Latin American novels, but further research is required on how continuously their works internalized the characteristic properties of Marquez-style, Borges-style or polyphonic Latin American novels and, by doing so, how much they expanded or determined their own line. This is why this study has been performed productively out of vital importance. In every age throughout history, there have been the phenomena of encountering and sympathizing, and overlapping and spreading with foreign novels. This study is meaningful in that it illuminated the aspects of Korean contemporary novels in the flow of world literature through tracing the origin and reality of the trend of Latin American novels emerging conspicuously through overlapping particularly with Korean novels published in the 2000s.

A Flat Staging Studies in the Animation "Song of the Sea(2014)" (애니메이션 "바다의 노래(2014)"에 나타난 평면적 스테이징 연구)

  • Kim, Soong-Hyun;Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.373-380
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    • 2019
  • In this study, I examined the visual elements for narrative structure and the symbols, scene components and visual styles in the images through analyze the flat staging in Tomm Moore's animated feature film, . As a research method, I figure out the general theories about staging and analyze extracted scenes which revealed flat staging in the , then summarize and clarify the flat staging production elements and features of Tomm Moore. As a result, in , the composition of the screen using the basic shapes, the screen composition containing the spiral which is symbol of the Celtic traditional pattern, the stable and flat frame expression through the balanced screen composition, expression of spatial sensation using perspective, appearance of the period by using the inverted perspective, and composition that can emphasize the flat formability are appeared as a characteristic. Through this, the two-dimensional planarity was maximized to convey the feeling of appreciating the illustrations of fairy tales. Tomm Moore, who produced animation based on folk tales in order to inherit the traditional culture of Ireland, has been attracting worldwide attention because of its flat staging to help narrative, enhancing the original expression and performance of animation. I hope that this study will be used as basic data for industry workers and researchers who make unique and excellent animated feature film.

A Study on Methods of Collecting Records for COVID-19 Archives (COVID-19 아카이브를 위한 기록 수집 방안 연구)

  • Sim, Jiyeon;Kim, Jihyun
    • The Korean Journal of Archival Studies
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    • no.70
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    • pp.189-243
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    • 2021
  • COVID-19 Archives are some of the Disaster Archives. It is necessary to collect disaster records produced in real-time at the disaster scene rather than start collecting records after the disaster recovery. Therefore, this study summarized the definition and purpose of disaster archives to understand the current status of domestic and foreign COVID-19 archives and examined overseas disaster archive collection policies that can be referenced in establishing a COVID-19 archive collection policy. In addition, surveys and interviews were conducted on institutions that establish and operate related archives at home and abroad. As a result, record collection Improvement plans for the COVID-19 archive were proposed: Firstly, in terms of collection policy improvements, the essential elements identified in the survey were selected as additional collection policy elements. Secondly, diversification of participants' groups requires the introduction of clear definitions of collection targets, diversification of promotional methods such as recording record contents through collaboration with related departments, and improving copyright issues that limit record donation. Thirdly, participatory record collection methods with efficient questionnaires in participatory forms and privacy issues are proposed as improvement plans.

A Study on the Expression of Sense of Space in 3D Architectural Visualization Animation (3D 건축 시각화 애니메이션의 공간감 표현에 관한 연구)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.369-376
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    • 2021
  • 3D architectural visualization animation has become more important in architectural presentations due to the rapid development of digital technology. Unlike games and movies, architectural visualization animation most focuses on delivering visual information, and aims to express the sense of space that viewers feel in an architectural space, rather than simply providing an image of viewing buildings. The sense of space is affected not only by physical elements of architecture, but also by immaterial elements such as light, time, and human actions, and it is more advantageous to express it in animations that can contain temporality compared to a fixed image. Therefore, the purpose of this study is to search for elements to effectively convey a sense of space in architectural visualization animation. To this end, the works of renowned architectural visualization artists that are open to the public were selected and observed to search for elements to effectively convey a sense of space to viewers. The elements that convey the sense of space that are common to the investigated architectural animations can be classified into the movement and manipulation of the camera, the movement of surrounding objects, the change of the light environment, the change of the weather, the control of time, and the insertion of a surreal scene. It will be followed by a discussion on the immersion of architectural contents.

Developing the District Unit Plan Simulation using Procedural Modeling (절차적 모델링을 활용한 지구단위계획 시뮬레이션 개발)

  • Jun, Jin Hwan;Kim, Chung Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.546-559
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    • 2021
  • This research aimed to develop the district unit plan simulation using procedural modeling based on shape grammar. For this, Esri's CityEngine 2020.0 was selected as a main development tool, and Inside Commercial Area in Bangi-dong, Songpa-gu, Seoul as the research site where about 25% of the total area was developed over the past five years. Specifically, the research developed the simulation through the following three phases of Data-Information-Knowledge after selecting necessary parameters. In the Data phase, 2 and 3 dimensional data were obtained by utilizing data sharing platforms. In the next Information phase, the acquired data were generated into various procedural models according to the shape grammar, and the 2D and 3D layers were then integrated using relevant applications. In the final Knowledge phase, three-dimensional spatial analysis and storytelling contents were produced based on the integrated layer. As a result, the research suggests the following three implications for the simulation development. First, data accuracy and improvement of sharing platforms are needed in order to effectively carry out the simulation development. Second, the guidelines for district unit plans could be utilized and developed into shape grammar for procedural modeling. Third, procedural modeling is expected to be used as an alternative tool for communication and information delivery.