Browse > Article
http://dx.doi.org/10.17703/JCCT.2021.7.1.369

A Study on the Expression of Sense of Space in 3D Architectural Visualization Animation  

Kim, Jong Kouk (Dept. of Architecture, Kyungsung Univ)
Publication Information
The Journal of the Convergence on Culture Technology / v.7, no.1, 2021 , pp. 369-376 More about this Journal
Abstract
3D architectural visualization animation has become more important in architectural presentations due to the rapid development of digital technology. Unlike games and movies, architectural visualization animation most focuses on delivering visual information, and aims to express the sense of space that viewers feel in an architectural space, rather than simply providing an image of viewing buildings. The sense of space is affected not only by physical elements of architecture, but also by immaterial elements such as light, time, and human actions, and it is more advantageous to express it in animations that can contain temporality compared to a fixed image. Therefore, the purpose of this study is to search for elements to effectively convey a sense of space in architectural visualization animation. To this end, the works of renowned architectural visualization artists that are open to the public were selected and observed to search for elements to effectively convey a sense of space to viewers. The elements that convey the sense of space that are common to the investigated architectural animations can be classified into the movement and manipulation of the camera, the movement of surrounding objects, the change of the light environment, the change of the weather, the control of time, and the insertion of a surreal scene. It will be followed by a discussion on the immersion of architectural contents.
Keywords
Architectural Visualization; 3D Animation; Sense of Space; Photorealism;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Dubeom Kim, "Principles for Expressing Realism in Architectural Visualization using a Game Engine". The Graduate School of Advanced Imagine Science, Multimedia & Film Chung-Ang University, 2020
2 A. Roman, "The Third & The Seventh", 2010 https://vimeo.com/7809605
3 Swathika, Anandan, and M. SO-YEON YOON, "Architectural Animation and Cinematic Interpretation", CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 197-202
4 Jong Kouk Kim. "A Study on the Photorealism of Digital Architectural Rendering Images", Journal of the Korea Academia-Industrial Cooperation Society 19.2 (2018): 238-246. https://doi.org/10.5762/KAIS.2018.19.2.238   DOI
5 The Boundary, "87 Park by Renzo Piano", https://vimeo.com/152298182
6 Lee, Sang-Ho, Ban, Ja-Yuen. "A Study on Type and Spatial Sense of Contemporary Architecture Integrated Structure and Skin - Focused on Contemporary Architecture case after 2000 years -." Journal of the Korean Institute of Interior Design 26.1 (2017): 83-90. http://dx.doi.org/10.14774/JKIID.2017.26.1.08   DOI
7 The Boundary, "Cinemagraph", https://www.the-boundary.com/services/animation
8 Engram, "LaSerre by MVRDV", https://vimeo.com/257105421
9 DBox, "Toranomon-Azabudai" by Heatherwick Studio", https://player.vimeo.com/video/351433023
10 Hayes Davdson, "Layering, Alberni St. by Kengo Kuma". https://player.vimeo.com/video/206094117?color=ff9933&title=0&byline=0&portrait=0
11 Recent Spaces, "Rose Hill NYC", https://vimeo.com/341590266
12 Massera, Carmen Aroztegui. "The contemplating subject: event and subject in architectural animations", Risco (Sao Carlos), Vol. 15, pp. 92-98, 2012.
13 The Boundary, "611 West 56th St", https://vimeo.com/479009232
14 Engram, "Paris Olympic acquatic Centre", https://vimeo.com/402499658