• Title/Summary/Keyword: contents provider

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A Conceptual Model for Location Based Public Transit Transfer Information Service (사용자 위치기반 환승정보서비스 개념모델)

  • Lim, Jung-Sil;Moon, Young-Jun;Oh, Young-Tae;Lee, Choul-Ki;Bae, Myoung-Hwan
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.4
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    • pp.1-12
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    • 2008
  • The issues of developing the value added services for public transport connectivity and transfer with information and communication technologies has been discussed in terms of incorporating system facilities with public transit modes to increase the ridership of public transit. This paper demonstrates a conceptual model for providing the location based public transit transfer information service on demand with respect to system requirements, subsystems, and logical architecture based on the national ITS architecture. The subsystems in this study which include transfer information center, parking concierge, user route guidance and information provision system are also investigated in detail in order for information service and/or contents provider to develop business models on public transit connectivity and transfer. This model is expected to be utilized in providing the variety of service models with the different types of public transit connectivity and transfer systems according to the system scale and the public transit modes.

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Method of Changing Password for Secure Cloud Storage based on Proxy Re-encryption Scheme (프록시 재암호화 기반의 보안 클라우드 저장장치를 위한 분실된 비밀번호 변경 기법)

  • Park, Young-Hoon;Seo, Seung-Woo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.3
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    • pp.29-36
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    • 2016
  • In cloud storages, as security of stored files and privacy of users become regarded as important concerns, secure cloud storages have been proposed, where stored files are encrypted with file owner's password and even the cloud service provider can not open the file contents. However, if the file owner forgets one's password, one can no longer access the file. To solve this problem, we propose a scheme for changing password for the secure cloud based on proxy re-encryption, which make the file owner enable to change password even when one forgets it. With the proposed scheme, only the file owner can change the password and re-encrypt the files securely because other user and even the service provider can not see the file contents.

Price Competition in Duopoly Multimedia Cloud Service Market (복점 멀티미디어 클라우드 서비스 시장에서의 가격 경쟁)

  • Lee, Doo Ho
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.79-90
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    • 2019
  • As an increasing number of cloud service providers begin to provide cloud computing services, they form a competitive market to compete for users. Due to different resource configurations and service workloads, users may observe different response times for their service requests and experience different levels of service quality. To compete for cloud users, it is crucial for each cloud service provider to determine an optimal price that best corresponds to their service qualities while also guaranteeing maximum profit. To achieve this goal, the underlying rationale and characteristics in this competitive market must be clarified. In this paper, we analyze price competition in the multimedia cloud service market with two service providers. We characterize the nature of non-cooperative games in a duopoly multimedia cloud service market with the goal of capturing how each cloud service provider determines its optimal price to compete with the other and maximize its own profit. To do this, we introduce a queueing model to characterize the service process in a multimedia cloud data center. Based on performance measures of the proposed queueing model, we suggest a price competition problem in a duopoly multimedia cloud service market. By solving this problem, we can obtain the optimal equilibrium prices.

The Impact of Service Providers's Nonverbal Communication on Brand Image, Customer Satisfaction, Revisit Intention : Focused on Fast Food Restaurants (서비스 제공자의 비언어적 커뮤니케이션이 브랜드 이미지, 고객만족, 재방문의도에 미치는 영향 : 패스트푸드점을 중심으로)

  • Yoo, Young-Jin
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.319-331
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    • 2018
  • This study was conducted to investigate the effects of non - verbal communication of fast - food service provider on brand image, customer satisfaction, and revisit inquiry. For this purpose, 309 respondents from fast food restaurants in Daegu area were collected and used for analysis. For data analysis, frequency analysis, factor analysis, and multiple regression analysis were used using SPSS program. Through factor analysis, non - verbal communication of fast food restaurant service providers was identified as four components: facial language, appearance language, pseudo - language, and spatial act. The multiple regression analysis showed that the four components of nonverbal communication had a positive effect on brand image, customer satisfaction, and revisit inquiry. This study confirms the influence of non - verbal communication of fast - food service provider and suggests practical and theoretical implications.

Effective Contents Delivery System Using Service Adaptive Network Architecture(SaNA) (Service adaptive Network Architecture(SaNA)을 활용한 콘텐츠 전송 시스템)

  • Kong, Seok-Hwan;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.6
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    • pp.406-413
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    • 2014
  • In recent years, various contents traffics are increasing according to the various internet connectable devices which have become contents provider. Because these contents traffics show different pattern from previous one, many researches for efficient contents delivery system are in progress. CCN(Contents Centric Network), one of the representative research subject, has inter operation problem with a current network because it has clean-state architecture. In this point of view, this paper suggests the SaNA(Service adaptive Network Architecture) for efficient contents delivery when it inter operates with current network architecture. SaNA is a convergence system which can be gradually applied to current network using CCN and SDN(Software Defined Network) which are core future internet technologies. Appling this system on the contents delivery service, it can increase the network bandwidth utilization by two times and decrease the contents delivery time by 1.7 times.

Core Competency of Content Intermediary and Improvement in Content Distribution Channel: Focused on Broadcasting Content Download Market (온라인 방송콘텐츠 유통 중개업자의 핵심 역량과 유통구조 개선효과에 관한 사례 (방송콘텐츠 다운로드 시장을 중심으로))

  • Kim, Yoo-Jung;Kim, Kwan-Hyun
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.254-266
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    • 2011
  • Wired and mobile Internet has led to increase in online broadcasting content market size. In particular, the fast-growing smart devices like smart phone and tablet PC in mobile Internet market has accelerated the growth of online broadcasting content service market. Meanwhile, the illegal distribution of online broadcasting content has been widespread in this market. There are also significant transaction costs, search costs, contracting and coordination costs in online broadcasting content market. MCP(Master content provider) which is a content distributor has been playing a critical role in preventing illegal content distribution, reducing costs and removing inefficiencies of online broadcasting content market. Thus, the purpose of this study is to investigate the competency of MCP to streamline the online broadcasting contents market from the resource- based view. And this study conducted a case study to explain the status of online broadcasting content market and define what kinds of problems and issues are there in the market in a systematic way. The case study also showed how MCP competency plays an important role in reducing administrative and transaction costs and in solving illegal content distribution and other inefficiencies of the online broadcasting contents market.

Device Description Repository System Based on DDR Simple API

  • Cho, Yong-Soon;Lee, Young-Il;Jung, Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.7 no.2
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    • pp.203-208
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    • 2009
  • Recently, improved capabilities of the mobile device is represented in a demand for same level services with the desktop device services but the service that is developed for desktop device is not compatible with mobile devices. To fulfill these demands, it is needed to provide services with considering features of mobile devices. This means that CP(Contents Provider) must do contents transformation in order to make suitable contents on mobile device. For managing some information that is required to do contents transformation, we need the DDR(Device Description Repository) which can store and search a variety of device information to grasp the constraints on the mobile device as compared with desktop devices. Also, defining standard API is required to offer a service regardless of platforms. Hereupon W3C(World Wide Web Consortium) introduced DDR Simple API. However that specifies the limited functions of DDR, which is inevitable to be added for more precise search services. In this paper, we expanded DDR Simple API and implemented DDR that supports DDL(Device Description Language) conversion and storing and searching device information.

Implementation of big web logs analyzer in estimating preferences for web contents (웹 컨텐츠 선호도 측정을 위한 대용량 웹로그 분석기 구현)

  • Choi, Eun Jung;Kim, Myuhng Joo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.83-90
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    • 2012
  • With the rapid growth of internet infrastructure, World Wide Web is evolving recently into various services such as cloud computing, social network services. It simply go beyond the sharing of information. It started to provide new services such as E-business, remote control or management, providing virtual services, and recently it is evolving into new services such as cloud computing and social network services. These kinds of communications through World Wide Web have been interested in and have developed user-centric customized services rather than providing provider-centric informations. In these environments, it is very important to check and analyze the user requests to a website. Especially, estimating user preferences is most important. For these reasons, analyzing web logs is being done, however, it has limitations that the most of data to analyze are based on page unit statistics. Therefore, it is not enough to evaluate user preferences only by statistics of specific page. Because recent main contents of web page design are being made of media files such as image files, and of dynamic pages utilizing the techniques of CSS, Div, iFrame etc. In this paper, large log analyzer was designed and executed to analyze web server log to estimate web contents preferences of users. With mapreduce which is based on Hadoop, large logs were analyzed and web contents preferences of media files such as image files, sounds and videos were estimated.

[Retraction] Success Factor Analysis of New Korean Wave 'K-POP' and A study on the importance of Smart Media to sustain Korean Wave ([논문철회] 신한류 'K-POP'의 성공요인 분석과 한류 지속화를 위한 스마트미디어 활용의 중요성에 관한 연구)

  • Park, Hyun-Kyu
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.129-135
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    • 2020
  • This study focuses on the phenomenon that K-POP has become spotlight as killer contents which can be spread over the world beyond Asia. In order to identify critical factors of successful impact of K-POP on other cultures, the influence of the change in media on the globalization of popular culture was explored and the related requirements were analyzed. Furthermore, the potential markers for K-POP, a core field of the Korean Wave, were also analyzed and specific factors such as effective infrastructure of among producer of contents, platform subscriber, network provider, terminal enterprise and retailers for building new businesses model were investigated in detail.

A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents - (클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 -)

  • Doo, Ill Chul;Baek, Jae Yong;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.181-195
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    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.