• 제목/요약/키워드: content framework

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Survey on Sustainable Smart Cities Development: Challenges and Solutions

  • Alotaibi, Youseef
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.108-118
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    • 2021
  • This paper aims to presents the overview of research in the sustainable smart cities development domain. It investigates the key challenges of the sustainable smart cities development that faced by the developers from different countries. The qualitative research method via the interview is conducted to collect the data. 10 experts on the sustainable smart cities development project were interviewed in this study. The results indicate that there are 12 sustainable smart cities development challenges named: (1) budgetary constraint; (2) lack of resources; (3) lack of institutional capacity to deliver technology; (4) lack of systems integration; (5) social acceptability; (6) lack of awareness level in the smart city development among residents; (7) the need to drive towards content development; (8) lack of strategically approach in the smart city transformation; (9) disagreement on standardizing the smart city model; (10) lack of overarching institution to create the governance structure; (11) lack of sustainable focused strategies; and (12) lack of the smart city operational framework. Furthermore, the solutions framework for these challenges was proposed as the guidelines to overcome or minimize them.

Policy Suggestions for Fostering Teacher ICT Competencies in Developing Countries: An ODA Project Case in Peru

  • SO, Hyo-Jeong;SEO, Jongwon
    • Educational Technology International
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    • 제21권2호
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    • pp.217-247
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    • 2020
  • Many developing countries consider ICT as a key enabler to improve their educational systems and teachers are viewed as change agents. This paper aims to present policy suggestions concerning how to foster teachers' ICT competencies in developing countries based on the outcomes of an ODA project case in Peru. This study was conducted through three stages: Literature survey, site visit, and policy suggestions. To draw relevant policy suggestions, we employed the framework of the 'macro-meso-micro' level of teacher professional development. The following policy suggestions are discussed: (a) macro level: to develop the national framework of teacher ICT competencies and competency-based teacher training, (b) meso-level: to promote teacher communities of practices and school-based research programs, and (c) micro-level: to redesign teacher professional development programs to help teachers better understand the complex relationships between content, pedagogy, and technology, beyond learning about basic ICT literacy skills. This study contributes to the understanding of how ODA projects can approach the issue of teacher ICT capacity building at multiple levels.

Over The Top(OTT) 서비스 전환의도에 영향을 미치는 Push-Pull-Mooring 요인에 대한 실증적 분석 (An Empirical Analysis of Push-Pull-Mooring Factors Affecting on Switching Intention to Over the Top(OTT) Services)

  • 박현선;김상현
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권4호
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    • pp.71-94
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    • 2021
  • Purpose The purpose of this study is to verify impacts of factors, representing Push-Pull-Mooring(PPM) on switch intention to OTT(Over-The-Top) service in demand for content and to find relationship between factors through empirical analysis. Design/methodology/approach This study designed a research model by deriving factors affecting the intention to switch on OTT service based on the Push-Pull-Mooring framework and researches on OTT service. To test the hypothesis, a total of 357 responses were collected from individuals with experience in using OTT service and analyzed using SPSS26 and SmartPLS3.0. Findings According to the empirical analysis result, this study confirmed that the push, pull, and mooring factors proposed in this study had a significant effect on switching intention on OTT service. In addition, this study confirmed that both low switching cost and need for variety had a significant effect except for hypothesis H8.

A Study on Metaverse Learning Based on TPACK Framework

  • Jee Young, Lee
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.56-62
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    • 2023
  • In the educational environment of the post-COVID-19 era, metaverse learning, which can improve the disadvantages of online learning and improve learning outcomes, is attracting attention. Metaverse is expected to play an important role as a learning experience platform (LXP) that can provide immersion and experience for learners. In order to successfully introduce and utilize metaverse learning that utilizes the metaverse platform, teachers' knowledge of metaverse-related technologies and pedagogical convergence is important. So far, teacher knowledge for educational use of the metaverse has not been explored. In this regard, this study explored the TPACK (Technological, Pedagogical And Content Knowledge) framework as a teacher's knowledge system for metaverse learning. Based on this, this study designed the class contents of metaverse learning. The results of this study are expected to diffuse the importance of TPACK required for metaverse learning and contribute to the development of teachers' competence.

Investigating EFL Learners' Reactions to Digital Competence using the DigComp Framework

  • So-Hee Kim
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.149-155
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    • 2023
  • Since developing digital technology requires new skills in digital literacy, digital competence also has become a keystone in English classes. This study explores three aspects of English as a Foreign Language (EFL) learners' digital confidence: information and data literacy, communication and collaboration, and digital content creation, based on the European Digital Competence Framework for Citizens (DigComp). The participants were 150 Korean college students enrolled in two general English classes, and their English proficiency levels were from basic to advanced; each level consisted of 30 participants. In order to assess their digital confidence, I designed a Google survey form and collected data during two semesters. The survey results revealed that the participants had highest digital confidence in information and data literacy and overall, the female participants showed higher digital confidence than their male counterparts. It also showed that the learners' English proficiency and computer skills are important factors.

스큐어모피즘을 적용한 패션 에듀테크 XR 콘텐츠 연구 (Research on Fashion Edutech XR Content Applying Skeuomorphism)

  • 김향자
    • 한국의류산업학회지
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    • 제25권5호
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    • pp.560-567
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    • 2023
  • This study aims to rediscover the industrial value of a borderless service in the hyper-connected era by producing fashion content at the forefront of the cultural industry as XR content and contributing to developing fashion content for edutech. The research method employed design aesthetic theory, while the empirical proposal utilized scientific knowledge information to build a framework for 3D convergence content. The characteristics of fashion content exhibitions that apply the neumorphism technique are as follows: The first is a virtual space that produces clothing culture by type. Africa, where dyeing and crafts are developed, selects a product-oriented exhibition type; Asia, where weaving and textiles are excellent, selects a random movement type; and Europe, where the evolution of clothing design over time is evident, selects a guided movement type to create a three-dimensional fashion edutech. The goal was to produce content. The second is creative reproducibility, which combines a new fashion design that embraces the aura of the original with a trendy sense. The realistic folk costume style of the original allowed for its implementation in the AR exhibition space using historical traditional style techniques such as weaving and textiles. The third is building organic, modular content. By designing and then saving/editing/arranging the basic VP zone for each style, learners and instructors can freely edit the content for each fashion class topic and create various presentations to ensure that it functions as non-face-to-face edutech content around the world.

콘텐트 중심 네트워크에서 정규표현식을 활용한 캐시친화적인 적응형 스트리밍 프레임워크 (Cache-Friendly Adaptive Video Streaming Framework Exploiting Regular Expression in Content Centric Networks)

  • 손동현;최대진;최낙중;송정환;권태경
    • 한국통신학회논문지
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    • 제40권9호
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    • pp.1776-1785
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    • 2015
  • 인터넷을 이용하는 사용자의 관점이 호스트 중심에서 콘텐트 중심으로 변화하면서 콘텐트 중심 네트워크 (Content Centric Network, 이하 CCN)라는 새로운 패러다임이 소개되었다. 한편, 최근 비디오 스트리밍에 대한 수요가 급증하고 있으며 더 높은 사용자의 만족도를 위한 적응형 스트리밍이 소개되면서 많은 연구가 진행 중에 있다. 따라서 CCN에서도 사용자의 수요에 따라 적응형 스트리밍을 고려할 필요성이 있다. 하지만 CCN에서 기존의 네트워크 구조에서와 동일한 방식으로 적응형 비디오 스트리밍 서비스를 할 경우 CCN 라우터 내 캐시를 (CS) 충분히 활용하지 못한다는 한계점이 있으며 또한 단말의 달라지는 요구 사항을 캐시 활용에 반영할 수 없는 문제점도 있다. 따라서 본 논문에서는 정규표현식을 활용한 콘텐트 네이밍 방식을 적용하여 기존 적응형 스트리밍 비트레이트 선택 알고리즘의 캐시활용도를 높이면서도 CCN의 기본 프로토콜에 적합한 프레임워크를 제시하고, 단말의 상태에 따라 동적인 표현식 기술 전략 및 선택 알고리즘을 통하여 비디오 스트리밍 품질을 개선하고자 한다.

지속가능발전교육(ESD)을 위한 중학교 기술·가정 교과서 가정생활 영역 분석 연구 - 청소년의 소비 생활 단원을 중심으로 - (The Analysis of Contents on Education for Sustainable Development(ESD) in Middle School Home Economics Textbooks : Focused on the Units of 'Adolescence Consumption Life')

  • 주수언
    • 한국가정과교육학회지
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    • 제28권2호
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    • pp.79-93
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    • 2016
  • 본 연구는 중학교 가정과 교과서의 '청소년의 소비 생활' 단원을 지속가능발전교육의 프레임워크(framework)로 분석하여 현재 가정교과의 지속가능발전교육과의 관련성을 살펴보고, 향후 미래지향적 관점으로 지속가능한 삶을 영위할 수 있는 역량을 키울 수 있는 교육과정 구성과 교육내용 선정을 위한 기초자료를 제공하는데 그 목적이 있다. 본 연구의 분석 대상은 12종 2009 개정 교육과정의 가정교과서 중 '청소년의 소비 생활' 단원이다. 분석방법은 Romey의 내용분석법을 사용하여 ESD 내용요소를 심층적으로 분석하였다. 분석 결과 첫째, '청소년의 소비 생활' 단원에서 공통으로 추출된 내용요소들을 지속가능발전교육(ESD)의 분석준거(환경적, 경제적, 사회적 영역)로 분석한 결과 23개의 관련 주제에 따른 하위 내용요소들로 구성되었다. 둘째, 중학교 12종 가정교과서의 '청소년의 소비 생활' 단원 내용요소를 지속가능발전교육(ESD)의 세 영역으로 분석한 결과, 사회적 영역(68%), 경제적 영역(58%), 환경적 영역(40%) 순으로 나타났다. 이는 2009 개정 교육과정에서 제시하고 있는 청소년 소비자의 역할이 주체적인 소비자에 중점을 두었고, 이와 관련된 내용들이 인간의 안전, 소비문화, 사회적 관심, 단체를 조직하고 활동할 권리 등과 상당히 관련이 있다고 볼 수 있다.

뉴미디어 패션 콘텐츠 유형에 따른 사용자의 SNS 관심도 연구 -보그 코리아 공식 인스타그램 중심으로- (A Study on the Interest of SNS Users according to New Media Fashion Content Types -Focus on Vogue Korea's Official Instagram-)

  • 이청순;이승희
    • 패션비즈니스
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    • 제24권1호
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    • pp.75-87
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    • 2020
  • The purpose of this study is to find trends in new media fashion content by analyzing the fashion content of the official Instagram accounts of domestic fashion magazines that are being transformed by digital media. The framework for these analysis of fashion content type and methods of production is based on one used in an earlier research project. Empirical analysis is conducted on Vogue Korea's official Instagram accounts, using the highest number of major views as the secondary measure of interest. After screening for fashion content in posts on the Vogue Korea account for four months, 291 short video postings were extracted to analyze the number of views the postings received. The results were categorized as 'star', 'show/exhibition', 'product', 'shop', 'fashion film', 'designer', or 'event', included in the data are the number of postings by type and the number of views by post. Based on the characteristics of the creator and the editing, the posts were classified into 'professional production highlight', 'professional production private', 'UCC' or 'GIF' videos, the number of views per post were also collected. The research results show different levels of interest depending on the type of fashion content, and also on the way the videos were produced. The study also investigated how the combination of these two factors affects interest. When producing a new media fashion content, combining a 'star' type post with 'professional production private' video content was most popular. The selection of production method is therefore important even given the same type of content.

Multimedia Information and Authoring for Personalized Media Networks

  • Choi, Insook;Bargar, Robin
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.123-144
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    • 2017
  • Personalized media includes user-targeted and user-generated content (UGC) exchanged through social media and interactive applications. The increased consumption of UGC presents challenges and opportunities to multimedia information systems. We work towards modeling a deep structure for content networks. To gain insights, a hybrid practice with Media Framework (MF) is presented for network creation of personalized media, which leverages the authoring methodology with user-generated semantics. The system's vertical integration allows users to audition their personalized media networks in the context of a global system network. A navigation scheme with dynamic GUI shifts the interaction paradigm for content query and sharing. MF adopts a multimodal architecture anticipating emerging use cases and genres. To model diversification of platforms, information processing is robust across multiple technology configurations. Physical and virtual networks are integrated with distributed services and transactions, IoT, and semantic networks representing media content. MF applies spatiotemporal and semantic signal processing to differentiate action responsiveness and information responsiveness. The extension of multimedia information processing into authoring enables generating interactive and impermanent media on computationally enabled devices. The outcome of this integrated approach with presented methodologies demonstrates a paradigmatic shift of the concept of UGC as personalized media network, which is dynamical and evolvable.