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Research on Fashion Edutech XR Content Applying Skeuomorphism

스큐어모피즘을 적용한 패션 에듀테크 XR 콘텐츠 연구

  • Hyang-Ja, Kim (Pusan National University, Computer and Information Communication Research Institute)
  • 김향자 (부산대학교 컴퓨터 및 정보통신 연구소)
  • Received : 2023.09.12
  • Accepted : 2023.10.19
  • Published : 2023.10.31

Abstract

This study aims to rediscover the industrial value of a borderless service in the hyper-connected era by producing fashion content at the forefront of the cultural industry as XR content and contributing to developing fashion content for edutech. The research method employed design aesthetic theory, while the empirical proposal utilized scientific knowledge information to build a framework for 3D convergence content. The characteristics of fashion content exhibitions that apply the neumorphism technique are as follows: The first is a virtual space that produces clothing culture by type. Africa, where dyeing and crafts are developed, selects a product-oriented exhibition type; Asia, where weaving and textiles are excellent, selects a random movement type; and Europe, where the evolution of clothing design over time is evident, selects a guided movement type to create a three-dimensional fashion edutech. The goal was to produce content. The second is creative reproducibility, which combines a new fashion design that embraces the aura of the original with a trendy sense. The realistic folk costume style of the original allowed for its implementation in the AR exhibition space using historical traditional style techniques such as weaving and textiles. The third is building organic, modular content. By designing and then saving/editing/arranging the basic VP zone for each style, learners and instructors can freely edit the content for each fashion class topic and create various presentations to ensure that it functions as non-face-to-face edutech content around the world.

Keywords

Acknowledgement

이 성과는 정부(교육부)의 재원으로 한국연구재단 학문후속세대 지원사업의 지원을 받아 수행된 연구임(No. 2019S1A5B5A07111131).

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