• Title/Summary/Keyword: content adaptive

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Content Development by Combining Intelligent Tutoring and Game-based Learning (지능형 튜토링과 게임 기반 학습을 결합한 콘텐츠 개발)

  • Hong, Myoung-Pyo;Han, Ki-Tae;Lee, Eui-Hyeock;Choi, Yong-Suk
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.601-605
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    • 2010
  • In this paper, we propose a GBL(Game Based Learning) content of intelligent tutoring capability. The objective of our GBL content is to learn the Karnaugh Map which is generally used to simplify boolean functions. Our GBL content well-motivates learners with interesting game-based scenarios and also, through an intelligent tutoring module, gives learners adaptive feedbacks such as hints and explanations while maintaining learners' contextual immersion. Additionally, we identified significant improvement in terms of learning effectiveness by analyzing the test results of two (experimental and controlled) student groups learning the Karnaugh Map.

A Study on the Language of Content Area for Improving Academic Literacy of KSL Learners: Focusing on History Texts (KSL 학습자의 학업 문식성 신장을 위한 교과 언어 교육 내용 연구 -역사 교과 텍스트를 중심으로-)

  • Shin, Beomsuk
    • Journal of Korean language education
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    • v.29 no.3
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    • pp.117-144
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    • 2018
  • The purpose of this study is to explore the linguistic elements that can promote academic literacy in terms of content-based instructions for KSL learners. In order to study the characteristics of learning languages for subjects, focus was given to the framework of systematic functional linguistics that has been extensively used in ELL teaching and learning research in the United States and Australia. History, which is taught in all classes and classified as a required course, was the subject of analysis. From the history curriculum, the elementary school level texts "Social Studies 5-2" and "Social Studies 6-1" were chosen for the analysis. Based on the results, we can come to the following conclusions. First, history textbooks are divided into narrative and analytical explanatory sub-genres based on their content, and there are differences in the factors that need to be focused on to find the main information. Second, the vocabulary of history textbooks should focus on the use of verbs which comprehend material processes. Particularly, learners should pay attention to the differences in meaning between low-frequency expressions. We hope that the results of this study will have a positive effect on history subject learning for learners in the "Adaptive Korean Course" and will help establish direction in terms of building curriculum contents for KSL learners.

A Study on the Harmonizing media for E-learning service in Smart Environment (스마트 환경에서 이-러닝 서비스를 위한 학습 미디어 Harmonizing 기법 연구)

  • Kim, Svetlana;Yoon, Yong-Ik
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.137-143
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    • 2012
  • The learners using learning content through the smart devices can access to the Internet from anytime and anywhere. However, with the rapid increase of learning content on the Web, it will be time-consuming for learners to find contents they really want to and need to study. Therefore, e-learning systems should not only provide flexible content delivery, but support adaptive harmonizing fusion content. The harmonizing fusion content it is a very important in fusion e-learning service. The representative method to provide synchronization between fusion content is a provide absolute time value between of the contents. However, this method is occurs a problem transferring time delay. Also, to enter an absolute time value for the duration of the each content is several problems arise. In this paper introduces a new smart e-smart service support the harmonizing media based technology to create synchronized learning presentation.

Design and Implementation of a Content Encryption Module Using Adaptive Security Level (적응적 보안등급을 이용한 컨텐츠 암호화 모듈 설계 및 구현)

  • 김환조;서정철;정목동
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.65-68
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    • 2003
  • 컴퓨팅 환경이 유리쿼터스 환경으로 변해가면서 다양한 컨텐츠와 다양한 디바이스들이 등장하게 되었고, 디지털 컨텐츠를 보호하기 위해 DRM(Digital Rights Management) 기술이 적용된 서비스가 제공되고 있다. 그러나 현재 DRM 기술의 디지털 컨텐츠 보안 정책은 일정한 키 길이에 동일한 암호 알고리즘을 사용함으로써 비효율적이고, 사용자의 다양한 요구를 만족시키지 못하고 있다. 본 논문에서는 디지털 컨텐츠에 보안 정책을 효율적으로 적용하고 디바이스의 성능과 디지털 컨텐츠의 가치에 따라 의사 결정 방법인 MAUT(Multi-Attribute Utility Theory) 알고리즘을 이용하여 최적의 보안 등급을 동적으로 결정하는 컨텐츠 암호화 모듈을 설계하고 구현한다.

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A Study on the Hybrid Automatic Repeat Request AdaptiveCode System for 4Generation Mobile Communication (4세대 이동통신을 위한 적응 부호화 하이브리드 ARQ 시스템에 관한 연구)

  • Kang, Heau-Jo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.246-249
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    • 2005
  • 본 논문에서는 4세대 이동통신을 위한 적응부호화 하이브리드 ARQ 시스템 모델을 제안하고, 제안 시스템의 성능을 분석 검토 하였다. 또한 적응 하이브리드 시스템의 프레임 효율도 분석하였다. 결과로부터 제안 시스템이 성능이나 효율에서 우수함을 확인 할 수 있었다.

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Performance Enhancement of Deep Learning-based Super-Resolution by Adjustment of Training Dataset (훈련 데이터세트의 조절을 통한 딥러닝 기반 Super-Resolution 의 성능 향상)

  • Kwon, Ki-Taek;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.218-220
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    • 2021
  • 본 논문에서는 CAR(content adaptive resampler)로 축소된 저해상도 이미지를 직접 다른 모델에 여러가지 방식으로 훈련을 시켜 성능을 개선시키고자 하였다. 본 논문에서는 단일 영상 super resolution 에 관하여 여러 기술이 존재하는 상황에 더 나은 기술을 테스트하려 하고 그를 위해 과거의 모델들에 대한 이해가 필요하여 이를 구현하였다. 현재 가장 뛰어난 성능을 보이고 있는 모델 중의 하나인 CAR 에서 복원 전 이미지를 사용하여 훈련을 시키면 더 나은 성능의 모델을 만들 수 있을 것이라고 가정하고 다양한 훈련을 통해 성능을 개선시키고자 하였다.

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Performance Analysis of Screen Contents Coding Tools to Reduce Inter-Color Component Correlation (색 공간 내 중복 정보 감소를 위한 HEVC 스크린 콘텐츠 부호화 기법 성능 분석)

  • Kang, Je-Won
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.687-696
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    • 2015
  • JCT-VC (Joint Collaborative Team on Video Coding) continues developing HEVC/Screen Content Coding (HEVC/SCC) as an extension for efficiently coding screen content videos, including computer animations, graphics, and electrical documents, based on HEVC/Range extension (HEVC/RExt.). Color space conversion from RGB space being captured from CCD sensors is popular in natural video coding. However, the conversion is often undesired for screen contents because of a significant loss in perceptual quality. Therefore, several coding tools including cross-component prediction (CCP) and in-loop adaptive color space transform (ACST) have been developed for an efficient screen content video coding in order to reduce the redundancies between color spaces while maintaining the original color space. In this paper, we review the two coding tools, i.e., CCP and ACST exploiting the correlation in the RGB color space and conduct the performance analysis of the coding tools. In our simulation results, CCP and ACST provide 11.7% BD-rate saving and 16.4% BD-rate saving, respectively, while the two coding tools provide 18.2% BD-rate saving in total. Following this idea, if the two coding tools are exclusively selected, we provide 93% encoding measurement time with a 0.3% coding loss.

Information Retrieval: A Communication Process in the 21st Century Library

  • Umeozor, Susan Nnadozie
    • International Journal of Knowledge Content Development & Technology
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    • v.10 no.2
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    • pp.7-18
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    • 2020
  • Communication is a process involving a group of interrelated elements working together for the purpose of information transfer. This paper discusses information retrieval as a communication process in the 21st century library. The difficulties associated with access to recorded knowledge through bibliographic control devices have been exacerbated by the interposition of additional encoding processes in the library and further decoding by the users. In addition, the innovation of internet/web has revolutionized the means and mode of communication process in the library by flooding information seekers with information and creating an illusion of self-sufficiency in many users. With these changes in information seeking behaviour and pattern, a cybernetic approach to information retrieval has emerged emphasizing adaptive control mechanisms and feedback processes. This paper argues that libraries should strive to continuously remain relevant by keeping abreast with changes in the behavior of information users. To this end, this paper proposes apomediatic-cybernetic model of communication, which illustrates information retrieval processes for the 21st-century library.

Effects of Light and Nitrogen on the Growth of Pokeberry (미국자리공의 생장에 미치는 광과 질소의 영향)

  • 박범진;박용목;최기룡
    • The Korean Journal of Ecology
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    • v.21 no.4
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    • pp.329-335
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    • 1998
  • The growth of Phytolacca L. grown under three light regimes at three nutrient concentrations was analyzed. The effect of shading treatment on plnat growth was greater than that of nutrient treatment. Plant dry mass increased more than 5-fold during 21 days under 33% and 100% irradiances, whereas that was strongly reduced under 8% irradiance. Net assimilation rate decreased with plant growth irrespective of light and nutrient treatments, though the highest net assimilation rate was shown under 100% irradiance. Under 33% irradiance leaf area in plants supplied with nutrient solution increased to such extent as to compensate reduction in net assimilation rate, whic maintains almost identical growth rate with that under 100% irradiance. The relatonship between total plant nitrogen and leaf nitrogen content was dependent on the growth irradiance. Moreover, leaf nitrogen and specific leaf weight were also changed depending on the light and nutrient conditions. Based on these findings, it is suggested that the adaptive characteristics of Pokeberry plant to light and nutrient conditions may contribute to rapid extension of Pokeberry habital in Korea rocently.

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Data hiding in partially encrypted HEVC video

  • Xu, Dawen
    • ETRI Journal
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    • v.42 no.3
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    • pp.446-458
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    • 2020
  • In this study, an efficient scheme for hiding data directly in partially encrypted versions of high efficiency video coding (HEVC) videos is proposed. The content owner uses stream cipher to selectively encrypt some HEVC-CABAC bin strings in a format-compliant manner. Then, the data hider embeds the secret message into the encrypted HEVC videos using the specific coefficient modification technique. Consequently, it can be used in third-party computing environments (more generally, cloud computing). For security and privacy purposes, service providers cannot access the visual content of the host video. As the coefficient is only slightly modified, the quality of the decrypted video is satisfactory. The encrypted and marked bitstreams meet the requirements of format compatibility, and have the same bit rate. At the receiving end, data extraction can be performed in the encrypted domain or decrypted domain that can be adapted to different application scenarios. Several standard video sequences with different resolutions and contents have been used for experimental evaluation.