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Content Development by Combining Intelligent Tutoring and Game-based Learning  

Hong, Myoung-Pyo (한양대학교 전자컴퓨터통신공학부)
Han, Ki-Tae (한양대학교 전자컴퓨터통신공학부)
Lee, Eui-Hyeock (한양대학교 전자컴퓨터통신공학부)
Choi, Yong-Suk (한양대학교 공과대학 컴퓨터공학부)
Abstract
In this paper, we propose a GBL(Game Based Learning) content of intelligent tutoring capability. The objective of our GBL content is to learn the Karnaugh Map which is generally used to simplify boolean functions. Our GBL content well-motivates learners with interesting game-based scenarios and also, through an intelligent tutoring module, gives learners adaptive feedbacks such as hints and explanations while maintaining learners' contextual immersion. Additionally, we identified significant improvement in terms of learning effectiveness by analyzing the test results of two (experimental and controlled) student groups learning the Karnaugh Map.
Keywords
Game based learning; Intelligent Tutoring; Boolean Function Simplification;
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Times Cited By KSCI : 1  (Citation Analysis)
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