Content Development by Combining Intelligent Tutoring and Game-based Learning

지능형 튜토링과 게임 기반 학습을 결합한 콘텐츠 개발

  • 홍명표 (한양대학교 전자컴퓨터통신공학부) ;
  • 한기태 (한양대학교 전자컴퓨터통신공학부) ;
  • 이의혁 (한양대학교 전자컴퓨터통신공학부) ;
  • 최용석 (한양대학교 공과대학 컴퓨터공학부)
  • Received : 2009.12.24
  • Accepted : 2010.02.12
  • Published : 2010.05.15

Abstract

In this paper, we propose a GBL(Game Based Learning) content of intelligent tutoring capability. The objective of our GBL content is to learn the Karnaugh Map which is generally used to simplify boolean functions. Our GBL content well-motivates learners with interesting game-based scenarios and also, through an intelligent tutoring module, gives learners adaptive feedbacks such as hints and explanations while maintaining learners' contextual immersion. Additionally, we identified significant improvement in terms of learning effectiveness by analyzing the test results of two (experimental and controlled) student groups learning the Karnaugh Map.

본 논문에서는 부울 함수 간략화에 사용되는 Karnaugh Map 기법 학습을 위한 지능형 튜토링을 지원하는 GBL(Game based learning) 콘텐츠를 제안한다. 이 GBL 콘텐츠는 게임 기반 학습과 지능형 튜토링 시스템이 가지고 있는 장점을 결합하여 게임 요소를 통하여 학습자의 흥미를 이끌어 학습에 몰입할 수 있도록 하고, 지능형 튜토링 모듈을 통하여 몰입감을 해치지 않는 수준에서 적응적 피드백을 제공한다. 본 콘텐츠의 학습 효과를 검증하기 위해 실제 학습 환경에서 실험 집단과 통제 집단의 학업성취도를 비교한 결과 유의미한 차이를 확인할 수 있었다.

Keywords

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