• Title/Summary/Keyword: constant complexity

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High-throughput Low-complexity Mixed-radix FFT Processor using a Dual-path Shared Complex Constant Multiplier

  • Nguyen, Tram Thi Bao;Lee, Hanho
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.1
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    • pp.101-109
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    • 2017
  • This paper presents a high-throughput low-complexity 512-point eight-parallel mixed-radix multipath delay feedback (MDF) fast Fourier transform (FFT) processor architecture for orthogonal frequency division multiplexing (OFDM) applications. To decrease the number of twiddle factor (TF) multiplications, a mixed-radix $2^4/2^3$ FFT algorithm is adopted. Moreover, a dual-path shared canonical signed digit (CSD) complex constant multiplier using a multi-layer scheme is proposed for reducing the hardware complexity of the TF multiplication. The proposed FFT processor is implemented using TSMC 90-nm CMOS technology. The synthesis results demonstrate that the proposed FFT processor can lead to a 16% reduction in hardware complexity and higher throughput compared to conventional architectures.

Low-Complexity Hybrid Adaptive Blind Equalization Algorithm for High-Order QAM Signals

  • Rao, Wei;Lu, Changlong;Liu, Yuanyuan;Zhang, Jianqiu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3772-3790
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    • 2016
  • It is well known that the constant modulus algorithm (CMA) presents a large steady-state mean-square error (MSE) for high-order quadrature amplitude modulation (QAM) signals. In this paper, we propose a low-complexity hybrid adaptive blind equalization algorithm, which augments the CMA error function with a novel constellation matched error (CME) term. The most attractive advantage of the proposed algorithm is that it is computationally simpler than concurrent CMA and soft decision-directed (SDD) scheme (CMA+SDD), and modified CMA (MCMA), while the approximation of steady-state MSE of the proposed algorithm is same with CMA+SDD, and lower than MCMA. Extensive simulations demonstrate the performance of the proposed algorithm.

Adaptive mode decision based on R-D optimization in H.264 using sequence statistics (영상의 복잡도를 고려한 H.264 기반 비트 율-왜곡 최적화 매크로블록 모드 결정 기법)

  • Kim, Sung-Jei;Choe, Yoon-Sik
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.291-292
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    • 2006
  • This paper presents rate-distortion optimization that is considered sequence statistics(complexity) to choose the best macroblock mode decision in H.264. In previous work, Lagrange multiplier is derived by the function of constant value 0.85 and QP so that is not the proper Lagrange multilplier for any image sequence. The proposed algorithm solves the problem by changing constant value 0.85 into adaptive value which is influenced by image complexity, and by reducing the encoder complexity to estimate the image statistics with the multiplication of transformed, quantized rate and distortion. Proposed algorithm is achieved the bit-rate saving up to 5% better than previous method.

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An Efficient Low Complexity Blind Equalization Using Micro-Genetic Algorithm

  • Kim, Sung-Soo;Kang, Jee-Hye
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.283-287
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    • 2004
  • In this paper, a method of designing the efficient batch blind equalization with low complexity using a micro genetic algorithm (GA), is presented. In general, the blind equalization techniques that are focused on the complexity reduction might be carried out with minor effect on the performance. Among the advanced various subjects in the field of GAs, a micro genetic algorithm is employed to identity the unknown channel impulse response in order to reduce the search space effectively. A new cost function with respect to the constant modulus criterion is suggested considering its relation to the Wiener criterion. We provide simulation results to show the superiority of the proposed techniques compared to other existing techniques.

Estimation of Zero-Error Probability of Constant Modulus Errors for Blind Equalization (블라인드 등화를 위한 상수 모듈러스 오차의 영-확률 추정 방법)

  • Kim, Namyong
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.17-24
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    • 2014
  • Blind algorithms designed to maximize the probability that constant modulus errors become zero carry out some summation operations for a set of constant modulus errors at an iteration time inducing heavy complexity. For the purpose of reducing this computational burden induced from the summation, a new approach to the estimation of the zero-error probability (ZEP) of constant modulus errors (CME) and its gradient is proposed in this paper. The ZEP of CME at the next iteration time is shown to be calculated recursively based on the currently calculated ZEP of CME. It also is shown that the gradient for the weight update of the algorithm can be obtained by differentiating the ZEP of CME estimated recursively. From the simulation results that the proposed estimation method of ZEP-CME and its gradient produces exactly the same estimation results with a significantly reduced computational complexity as the block-processing method does.

Model Parameter-based Rate Control Algorithm for Constant Quality Real-Time Video Coding (실시간 부호화를 위한 모델 파라미터 기반 일정 화질 비트율 제어 기법)

  • Jeong, Jin-Woo;Cho, Kyung-Min;Choe, Yoon-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.93-102
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    • 2008
  • In this paper, we propose a rate control algorithm for constant quality real time video coding. To achieve constant quality, previous algorithm exploit mean absolute of difference(MAD) as measure of frame complexity. However, if scene is abruptly changed or if quantization parameter is not constant, encoder produces various output bits with same MAD. Therefore we know that MAD does not appropriately reflect characteristic of frame. To solve this problem, we exploit model parameter as measure of frame complexity. Because model parameter means slope between output bits and MAD, it reflects correctly complexity of frame. And because previous model, R-MAD model, is not considered quantization parameter, as quantization parameter increases or decreases, model parameter of frame also vary. So model parameter obtained using previous model cannot reflect internal characteristic of video. We solve this problem using proposed model, which is considered quantization parameter. Experiment results show that our algorithm provide better performance, in terms of quality smoothness than previous algorithm. Especially, when scene is abruptly changed, our algorithm alleviates quality drop.

IMI-Heap: An Implicit Double-Ended Priority Queue with Constant Insertion Amortized Time Complexity (IMI-힙: 상수 삽입 전이 시간 복잡도를 가진 묵시 양단 우선순위 큐)

  • Jung, Haejae
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.2
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    • pp.29-34
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    • 2019
  • Priority queues, one of the fundamental data structures, have been studied for a long time by computer scientists. This paper proposes an implicit double-ended priority queue, called IMI-heap, in which insert operation takes constant amortized time and each of removal operation of the minimum key or the maximum key takes O(logn) time. To the author's knowledge, all implicit double-ended priority queues that have been published, perform insert, removeMin and removeMax operations in O(logn) time each. So, the proposed IMI-heap is superior than the published heaps in terms of insertion time complexity.The abstract should concisely state what was done, how it was done, principal results, and their significance.

TCM Without Constellation Expansion Penalty

  • Kaminsky, Edit J.;Ayo, James
    • Journal of Communications and Networks
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    • v.4 no.2
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    • pp.90-96
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    • 2002
  • We present a family of constant-amplitude constellations of even dimensions 8 and above. These constellations allow trellis coded modulation to be implemented without the usual penalty paid for constellation expansion. The new constellations are generated by concatenating either n QPSK points or n QPSK points rotated by 45 degrees, for any n $\geq$ 4. Our constellations double the number of points available for transmission without decreasing the distance between points and without increasing the average or peak energies, introducing asymmetry, or increasing the modulation level. Effective gains of 2.65 dB with minimum complexity through 6.42 dB with moderate complexity are demonstrated using the 8D constellation.

Maximization of Zero-Error Probability for Adaptive Channel Equalization

  • Kim, Nam-Yong;Jeong, Kyu-Hwa;Yang, Liuqing
    • Journal of Communications and Networks
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    • v.12 no.5
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    • pp.459-465
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    • 2010
  • A new blind equalization algorithm that is based on maximizing the probability that the constant modulus errors concentrate near zero is proposed. The cost function of the proposed algorithm is to maximize the probability that the equalizer output power is equal to the constant modulus of the transmitted symbols. Two blind information-theoretic learning (ITL) algorithms based on constant modulus error signals are also introduced: One for minimizing the Euclidean probability density function distance and the other for minimizing the constant modulus error entropy. The relations between the algorithms and their characteristics are investigated, and their performance is compared and analyzed through simulations in multi-path channel environments. The proposed algorithm has a lower computational complexity and a faster convergence speed than the other ITL algorithms that are based on a constant modulus error. The error samples of the proposed blind algorithm exhibit more concentrated density functions and superior error rate performance in severe multi-path channel environments when compared with the other algorithms.

Construction of Visual Space using Relief Texture Mapping (Relief Texture 매핑을 이용한 가상공간 구축)

  • 이은경;정영기
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1899-1902
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    • 2003
  • Recently several methods have been developed for the virtual space construction. Generally, most of the methods are geometric-based rendering technic, but they are difficult to construct real-time rendering because of large data. In this paper, we present a three dimension image-based rendering method that enable a constant speed of real-time rendering regardless of object complexity in virtual space. The Proposed method shows good performance for the virtual space construction with high complexity.

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