• Title/Summary/Keyword: concept combination

Search Result 588, Processing Time 0.023 seconds

A Study on the Characteristics in Image Expression of Interior Space (실내공간의 이미지 표현 특성에 관한 연구 -상업공간의 디자인을 중심으로-)

  • 홍승대
    • Archives of design research
    • /
    • v.12 no.4
    • /
    • pp.243-250
    • /
    • 1999
  • Interior design is depend on combination way of between invisible meaning and visible form, then it has a several meaning by that. The meaning of interior space is a invisible concept which is shown by a form and it is mainly recognized by a image. The purpose of this study is to explore that characters of image in communication process, typical aspect and structural aspect have been shown in interior design. On this study, I try to study space analysis about commercial space to explore character of spatial image through theoretical approach. In a result, the image of interior space is made by deep representation as a designer's basic concept and is delivered by conversion of various codes. Therefore, the image of interior space is not a additional concept which is made by natural factor of space, it is a design concept which must be dealt with space planning.

  • PDF

A Semiotic Study on the Background Color of Fantasy Game (판타지 게임 배경 색채에 대한 기호학적 연구)

  • Lim, Cholong;Paik, Chul-Ho
    • Journal of Korea Game Society
    • /
    • v.18 no.6
    • /
    • pp.49-58
    • /
    • 2018
  • This study analyzes semiotic aspects of game concept art which is developed considering individual 's color experience. The six stages of Frank H. Mahnke's color pyramid are roughly classified into three categories, and how the game concept art meets each stage. Using the Roland Barthes's mythological-symbolic model of meaning, The meaning of righteousness and the characteristics of newly derived symbols. The results showed that colors could make the background stage more recognizable or intended to have a particular impression. In this way, game concept art, in which what is intended to be implemented in game development, can identify various functions and possibilities of game concept art, such as presenting game convenience as well as impression through a combination of various colors.

On Teaching of the Concept of Angle in Education of Mathematics (수학교육에 있어서 각의 개념 지도 방안)

  • Park, Hong-Kyung;Kim, Tae-Wan;Jung, In-Chul
    • Journal for History of Mathematics
    • /
    • v.18 no.4
    • /
    • pp.85-100
    • /
    • 2005
  • In recent papers (Pak et al., Pak and Kim), it was suggested to positively use the history of mathematics for the education of mathematics and discussed the determining problem of the order of instruction in mathematics. There are three kinds of order of instruction - historical order, theoretical organization, lecturing organization. Lecturing organization order is a combination of historical order and theoretical organization order. It basically depends on his or her own value of education of each teacher. The present paper considers a concrete problem determining the order of instruction for the concept of angle. Since the concept of angle is defined in relation to figures, we have to solve the determining problem of the order of instruction for the concept of figure. In order to do this, we first investigate a historical order of the concept of figure by reviewing it in the history of mathematics. And then we introduce a theoretical organization order of the concept of figure. From these basic data we establish a lecturing organization order of the concept of figure from the viewpoint of problem-solving. According to this order we finally develop the concept of angle and a related global property which leads to the so-called Gauss-Bonnet theorem.

  • PDF

A Study on the Seeding Mixture and Application Test for the Restoration and Revegetation of the Slopes by theThin-Layer-Soil-Media Hydroseeding Measures - Application by the S.O-Soil spray Measures - (얇은 식생기반재 취부공법에 의한 비탈면 녹화 식생배합 및 적용시험 연구 - S.O-Soil spray공법을 중심으로-)

  • Kim, Jung-Wan;Jung, Tea-Geun;Kim, Nam-Choon;Kwon, Byeong-Soung
    • Journal of the Korean Society of Environmental Restoration Technology
    • /
    • v.9 no.6
    • /
    • pp.143-151
    • /
    • 2006
  • Currently, there are researches about environment-friendly road construction plans led by the Ministry of Construction and Transportation in progress. Therefore, in order to create the revegetation techniques of thin layer-soil combination media hydroseeding measures by actively using native herbs and native woody plants instead of using imported foreign grasses as a concept of sustainable environment-friendly land development, this thesis is going to identify problems that can appear when applying the thin- layer-soil-media hydroseeding measures by the suggested in the "Slope revegetation design and guidelines" proposed by the Ministry of Construction and Transportation, and to propose improvement plans for the problems.To this aim, a seeding mixture selection test was conducted by the goal of slope restoration, and a test group for artificial slope was created. As for a test for June sowing, it was intended to identify appropriate combination quantity by conducting a test that differentiates the combination quantity, and as for a test for September sowing, an artificial slope test was conducted by creating an artificial bank for earth and soil and applying 1~2cm and 3~4cm thickness after differentiating the seed combination volume and slope aspects.

Study on Color Coordination Simulator based on Dual Mapping Model (이중매핑모델에 의한 칼라배색 시뮬레이터 구축에 관한 연구)

  • 김돈한;정지원
    • Archives of design research
    • /
    • v.16 no.2
    • /
    • pp.57-66
    • /
    • 2003
  • In order to develop color image, color simulation based on data processing techniques has been developed and applied to data interpretation tools or product design supporting systems. It has been a commonmethod to use image key words to search for data and provide color coordination samples that determine computer combination in computerized support systems until recently. However, this method does not reflect system designers and users taste or preference on making final choices of color coordination samples because the database was designed based on an assumption of standardized group that was established database from large scaled image evaluation research. In this study, we suggest a color coordination simulator that supports designer's final decision-making procedure on sample groups through the simulation of various color combination. The simulator allows communications with the system to explore a designer's color combination taste and preference, and provides a user for an efficient environment to judge the optimum result. The color coordination simulator was designed based upon Dual mapping model derived from a designer's thought process, and four steps of operations longrightarrowdefining color concept longrightarrowmaking color sample groupslongrightarrow simulation-determining ranking among final combination samples - will be assisting color design process.

  • PDF

Developing Fashion Design Utilizing the Formative Characteristics of Pixelation Image (픽셀화 이미지의 조형 특성을 활용한 패션디자인 개발)

  • Kim, Jinyoung
    • Journal of Fashion Business
    • /
    • v.23 no.4
    • /
    • pp.13-23
    • /
    • 2019
  • This study aims to understand the concept of pixel, the most important factor in constituting a digital image, draw the formative characteristics of pixelation image expressed through non-digital media, and develop fashion design reflecting the characteristics. As a research method, the literature review was conducted in the present study by involving domestic and foreign publications, related academic journals, and theses and dissertations on the pixel and pixelation image based on a qualitative research process. In addition, through an analysis of the cases that borrowed pixelation images in non-digital media like contemporary art and design, etc., an attempt was made to draw the formative characteristics of the pixelation image. Apparently, six fashion design looks are presented in the present study. The formative characteristics of the pixelation image include: first, the repeatability that repeats the minimum unit; second, the incompleteness of the shape appearing through the phenomenon of aliasing due to the characteristics of the pixel; and third, the combination that completes the shape through the combination of individual independent pixels. The results of the expression through reflecting them in fashion design are as follows: first, this study chose one small geometric formative element and presented repeatability by repetitively expressing that element in a textile pattern; second, for incompleteness, this study expressed an incomplete form, handling the edge part of the shape with the method of disentangling the strand; and third, the combination by completing a single look through overlapping of independent textiles and the combination of different independent individuals is expressed.

Simulation study of magnetorheological testing cell design by incorporating all basic operating modes

  • Mughni, Mohd J.;Mazlan, Saiful A.;Zamzuri, Hairi;Yazid, Izyan I.M.;Rahman, Mohd A.A.
    • Smart Structures and Systems
    • /
    • v.14 no.5
    • /
    • pp.901-916
    • /
    • 2014
  • Magnetorheological (MR) fluid is one of the field-responsive fluids that is of interest to many researchers due to its high yield stress value, which depends on the magnetic field strength. Similar to electrorheological (ER) fluid, the combination of working modes is one of the techniques to increase the performance of the fluids with limited focus on MR fluids. In this paper, a novel MR testing cell incorporated with valve, shear and squeeze operational modes is designed and constructed in order to investigate the behaviour of MR fluid in combined mode. The magnetic field distribution in the design concept was analyzed using finite element method in order to verify the effective areas of each mode have the acceptable range of flux density. The annular gap of valve and shear were fixed at 1 mm, while the squeeze gap between the parallel circular surfaces was varied up to 20 mm. Three different coil configurations, which were made up from 23 SWG copper wires were set up in the MR cell. The simulation results indicated that the magnetic field distributed in the squeeze gap was the highest among the other gaps with all coils were subjected to a constant applied current of 1 A. Moreover, the magnetic flux densities in all gaps were in a good range of magnitude based on the simulations that validated the proposed design concept. Hence, the 3D model of the MR testing cell was designed using Solidworks for manufacturing processes.

A study on the combination of transmedia and gamification and the structure of game design (트랜스미디어와 게이미피케이션의 결합과 게임 디자인의 구조에 대한 고찰)

  • CHO, Il-hyun
    • Journal of Digital Convergence
    • /
    • v.18 no.4
    • /
    • pp.433-438
    • /
    • 2020
  • With the rapid development of media environment and contents production technology, the era of multi-platform convergence transmedia has emerged, and communication method through trans media contents has attracted attention. Transmedia content refers to the concept of translating individual content into multi-platforms, which creates an expanded worldview of convergence. In addition, the interaction generated in this process is very important and difficult to control in the progress of the content. In this paper, we focused on the combination of transmedia content and gamification concept as a solution, and based on the 'MDA framework' which is a theoretical system of analysis and approach for implementing game design, We looked at the structure. It is expected that a review of the fundamental game design structure, which establishes a prediction system of value and fun experiences through the balance of technology and emotions, will be helpful as a basis for designing trans media contents.

A Specific Characters of Products In viewpoint of Inter-combination with Human -Concentrated on Inter-Combined Products′Type and Feather- (인간과 인터컴비네이션 관점에서의 제품특성연구 -상호결합제품의 유형과 특징을 중심으로-)

  • 진선태;박영목
    • Archives of design research
    • /
    • v.14 no.3
    • /
    • pp.145-154
    • /
    • 2001
  • These days, the products like Walkman, mobile phone, notebook PC, PDA are moving together with our body, and in the imaginary world like internet, our other self, Avatar is moving in place of our body on the cyber world. These products are related with our human body, and when considering the ones, attached to the human body, and having the meaning of mental combination like these, as the combination of the human and the products, it is necessary to examine these products in approaching them with respect to the combination relation between the human and the products. As a result of examining we can understand that the products, said to combine with the human body, are coming oui steadily. and recently, the inclination on the combination and the movement appears strongly. As this background, there are a breakdown of dichotomy thought, mixed sexual imitation, cyber culture, techno culture. concept of informative nomands, phenomenon which the division of human and machine becomes vague. and the miniaturization of products. imitation of human, phenomenon that the Inclination on the combination with human is more accelerated by networking. These products combine with human body at each wearing type in the various forms. Its functions become multi-layered, and closer to the human body physically. or its communication becomes high·graded and, they have the recombined form through the existing products which the human has And, they communicate each other. have the strong fashionable property, and the characteristics like the imaginary product to imitate the human body and substitute for the human behave.

  • PDF

A study on the Public Library's Space planning and Characteristics for the User-oriented Publicness (사용자 중심의 공공성 실현을 위한 공공도서관의 공간 계획 및 특성에 관한 연구)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.3
    • /
    • pp.52-60
    • /
    • 2013
  • The contemporary concept of publicness is reinterpreted from the point of view of contemporary publicness. Contemporary perception of public space has now branched and grown into a multitude of non-traditional sites with a variety of programs in mind. In this study, the aim is to discuss how contemporary public library has been evolved as public space and how to create User-centered interaction. In the case of developed countries, the Public Libraries have showed the expected effects because they have more systematic and efficient plan. Also, these libraries are placed with each facility, not distributed separately. It promotes the accumulation of profit on the space and Increases the efficiency. They support more effectively users' activities through the linkages between each facility and create the active interaction between users. Formation of the various interactions and synergies between space had been induced. Publicity means that the state will relate a combination of a number of specific public area. In addition, open space, public place, shall be directed to: This place as one of the users in order to have meaning, must be equipped with the facilities and space to communicate and understand the local role. Methods of the study are to analyze the concept and role of the users with the concept of modern publicity, to examine the concept of multi-complexity of public libraries for the user-oriented publicness, to learn about the characteristics of public spaces in the public libraries that appear in the advanced countries, to examine how to affect these characteristics in the public libraries, and to suggest the possibility and the various application methods on the characteristics of a public space. In the end, the public libraries for the realization of the publicity, support program complexity such as education and culture, welfare facilities, and public service facilities. In the 21st century, these complexity to improve the quality of service in public libraries. These spaces can be an alternative to be kept comfortable in a more vibrant area, and can affect the social, natural, cultural, and environmental aspects of the physical environment and the objects and relationships, as well as expand.