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http://dx.doi.org/10.7583/JKGS.2018.18.6.49

A Semiotic Study on the Background Color of Fantasy Game  

Lim, Cholong (Game Producing, Graduate School of Culture, Information and Public Policy Hongik University)
Paik, Chul-Ho (Hongik University)
Abstract
This study analyzes semiotic aspects of game concept art which is developed considering individual 's color experience. The six stages of Frank H. Mahnke's color pyramid are roughly classified into three categories, and how the game concept art meets each stage. Using the Roland Barthes's mythological-symbolic model of meaning, The meaning of righteousness and the characteristics of newly derived symbols. The results showed that colors could make the background stage more recognizable or intended to have a particular impression. In this way, game concept art, in which what is intended to be implemented in game development, can identify various functions and possibilities of game concept art, such as presenting game convenience as well as impression through a combination of various colors.
Keywords
Game Concept Art; Background Art; Background Color; Semiotics;
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