• Title/Summary/Keyword: computer writing

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Development of a Writing Program Using a Mind-map Software (마인드맵 소프트웨어를 활용한 논술 프로그램 개발)

  • Seo, Mi-Kyung;Park, Sun-Ju
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.215-224
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    • 2009
  • The aim of teaching writing is not to memorize a single piece of knowledge but to acquire higher thinking that could be related to other fields using learners' various reading experiences and schemata. Among several strategies or techniques to write well, it is recommended to use a mind-map technique. A mind-map software applies the mind-map technique into computer for learners to study autonomously. However, the mind-map software is not common in educational fields yet and there are only few studies on the effect of it. Therefore, this study analyzed various curricula to extract the elements of writing and developed a mind-map software program which was applied and tested. As a result, the writing program using the mind-map software was effective in promoting learners' motivation and lowering anxiety. It also improved learners' competence of writing such as understanding, analytic thinking, creativity, ability to organize, and expression.

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EOG-based User-independent Gaze Recognition using Wavelet Coefficients and Dynamic Positional Warping (웨이블릿 계수와 Dynamic Positional Warping을 통한 EOG기반의 사용자 독립적 시선인식)

  • Chang, Won-Du;Im, Chang-Hwan
    • Journal of Korea Multimedia Society
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    • v.21 no.9
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    • pp.1119-1130
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    • 2018
  • Writing letters or patterns on a virtual space by moving a person's gaze is called "eye writing," which is a promising tool for various human-computer interface applications. This paper investigates the use of conventional eye writing recognition algorithms for the purpose of user-independent recognition of eye-written characters. Two algorithms are presented to build the user-independent system: eye-written region extraction using wavelet coefficients and template generation. The experimental results of the proposed system demonstrated that with dynamic positional warping, an F1 score of 79.61% was achieved for 12 eye-written patterns, thereby indicating the possibility of user-independent use of eye writing.

A Study on a 3D Free-Hand using Ultrasonic Position System

  • Shin Low-Kok;Park Soo-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.451-454
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    • 2006
  • Ultrasonic Positioning System (UPS) is an absolute positioning system using ultrasonic waves and has better performance in low price than the other absolute positioning systems. UPS can be further used as pseudo-satellites in the place where GPS is not available. This study aims to evaluate the efficiency and effectiveness of using UPS as a 3D free-hand writing or drawing tool. The process includes the design and testing of VPS as an efficient 3D free-hand writing or drawing tool in the air. The paper will further explain the system architecture of the UPS and how to use GPS as 3D free-hand writing or drawing tool. The efficiency and effectiveness of the system was confirmed by a computer software simulation. The software will further display the result of drawing or writing from the user by graphics. As a result, it is possible to implement UPS as a 3D free-hand writing or drawing tool in the air.

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A Study of Writing Process Class Using 'Flipped Learning System' (플립러닝 시스템을 활용한 글쓰기 수업 방안)

  • Eum, Yeong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.224-225
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    • 2015
  • IT를 기반으로 한 플립러닝(Flipped Learning-온라인으로 선행학습을 한 뒤에 오프라인 수업을 통해 교사와 학생이 토론식으로 진행하는 수업방식) 학습법은 교수자가 아닌 학습자의 요구에 적극 부응할 수 있는 제도이다. 전공 수업뿐만 아니라 교양 수업에도 이에 대한 적극적인 도입이 필요하다. 본 논문에서는 대학 글쓰기 수업에 있어서 플립러닝 학습법을 적용한 사례를 통해 이를 입증하고자 하였다.

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Writing System of the Open Korean Knowledge Dictionary for Standardization of Smart grid Terminologies (스마트그리드 용어 표준화를 위한 개방형 한국어 지식 대사전 집필 시스템)

  • Hwang, Humor;Kim, Jung-Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.10
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    • pp.1337-1346
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    • 2014
  • Power system technologies in the area of smart grid are being converged with communication system technologies or information technologies(IT). This interdisciplinary action affects on two parts vigorously so that IT has become a essential part of power industry. But terminologies of two parts are confused and it is necessary that these are standardized to develop the industry. The writing system of the Open Korean Knowledge Dictionary for standardization of smart grid terminologies which are IEC TC 57 glossary and non-glossary is proposed. The writing system includes the process of collection, writing guideline and standardization of terminologies. Writing results of 90,000 terminologies for electricity, communication and computer fields including smart grid terminologies, which are registered in the Open Korean Knowledge Dictionary, are shown. The system provides the capability of collection and delivery of academic society opinions for the selected and interpreted terminologies through the internet for standardization and industry propagation of smart grid terminologies.

Syntax-Directed Document Editor based XML DTD (XML DTD 기반의 구문지향 문서 작성기)

  • Kim, Young-Chul;Kim, Sung-Keun;Choi, Jong-Myung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.4
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    • pp.67-75
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    • 2004
  • XML is being accepted as a standard for the next generation web documents, as it enables to extend the document structures. However, general users have difficulties in writing valid and well-formed XML documents, since the documents should satisfy the grammatical constraints of XML. In this paper, we present a syntax-directed XML document editor which will ease users in writing valid XML documents. The editor will help users, and increase productivity in writing XML documents.

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Development of Efficient VR Contents Writing Tools for Support Storytelling (스토리텔링 지원을 위한 효율적인 VR 콘텐츠 저작도구 개발)

  • Lee, Yang Min;Lee, Jae Kee
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.700-709
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    • 2020
  • With the development of virtual reality (VR)-related technology and the advent of the 5G era, VR-based streaming games or content have been developed and transmitted at high speed. Although VR technology is also being applied in education, health care, manufacturing, and production fields, its main application is for entertainment. VR technology has been developed based on hardware and various contents have been developed accordingly; however, the number of VR content with high entertainment value is insufficient, and there are primarily hands-on contents. In this paper, we propose a method for developing an writing tool that can enhance the productivity in the development and editing of VR content and create VR contents based on a timeline by reflecting the storytelling rather than by a simple empirical type to solve the bias in content style. The proposed VR content writing tool is expected to increase the productivity in VR content development and contribute to the creation of various styles of content. Its implementation can enable developers to create specific stories in a timeline and support several animation effects.

A Web-Based Essay Correction System Using Mash-up Service (Mash-up 서비스를 활용한 웹기반 논술첨삭지도시스템)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.135-138
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    • 2007
  • Essay education has been multifariously accomplished through school curriculums, private institutions and online education systems. However we can easily find misspellings from students' writing, and them still not being able to describe their own experiences logically and skillfully in schools. In this paper, we propose the web-based essay correction system using mash-up service, ECSUM, implemented for improvement of a students' logical writing ability applying a logical writing correction module with six steps. Using the proposed system, students can obtain logical writing skills using a mash-up service and teachers can help their students to improve their logical ability of self-expression.

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Determinants of Writing Research According to International Standards in Web of Science Journals

  • Al Sawy, Yaser Mohammad Mohammad
    • International Journal of Computer Science & Network Security
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    • v.21 no.3
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    • pp.94-102
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    • 2021
  • The study aimed to define all the main determinants of writing a research paper in an integrated manner within the requirements of the science network journals, by introducing scientific research and the steps of writing a research paper, starting from choosing the title to writing the abstract, identifying the research problem, questions, importance and objectives of the study, how to choose previous studies, research methodology and tools, discussion and results In addition to determining the acceptable percentage of plagiarism for science network journals, recommendations, choosing appropriate references and choosing the appropriate references, in addition to determining the acceptable percentage of plagiarism for the journals of the Network of Science, the researcher used the method of analytical investigative research to find out the axes of the study and analyze different reference citation methods to deal with different sources of information (articles-books-theses-conference works-reviews), In addition to studying the most important international programs for measuring plagiarism ratios that are accredited within the journals of the Science Network, and the study concluded that the researcher must present original and innovative results, add an integrated and logical work, take into account all the scientific conditions in the design of the research, its steps and ethics, and take into account the international standards in citing Reference, taking into account the rates of plagiarism within Web of Science journals.

The Effects of Writing to Describe using Block-based Programming on Computational Thinking and Writing Skills (블록 기반 프로그래밍을 활용한 묘사적 글쓰기가 컴퓨팅사고력과 글쓰기 능력에 미치는 영향)

  • Seo, Hyunseok;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.665-674
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    • 2019
  • To determine the educational effects of writing to describe using Entry, block-based programming language, we instructed first year students at the national university of education on these activities for four weeks and analyzed the changes in their writing perception and attitude, ability of descriptive writing, computational thinking and learner's competencies. As a result, writing to describe using Entry did not affect students' writing perception and attitude change. However, the experimented students who wrote to describe using Entry became acquainted with the way of writing to describe, and improved their ability to describe objects. In addition, the computational thinking and critical thinking improved. Based on these results, it is hopped to be used as a basic material for expanding the education of descriptive writing using programming languages.