• Title/Summary/Keyword: computer interface

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The Authentication Model which Utilized Tokenless OTP (Tokenless OTP를 활용한 인증 모델)

  • Kim, Ki-Hwan;Park, Dea-Woo
    • KSCI Review
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    • v.14 no.2
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    • pp.205-214
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    • 2006
  • Is need Remote Access through internet for business of Ubiquitous Computing age, and apply OTP for confidentiality about inputed ID and Password, network security of integrity. Current OTP must be possessing hardware or Token, and there is limitation in security. Install a Snooping tool to OTP network in this treatise, and because using Cain, enforce ARP Cache Poisoning attack and confirm limitation by Snooping about user password. Wish to propose new system that can apply Tokenless OTP by new security way, and secure confidentiality and integrity. Do test for access control inflecting Tokenless OTP at Remote Access from outside. and could worm and do interface control with certification system in hundred. Even if encounter hacking at certification process, thing that connection is impossible without pin number that only user knows confirmed. Because becoming defense about outward flow and misuse and hacking of password when apply this result Tokenless OTP, solidify security, and evaluated by security system that heighten safety.

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AE32000B: a Fully Synthesizable 32-Bit Embedded Microprocessor Core

  • Kim, Hyun-Gyu;Jung, Dae-Young;Jung, Hyun-Sup;Choi, Young-Min;Han, Jung-Su;Min, Byung-Gueon;Oh, Hyeong-Cheol
    • ETRI Journal
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    • v.25 no.5
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    • pp.337-344
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    • 2003
  • In this paper, we introduce a fully synthesizable 32-bit embedded microprocessor core called the AE32000B. The AE32000B core is based on the extendable instruction set computer architecture, so it has high code density and a low memory access rate. In order to improve the performance of the core, we developed and adopted various design options, including the load extension register instruction (LERI) folding unit, a high performance multiply and accumulate (MAC) unit, various DSP units, and an efficient coprocessor interface. The instructions per cycle count of the Dhrystone 2.1 benchmark for the designed core is about 0.86. We verified the synthesizability and the area and time performances of our design using two CMOS standard cell libraries: a 0.35-${\mu}m$ library and a 0.18-${\mu}m$ library. With the 0.35-${\mu}m$ library, the core can be synthesized with about 47,000 gates and operate at 70 MHz or higher, while it can be synthesized with about 53,000 gates and operate at 120 MHz or higher with the 0.18-${\mu}m$ library.

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Building Light Weight CORBA Based Middleware for the CAN Bus Systems

  • Hong, Seongsoo
    • Transactions on Control, Automation and Systems Engineering
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    • v.3 no.3
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    • pp.181-189
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    • 2001
  • The software components of embedded control systems get extremely complex as they are designed into distributed systems get extremely complex as they are designed into distributed systems consisting of a large number of inexpensive microcontrollers interconnected by low-bandwidth real-time networks such as the controller area network (CAN). While recently emerging middleware technologies such as CORBA and DCOM address the complexity of distributed programming, they cannot be directly applied to distributed control system design due to their excessive resource demand and inadequate communication models. In this paper, we propose a CORBA-based middleware design for CAN-based distributed embedded control systems. Our design goal is to minimize its resource need and make it support group communication without losing the IDL (interface definition language) level compliance to the OMG standards. To achieve this, we develop a transport protocol on the CAN and a group communication scheme based on the well-known publisher/subscriber model. The protocol effectively realizes subject-based addressing and supports anonymous publisher/subscriber communication. We also customize the method invocation and message passing protocol, referred to as the general inter-ORB protocol (GIOP), of CORBA so that CORBA method invocations are efficiently serviced on a low-bandwidth network such as the CAN. This customization includes packed data encoding and variable-length integer encoding for compact representation of IDL data types. We have implemented our CORBA-based middleware on the mArx real-time operating system we have developed at Seoul National University. Our experiments clearly demonstrate that it is feasible to use CORBA in developing distributed embedded control systems possessing severe resource limitations. Our design clearly demonstrates that it is feasible to use a CORBA-based middleware in developing distributed embedded systems on real-time networks possessing severe resource limitations.

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Development of a Personal Robot Considering Standardization

  • Choi, Moo-Sung;Yang, Kwang-Woong;Won, Dae-Heui;Park, Joon-Woo;Park, Sang-Duk;Lee, Ho-Gil
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2243-2247
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    • 2005
  • If a personal robot is popularized like a personal computer in the future, many kinds of robots will appear and the number of manufacturers will increase as a matter of course. In such circumstances, it can be inefficient, in case each manufacturer makes a whole platform individually. The solutions for this problem are to modularize a robot component (hardware and software) functionally and to standardize each module. Each module is developed and sold by each special maker and an end-product company purchases desired modules and integrates them. The standardization of a module includes the unification of the electrical, mechanical and software interface. In this paper, a few prototypes developed based on the concept of this study are introduced and possibility which can be standard platform is verified. Each prototype has merits and demerits, and a new structure of the hardware platform considered them is proposed Also the software architecture to develop the standardized and modularized platform is introduced and its detailed structure is described. The name of a method and the way to use that are defined dependently on the standard interfaces in order to use a module in other modules. Each module consists of a distributed object and that can be implemented in the random programming language and platform. It is necessary to study on the standardization of a personal robot after this steadily.

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Development and Evaluation of an Address Input System Employing Speech Recognition (음성인식 기능을 가진 주소입력 시스템의 개발과 평가)

  • 김득수;황철준;정현열
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.2
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    • pp.3-10
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    • 1999
  • This paper describes the development and evaluation of a Korean address input system employing automatic speech recognition technique as user interface for input Korean address. Address consists of cities, provinces and counties. The system works on a window 95 environment of personal computer with built-in soundcard. In the speech recognition part, the Continuous density Hidden Markov Model(CHMM) for making phoneme like units(PLUs) and One Pass Dynamic Programming(OPDP) algorithm is used for recognition. For address recognition, Finite State Automata(FSA) suitable for Korean address structure is constructed. To achieve an acceptable performance against the variation of speakers, microphones, and environmental noises, Maximum a posteriori(MAP) estimation is implemented in adaptation. And to improve the recognition speed, fast search method using variable pruning threshold is newly proposed. In the evaluation tests conducted for the 100 connected words uttered by 3 males the system showed above average 96.0% of recognition accuracy for connected words after adaption and recognition speed within 2 seconds, showing the effectiveness of the system.

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3D Simulation of Dental Implant Surgery Using Surgical Guide Stents (식립 보조도구를 이용한 3D 치아 임플란트 시술 시뮬레이션)

  • Park, Hyung-Wook;Kim, Myong-Soo;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.216-226
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    • 2011
  • Surgeon dentists usually rely on their experiential judgments from patients' oral plaster casts and medical images to determine the positional and directional information of implant fixtures and to perform drilling tasks during dental implant surgical operations. This approach, however, may cause some errors and deteriorate the quality of dental implants. Computer-aided methods have been introduced as supportive tools to alleviate the shortcomings of the conventional approach. In this paper, we present an approach of 3D dental implant simulation which can provide the realistic and immersive experience of dental implant information. The dental implant information is primarily composed of several kinds of 3D mesh models obtained as follows. Firstly, we construct 3D mesh models of jawbones, teeth and nerve curves from the patient's dental images using software $Mimics^{TM}$. Secondly, we construct 3D mesh models of gingival regions from the patient's oral impression using a reverse engineering technique. Thirdly, we select suitable types of implant fixtures from fixture database and determine the positions and directions of the fixtures by using the 3D mesh models and the dental images with software $Simplant^{TM}$. Fourthly, from the geometric and/or directional information of the jawbones, the gingival regions, the teeth and the fixtures, we construct the 3D models of surgical guide stents which are crucial to perform the drilling operations with ease and accuracy. In the application phase, the dental implant information is combined with the tangible interface device to accomplish 3D dental implant simulation. The user can see and touch the 3D models related with dental implant surgery. Furthermore, the user can experience drilling paths to make holes where fixtures are implanted. A preliminary user study shows that the presented approach can be used to provide dental students with good educational contents. With future work, we expect that it can be utilized for clinical studies of dental implant surgery.

On the Development of Animated Tutoring Dialogue Agent for Elementary School Science Learning (초등과학 수업을 위한 애니메이션 기반 튜터링 다이얼로그 에이전트 개발)

  • Jeong, Sang-Mok;Han, Byeong-Rae;Song, Gi-Sang
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.673-684
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    • 2005
  • In this research, we have developed a "computer tutor" that mimics the human tutor with animated tutoring dialog agent and the agent was integrated to teaching-learning material for elementary science subject. The developed system is a natural language based teaching-learning system using one-to-one dialogue. The developed pedagogical dialogue teaching-learning system analysis student's answer then provides appropriate answer or questions after comparing the student's answer with elementary school level achievement. When the agent gives either question or answer it uses the TTS(Text-to-Speech) function. Also the agent has an animated human tutor face for providing more human like feedback. The developed dialogue interface has been applied to 64 6th grade students. The test results show that the test group's average score is higher than the control group by 10.797. This shows that unlike conventional web courseware, our approach that "ask-answer" process and the animated character, which has human tutor's emotional expression, attracts students and helps to immerse to the courseware.

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Representation of Interactions in Data Model for Hybrid Structural Experiments (하이브리드 구조실험을 위한 데이터 모델에서의 상호작용의 표현)

  • Lee, Chang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.23 no.2
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    • pp.123-137
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    • 2010
  • The hybrid structural experiment decomposes a structure into independent substructures that can be tested or simulated. The substructures being tested or simulated may be distributed at different facilities of different locations, and are managed by the simulation coordinator. There exist interactions among the simulation coordinator and the substructures since they give and receive the commands and feedbacks during the experimental process. These interactions are described in this paper for an example hybrid structural experiment using the classes and objects in the Lehigh Model which is one of the data models for structural experiments. The simulation coordinator and the substructures have the objects for the interaction data files, and are linked together through the same types of the interface links. The objects for the interactions presented in this paper can be implemented in a consistent way, and be used for developing the computer system for the hybrid structural experiments.

Intelligent Home Network System Design using Smart Phone (스마트 폰을 이용한 지능형 홈 네트워크 시스템 설계)

  • Lee, Tae-Woong;Kim, Won-Jung;Son, Cheol-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.351-354
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    • 2011
  • Home network system makes it available for controlling inside home and for controlling from outside as well with personal computer, cellular phone or smart phone, by connecting diverse information equipments within home such as lighting, gas, and heating equipments with network Integrated server and wall-pad, which form home network system, have demerits as saying of being high-priced and of needing to implement network infrastructure. Also, there is also risk, which is unavailable for controlling equipments inside home, or can cause malfunction of equipments given the occurrence of a problem about integrated server This study suggested the intelligent home network system, which uses smart phone of supplementing these merits of home network system. It substituted high-specification input & output equipment in the currently and widely supplied smart phone for display and touch screen, which are user interface part of the existing wall-pad, and suggest the common home network system by concentrating management and control function of home network on smart phone.

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WiSee's trend analysis using Wi-Fi (Wi-Fi를 이용한 WiSee의 동향 분석)

  • Han, Seung-Ah;Son, Tae-Hyun;Kim, Hyun-Ho;Lee, Hoon-Jae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.74-77
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    • 2015
  • WiSee is by utilizing the frequency of Wi-Fi(802.11n/ac), a technique for performing the operation recognized by the user's gesture. Current motion recognition scheme are using a dedicated device (leaf motion, Kinekuto) and the recognition range is 30cm ~ 3.5m. also For recognition range increases the narrow recognition rate, there is inconvenience for maintaining a limited distance. But WiSee is used by Wi-Fi it is possible to anywhere motion recognition if available location. Permeability also has advantages as compared with the conventional recognition method. In this paper I take a look at the operation process and the recent trend of WiSee.

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