• Title/Summary/Keyword: computer design

Search Result 17,223, Processing Time 0.056 seconds

The Design and Implementation of Web-based Learning System for Operation Field Underachiever in Elementary School (초등학교 수.연산 영역 부진아를 위한 웹기반 학습시스템의 설계 및 구현)

  • Kim, Jeong-Rang;Kang, Nam-Suk
    • Journal of The Korean Association of Information Education
    • /
    • v.8 no.2
    • /
    • pp.155-164
    • /
    • 2004
  • In the field of number and operation of mathematics, a learner's learning deficit in one year can disturb or obstruct his or her learning in the following year, which is an obvious characteristic in math education. But the problem doesn't stop here. It may increase poor learning in the related math field or, in a serious case, cause mathematical learning incompetence. In the other hand, a teacher must guide a class of about 40 students and take charge of overburdensome routine; it's really impossible for him or her to secure individual teaching time for poor learners and to give lessons considering their individual poor learning elements. In order to solve these problems, this study has found out some poor learning elements from poor learners in teaching mathematical number and operation, offered learning fit for them, and allowed them to approach a learning system regardless of time and space. And it has embodied a web-based learning system for operation field underachiever in elementary school, applied it to the scene of education, and analyzed the results so that a teacher may manage their learning results by DB and guide poor learners systematically. As a consequence, the study could reduce a teacher's teaching overburden and at the same time, raise the learning accomplishments of poor learners.

  • PDF

Effects of Digital Textbook Usage on the Improvement of Problem Solving Competency (디지털교과서 활용이 문제해결력 향상에 미치는 효과)

  • Suh, Soon-Shik;Seo, Jeong-Hee;Hwang, So-Hee
    • Journal of The Korean Association of Information Education
    • /
    • v.13 no.3
    • /
    • pp.263-271
    • /
    • 2009
  • Problem solving competency has always been a prime issue in education, and it is defined as core skills of a life competency or as 21st century skills that students need to successfully learn. This study aims to discover the scope and impact of digital textbooks on students' competencies. This study also examines meaningful differences brought about using digital textbooks and taking lessons specifically adapted to improve 5th grade students' problem solving competencies. The pretest-posttest control group design was adopted and a performance-based measurement tool for problem solving competency was developed and applied. The results indicate that the classes using digital textbooks achieved higher scores in problem solving competency. Also, a lesson that was specifically adapted with the aim to improve students' problem solving competency had a positive influence on students' achievement. Moreover, there was reciprocal influence between using digital textbooks and adapting instructions to improve problem solving competency. In conclusion, the effect of digital textbooks should be discussed further while also considering the influence of teachers' instructional strategies.

  • PDF

The Effect of Graphical Formats on Computer-Based Idea Generation Performance

  • Jung, Joung-Ho
    • The Journal of Information Systems
    • /
    • v.27 no.1
    • /
    • pp.153-169
    • /
    • 2018
  • Purpose Since human brains catch images faster than texts or numbers, infographics has been widely used in business in the form of "information dashboard" to enhance the efficiency of decision-making. Groupware, however, has neglected the adoption and use of infographics, in particular, in the idea generation process. Given that an overall performance of groupware-based idea generation is no better than that of the (paper-and-pencil-based) Nominal Group Technique, Jung et al. (2010) adopted the notion of infographics in the form of performance feedback to solve the productivity paradox. With the consistent results, which demonstrate beneficial effects of infographics on performance enhancement, an interesting observation that groups with the bar chart treatment performed better than groups with the dot chart treatment was made. The main purpose of this study was to find if there were a performance consistency between the outcomes from the previous study and the outcomes from the current study. Design/methodology/approach In experiment 1, we employed the same system used in the previous study (i.e., Jung et al., 2010). As individuals' contributions accumulated, the mechanism visually displayed individuals' performances two-dimensionally in the form of a bar chart or a dot chart. Then, we compared the performance outcomes from this study to the outcomes from previous study (i.e., Jung et al., 2010). In experiment 2, we modified the performance graph to test the effect of "playfulness" on performance by converting dots to car images. Then, we compared the performance outcome from experiment 2 to the outcomes from experiment 1. Findings Just like our interesting (and unexpected) finding in Jung et al.'s study (2010), the outcome confirmed a consistent superior performance of a bar chart. This implies that a bar chart is a better choice when stimulating performance with a visual aid in the context of groupware-based idea generation. Although a bar chart was criticized in a way that errors of length-area judgments are 40 ~ 250% greater than those of positional judgments along a common scale, such illusion turned out to be facilitating upward performance comparison better. Regarding Experiment 2, the outcome showed that the revised-dot graph is as good as the bar graph in terms of quantity and quality score of ideas. We attribute the performance enhancement of the resized-dot to the interaction between the motivational characteristic and the situational characteristic of playfulness because individuals in the revised-dot graph treatment performed better than individuals in the dot graph treatment. Given the order of performance (Bar >= Revised Dot > Dot) that the revised-dot treatment performed the same as (or lower than) the bar treatment, an additional research is warranted to reach to a consistent outcome.

Response Time Analysis of Web Service Systems with Mixedly Distributed Stochastic Timed Net (혼합 분포 확률 시간 넷을 이용한 웹 서비스 시스템의 응답 시간 분석)

  • Yim, Jae-Geol;Do, Jae-Su;Shim, Kyu-Bark
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.11
    • /
    • pp.1503-1514
    • /
    • 2006
  • Today, consumers can access Internet from everywhere, therefore most commercial and other organizations provide their services on the Web. As the result, countless Web service systems are already on the Internet and more systems are under construction. Therefore, many researches of verifying that the system to be constructed will not have any deadlock and will run successfully without any problem at the early stage of design have been performed. Several Petri net based verification methods have also been published. However, they have focused on building Petri net models of Web service systems and none of them introduces efficient analysis methods. As a mathematical technique with which we can find the minimum duration time needed to fire all the transitions at least once and coming back to the initial marking in a timed net, the minimum cycle time method has been widely used in computer system analysis. A timed net is a modified version of a Petri net where a transition is associated with a delay time. A delay time used in a timed net is a constant even though the duration time associated with an event in the real world is a stochastic number in general. Therefore, this paper proposes 'Mixedly Distributed Stochastic Timed Net' where a transition can be associated with a stochastic number and introduce a minimum cycle time analysis method for 'Mixedly Distributed Stochastic Timed Net'. We also introduce a method of analysing a Web service system's response time with the minimum cycle time analysis method for 'Mixedly Distributed Stochastic Timed Net.'.

  • PDF

RSSI-based Location Determination via Segmentation-based Linear Spline Interpolation Method (분할기반의 선형 호 보간법에 의한 RSSI기반의 위치 인식)

  • Lau, Erin-Ee-Lin;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.10a
    • /
    • pp.473-476
    • /
    • 2007
  • Location determination of mobile user via RSSI approach has received ample attention from researchers lately. However, it remains a challenging issue due to the complexities of RSSI signal propagation characteristics, which are easily exacerbated by the mobility of user. Hence, a segmentation-based linear spline interpolation method is proposed to cater for the dynamic fluctuation pattern of radio signal in complex environment. This optimization algorithm is proposed in addition to the current radiolocation's (CC2431, Chipcon, Norway) algorithm, which runs on IEEE802.15.4 standard. The enhancement algorithm involves four phases. First phase consists of calibration model in which RSSI values at different static locations are collected and processed to obtain the mean and standard deviation value for the predefined distance. RSSI smoothing algorithm is proposed to minimize the dynamic fluctuation of radio signal received from each reference node when the user is moving. Distances are computed using the segmentation formula obtain in the first phase. In situation where RSSI value falls in more than one segment, the ambiguity of distance is solved by probability approach. The distance probability distribution function(pdf) for each distances are computed and distance with the highest pdf at a particular RSSI is the estimated distance. Finally, with the distances obtained from each reference node, an iterative trilateration algorithm is used for position estimation. Experiment results obtained position the proposed algorithm as a viable alternative for location tracking.

  • PDF

An Efficient Parallelization Implementation of PU-level ME for Fast HEVC Encoding (고속 HEVC 부호화를 위한 효율적인 PU레벨 움직임예측 병렬화 구현)

  • Park, Soobin;Choi, Kiho;Park, Sang-Hyo;Jang, Euee Seon
    • Journal of Broadcast Engineering
    • /
    • v.18 no.2
    • /
    • pp.178-184
    • /
    • 2013
  • In this paper, we propose an efficient parallelization technique of PU-level motion estimation (ME) in the next generation video coding standard, high efficiency video coding (HEVC) to reduce the time complexity of video encoding. It is difficult to encode video in real-time because ME has significant complexity (i.e., 80 percent at the encoder). In order to solve this problem, various techniques have been studied, and among them is the parallelization, which is carefully concerned in algorithm-level ME design. In this regard, merge estimation method using merge estimation region (MER) that enables ME to be designed in parallel has been proposed; but, parallel ME based on MER has still unconsidered problems to be implemented ideally in HEVC test model (HM). Therefore, we propose two strategies to implement stable parallel ME using MER in HM. Through experimental results, the excellence of our proposed methods is shown; the encoding time using the proposed method is reduced by 25.64 percent on average of that of HM which uses sequential ME.

Study Service Ontology Design Scheme Using UML and OCL (UML 및 OCL을 이용한 서비스 온톨로지 설계 방안에 관한 연구)

  • Lee Yun-Su;Chung In-Jeoung
    • The KIPS Transactions:PartD
    • /
    • v.12D no.4 s.100
    • /
    • pp.627-636
    • /
    • 2005
  • The Intelligent Web Service is proposed for the purpose of automatic discovery, invocation, composition, inter-operation, execution monitoring and recovery web service through the Semantic Web and the Agent technology. To accomplish this Intelligent Web Service, the Ontology is a necessity for reasoning and processing the knowledge by the computer. However, creating service ontology, for the intelligent web service, has two problems not only consuming a lot of time and cost depended on heuristic of service developer, but also being hard to be mapping completely between service and service ontology. Moreover, the markup language to describe the service ontology is currently hard to be learned by the service developer In a short time. This paper proposes the efficient way of designing and creating the service ontology using MDA methodology. This proposed solution reuses the creating model in terms of desiEninE and constructing Web Service Model using UML based on MDA. After converting the Platform-Independent Web Service Model to the dependent model of OWL-S which is a Service Ontology description language, it converts to OWL-S Service Ontology using XMI. This proposed solution has profits, oneis able to be easily constructed the Service Ontology by Service Developers, the other is enable to be created the both service and Service Ontology from one model. Moreover, it can be effective to reduce the time and cost as creating Service Ontology automatically from a model, and calmly dealt with a change of outer environment like as the platform change. This paper cites an instance for the validity of designing Web Service model and creating the Service Ontology, and validates whether the created Service Ontology is valid or not.

A Survivability Model of an Intrusion Tolerance System (침입감내시스템의 생존성 모델)

  • Park, Bum-Joo;Park, Kie-Jin;Kim, Sung-Soo
    • The KIPS Transactions:PartA
    • /
    • v.12A no.5 s.95
    • /
    • pp.395-404
    • /
    • 2005
  • There have been large concerns about survivability defined as the capability of a system to perform a mission-critical role, in a timely manner, in the presence of attacks, failures. In particular, One of the most important core technologies required for the design of the ITS(Intrusion Tolerance System) that performs continuously minimal essential services even when the computer system is partially compromised because of intrusions is the survivability one of In included the dependability analysis of a reliability and availability etc. quantitative dependability analysis of the In. In this Paper, we applied self-healing mechanism utilizing two factors of self-healing mechanism (fault model and system response), the core technology of autonomic computing to secure the protection power of the ITS and consisted of a state transition diagram of the ITS composed of a primary server and a backup server. We also defined the survivability, availability, and downtime cost of the ITS, and then performed studies on simulation experiments and two cases of vulnerability attack. Simulation results show that intrusion tolerance capability at the initial state is more important than coping capability at the attack state in terms of the dependability enhancement.

An Improvement of Implementation Method for Multi-Layer AHB BusMatrix (ML-AHB 버스 매트릭스 구현 방법의 개선)

  • Hwang Soo-Yun;Jhang Kyoung-Sun
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.32 no.11_12
    • /
    • pp.629-638
    • /
    • 2005
  • In the System on a Chip design, the on chip bus is one of the critical factors that decides the overall system performance. Especially, in the case or reusing the IPs such as processors, DSPs and multimedia IPs that requires higher bandwidth, the bandwidth problems of on chip bus are getting more serious. Recently ARM proposes the Multi-Layer AHB BusMatrix that is a highly efficient on chip bus to solve the bandwidth problems. The Multi-Layer AHB BusMatrix allows parallel access paths between multiple masters and slaves in a system. This is achieved by using a more complex interconnection matrix and gives the benefit of increased overall bus bandwidth, and a more flexible system architecture. However, there is one clock cycle delay for each master in existing Multi-Layer AHB BusMatrix whenever the master starts new transactions or changes the slave layers because of the Input Stage and arbitration logic realized with Moore type. In this paper, we improved the existing Multi-Layer AHB BusMatrix architecture to solve the one clock cycle delay problems and to reduce the area overhead of the Input Stage. With the elimination of the Input Stage and some restrictions on the arbitration scheme, we tan take away the one clock cycle delay and reduce the area overhead. Experimental results show that the end time of total bus transaction and the average latency time of improved Multi-Layer AHB BusMatrix are improved by $20\%\;and\;24\%$ respectively. in ease of executing a number of transactions by 4-beat incrementing burst type. Besides the total area and the clock period are reduced by $22\%\;and\;29\%$ respectively, compared with existing Multi-layer AHB BusMatrix.

The Design and Implementation of RISE for Managing a Large Scale Cluster in Distributed Environment (분산 환경의 대규모 클러스터를 관리하기 위한 RISE 시스템의 설계 및 구현)

  • Park Doo-Sik;Yang Woo-Jin;Ban Min-Ho;Jeong Karp-Joo;Lee Jong-Hyun;Lee Sang-Moon;Lee Chang-Sung;Shin Soon-Churl;Lee In-Ho
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.7
    • /
    • pp.421-428
    • /
    • 2006
  • In this paper, the way of remote installation and back-up of 3-tier structure is introduced for efficient utilizing the cluster system resources distributed at several places. Recently, cluster system is constructed as the system of over hundreds nodes under complex network system mixed with public networks and private networks. Therefore, the as installation method suitable for the large scale cluster system and the remote recovery of failure nodes are important. However the previous researches which are based on 2-tier architecture may not provide the efficient cluster installation and image back-up method when the network of cluster system is composed of several private networks and public networks. In this paper, RISE (Remote Installation Service and Environment) based on the 3-tier architecture is proposed to solve this problem. In our approach, the managing node's role is divided into the global master node (GRISE) and the local master node (LRISE) to provide the efficient initial system deployment and remote failure recovery of distributed cluster system under the various network systems. Also, LRISE's availability is ensured under the complex network environments by adopting the auto-synchronization mechanism between GRISE and LRISE. In this work, a 64-node cluster system with gigabit network system is utilized for the experiment. From the experimental result, the system image with 1.86GB data can be obtained in 5 minutes and 53 seconds and the image-based installation of 64-node system can be carried out in 17 minutes and 53 seconds.