• Title/Summary/Keyword: component reuse

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A Technique for the Use of Web Service in CASE Tool for the Component based Application Development (컴포넌트 기반 애플리케이션 개발 CASE 도구에서의 웹 서비스 활용 방안)

  • Kim Younghee;Kim Juil;Lee Woojin;Chong Kiwon
    • Annual Conference of KIPS
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    • 2004.11a
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    • pp.409-412
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    • 2004
  • The technique and process for the acquisition of components by searching and testing the reusable components using Web Service in the CASE tools for component-based application development are proposed. The technique and process for the notice of components using Web Service in order to reuse developed components are also proposed. As using the technique and process, a repository does not need to construct and the reusability of components will rise because components are easily and efficiently searched using Web Service. Furthermore, it is easy to develop application through the plug-and-play of components which are acquired using Web Service, and errors of application by reused components will be minimized because proper components are acquired after pretesting reusable components in the analysis and the architecture phase.

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A Practical Reference Model of Component Frameworks (컴포넌트 프레임웍의 실용적 참조 모델)

  • Her Jin-Sun;Kim Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.33 no.6
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    • pp.525-538
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    • 2006
  • Component-Based Software Engineering (CBSE) is widely accepted as new paradigms for building applications with reusable assets. Mismatch problems occur while integrating the assets and make a burden in CBSE. Therefore, a larger-grained reuse unit than a component such as a framework is required, and it consists of relevant components, connectors and domain-specific architecture. The benefits of frameworks over components are commonly known, however, the key elements and internal structure of framework has not been clearly defined. We believe most of the framework models proposed in recent works remain at conceptual level. In this paper, we propose a practical-level framework reference model, and define key elements of frameworks. The research goal is to precisely identify concrete elements of a framework, inter-connection of components within a framework, extended notion of connectors, and tailored meaning of architecture In a framework. Hence, the proposed framework can be practically implemented in common object-oriented languages and with middleware such as lava, J2EE, CORBA Component Model (CCM) and NET.

A Component storage Design Supporting formalization of Game Engine Development Process (게임엔진 개발 공정의 정형화를 지원하는 컴포넌트 저장소의 설계)

  • Song, Eui-Cheol
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.35-41
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    • 2003
  • There arose problems of double investment about the game engine part when a lot of game software similar to the property and procedure processed in the game engine develop new game without the reference or reuse in the other games. In particular, using various software development processes is one of main problems of double investment when the enterprises for the game software development develop games now Accordingly, because it does not make standardization of process about the game engine, it does not understand and reuse products created in process of the other software development process in development now. Accordingly, the newly analyzed and designed software was big problems with the present game software about the game engine process similar to the other game software when the enterprises for any game software develop a special game. For solving these problems, this study is to suggest the process improvement about the game engine development, analysis of structure and relation, classification and combination method by the class and module, implementation of storage, and processor model in order to apply the development method based on the component.

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A Wrapper Design Methodology Based On IPCs (IPC에 근거한 래퍼 설계 방법론)

  • Yun, Chang-Ryul;Jhang, Kyoung-Son
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.573-580
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    • 2002
  • Reusing IPs requires interface protocol related tasks such as writing test benches and designing interface protocol conversion circuits, e.g. wrappers for IPs. The results of those tasks usually include IPC(interface protocol component)s for the corresponding IPs, similar to bus protocol components of the bus functional models. This paper proposes a methodology for the interface circuit design using synthesizable In that can be re-used. IPC recognizes or executes transactions over the given interface ports. So we present a transaction-oriented interface protocol description language, and a method to convert the description into an IPC in synthesizable VHDL code. With experiments, we show that the interface design using IPC does not cause significant area overhead compared with the interface design without IPC. The proposed IPC-based approach can be employed to reduce the interface design time since the designers can reuse IPCs without understanding the detailed interface protocols.

A Selection Model for Open Source Software Reuse (재사용을 목적으로 한 오픈소스 모바일 컴포넌트 선정 절차)

  • Sohn, Hyo-jung;Lee, Min-gyu;Seong, Baek-min;Kim, Jong-bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.71-74
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    • 2014
  • Mobile apps have been developed actively using open source software recently. Tend to be used much more than the component of the functional role on the ground that the reuse of components for the User Interface is an open source implementation of the mobile component is easy. The problem is to apply as an open source mobile components selected for this reason all of the existing two studies. It is an open source software selection process and selection procedures shelf components. We revise to conform to existing mobile components selected for the study on open source software selection process in this paper. Can help increase the productivity of the mobile app development by the open source components to meet the functional requirements when developing mobile apps that can be easily retrieved and presented the selection process of this study is effective.

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Construction of Component Repository for Supporting the CBD Process (CBD 프로세스 지원을 위한 컴포넌트 저장소의 구축)

  • Cha, Jung-Eun;Kim, Hang-Kon
    • Journal of KIISE:Software and Applications
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    • v.29 no.7
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    • pp.476-486
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    • 2002
  • CBD(Component Based Development) has become the best strategical method for the business application. Because CBD is a new development paradigm which makes it possible to assemble the software components for application, it copes with the rapid challenge of business process and meets the increasing requirements for productivity. Since the business process is rapidly changing, CBD technology is the promising way to solve the productivity. Especially, the repository is the most important part for the development, distribution and reuse of components. In component repository, we can store and manage the related work-products produced at each step of component development as well as component itself. In this paper, we suggested a practical approach for repository construction to support and realize the CBD process and developed the CRMS(Component Repository Management System) as implementation product of the proposed techniques. CRMS can manage a variety of component products based on component architecture, and help software developers to search a candidate component for their project and to understand a variety of information for the component. In the paper, a practical approach for component repository was suggested, and a supporting environment was constructed to make CBD to be working efficiently. We expect this work wall be valuable research for component repository and the entire supporting Component Based Development Process.

The Static and Dynamic Customization Technique of Component (컴포넌트 정적/동적 커스터마이제이션 기법)

  • Kim, Chul-Jin;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.29 no.9
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    • pp.605-618
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    • 2002
  • The CBD (Component Based Development) is a requisite technique for the Time-To-Market, and a highly reusable component should be provided to develop a variety of domain applications with the use of components. To increase the reusability of components, they should be developed by analyzing requirements of many different kinds of domains. However, to analyze requirements of a variety of domains related to the components to be developed and to include them inside the components will give burden to developers. Also, providing only general components that have common facilities for the several domains is not easy to accomplish the time-to-market since there are other domains that the developers have to develop. As such, developing common component through the analysis of several domains at the time of the CD (Component Development) does not always guarantee high reusability of the component, but gives burden to developers to develop another development since such components have common functions. Considering this, this paper proposes the component customization technique to reuse common components as well as special components. The reusability of the component can be increased by providing changeability of the attribute, behavior and message flow of the component. This customization technique can change the message flow to integrate developed components or to provide new functions within the component. Also, provides a technique to replace the class existing within the component with other class or to exchange the integrated component with the component having a different function so that requirements from a variety of domains may be satisfied. As such, this technique can accept the requirements of several domains. As such, this customization technique is not only the component with a common function, but it also secures reusability components in the special domain.

Design and Implementation of Component Storages for Developing Component-Based Game Engines (컴포넌트 기반 게임엔진 개발을 지원하는 컴포넌트 저장소의 설계 및 구현)

  • Song Eui Cheol;Kim Jung Jong
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.267-274
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    • 2005
  • New game softwares usually have much similarities with old one in the sense of properties and procedures. But nevertheless, the development could be duplicated several times without referencing or reusing of others. In addition, because there is no standardized process about the game engine, the products generated by other software development processes are difficult to understand and to reuse. Therefore, the enterprise developing new game software newly analyze and design although it is same process as the old one. This paper proposes the improved process of the game engine, analysis of structures and relations, classification of the class and the module and their combination methods, implementation of storage, and processor model to apply the component based development method to the game engine.

The design and implementation of Web Component for Korean to Roman transcription (국어 로마자 전사표기 웹 컴포넌트 설계 및 구현)

  • Kim Hongsop
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.71-76
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    • 2004
  • In this paper, a web-based automatic transcription component is designed and implemented for mechanical conversion of revised Korean-to-Romanization notation rule. Specially. we proposes system architecture and algorithms that transcript Korean to Roman automatically after transliterate Korean to phonetic symbol applying phonological principles. The components operate under the web server's script mechanism. and the dictionary for exceptional usage is designed as an accessorial function supported either operating at web server internally or externally. The overall system architecture is presented by UML. specification and pseudo code. The proposed architecture can be implemented in encapsulated service by object oriented component and that can be easily adapted and modified on the internet environment and this system may have many advantages to improve efficiency, library reuse. extensibility at software development.

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A Study on Development of Distance-Education System about Cyber Lecture Type through Component-Based Development on the WWW (WWW에서 컴포넌트 기반 사이버강의형 원격교육시스템 개발에 관한 연구)

  • Kim, Chang-Geun;Kim, Byung-Ki
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.27-34
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    • 2001
  • Recently. The web-based distance education system becomes generalized so that learners can study without being under the control of time and space. This shows that it is more widely used through Internet in education field. But the previous developed methodology for distance-lecture system has some problems, on the Distance Education. It takes much time and cost. In this paper, the need of the Distance-lecture system to apply component-based developing methodology is suggested to overcome these problems. Also, you can save lots of time and cost because it has the reuse, the convenient availability, and the transplantation of distance-educaton system through component-based developing methodology.

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