• Title/Summary/Keyword: communication controller

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Study on Expansion of Output Point for PLC Output Unit (PLC 출력 Unit의 출력 점수 확장에 관한 연구)

  • You Jeong-Bong;Jeon Ho-Ik;Nam Sang-Yep
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.3 s.303
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    • pp.25-32
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    • 2005
  • PLC is the most widely utilized among many sorts of existing controller for the design of process control system, and study about a PLC language is performed actively. In this paper, we proposed the method that we increase an output points when increased of the output machine which is going to control it in the FA design that used PLC. Output point is going to be extended with 2-3 points in the state that cannot equip output unit in basic base any more. Then an extension base, a power supply, an extension cable and an output unit must be equipped particularly. Then a cost must be added very much. This paper propose the method which extended an output in a small quantity. We designed the expansion unit that received the points of output unit and decoded the signal and the program module that finally extended output points by encoding and decoding, and we confirmed his feasibility through a experiment.

Development of Eire-lighting and Rescue Robot for Outdoor Environment using Target Oriented Design Methodology (목표지향설계 개념을 이용한 실외화재진압 및 인명구조 로봇의 개발)

  • Kim, Moon-June;Maolin, Jin;Lee, Jin-Oh;Chang, Pyung-Hun;Kim, Jong-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.2
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    • pp.86-92
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    • 2007
  • This paper presents the development of fire-fighting and rescue robot for Outdoor Environment. In the procedure of this development, we follow Target Oriented Design (TOD) which is recognized as the systematic methodology to design a system by specifying the target clearly. For some real fire fighting tasks (e.g. tasks in shopping street and a market), narrow road make it difficult for existing fire engine to access the firing place. On the other hand, for dangerous tasks (e.g. gasoline station and a storehouse) the explosive materials make it impossible for fire-fighters to access the firing place. Moreover, the smoke and the high-temperature caused by fire make fire fighting difficult. In this situation, the solution is to develop the fire-fighting and rescue robot. TOD is performed firstly by analyzing the environment properties of fro place and the demanded tasks and the fire-fighting and rescue robot is manufactured. For safety, the fire fighting robot should be controlled by remote operation to keep the operator away from the fire, and the control system is divided into three parts: the robot controllers, controller for remote operating device and wireless communication system. We have selected and developed appropriate hardware and software for each part of control system with considering TOD. As a result, the fire-fighting robot functions correctly and the performance and usefulness of our control architecture is validated by successfully performing some fire-fighting tasks.

Design of Hybrid System for Battery Charge·Discharge using Photovoltaic/Fuel cell (태양광/연료전지용 배터리 충·방전 하이브리드 시스템 설계)

  • Park, Bong-Hee;Jo, Yeong-Min;Choi, Ju-Yeop;Cho, Sang-Yoon;Choy, Ick;Lee, Dong-Ha
    • Journal of the Korean Solar Energy Society
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    • v.34 no.4
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    • pp.123-129
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    • 2014
  • Photovoltaic and fuel cell systems can be used as power source in mobile robots. At this time the photovoltaic system generally generate power in daytime. The starting time of fuel cell is slower than the lithium battery. To compensate for these disadvantages, a battery charge-discharge system is used. Especially the bi-directional converter is used mainly in the charge-discharge method. The controller in a buck converter controls the input voltage of the converter to meet the maximum power point tracking(MPPT) performance. First of all, the simulations of hybrid system for battery charge-discharge system in each step simulated using solar and fuel cell modeling as input source in PSIM. Experiment of the buck and bi-directional converter system is conducted through using photovoltaic/fuel cel simulator(pCube) instead of solar and fuel cell. This hybrid system for battery charge discharge using photovoltaic/fuel cell generates emergency power for the communication system in mobile robot.

Modeling of the Optimal Operation Pattern for Energy Saving of The Trains (전동열차의 운행에너지 절감을 위한 최적 운행 패턴 모델링)

  • Kim, Jung-Hyun;Lee, Se-Hoon;Jun, Sang-Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.187-196
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    • 2014
  • In this paper, Minimize driving energy for operation within a defined distance yeokgan fixed time-resolved and determine the nature of the train is traveling, and to model mathematically. Urban rail car cruise in general by the PID controller is used instead of automatically tracking a target value while traveling in energy consumption to be minimized by using optimal control model railroad charyangreul was designed under real operating conditions the same. The actual track conditions apply to the minimum value or a separate listing of cars around the track facility without a driving energy of the automatic operation and to reduce the driving energy. Therefore, actual route chosen straight line 8 / gradient segment / curve for the measured data analysis, such as sections within the city-minute drive each section and presented how the trains to save energy, depending on the pattern of the train station in the region.

Implementation of a Mobile Sensor Device Capable of Recognizing User Activities (사용자 움직임 인식이 가능한 휴대형 센서 디바이스 구현)

  • Ahn, Jin-Ho;Park, Se-Jun;Hong, Eu-Gene;Kim, Ig-Jae;Kim, Hyoung-Gon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.10
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    • pp.40-45
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    • 2009
  • In this paper, we introduce a mobile-type tiny sensor device that can classify the activities of daily living based on the state-dependent motion analysis using a 3-axial accelerometer in real-time. The device consists of an accelerometer, GPS module, 32bit micro-controller for sensor data processing and activity classification, and a bluetooth module for wireless data communication. The size of device is 50*47*14(mm) and lasts about 10 hours in operation-mode and 160 hours in stand-by mode. Up to now, the device can recognize three user activities ("Upright", "Running", "Walking") based on the decision tree. This tree is constructed by the pre-learning process to activities of subjects. The accuracy rate of recognizing activities is over 90% for various subjects.

A Proposal for One-Hand Control Schemes of First-Person Viewpoint Mobile Games (1인칭 시점 모바일 게임의 한 손 조작 방식 제안)

  • Jung, InHoo;Kim, Sun-Jeong;Lee, Seung-Hwan
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.49-58
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    • 2016
  • This paper proposes three schemes of one-hand control that can be used in the First-Person Viewpoint mobile games and evaluates them. Displaying virtual controllers on the screen, the existing mobile games use schema that allows users use both hands. In the First-Person Viewpoint mobile games, however, one-hand control is possible because smaller number of functions for viewpoint movement is required. This research proposes three one-hand control schemes for First-Person Viewpoint movement and rotation, and evaluates them using AHP. The experiment results prove that one-hand control schemes are more useful than both-hands control schemes for the mobile game users.

Implementation of an Interactive Advertising platform Using the Kinect (Kinect를 이용한 Interactive 광고 플랫폼 구현)

  • Kim, Kyung-hyun;Lee, Ki-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.89-92
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    • 2013
  • South Korea's advertising market in 2012, growing at a standard 10 trillion, but most advertising is in the form of one-way communication by advertisers. In this paper, at the time they are attracting the interest of consumers, more recent placement by Facebook or Youtube propose an advertising platform using the Kinect motion-sensitive controller that can communicate with consumers. In the proposed platform, by the simple enjoyment of the game accept ads without resistance, and can deliver content more effectively than advertising indirectly passing. Had occurred in the existing Windows forms drawing problem was solved by using the XNA game engine using the Facebook API was designed so that it can be integrated with SNS.The scored elements to attract the interest of the users with the introduction of the ranking system and the user's face image to extract added to the story line, and increased immersive.

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A SNR Estimation Algorithm for Digital Satellite Transponder (디지털 위성트랜스폰더를 위한 SNR 추정 알고리즘)

  • Seo, Kwang-Nam;Choi, Seung-Woon;Kim, Chong-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9C
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    • pp.729-734
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    • 2010
  • In the initial stage of the communications between a base station and a satellite transponder, the base station transmits the frequency-sweeping un-modulated up-link carrier within a certain frequency range to acquire the doppler frequency shift and signal power between the base station and the satellite in orbital flight. The satellite transponder acquires and tracks the carrier in order to initialize the communication. To control such initialization process, the satellite receiver should analyze the input carrier signal in various ways. This paper presents an SNR estimation algorithm to control the initialization process. The proposed algorithm converts the input signal into the baseband polar coordinate representation and estimates the SNR via the statistics of the angular signal components as well as the status parameters to control the receiver. The Monte-Carlo simulations shows the validity of the estimation proposed.

EPICS Based Vacuum Monitoring System for PAL Storage Ring (EPICS를 이용한 가속기 진공장치 감시 시스템 개발)

  • Yoon, J.C.;Lee, J.W.;Hang, J.Y.;Nam, S.Y.
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2344-2346
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    • 2002
  • A vacuum control system has been developed for using Ethernet Multi Serial Device Severs (EMSDS) for the Pohang Accelerator Laboratory (PAL) storage ring. There are 124 vacuum ion pumps at the storage ring. It was a very important problem to solve the problem how to control such a big number of vacuum pumps distributed around the ring. After discussions, we decided to develop a serial to ethernet interrace device sever that will be mounted in the control system rack. It has a 32-bits microprocessor embedded Linux, 12 ports RS485 (or RS232) slave interface. one channel 10/100BaseTx ethernet host port, one channel UART host port, and 16 Mbytes large memory buffer. These vacuum pumps are connected to Ion-Pump serial controllers, which chop the AC current so as to control the current in the pumps. The EMSDS connect either 100BaseTx or 10BaseT ethernet networks to asynchronous serial ports for communication with serial device. It can simultaneously control up to 12 ion-pump serial controllers. 12 EMSDS are connected to a personal computer (PC) through the network. The PC can automatically control the EMSDS by sending a set of commands through the TCP/IP network. Upon receiving a command from a PC running under Windows2000 through the network, the EMSDS communicate through the stave serial interrace ports to ion-pump controller. We added some software components on the top of EPICS (Experimental Physics and Industrial Control System) toolkit.

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A Co-Development Environment for Visual Programs (시각 프로그램을 위한 공동 개발 환경)

  • Cho Yong Yoon;Yoo Chae Woo
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.125-132
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    • 2005
  • Visual programs consist of user interfaces and process logics. Because most visual IDEs(Integrated Development Environment) are utilized by only one developer, many developers can't cooperate simultaneously in one large-scaled visual Program to promote the development efficiency. This paper suggests a co-development environment for visual programs through which developers can cooperate with each other in the type of distribution. Developers can maintain the coincidence and the confidence of cooperation through a communication window and a job controller to process the Priority of the events that developers make in co-development work. Especially in large-sealed visual Program, the suggested environment reduces the burden that developer takes about the heavy development work, and many developers can divide and take the complex and large program modules according to their ability. We hope that the suggested environment can improve the development productivity and effectivity because it can reduce the time and effort for developing user interfaces in visual programs.

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