• Title/Summary/Keyword: collision efficiency

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High-Speed Access Technology of Tag Identification Using Advanced Framed Slotted ALOHA in an RFID System (RFID시스템에서 개선된 프레임 알로하를 이용한 고속 태그 인식 알고리즘)

  • 이수련;주성돈;이채우
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.9
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    • pp.29-37
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    • 2004
  • In RFID system one of the problems that we must solve is to devise a good anti-collision algorithm to improve the efficiency of tag identification which is usually low because of tag collision. Among the existing RFID anti-collision algorithms, Framed Slotted ALOHA algorithm though simple, has a disadvantage that the number of slots used to identify the tags increases exponentially as the number of tags does. In the paper, we propose a new anti-collision algorithm called Partial-Response Framed Slotted ALOHA(PRFSA) which restricts the number of responding tags by dividing the tags into a number of groups when there are large number of tags and changes the frame size when there are small tags. Since the proposed algorithm keeps the frame size and the number of responding tags in such a way that can increase slot utilization, the algorithm shows superior performance to the existing ones. The simulation results showed that the proposed algorithm improves the slot efficiency by 85~100% compared to the existing algorithm.

A Protection Capacity Evaluation of Vessel Protective Structures by Quasi-Static Collision Analysis (준정적 충돌해석을 통한 선박충돌방공호의 방호능력평가)

  • Lee, Gye-Hee
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.24 no.6
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    • pp.691-697
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    • 2011
  • In this study, the vessel collision protective structure and the vessel were modeled numerically and the quasi-static collision analysis was performed to evaluate the maximum protection capacity. In the modeling process of protective structure, the nonlinear behaviors of structure and the supporting conditions of ground including pull-out action were considered. In that of collision vessel, the bow of vessel was modeled precisely, because of the nonlinear behaviors were concentrated on it. For the efficient analysis, the mass scaling scheme was applied, also. To evaluate the differences and efficiency, the dynamic analyses were performed for the same model, additionally. Based on the obtained energy dissipation curves of the structure and the vessel, the moment that the collision force affected to the bridge substructures was determined and the maximum allowable collision velocity was evaluated. Because of the energy dissipation bound can be recognized clearly, this scheme can be used efficient in engineering work.

Dynamic Round size Decision Algorithm for Identification of REID Tag (RFID 태그 인식을 위한 동적 Round Size 결정 알고리즘)

  • Lee Seung-Hyuk;Park Il-Yong;Cho Tae-Kyung;Yoo Hyun-Joong;Park Byoung-Soo;Baek Hyun-Ok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.3
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    • pp.373-378
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    • 2006
  • One of the biggest problems that should be solved in present RFID systems is a reduction of identification efficiency by the collision of singals between different tags. As the number of tags, which should be identified, increases over the size of allocated round, more slots experiences the collision between them. It can causes generation of tag collision assigning the fixed round size and so, allocated round size should be regulated properly. This paper proposes the algorithm which can reduce collision between tags, and allocate specific round size dynamically for efficient tag identification. After each round is finished, the reader allocates the round size dynamically using the collision information of the slot. All collision informations of the slot consists of the number of slots which came into conflict, tags which were realized properly without any conflictions and empty slots. We used slotted aloha algorithm as the collision detection algorithm and finally, checked that this could be used very usefully when this algorithm which was proposed effectively could not know how many number of tags were exisisted through the simulation in advance.

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Collision Avoidance Power Control of Carrier Sensing Zone for Energy Efficiency in Wireless Sensor Network (무선 센서 네트워크에서 에너지 효율을 위한 반송파 감지지역의 충돌방지 전력제어)

  • Kim, Chang-Bok;Kim, Nam-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.53-60
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    • 2011
  • In Wireless Sensor Networks, IEEE 802.11 happen unnecessary energy consume because of packet transmission using maximum power between sensor node. The BASIC scheme is to use maximum transmission power for RTS-CTS and minimum required transmission power so as to high energy efficiency for DATA-ACK. However BASIC scheme may degrade network throughput with collision of ACK packet by node in carrier sensing zone and may result in higher energy consumption than when using IEEE 802.11 without power control. Existing PCM(Power Control MAC) scheme is to use DATA packet transmission method by periodically maximum power level so as to sensing DATA packet transmit in carrier sensing zone of transmission node, and this method can avoid collision of ACK packet. This paper present problem by energy efficiency of PCM scheme, and design some more improved PCM scheme.

Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

A Novel Hitting Frequency Point Collision Avoidance Method for Wireless Dual-Channel Networks

  • Quan, Hou-De;Du, Chuan-Bao;Cui, Pei-Zhang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.3
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    • pp.941-955
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    • 2015
  • In dual-channel networks (DCNs), all frequency hopping (FH) sequences used for data channels are chosen from the original FH sequence used for the control channel by shifting different initial phases. As the number of data channels increases, the hitting frequency point problem becomes considerably serious because DCNs is non-orthogonal synchronization network and FH sequences are non-orthogonal. The increasing severity of the hitting frequency point problem consequently reduces the resource utilization efficiency. To solve this problem, we propose a novel hitting frequency point collision avoidance method, which consists of a sequence-selection strategy called sliding correlation (SC) and a collision avoidance strategy called keeping silent on hitting frequency point (KSHF). SC is used to find the optimal phase-shifted FH sequence with the minimum number of hitting frequency points for a new data channel. The hitting frequency points and their locations in this optimal sequence are also derived for KSHF according to SC strategy. In KSHF, the transceivers transmit or receive symbol information not on the hitting frequency point, but on the next frequency point during the next FH period. Analytical and simulation results demonstrate that unlike the traditional method, the proposed method can effectively reduce the number of hitting frequency points and improve the efficiency of the code resource utilization.

Multiple Access Scheme by Dynamically Applying the Power Increasing Method in the UHF RFID System (UHF대역 RFID system에서 전력상승기법을 동적으로 적용한 다중접속방법)

  • Yim, You-Seok;Hwang, Jae-Ho;Sohn, Sung-Hwan;Kim, Jae-Moung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.5
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    • pp.12-20
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    • 2008
  • RFID(Radio frequency indentification) technology, that the reader detect the tag information attached on the objects without contact, is considered the kernel of realizing tile Ubiquitous Sensor Network. Particularly, because there are lots of tags(which the reader have to detect) in the UHF RFID system(that is applied at the Logistic & Distribution industry). In the UHF RFID system the negative effects, we called the tag-collision, may occur and we should solve these effects. So, in the EPCglobal Gen2 protocol they present the Slotted Random Anti-collision algorithm to prevent the tag-collision effect. In this paper, in order to minimize the tag-collision effect and bring on the system efficiency, we propose the Power Increasing Method that controls the transmission power of the reader depending on the environment and verily the improved performance.

A Collision Compensation Method for CSMA/CR Protocol in Wireless LAN (포화상태인 무선랜 네트워크에서 Carrier Sensing Multiple Access with Collision Resolution (CSMA/CR) 프로토콜의 실용화를 위한 충돌 보상 방법)

  • Kim, Ji-in;Park, Byung-hyun;Kwon, YongHo;Rhee, Byung Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1033-1036
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    • 2013
  • A study about collision resolution is needed because huge file, video and multimedia information are transmitted to wireless LAN. CSMA/CR protocol guarantees fairness, but doesn't consider QoS. To practicalize CSMA/CR protocol in saturation fully-connected single hop network environments, this paper proposes method of collision compensation. previous CSMA/CR protocol chooses CR Slot only considering fairness, but this paper chooses front CR Slot for compensation of collision to station experiencing collisions. The station transmits jam signal and has channel priority of transmission. So transmitting efficiency and successful transmission probability rise. This proposed simple method can offer benefit to station experiencing collisions without additional hardware cost.

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Implementation of an Efficient Slotted CSMA/CA Anti-collision Protocol for Active RFID System (능동형 RFID 시스템을 위한 효율적인 Slotted CSMA/CA 충돌방지 프로토콜의 구현)

  • Joo, Jin-Hoon;Chung, Sang-Hwa
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.12
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    • pp.1013-1022
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    • 2012
  • Tag collection is one of the major concerns in radio frequency identification(RFID) system. All tags in RFID reader's transmission range send response message back to the reader in response to collection request message on the given rf channel. When multiple tags respond simultaneously, tag-collision may occur. Tag-collision problem is one of the most important issues in active RFID performance. To mitigate this problem, frame slotted ALOHA(FSA) anti-collision protocol is widely used in active RFID system. Several studies show that the maximum system efficiency of FSA anti-collision protocol is 36.8%. In this paper, we propose an efficient slotted CSMA/CA protocol to improve tag collection performance. We compare our protocol to the FSA anti-collision protocol. For the experiment, an 433MHz active RFID system is implemented, which is composed of an RFID reader and multiple tags. We evaluated the tag collection performance using one RFID reader and 40 tags in the real test bed. The experimental result shows that proposed protocol improves the tag collection time, round and collision probability by 18%, 37.4% and 77.8%, respectively.

Determination of Ship Collision Avoidance Path using Deep Deterministic Policy Gradient Algorithm (심층 결정론적 정책 경사법을 이용한 선박 충돌 회피 경로 결정)

  • Kim, Dong-Ham;Lee, Sung-Uk;Nam, Jong-Ho;Furukawa, Yoshitaka
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.1
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    • pp.58-65
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    • 2019
  • The stability, reliability and efficiency of a smart ship are important issues as the interest in an autonomous ship has recently been high. An automatic collision avoidance system is an essential function of an autonomous ship. This system detects the possibility of collision and automatically takes avoidance actions in consideration of economy and safety. In order to construct an automatic collision avoidance system using reinforcement learning, in this work, the sequential decision problem of ship collision is mathematically formulated through a Markov Decision Process (MDP). A reinforcement learning environment is constructed based on the ship maneuvering equations, and then the three key components (state, action, and reward) of MDP are defined. The state uses parameters of the relationship between own-ship and target-ship, the action is the vertical distance away from the target course, and the reward is defined as a function considering safety and economics. In order to solve the sequential decision problem, the Deep Deterministic Policy Gradient (DDPG) algorithm which can express continuous action space and search an optimal action policy is utilized. The collision avoidance system is then tested assuming the $90^{\circ}$intersection encounter situation and yields a satisfactory result.