• Title/Summary/Keyword: collaborative working

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Web 2.0 features based personalization for academic digital libraries: an application for collaborative environment

  • Bhide, Aditya M.;Yoo, Jae-Heung;Rho, Jae-Jeung
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.115-119
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    • 2007
  • Huge amount of useful information is getting added to the academic digital world everyday, This digitalized information is heterogeneous and remained limited to a local domain only. How to integrate and share this scattered knowledge with simplicity remained a big challenge. In this paper, we propose a prototype of web application for accomplishing above task using web 2.0 features; it makes traditional academic digital libraries to form as a special case of collaborative environment. This application enables users to customize their own resources to form their own virtual digital library. Further users can utilize personalized information of other users working in similar research domain to form true collaborative environment. The model and framework for the new look of academic digital library is presented.

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Effect of SBAR-Collaborative Communication Program on the Nurses' Communication skills and the Collaboration between Nurses and Doctors (SBAR-협력적 의사소통 프로그램이 간호사의 의사소통 능력과 간호사-의사 협력에 미치는 효과)

  • Hyun, Mi-suk;Cho, Hye-Jin;Lee, Mi-Aie
    • Journal of Korean Academy of Nursing Administration
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    • v.22 no.5
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    • pp.518-530
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    • 2016
  • Purpose: The purpose of this study was to investigate effect of the SBAR-Collaborative Communication Program on nurses'communication skills and on collaboration between nurses and doctors. Methods: From March 11 to November 11, 2013, data were collected from 180 hospital nurses working in a university hospital in Gyeonggi province. Outcomes were measured at three time intervals; before, three and six months after the program was completed. Results: After participating in this program, there was a significant increase in nurses'communication skills but not in collaboration between nurses and doctors. None of the participants' general categories influenced nurses'communication skills at pre-test, but age, education level, total years of working and work department significantly influenced scores at 3 and 6 months. Work department was the only category for which there was a significant difference in collaboration between nurses and doctors at pre-test, and education level and work department were related to significant improvement at 6 months. Conclusion: Findings indicate that this program can improve communication skills for nurses and also, collaboration between nurses and doctors, especially for nurses under 25 years of age. Thus nursing and hospital managers should provide SBAR-Collaborative Communication Programs to new nurses in their job training.

Better Management (Risk and Change) through NEC Contracts in Hong Kong

  • TUNG, Chu Hoi;MEMON, Shoeb Ahmed;JAVED, Arshad Ali
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.323-330
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    • 2020
  • Project delays, cost overruns, and disputes are becoming a norm for the construction industry in Hong Kong. Researchers argue that the inability of traditional contracts to manage risk and associated changes are perhaps the main points of contention. The Institution of Civil Engineers published a new engineering contract (NEC), NEC4 Suite of Contracts in this to facilitate better risk management through collaborative culture in construction projects. NEC aims to increase the chances of project success thought its flexible nature of contracts, 'simple' and 'clearly written' documents and provision for the incentive by adopting a better management approach. This paper focuses on traditional and NEC contracts to compare risk management and change management aspects. Through literature review and preliminary interviews with three industry professionals, the paper is exploring how a change in traditional contracts can recuperate from disaster. Our interviewees in this work have extensive experience in traditional as well as in NEC contracts. The results suggest a proactive risk management provisions in NEC contracts does make a difference to avoid later escalation of issues. Whereas, management of change helps streamline all identified issues through a structured process without going in mediation or litigation. NEC, with its new approach to collaborative working, allows partners to be vigilant, yet gratifying in the project process.

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Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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Affording Emotional Regulation of Distant Collaborative Argumentation-Based Learning at University

  • POLO, Claire;SIMONIAN, Stephane;CHAKER, Rawad
    • Educational Technology International
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    • v.23 no.1
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    • pp.1-39
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    • 2022
  • We study emotion regulation in a distant CABLe (Collaborative Argumentation Based-Learning) setting at university. We analyze how students achieve the group task of synthesizing the literature on a topic through scientific argumentation on the institutional Moodle's forum. Distinguishing anticipatory from reactive emotional regulation shows how essential it is to establish and maintain a constructive working climate in order to make the best out of disagreement both on social and cognitive planes. We operationalize the analysis of anticipatory emotional regulation through an analytical grid applied to the data of two groups of students facing similar disagreement. Thanks to sharp anticipatory regulation, group 1 solved the conflict both on the social and the cognitive plane, while group 2 had to call out for external regulation by the teacher, stuck in a cyclically resurfacing dispute. While the institutional digital environment did afford anticipatory emotional regulation, reactive emotional regulation rather occurred through complementary informal and synchronous communication tools. Based on these qualitative case studies, we draw recommendations for fostering distant CABLe at university.

Working Atmosphere and The Role of Agency Influencing Collaborative Working between Health and Social Welfare Services -The Application of E-S Model to Two Pilot Projects- (보건복지협력에 영향을 미치는 업무환경과 실행자의 역할 - 두 시범사업에 대한 E-S모델의 적용 -)

  • Lee, Eun-Kyung
    • Korean Journal of Social Welfare
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    • v.62 no.1
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    • pp.155-183
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    • 2010
  • Despite the increase in the demands on collaboration between health and social welfare, the success of such schemes have been limited. The extant literatures tends to be dominated by explanations for needs or short-term outcomes of collaboration rather than systematic follow-up research to apply to the frontline. At the same time, there is no attempt to apply the theories related to collaboration in order to discuss the situation. This study explores the factors hindering such collaborative working in the frontline, through semi-structured interviews with practitioners involved in two pilot projects. A theoretical framework (Equilibrium Model-Sensemaking, E-S model) which combined Equilibrium Model of 'Interorganizational Network' of Benson(1975) and 'Sensmaking' of Weick(1995) for conceptualiing aspects of collaborations such as working atmosphere and agency was applied to the empirical study of the Public Health and Welfare Office(1995-1999) and the Social Welfare office(2004-2006) pilot projects. Data were collected over three months from 8 pilot project areas with practitioners and managers from health and social welfare. The findings show significant regional differences between pilot areas, such as the presence of active leaders and co-location, had a major impact on the ability of practitioners to effectively integrate services. In other words, active leaders tended to influence practitioners' motivation, while co-location encouraging communication between both practitioners, and thus seemed to influence the practices of collaborative working. Furthermore, through E-S model, it is interpreted that this kind of positive experiences about collaborations may impact on the current practitioners' comprehensive perspective towards health and social welfare services in general. The findings could help policy makers consider the practical ways to break down the barriers between health and social welfare.

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The Design of Conceptual Framework and Platform for Collaborative Innovation and Convergence (공동혁신과 융합을 위한 개념적 프레임워크 및 플랫폼 설계)

  • Park, Young-Jae
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.101-109
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    • 2015
  • Traditionally, the value of a product or service was provided to customers by the manufacturer. However, in modern society, participation of consumers in the production of goods and services is widely integrated into the general activities of corporations. Collaborative innovation refers to the company and customer working together in creating value with the customers participating in the designing, production, marketing, and sales of products. Accordingly, it would be ill-fitted to conduct collaborative innovation using previous business methods. Though collaborative innovation in the business sector is expected to increase, there are limits to its implementation at present. This study proposes framework in developing collaborative innovation-purpose business models and a conceptual platform for its execution.

A WebDAV-based Collaborative System Supporting Individualized Services (개인화된 서비스를 지원하는 웹데브 기반의 협업시스템)

  • Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.143-154
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    • 2008
  • As internet users swiftly increased in number, both collaborations and communications on the Internet gradually increased. Accordingly, the importance of individualized service has been raised as user-centered service has been activated. As of now, there are many systems supporting collaboration based on the Web. Unfortunately, since the existing Web-based collaborative systems do not support individualized service, they do not provide effective collaboration for various kinds of users. In this paper, we describe the development of a collaboration portlet for the CoSlide collaborative system. The collaboration portlet provides various methods which control the resources of each workspace on the CoSlide server. As a component of a portal, the developed portlet provides effective collaborative environment satisfying various user requirements. Users can collaborate through the individualized interfaces which are composed by portlets on a portal for their own working environment.

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The Effect of Young Children's Dyad Collaboration Based on Their Cognitive and Social Ability on Task Performance (인지적.사회적 변인을 함께 고려한 또래 쌍 협력활동이 유아의 과제 수행력에 미치는 효과)

  • Lee, Jeong-Hwa;Park, Jeong-Eon
    • Korean Journal of Child Studies
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    • v.30 no.1
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    • pp.127-148
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    • 2009
  • This study investigated the effects on task performance of dyad collaboration based on young children's cognitive and social ability. The 108 5-year-old subjects were assigned to a collaborative experimental group, a comparison group working individually in sorting, writing, and making a puzzle, or a control group. Data from before and after measurements on sorting and perspective taking tasks were analyzed by t-test and ANOVA. Results showed that (1) Children working in dyad collaboration obtained significantly more improvement in their performance on both tasks than those working individually. (2) Dyads composed of a child with high level social skill but low level intelligence and a child with low levels of both showed most improvement in performance on the perspective taking task.

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Developing A Tool for Collaborative Multimedia Systems Design (협력적인 멀티미디어 시스템 디자인을 위한 도구 개발에 관한 연구)

  • Baek, Seung-Ik
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.135-144
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    • 2002
  • Multimedia systems design generally requires a collaborative effort from a group of designers with a variety of backgrounds and tasks, such as content experts, instructional designers, media specialists, users, and so forth. The fact that the designers have totally different backgrounds and tasks may hinder their collaboration. This research develops a collaborative design tool for multimedia systems design, called the Designer's Cafe, with which multimedia designers can share their design knowledge on the Web freely. Designer's Cafe consists of three intelligent agents that are designed for supporting collaboration activities of multimedia designers. The intelligent agents are implemented by using JAVA SCRIPT and COLD FUSION. By using the tool, designers create, revise, and share their knowledge/ideas in very structured ways. The structured design process might enhance the collaboration activities of designers while designing a multimedia system within a virtual working space.