• 제목/요약/키워드: collaborative process planning

검색결과 70건 처리시간 0.024초

Action to Improve the Reliability of Production Planning

  • Kim Daeyoung
    • 한국건설관리학회논문집
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    • 제3권4호
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    • pp.139-144
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    • 2002
  • Management of today's dynamic projects requires a shift of focus from product to process. The purpose of traditional project controls is to conform performance to plan. The purpose of lean project controls is to make the best possible choices at each point in time during the course of the project, as well as contributing knowledge to the parent organizations so they can learn from project experience. The Lean Construction Institute(LCI) proposed the Last Planner System(LPS) capable of accomplishing that purpose, principally through controlling the quality of planning and of management processes themselves, as distinct from concentrating exclusively on project performance. The case project was a pilot project for the implementation of the Last Planner. Consequently, the coordination of the work on this project was extremely successful. The project had its share of challenges. The coordination did not prevent design problems, or supplier errors, but helped the team deal with the problems effectively while maintaining the work flow. The last planner helped the contractors know: a) who will be doing what and where, b) what each one needs from the others, and c) what are the project priorities. The system itself created a more collaborative environment, because it 'demands' that the subcontractors address these issues.

초등학교 5학년 자연과 실험 수업에 대한 문화기술적 연구 (An Ethnorgraphic Study on the Elementary Science Classes of the 5th grade Students)

  • 최옥자;김효남;백성혜
    • 한국초등과학교육학회지:초등과학교육
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    • 제18권2호
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    • pp.35-46
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    • 1999
  • The most of elementary school science textbook contents are composed of observation and experiment activities. When students study natural phenomena, observation and experiment are st rongly emphasized to improve understanding of scientific concepts and inquiry abilities. The purpose of this study is deep understanding about experimental science classes. This ethnographic study is conducted by observations of experimental science classes in natural setting and interviews of teachers, students of the 5th grade. The conclusions of this study are as follows: First, the general process of the elementary science experimental classes is 'identifying learning purposes -1 planning experiments -1 predicting the results -1 experimenting-t summarizing the results.' The experiments are conducted by group activities and the teachers conceived that the me st difficult step considered by students is 'planning experiments'. Second, students like hands-on activities, but they feel difficulty on less guided experiments. Students perform results oriented-activities. Third, in group activities, students prefer to work with the same gender or collaborative peers.

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스마트시티의 주민참여형 안전도시 계획을 위한 빅데이터 활용에 관한 고찰 (A Study on big data utilization for implementation of the resident participation type safe community planning of the smart city)

  • 장혜정;김도년
    • 한국정보전자통신기술학회논문지
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    • 제9권5호
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    • pp.478-495
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    • 2016
  • 기존의 도시계획은 내부 소수의 의사결정자들에 의해 이루어졌으나 스마트시티에서는 ICT 기술 진화를 통해 개인이 접할 수 있는 정보가 많아지고 채널이 다양화 되면서 다양한 방식으로 의사결정과정에 참여할 수 있게 되었다. 이에 본 연구에서는 스마트시티의 안전도시 계획 과정을 주민과 직간접으로 소통하는 협력적인 계획과정으로써 데이터 활용 방안을 제시하고자 한다. 이를 위해 WHO 국제안전도시 인증을 받은 일본의 마츠바라시(松原市)의 데이터의 내용과 활용을 국내와 비교하여 국제안전 도시의 승인을 준비하는 지역에서 주민참여 방안의 보조적 역할로 데이터의 활용성을 높이고자 한다.

Undergraduate courses for enhancing design ability in naval architecture

  • Lee, Kyu-Yeul;Ku, Namkug;Cha, Ju-Hwan
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제5권3호
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    • pp.364-375
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    • 2013
  • Contemporary lectures in undergraduate engineering courses typically focus on teaching major technical knowledge-based theories in a limited time. Therefore, most lectures do not allow the students to gain understanding of how the theories are applied, especially in Naval Architecture and Ocean Engineering departments. Shipyards require students to acquire practical ship design skills in undergraduate courses. To meet this requirement, two lectures are organized by the authors; namely, "Planning Procedure of Naval Architecture & Ocean Engineering" (PNAOE) and "Innovative Ship Design" (ISD). The concept of project-based and collaborative learning is applied in these two lectures. In the PNAOE lecture, sophomores receive instruction in the designing and building of model ships, and the students' work is evaluated in a model ship contest. This curriculum enables students to understand the concepts of ship design and production. In the ISD lecture, seniors learn how to develop their creative ideas about ship design and communicate with members of group. They are encouraged to cooperate with others and understand the ship design process. In the capstone design course, students receive guidance to facilitate understanding of how the knowledge from their sophomore or junior classes, such as fluid mechanics, statics, and dynamics, can be applied to practical ship design. Students are also encouraged to compete in the ship design contest organized by the Society of Naval Architects of Korea. Moreover, the effectiveness of project-based and collaborative learning for enhancing interest in the shipbuilding Industry and understanding the ship design process is demonstrated by citing the PNAOE and ISD lectures as examples.

WWW와 연계된 선박 조립 구조물의 분할 CAD모듈 개발 (A Development of Ship-Block Dividing CAD Module Connected to WWW)

  • 최해진;이수홍
    • 한국CDE학회논문집
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    • 제2권4호
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    • pp.267-275
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    • 1997
  • A ship-block cutting module is being developed as part of a computational system for a ship design. The module supports product-information to other modules in design process and displays ship-blocks in cutting-operation. Welding-information is essential to process-planning and scheduling. In the module, ship-blocks are modeled by Plate-Objects and then divided into several cutting pieces. The module automatically creates Welding-Objects containing welding-information in the process. Since the module is connected to WWW(World Wide Web), users in various platforms can access the models simultaneously In addition, users can check manufacturing constraints by inspecting a virtual model.

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인터넷 기반 디자인 및 생산지원 분산환경 프로세스관리 기법 연구 (Internet Based Managing Design and Production Processes in a Distributed Global Environment)

  • 박화규
    • 한국정보시스템학회지:정보시스템연구
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    • 제9권1호
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    • pp.217-234
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    • 2000
  • This paper is to develop an information infrastructure to support managing process in design, planning, production, and quality control. Multi-media data set of design, product, and management information flow between organizational units of a virtual enterprise. The process is the logical organization of people, technology and practices incorporated into work activities to make an end product. The core of the infrastructure is the enterprise framework which coordinates activities and controls the process. The proposed framework manages collaborative activities across space and time, and between users and computers who share information in virtual community. It utilizes knowledge distributed through virtual community and fosters cooperation between organizations. The framework provides the following facilities; coordinating activities, sharing data and processes, visualizing multi-media data, customizing and updating processes, reusing data and processes. This paper covers design and manufacturing activities but our focus is initially targeted at design area.

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Collaborative Object-Oriented Analysis for Production Control Systems

  • Kim, Chang-Ouk
    • 산업경영시스템학회지
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    • 제23권56호
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    • pp.19-34
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    • 2000
  • Impact of business process re-engineering requires the fundamental rethinking of how information systems are analyzed and designed. It is no longer sufficient to establish a monolithic system for fixed business environments. Information systems must be adaptive in nature. This demand is also applied in production domain. Enabling concept for the adaptive information system is reusability. This paper presents a new object-oriented analysis process for creating such reusable software components in production domain, especially for production planning and scheduling. Our process called MeCOMA is based on three meta-models: physical object meta-model, data object meta-model, and activity object meta-model. After the three meta-models are extended independently for a given production system, they are collaboratively integrated on the basis of integration pattern. The main advantages of MeCOMA are (1) to reduce software development time and (2) to consistently build reusable production software components.

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동기화 생산을 위한 조달물류 개선에 관한 연구 (A Study on the improvement of procurement logistics for synchronous manufacturing)

  • 유성희;장정환;장청윤;이창호
    • 대한안전경영과학회지
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    • 제15권4호
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    • pp.261-267
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    • 2013
  • In automobile company it is needed to establish the collaborative relationship between the assembly company and the part manufacturing company. In this paper we established the improvement for the procurement logistics and logistics in assembly company and thus we derived the near optimal procurement cycle through the simple EXCEL simulation and the improved inventory management method for H automobile company in CHINA. At this time we adopted the pull manufacturing process instead of push manufacturing process. We resulted that the manufacturing activity of both companies was stabilized and the usage of storage area in assembly company was reduced by 50%, especially it was reduced by 100% in the case of directly delivering the parts to assembly line through the third party logistics company.

초등학생집단 다전문가 협업프로그램에서의 School AMPS 분석을 통한 작업치료와 감각통합접근의 의미 (Sensory Integration and Occupational Therapy for Elementary Students Collaborative Group Program : Implementing School AMPS)

  • 지석연;이성아;박소연;홍민경
    • 대한감각통합치료학회지
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    • 제11권1호
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    • pp.11-27
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    • 2013
  • 목적 : 학교기반 작업치료는 교육전문가와 협업하는 다전문가적 접근이 필요하다. 본 연구는 일반 초등학교에 진학하는 고위험군 아동들을 대상으로 특수교사와 작업치료사가 함께 지역사회 기관에서 협업으로 실시하는 집단교육 시간의 작업수행변화를 분석하고, 감각통합 중재의 의미를 파악하고자 하였다. 연구방법 : 예비 프로그램으로 입학준비 프로그램을 특수교사와 작업치료사의 부분적인 협업을 통해 실시한 후, 초등학교 적응프로그램은 특수교사와 작업치료사가 전체과정을 협업하여 시행하였다. 연구대상은 6명이었다(7세 5명, 9세 1명). 프로그램 평가는 교육활동 참여에 대해 School AMPS를 실시하였고, 일정하게 구성된 자조활동에 대해 AMPS 수행기술을 관찰하여 중재전략에 활용하였다. 평가를 통한 중재전략과 그에 따라 진행된 변화를 교사와 치료사의 월간 기록을 토대로 질적 분석을 실시하였으며, 부모설문을 통해 감각프로파일을 조사하였다. 결과 : 사전 프로그램에 참가한 아동 5명 중 4명이 감각통합적인 어려움으로 수행에 영향을 받는다고 평가되었고, 이 결과가 본 프로그램 구성에 기반이 되었다. 본 프로그램 구성은 참가 아동이 속한 학년의 교실에서 수업과제(school task)와 집단 활동, 기본 자조활동으로 이루어졌고, 수업과제활동평가 School AMPS는 통계적으로는 유의미하지 않으나 평균 운동기술은 0.14 로짓(logit), 평균처리기술은 0.07 로짓이 향상되었다. 협업적 중재로는 감각 통합이 주된 회복적 중재로 사용되었고, 과제수행을 통해 직접 어려움이 있는 기술을 향상하는 습득적 중재, 교사의 대응전략이나 도구 및 환경 조정을 시행하는 보상/적응적 중재가 적용되었다. 기본적 자조활동들은 도움이 필요한 수준에서 자립적인 수준으로 향상되어서 반복적인 자조활동의 경험과 중재가 효과적이었다. 그러나 개선된 수행기술들 이외에 새롭게 도전이 되는 수행기술이 발생하였고, 이런 문제들은 감정과 행동문제와 더불어 감각통합의 어려움 뿐 아니라 집단에서 일어나는 역동적 이유 때문으로 평가되었다. 결론 : 초기에는 감각통합 프로그램을 통하여 학생들의 참여가 향상될 수 있었다. 그러나, 집단 활동을 통해서 드러나는 초등학생들의 감정조절 문제, 역할 변화에 따른 수행변화, 또래에 대한 반응문제가 드러남에 따라 감각통합적인 중재에서 더 복합적인 개인-환경-과제에 대한 중재가 필요하였다. 특수교사와 작업치료사의 협업은 상호보완적이며 필요한 수행기술을 향상하는 데 시너지 효과가 있었다. 이 과정에서 School AMPS는 측정 가능한 결과를 일부 제시하는 데 유용하며, 향후에는 질적 분석을 보다 객관화 할 수 있는 방법들이 요구된다.

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주문형 설계 조선산업과 주문형 조립산업의 특성에 따른 PLM 기능과 구조 설계 (Implementation of PLM Functional and Architecture between ETO Shipbuilding and ATO Industries)

  • 김승현;전정익;이장현;이원준
    • 한국CDE학회논문집
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    • 제15권6호
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    • pp.425-439
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    • 2010
  • The current challenge with which most shipyards are forced is to reduce the design time and the time-to-delivery because of explosive order of shipbuilding. Collaborative design and product data management have become important to reduce the lead time. Furthermore, enterprise information technologies such as ERP (Enterprise Resource Planning), SCM (Supply Chain management), and APS (Advanced Planning System) requires the collaborative environment. Also, manufacturing environment has been considered as a topic of strategic interest to get shorter product lifecycles in shipyards. Most shipyards have chosen an environment of ETO (Engineering To Order) strategy which designs and produces new products in response to various requirements of customer, rules and regulations. In the ATO (Assemble 10 Order) environment, most component parts have been designed to be procured or produced on the order requirement. The basic distinction between the ETO and ATO is the timing of the design. Thus in the ATO environment, it is more flexible in reducing the lead time to meet the specified requirements of customers. However, the ETO strategy requires new ship design process and ship product structures that are linked with the implementation of PLM. And, the function and architecture of current PLM solution has been designed based upon ATO environment properly. This paper presents the PLM architecture which effectively reflects the characteristics of shipbuilding. 4-layer architecture model is suggested to implement the PLM system. Also, implemented functions of ship PLM is explained in order to make a practical guidance for ship PLM implementation.