• 제목/요약/키워드: collaborative development

검색결과 839건 처리시간 0.023초

Moodle에서의 효과적인 협업 워크스페이스 지원 (Supporting Effective Collaborative Workspaces over Moodle)

  • 진재환;이홍창;이명준
    • 한국정보통신학회논문지
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    • 제16권12호
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    • pp.2657-2664
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    • 2012
  • 웹 기반 학습은 시간과 공간의 제약을 받지 않고 활용될 수 있다는 점에서 효과적인 교육 방법으로 많은 관심을 받고 있다. 학습관리시스템은 교수와 학생들 간의 온라인 교육 환경을 제공하며, 학습 자원의 제공을 위한 다양한 기능을 지원한다. 일반적인 학습관리시스템들은 교수와 학생들 간의 단방향 또는 제한적인 양방향 교육 환경을 제공하여 교수와 학생 또는 학생들 서로 간에 협력 학습을 수행하기에 많은 어려움이 따른다. 본 논문에서는 대표적인 학습관리시스템인 Moodle에서 효과적인 협력 학습 환경을 제공하는 협업 워크스페이스의 개발에 대하여 기술한다. 다양한 형태로 제공되는 협업 워크스페이스를 통하여, 사용자들은 손쉽게 협력 학습을 수행하거나 적절한 접근 권한 제어 기법으로 학습 자원을 효과적으로 공유할 수 있다.

수학교육에서 창의성 신장을 위한 열린교육 방안에 대한 연구1) (A Study on Open Education for Developing Creativity in Mathematics Education)

  • 전평국;이재학;백석윤;박성선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제5권2호
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    • pp.71-94
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    • 2001
  • The purposes of this study were to design small group collaborative learning models for developing the creativity and to analyze the effects on applying the models in mathematics teaching and loaming. The meaning of open education in mathematics learning, the relation of creativity and inquiry learning, the relation of small group collaborative learning and creativity, and the relation of assessment and creativity were reviewed. And to investigate the relation small group collaborative learning and creativity, we developed three types of small group collaborative learning model- inquiry model, situation model, tradition model, and then conducted in elementary school and middle school. As a conclusion, this study suggested; (1) Small group collaborative learning can be conducted when the teacher understands the small group collaborative learning practice in the mathematics classroom and have desirable belief about mathematics instruction. (2) Students' mathematical anxiety can be reduced and students' involvement in mathematics learning can be facilitated, when mathematical tasks are provided through inquiry model and situation model. (3) Students' mathematical creativity can be enhanced when the teacher make classroom culture that students' thinking is valued and teacher's authority is reduced. (4) To develop students' mathematical creativity, the interaction between students in small group should be encouraged, and assessment of creativity development should be conduced systematically and continuously.

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ATTITUDE AND CONFIGURATION CONTROL OF FLEXIBLE MULTI-BODY SPACECRAFT

  • Choi, Sung-Ki;Jone, E.;Cochran, Jr.
    • Journal of Astronomy and Space Sciences
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    • 제19권2호
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    • pp.107-122
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    • 2002
  • Multi-body spacecraft attitude and configuration control formulations based on the use of collaborative control theory are considered. The control formulations are based on two-player, nonzero-sum, differential game theory applied using a Nash strategy. It is desired that the control laws allow different components of the multi-body system to perform different tasks. For example, it may be desired that one body points toward a fixed star while another body in the system slews to track another satellite. Although similar to the linear quadratic regulator formulation, the collaborative control formulation contains a number of additional design parameters because the problem is formulated as two control problems coupled together. The use of the freedom of the partitioning of the total problem into two coupled control problems and the selection of the elements of the cross-coupling matrices are specific problems ad-dressed in this paper. Examples are used to show that significant improvement in performance, as measured by realistic criteria, of collaborative control over conventional linear quadratic regulator control can be achieved by using proposed design guidelines.

인터넷 환경에서 상세 설계정보 교환을 위한 공동설계 시스템 개발에 관한 연구 (A Study on the development of Collaborative Design system for exchanged Architectural Detail Data using internet environment)

  • 조성오
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.132-138
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    • 2000
  • Internet services are utilizing a variety of server/client technologies. In particular internet technologies provide improved accessibility to information for facility management customers and users for the systems. This study is the architectural data exchange system development more effective management and accept using on Internet web environment. This paper is the explore the use of computers in architectural planning that how the information may be extracted drawing entered into database and exchanged architectural detail data interfaces. System support communication and interactive collaboration among designers through complex Building object during the Design. There are four part in collaborative design system. User Management system, Standard Database System, Project Database System and Interface system. All Data are recognizable format include drawing file and contents. Web/DB server supported communication and collaboration among partners in the building design and construction process. Collaborative Design system is provide new conceptual framework that exist in the Web.

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협업 환경 기반 엔지니어링 해석 서비스 시스템 개발 (Web-based CAE Service System for Collaborative Engineering Environment)

  • 김기일;권기억;박지형;최영;조성욱
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.619-620
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    • 2006
  • In this paper, the CAE Service System for Collaborative Engineering Environment with web services and Multi-frontal Method has been investigated and developed. The enabling technologies such as SOAP and .NET Framework play great roles in the development of integrated distributed application software. In addition to the distribution of analysis modules, numerical solution process itself is again divided into parallel processes using Multi-frontal Method for computational efficiency. We believe that the proposed approach for the analysis can be extended to the entire product development process for sharing and utilizing common product data in the distributed engineering environment.

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신뢰성 있는 제품설계시스템을 위한 웹기반 협업설계환경 구축 (- Web-based Collaborative Design Environment for Reliable Product Design Systems -)

  • 서광규
    • 대한안전경영과학회지
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    • 제6권3호
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    • pp.153-160
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    • 2004
  • An issue of globalized and competitive business environment is a transformation of manufacturing strategy for rapidly product development. To copy with these trends, building up a market from various product is becoming conspicuous the core strategy of manufacture. Therefore, it is increasing of necessity for the environment of collaborative product development. As a part of corresponding for these demands, we propose the method that allows easy and rapid integration of legacy resources within the company and between departments. The proposed framework can easily construct a distributed environment for collaborative design between departments in the companies. It was implemented using CO/sup TM/ based on DOME (Distributed Object-based Modeling Environment) that is knowledge based engineering solution.

협업적 제품개발에서의 관점기반 제품정보 모델링 (The viewpoint-based product information modeling in collaborative product development)

  • 채희권;최영환;김광수
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2003년도 종합학술대회 논문집
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    • pp.54-59
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    • 2003
  • The information sharing is essential to make collaboration by participants in the collaboration environment. The sharing of the information is necessary to reduce time-to-market of new Product. In this paper, V2-model is proposed far supporting the sharing of the information on product development. V2-model supports collaborative product development in design and supply chain. Through viewpoints, V2-model supports 1) two-level structure that consist of private level and public level ,2) level-up process and 3) product development process. The public level information supports to share the product information on collaborative supply chain and design. The viewpoints in V2-model are divided into public viewpoints that point to the public level information and private viewpoints that point to the private level information. Private viewpoints are transformed into public viewpoints. The extended Topic Map has B-Topic, S-Topic and View for representing V2-model in this paper. The level-up process of V2-model is implemented through the merging of S-Topics. V2-model is implemented with washing machine model using extended Topic Maps. In this model, the public viewpoints and private viewpoints are represented and the level-up process, which transforms private viewpoints into public viewpoints, is implemented.

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Cactus와 GridSphere를 이용한 e-Science 협업 연구 환경 (The e-Science collaborative research environment using the Cactus and the GridSphere)

  • 나정수;조금원;송영덕;김영균;고순흠
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2005년도 춘계 학술대회논문집
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    • pp.35-40
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    • 2005
  • Up to recently, with the improvement of a computer power and high speed of network technology, advanced countries have researched a construction of the e-Science environment. As a major application part, a construction for environment of CFD, also, have studied together. During the research, people realize that not sharing hardware but also appropriate software development is really important to realize the environment. This paper describes about a construction of a collaborative research environment in the KISTI: Clients can connect to the computing resources through the web portal, run the Cactus simulation.: According to the computing resources, the simulation can migrate to some site to find better computing power.: Result of the calculation visualize at the web portal directly so that researchers of remote site can be share and analyze the result collaborative ways.

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COLLABORATIVE PROCESS PLANNING AND FLOW ANALYSIS FOR AUTOMOTIVE ASSEMBLY SHOPS

  • Noh, S.D.;Kim, G.
    • International Journal of Automotive Technology
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    • 제7권2호
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    • pp.217-226
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    • 2006
  • To maintain competitiveness in the modern automotive market, it is important to carry out process planning concurrently with new car development processes. Process planners need to make decisions concurrently and collaboratively in order to reduce manufacturing preparation time for developing a new car. Automated generation of a simulation model by using the integrated process plan database can reduce time consumed for carrying out a simulation and allow a consistent model to be used throughout. In this research, we developed a web-based system for concurrent and collaborative process planning and flow analysis for an automotive general assembly using web, database, and simulation technology. A single integrated database is designed to automatically generate simulation models from process plans without having to rework the data. This system enables process planners to evaluate their decisions quickly, considering various factors, and easily share their opinions with others. By using this collaborative system, time and cost put into the assembly process planning can be reduced and the reliability of the process plan would be improved.

WWW을 이용한 에이전트 기반 공동 설계 환경 개발 (Agent-based Collaborative Design Environment using WWW)

  • 안상준;이수홍
    • 한국CDE학회논문집
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    • 제3권1호
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    • pp.31-39
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    • 1998
  • This paper deals with a development of the system that implements a collaborative design environment with some intelligent agents on the m. Intelligent agents can design collaboratively trough an interchange of messages in their special domains. Such a collaborative design of agents is achieved on the WWW. In this paper, we propose special agents named intercessor and DCM (Dynamic Connection Manager) and suggest new connection architecture using these agents in the WWW in order to improve the pre-existed agent connection architecture. The proposed agents are developed using Java language and JATLite API. We apply the these agents to the new architecture and show some possibilities that the agent connection architecture can be extended in the WWW Agents interchange messages with others using KOML (Knowledge Query and Manipulation Language), agent communication protocol and language, and deal with message autonomously according to their rule base. Agents register and connect dynamically trough the intercessor agent, and infer from their.

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