• Title/Summary/Keyword: classroom environments

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Analyses of Female Engineering Education Programs Abroad (해외 여성 공학교육 프로그램의 분석)

  • Park, Ji-Eun;Kim, Ji-Hyeon;Jeong, Yoon-Kyung;Oh, Myong-Sook
    • Journal of Engineering Education Research
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    • v.12 no.3
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    • pp.79-95
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    • 2009
  • Women engineering education programs in the United States, Europe and Australia were analyzed. From 1970s, these countries focused on the low representation of women in engineering, and carried out extensive research and programs. Numerous studies identified the causes of low representation as low interests in mathematics and science during K-12 years, classroom environments which treat women differently (often referred as chilly climate), and the masculine culture in engineering. Comprehensive approaches were taken in the development of the programs: the programs utilized the schools and universities as well as various local institutes, and the programs were designed not only for female students from elementary to graduate levels, but also for parents, teachers, professors, and school administrators. In order to adopt these programs in Korea, the problems that Korean female engineering students are facing in the education environment must be investigated first. Then, unified efforts to change the educational system, environments and culture are needed by all in engineering fields, along with nation-wide policies and funding.

Differences in Presence, Immersion, and Situation Interest in Small Group Learning Using Augmented Reality Based on the Degree of Tool Sharing (증강현실을 활용한 소집단 학습에서 도구 공유 정도에 따른 현존감, 몰입, 상황흥미의 차이)

  • Taehee Noh;Jaewon Lee
    • Journal of the Korean Chemical Society
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    • v.68 no.2
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    • pp.93-106
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    • 2024
  • This study investigated differences in presence, immersion, and situational interest in small group learning using augmented reality, based on the degree of tool sharing. 84 eighth-grade students participated in small groups of four. Each group was randomly assigned to one of three environments based on marker and device sharing: the shared environment (shared marker and device usage), the mixed environment (shared marker and individual device usage), and the individual environment (individual marker and device usage). Small group learning using augmented reality was conducted for three class periods, focusing on the "Characteristics of Matter" unit. One-way ANOVA results for the dependent variables revealed that, compared to the shared environment, presence and situational interest were significantly higher in the mixed environment, while immersion and situational interest were significantly higher in the individual environment. MANOVA results for the sub-components of each dependent variable showed significant differences in realness for presence, antecedents and experiences for immersion, and instant enjoyment, novelty, and total interest for situational interest. Analysis of interviews and classroom observations indicated that students in shared and individual environments tended to use their devices individually when utilizing augmented reality. However, in mixed environments, students showed a tendency to use their devices collaboratively, leading to more active interactions. Based on these findings, environments for using tools to enhance the effectiveness of small group learning using augmented reality are discussed.

A Study on the Computer Simulation of Acoustic Characteristics in Middle School Lecture Room (중학교 일반교실 실내음향 시뮬레이션에 관한 연구)

  • Moh, Seung-Joon;Lee, Min-Sup
    • Journal of the Korean Institute of Educational Facilities
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    • v.10 no.4
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    • pp.5-20
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    • 2003
  • The purpose of the research on the noise of educational facilities is to build up pleasant environments by minimizing the influence on the students in the school. This study provides fundamental data for acoustic design by measuring, computer simulation and analyzing the room acoustic characteristics of the lecture room in middle school. For measurement on the factors of room acoustic, RT of lecture room and noise reductions depending on various walls of different structures were measured and analyzed. The lecture system being installed and carried out on the normal lecture room was divided into 4 types-employment of multimedia machines, employment of multimedia machines and loud speakers, employment of loud speaker, and existing verbal speaking-and SPL for each type was measured and analyzed. Based on the measured characteristics of acoustic characteristics for normal lecture room, the problems for environment of noise were understood through computer simulation, applications for improvements of performance for each facility were studied, schemes for improvements of performance by using the effects were presented, necessary fundamental data were secured, and schemes to enhance flexibility on the existing facilities of school against changing educational courses were secured.

Design and Implementation of the PC Execution Process Monitoring System for School Computer Classroom (학교 컴퓨터실을 위한 PC 실행 프로세스 모니터링 시스템의 설계 및 구현)

  • Song, Ji-Hee
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.111-117
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    • 2011
  • Many various researches about the PC execution process monitoring system have studied. Nevertheless, it is hard to find research of a system that multi-PC based each PC can be monitoring and reporting by file type. In this study, it designed and implemented that each PC can be monitoring and reporting by files to a server in multi-PCs' environments. Moreover it can gather and organize informations of reporting. It is expected users can recognize that execution processes are reporting. It causes to reduce execution unnecessary process.

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The Effects of Reward Structure in Cooperative Learning Strategies Applied to Elementary School Science Class (초등학교 과학 수업에 적용한 협동학습 전략에서 보상구조의 효과)

  • 고한중;홍선희;강석진;노태희
    • Journal of Korean Elementary Science Education
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    • v.21 no.1
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    • pp.127-134
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    • 2002
  • Although the reward based on group accomplishment in cooperative learning has a merit to emphasize interdependency, it may have some undesirable side effects such as free rider effect and sucker effect. For the purpose of reducing these side effects, this study examined how the adjustment of the reward structure affected the scholastic achievement, the perception of learning environments, and the attitude toward science class by adding individual reward to group reward. We selected 2 classes of sixth grade in an elementary school, and taught on oxygen and carbon dioxide for 13 class hours in cooperative learning strategies. Group reward was applied to one class, and both group and individual rewards were applied to the other class. Analysis of the results indicated that the achievement scores of the students under the group and individual rewards were significantly higher than those under the group reward. In addition, they had more difficulty in science class and felt less satisfied. The upper level students under the group and individual rewards were also found to exhibit more competition. Educational implications were discussed.

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Adaptive Hypermedia for eLearning: An Implementation Framework

  • Dutta, Diptendu;Majumdar, Shyamal;Majumdar, Chandan
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.676-684
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    • 2003
  • eLearning can be defined as an approach to teaching and teaming that utilises Internet technologies to communicate and collaborate in an educational context. This includes technology that supplements traditional classroom training with web-based components and learning environments where the educational process is experienced online. The use of hypertext as an educational tool has a very rich history. The advent of the internet and one of its major application, the world wide web (WWW), has given a tremendous boost to the theory and practice of hypermedia systems for educational purposes. However, the web suffers from an inability to satisfy the heterogeneous needs of a large number of users. For example, web-based courses present the same static teaming material to students with widely differing knowledge of the subject. Adaptive hypermedia techniques can be used to improve the adaptability of eLearning. In this paper we report an approach to the design a unified implementation framework suitable for web-based eLearning that accommodates the three main dimensions of hypermedia adaptation: content, navigation, and presentation. The framework externalises the adaptation strategies using XML notation. The separation of the adaptation strategies from the source code of the eLearning software enables a system using the framework to quickly implement a variety of adaptation strategies. This work is a part of our more general ongoing work on the design of a framework for adaptive content delivery. parts of the framework discussed in this paper have been imulemented in a commercial eLearning engine.

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Development of Competency-oriented Social Multimedia Computer Network Curriculum

  • Huh, Jun-Ho;Seo, Kyungryong
    • Journal of Multimedia Information System
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    • v.1 no.2
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    • pp.133-142
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    • 2014
  • In the revised 2015 curriculum, it is emphasized that fostering of the students as the capable 'creativity-convergent' individuals can be achieved by offering them the opportunities to cultivate the basic knowledge in liberal arts, society and scientific technologies through schooling. While retaining the basic principle of 'fostering creative people', this fundamentally-reformed curriculum involves improvements in the elementary and middle school curriculums in response to the national and social demands in which active responses to the changes in the educational environments and amelioration of the problems posed in the field applications are required. Accordingly, a novel future-oriented curriculum is necessary for the classroom teaching, and to realize the goal, the 'Competence-oriented Social Multimedia Computer Network Curriculum' adopting the virtualization and the 'Bottom-up' methods has been proposed in this paper as a feasible and practical curriculum. Our curriculum will be compared with the recent Cisco high school curriculum and analyzed contemplating recent curriculums in US, UK, Japan and India. Two 1-year practice courses are examined to prove the validity of the proposed curriculum for a period of two years as a qualitative research project. The results of the comparative analysis will show that our proposed curriculum is superior to the Cisco high school curriculum in the aspects of economic feasibility and learning satisfaction.

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Perceptions on Science Laboratory Classroom Environments and Attitudes toward Science and Science Courses of Secondary Students (중.고등학생의 과학실험실 환경에 대한 인식과 과학 및 과학 교과에 대한 태도)

  • Kim, Heui-Baik;Kim, Do-Wook
    • Journal of The Korean Association For Science Education
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    • v.16 no.2
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    • pp.210-216
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    • 1996
  • Assessment of science laboratory environment was conducted with 539 students at middle and high school. Science Laboratory Environment Inventory(SLEI) was used as an instrument. The major findings of this study are as follows. 1. Mean scores obtained on each scale in the actual and preferred version of SLEI were relatively low, particularly on the scale of open-endedness, integration, and material environment. 2. Mean scores obtained on each scale in the actual version were lower than those in the preferred version. Score differences between actual version and preferred one were found to be significant statistically. 3. Boys and high school students perceived their laboratory environment with more open-endedness and less rule clarity than girls and middle school students respectively. 4. Girls preferred student cohesiveness at their laboratory more than boys. Highschool students wanted open-ended environment more than middleschool students. 5. Each scale of SLEI showed significant correlation with the scores of attitudes toward science. Particularly open-endedness was found to account for a significant contribution to the affective outcomes.

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Trend and Prospect on Using Technology in Mathematics Education in Korea (우리나라 수학교육에서 공학 활용의 역사와 현황)

  • Son, Hong-Chan
    • School Mathematics
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    • v.13 no.3
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    • pp.525-542
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    • 2011
  • As teachers need to understand how to select and use technology in mathematics education, analysis on history, characteristics, and effects of various technology used in school mathematics will facilitate effective use of technology. This thesis aims to analyze through literary studies the history, characteristics, and effects of using spreadsheets Excel, dynamic geometry softwares GSP, Cabri and CAS, the most commonly used technology in teaching and learning mathematics in Korea. And we also study the current trends on using technology in mathematics education in Korea by investigating research trend, secondary mathematics curriculums past and present in Korea, mathematics textbooks, and classroom environments.

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Architectural Design Approach of New Medical Education Building Fit for Pedagogy Changes (미래 의학교육을 위한 의과대학 신축의 건축디자인 방향성)

  • Kim, Namju
    • Korean Medical Education Review
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    • v.17 no.3
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    • pp.97-104
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    • 2015
  • This literature review explores relevant research and evaluation on pedagogy and physical learning spaces. This study also is intended to encourage discussion among stakeholders on the best medical school developments, in light of emerging learning trends relevant to their institutions. The study has revealed that new environments for learning are being designed or reshaped in response to changing pedagogical approaches, to incorporate new information technology, and to accommodate the changing abilities of new generations of learners. Formal teaching spaces for large groups with a 'sage on a stage' are becoming less common than smaller lecture rooms, although classrooms form a large component of universities and will continue to dominate in the future. However, the traditional layout of these spaces is being transformed to incorporate multiple learning modes. Classrooms should be profound places of revelation and discovery. A well-designed space has the ability to elevate discourse, encourage creativity, and promote collaboration. Within the classroom walls, a learning space should be as flexible as possible, not only because different teachers and classes require different configurations, but because in order to fully engage in learning, students need to transition between lectures, group study, presentations, discussions, and individual work time.