• 제목/요약/키워드: casual leisure

검색결과 40건 처리시간 0.021초

여가생활만족도에 관한 인과관계분석 -여가생활 참여도, 여가시간, 여가비용을 중심으로- (An Analysis of Causal effect on Leisure Life Satisfaction -Focused on leisure activity participation, leisure time and leisure expenditure-)

  • 이정연
    • 대한가정학회지
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    • 제35권3호
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    • pp.287-305
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    • 1997
  • The purpose of this study was to analyze a causal effect on the housewife's leisure activity participation, leisure expenditure and leisure life satisfaction. Data was collected 249 housewives in Pusan. Data were analysed using descriptive statistics, one-way Anova, multiple regression, Pearson's correlation and path analysis. The main findings of the research were as follows: First, there were significant differences in leisure activity participation according to socio-demographic and economic variables. Physical type showed significant differences when housewife was 30's and unemployed, size of family was 3 and 4, age of the lastborn child was under 6, occupation of husband was professionals and technicians, educational attainment of housewife was under highschool graduate, pattern of housing was collective, income was higher. There were significant differences that occupation of husband was professionals and technicians, educational attainment of housewife was over junior college graduate, pattern of housing was collective, income was higher in self-developing type. restful type showed significant differences when housewife was 40's, age of the lastborn child was under 13-18, educational attainment of housewife was under highschool graduate. There were significant differences that housewife was unemployed in home-oriented type. There were significant differences that housewife was 30's and unemployed, size of family was 4, age of the lastborn child was under 6, occupation of husband was market and sales worker, educational attainment of housewife was over junior college graduate, pattern of housing was collective in time-spending type. Second, there were significant differences in leisure time, leisure expenditure and leisure life satisfaction according to socio-demographic and economic variables. Leisure time showed significant differences when housewife was unemployed, age of the lastborn child was under 13-18, occupation of husband was service, educational attainment of housewife was under highschool graduate, income was higher. Leisure expenditure showed significant differences when housewife was 30's, size of family was under 3, age of the lastborn child was under 6, occupation of husband was senior officials and manager, educational attainment of housewife was over junior college graduate, pattern of housing was collective, income was over 5,000,000 won. There were significant differences that housewife was unemployed in leisure life satisfaction. Third, casual effect was path analysed according to path model. Employment and unemployment of housewife, income and occupation of husband (product & transport equipment operator) had an effect on phycial type. Age of housewife, employment and unemployment of housewife and occupation of husband (product & transport equipment operator) had an effect on children-concerned type. Age of housewife had an effect on social-concerned type. Education of husband, income, age of lastborn child and occupation of husband (professor and teacher) had an effect on self-developing type. Age of lastborn child, employment and unemployment of housewife and occupation of husband(product & transport equipment operator) had an effect on children-concerned type. Age of lastborn child and children number had an effect on religious-social type. Employment and unemployment of housewife had an effect on home-oriented type. Age of housewife, education of husband had an effect on time-spending type. Restful type, employment and unemployment of housewife, and occupation of husband(service) have an effect on leisure time. Income, leisure time, self-developing type, children concerned type and occupation of husband(senior officials and manager) had an effect on leisure expenditure. Leisure expenditure, self-developing type, employment and nemploymentof housewife, income had an effect on leisure life satisfaction.

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골프 복식규범과 골프웨어 스타일 표현 -20·30대 골퍼를 중심으로- (Golf Clothing Norms and Golf Wear Stylistic Expressions -Centered on Golfers in 20·30s-)

  • 김고운;하지수
    • 한국의류학회지
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    • 제40권6호
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    • pp.1134-1149
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    • 2016
  • This study identified domestic and foreign golf clothing norms and extended recognition and attitude on golf clothing norms expressed in a golf wear style for golfer groups in their 20s-30s. Domestic golf clothing norms were derived from a theoretical research and case study; subsequently, golfers in their 20s-30s were classified into 4 groups. In-depth interviews were conducted using a serious leisure concept to analyze attitudes and stylistic expressions. Domestic golf clothing norms derived from stipulated and implicit norms varied as a type and situation of a golf course, gender of the golfer, and domestic golfers in their 20s-30s perceived such a point. For golfers in their 20s-30s, attitudes on golf clothing norms and their stylistic expressions showed differences according to gender and leisure type. As for gender characteristics, female golfers focused on 'look prettier' in stylistic expressions through experiences with a double-standard clothing norm; however, male golfers showed strict application and observance of a clothing norm in stylistic expressions compared to female golfers. However, male golfer groups in their 20s-30s as 'casual leisure participants' and those as 'serious leisure participants' showed differences becuase the former showed a tendency to observe clothing norms from other viewpoints and evaluations and the latter showed off their abilities and careers as a means of distinction. As for characteristic of stylistic expressions according to a leisure type, golfers in their 20s-30s showed distinction as serious leisure participants through forming new and independent clothing norms. Research findings are expected to provide an opportunity to reconsidering the influence of clothing norms in young people who have a strong tendency to express clothing style as a means to pursue individuality and taste.

해양레저스포츠의 참여자 호기심, 운동강도, 운동정서가 운동지속행동에 미치는 영향 (The Causal Effects Among Participants' Curiosity, Perceived Exertion, and Exercise Emotion on Exercise Adherence Behavior in Marine Leisure Sports)

  • 김성문;최만식
    • 한국체육학회지인문사회과학편
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    • 제55권5호
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    • pp.127-142
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    • 2016
  • 본 연구는 해양레저스포츠 참여자의 호기심, 운동강도, 운동정서가 운동지속행동에 어떤 영향을 주는지를 규명하는데 목적이 있었다. 연구대상은 대학교 해양레저스포츠 교과목(스쿠버다이빙, 윈드서핑, 요트) 수강자 491명을 편의표집 하였다. 그들은 4종류의 설문지에 응답하였으며, 자료처리는 SPSS 18.0을 이용하여 기술분석, 신뢰도 분석이 실시되었으며, 연구모형의 타당성 검증을 위해 AMOS 18.0을 이용하여 상관관계분석, 확인적 요인분석이 실시되었으며, 변인 간 인과적 관계 규명을 위해 구조방정식 모형 검증이 실시되었다. 구체적인 연구결과로는 첫째, 해양레저스포츠 최초 참여자의 호기심은 운동정서에 정적인 인과관계가 나타났으며, 운동정서는 운동지속행동에 정적인 인과관계가 확인되었으며, 호기심은 운동지속행동에 정적인 인관관계가 확인되었다. 또한, 운동정서는 호기심과 운동지속행동의 부분적인 매개변인으로 판명되었다. 둘째, 해양레저스포츠 최초 참여자의 운동강도가 높으면 긍정적 정서는 낮고, 부정적 정서는 높게 나오며, 운동강도가 높으면 운동지속행동의 가능성, 경향성, 강화성이 낮게 나타났으며, 운동정서가 긍정적이면 운동지속행동의 가능성, 경향성, 강화성이 높아 운동지속 의지가 높은 것으로 확인되었으며, 운동정서는 운동강도와 운동지속행동의 부분적인 매개변인으로 판명되었다.

해양스포츠 매니아의 진지한 여가체험 형성에 관한 질적탐구 (Qualitative Inquiry on the Formation of Serious Leisure Experience for Water Sports Mania)

  • 권일권;남상백
    • 수산해양교육연구
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    • 제27권6호
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    • pp.1783-1796
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    • 2015
  • The purpose of this study was to verify the formation of serious leisure experience for water sports mania using grounded theory method approach. Research participants were selected 6 water sports mania by reputational sampling method. Six participants who usually participated in water sports club were selected as research participants. The data for this study included participants' observation and in-depth interview. This study categorized the coding paradigm which was presented by using the findings derived from data as they were into casual condition, contextual element, central phenomenon, critical situation, mediative element, interaction, final result and core category to draw out the process of becoming a water sports mania and its significances. The results of were as follows. First, water sports mania recognized the environmentally safe pleasure and value. Second, water sports mania was in a race against myself. Third, water sports mania felt the social and environmental changes. Fourth, water sports mania was looking for alternative method. Fifth, water sports mania overcome physical limitations and liberation from fear of water. Lastly, water sports mania felt alive through the enthusiastic participation.

아티젠을 위한 파티웨어 디자인 개발 (Development of Party Fashion for Artygen)

  • 조언조;이인성
    • 복식문화연구
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    • 제18권5호
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    • pp.809-823
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    • 2010
  • The 21st century is the age of culture and sensitivity. As the interest in the art and culture grows, Artygen who prefers artistic designs grow in number. The desire to enjoy life from the increase of leisure time and financial afford ability created a new trend of party culture. This study analyzes the characteristics of Artygen who pursues artistic sense and sensitivity and suggests party-wear designs that please Artygen and accentuate individuality and personal preferences in a party, which is a type of popular entertainment these days. Through literature review, the background of Artygen and party was examined; First, in order to analyze the feature of art designs, photos of products that were in fashion from 2007 to 2009, (during which the term, 'Artygen', was coined) were collected. Second, in order to analyze the party-wear designs, photos of party-wear in wine party and club party popular among young people in the 20~30's were collected. Through the analysis, the party-wears targeting Artygen was developed based on the characteristics of popular art designs. The results of this study were as follows. First, from the result of analyzing the art design shown in product, casual, romantic, modern, dynamic and gorgeous images were. Second, art design shown in fashion, casual, romantic, chic, dynamic and gorgeous images were. Third, in wine party, romantic, elegant, gorgeous and formal images were in order and in club party, casual, gorgeous, chic and romantic images were in order. Fourth, the study displayed design by connecting aesthetic factor of artistic design to 2 wine party-wear of romantic and gorgeous images and 3 club party dresses of casual, gorgeous and chic images.

캐릭터 패션 디자인 연구(硏究) - 국내(國內) 패션업체(業體) 캐릭터 활용(活用) 현황(現況)을 중심(中心)으로 - (A Study on the Character Fashion Designs - Focusing on the domestic fashion companies using characters -)

  • 채선주;조규화
    • 패션비즈니스
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    • 제4권1호
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    • pp.1-12
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    • 2000
  • The purposes of this thesis are to investigate characteristics, environment of characters through comprehensive approach to analyze its use and strategies in apparel brands. As a method to accomplish this research, fashion related articles, documents and magazines are used along with marketing references forecasting 21st century market changes. The character industry has diverse application to different medias and also intimacy and absorbtion beyond sex, age, generation, nationality. The cultural background of character fashion is based on casual clothing caused by wide spread pursuit of sports and leisure culture, indivisualization and diversification of clothing, customer-made marketing atmosphere and tendency of pursuit of fun and humor. In case of domestic young casual market, own characters are developed for creating differentiated it's own brand images. Characters are applied as an design details or cyber fashion models standing for the image of it's own brand and take a part in other events and visual parts as well. Characters not only limited to clothing items but also further usages of characters extended to stickers and other related stationary goods are necessary. A 'Character multi shop' can be one of good methods to maximize synergy effect.

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농촌 노인의 사회활동 및 여가활동이 주관적 삶의 질에 미치는 영향 (Effects of the Social Activity and Leisure Activity of the Rural Elderly on the Subjective Quality of Life)

  • 안종철;임왕규
    • 한국콘텐츠학회논문지
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    • 제14권4호
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    • pp.189-210
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    • 2014
  • 본 연구의 목적은 농촌 노인의 사회활동과 여가활동, 주관적 삶의 질 간의 인과관계를 분석하는데 있다. 이를 위하여 농촌 노인의 인구사회학적 특성에 따른 차이와 사회활동, 여가활동이 삶의 질에 미치는 영향을 분석하였다. 구조화된 설문지를 이용하여 자료를 수집하였으며, 수집된 340분의 자료 중 결측치를 제외한 324부의 자료를 분석에 사용하였다. 연구 결과 농촌 노인의 사회활동과 여가활동, 삶의 만족도 및 기대감은 인구사회학적 특성에 따라 부분적인 차이가 나타났고, 농촌 노인의 사회활동과 여가활동은 주관적 삶의 질인 삶의 만족도와 삶의 기대감에 정(+)의 영향을 주는 요인이었다. 삶의 만족도에는 종교활동과 취미, 사교활동 등의 여가활동이 긍정적인 영향을 미쳤으며, 삶의 기대감에는 취미활동을 통한 여가활동이 중요한 영향요인으로 분석되었다. 농촌 노인의 경제활동은 주관적 경제만족과 생활수준 기대감, 정부/지자체 기대감에 영향을 미쳤고, 자원봉사활동과 소일거리는 주관적 건강만족에 영향을 미치고 있었다. 이 결과를 고려하여 농촌 노인의 삶의 질을 높일 수 있는 방안을 제언하고, 이론적 실천적 함의를 제시하였다.

의류쇼핑동기에 따른 소비자 특성에 관한 연구 -과시소비성향과 의복구매행동을 중심으로- (A Characteristic of Consumer Groups Classified by Clothing Shopping Motives)

  • 이승희
    • 한국의류학회지
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    • 제24권8호
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    • pp.1242-1253
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    • 2000
  • The purpose of this study was to find out the shopping motive factors of clothing and to classify consumer groups according to clothing shopping motives, and also to analyze demographic characteristics, conspicuous consumption and clothing purchase behavior among consumer groups. The subjects were 329 women in their twenties living in Seoul. For data analysis, mean, Factor Analysis, Cluster Analysis, $\chi$$^2$-test, ANOVA, Duncan test were conducted. The results are as follows; 1. Three factors of clothing shopping motives were identified: fashion/leisure pursuit, economic, and personal motive. Consumer groups are classified into the following four subdivisions: personalizing group, apathetic group, fashion/leisure pursuit group, economic group. 2. Among consumer groups, there were significant differences in demographic characteristics according to age, occupation of the subjects. 3. Among consumer groups, there were significant differences in conspicuous consumptions according to factors such as brand intention, status symbol intention. 4. Among consumer groups, there were significant differences in clothing purchase behavior according to use of information sources. Regardless of clothing shopping motives, consumer preferred department stores in purchasing formal dress, and preferred haberdashery.bonded store in purchasing casual wear.

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韓國 馬事 服制 路祭 - 競馬 騎裝과 乘馬 服飾 - (A Study on the Costumes Institute of Korea Racing Association - Jockey′s Costume and Riding Costume -)

  • 김은주
    • 복식문화연구
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    • 제5권2호
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    • pp.217-244
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    • 1997
  • This study is about the Korean Jockey's uniform, etc. and horse riding costume as the traditional riding culture grows. I studied informations from the Korea Racing Association's equestrian park, equine museum and Seoul Racecourse Trainers & Jockey's Association. The international regulations of riding costume are compared with Korean regulations, and I consulted some reference books, materials of sports wear and catalogues of some brands regarding horse equipment. The contents includes ; 1. Analysis of informations about horse racing 2. Study of racing, for detail comparative analysis on the following aspects ; -Symbolism, riding costume of jockey, that is, color·pattern·and some formal designs. 3. Suggestion for reasonable and fashionable riding costumes. In the aspects of design, there have not been any historical records, and material adjustments about riding costume in Korea. Therefore we should make more efforts to do developing our traditional costume culture. The result o this study is as follows ; 1. Riding is the sport of etiquette and manners. 2. Most of riding wears are the casual wear centered foreign licenced brands. 3. Study and investment upon specialized material development and processing technology are in demand 4. The need of the consumers are to be satisfied by the quality improvement of the native products design. In addition, we perform to horse racing which is fine play and leisure sports in current society. The horse riding will be a popular sports such as golf, wind surfing, skiing, etc. with the period including lots of kinds of leisure.

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민간경비원의 여가동기와 스포츠 참가의 관계 (Relationship between Leisure Motivation of Private Guards and Sports Participation)

  • 안황권;김평수;김찬선
    • 한국콘텐츠학회논문지
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    • 제8권3호
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    • pp.225-233
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    • 2008
  • 본 연구의 목적은 민간경비원의 여가동기와 스포츠 참가의 관계를 알아보고 변수간의 인과관계를 검증하여 민간경비원들에게 여가활동의 필요성과 정책적 자료를 제시하는데 그 목적이 있다. 연구대상은 2007년 서울소재 5개소 민간경비회사에 재직하고 있는 민간경비원을 연구대상으로 유층집락무선표집법을 이용해 193명을 표집하였다. 설문지의 신뢰도는 Cronbach's ${\alpha}$ 값이 .835이상으로 나타났다. 이 연구에서는 설문지의 신뢰도분석과 상관분석을 위해 SPSSWIN 15.0 프로그램을 활용하였다. 이상과 같은 연구방법 및 절차를 통해 이 연구에서 도출한 결론은 다음과 같다. 첫째, 여가동기는 스포츠 참가경험에 영향을 미친다. 즉, 휴식적 동기가 증가하면 스포츠 참가경험은 감소한다. 둘째, 여가동기는 스포츠 참가의 정도에 영향을 미친다. 즉, 유능감인지 동기가 증가할수록 스포츠 참가빈도는 증가한다. 지적 동기가 증가할수록 스포츠참가기간은 증가한다. 또한, 휴식적 동기가 증가할수록 스포츠 참가강도는 낮아지는 반면, 유능감인지 동기가 증가하면 스포츠 참가강도는 증가한다.