• Title/Summary/Keyword: browser

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Comparison Study of Web Application Development Environments in Smartphone (스마트폰 상에서의 웹 응용프로그램 개발 환경 비교)

  • Lee, Go-Eun;Lee, Jong-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.155-163
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    • 2010
  • Due to the complex registration & downloading process of the native applications, and, software and their non-standardized APIs, mobile web application is now being an alternative software for smartphones. Hybrid web application, one of the types of mobile software, because develop and has reasonable performance by using the webkit engined in smartphones. It can be easily developed by using the exiting programming skill such as HTML, JavaScript and CSS. Additionally these programming techniques can be easily used in any smartphone regardless of its platforms. Most smartphones have a webkit engine or web rending engine for high performance and smooth display in web browser. Webkit is now equipped in iPhone and Android phone. In this paper, we try to find out by comparison that the various aspects of webkit APIs of iPhone & Android phone, such as screen font size, screen orientation, touch event, gesture event and their performance. We also evaluated which one is more convenient for developers when making web programs using webkit. As a result, we found out that webkit in iPhone has more excellent performance than Android.

An Implementation Method of Virtual Environment Physical Properties (가상물체의 물리적 속성 구현 방법)

  • Im, Chang-Hyuck;Lee, Min-Geun;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.25-32
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    • 2007
  • Computer graphics technology has advanced such that all objects can be represented within a computer display. However, because computer displays have a finite resolution, the variety of objects that can be realistically represented together in the same view is restricted by the difference in their relative size. In addition, objects cannot be rendered according to their physical properties in terms of real length units in current computer graphics technology. To solve these problems, we have defined a method that allows objects to be described using real-world physical property units, such as metric units, in a computer graphics system, and developed a 3D browser based on X3D, which implements the concept of relative proportion properties.

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Design and Implementation of a Paper Submission Management System Using Domain Object Interface and Object Oriented Design Patterns (객체지향 설계 유형 및 도메인 객체 인터페이스를 이용한 논문 투고 관리 시스템 설계 및 구현)

  • Sim, Chun-Bo;Jung, Se-Hoon;Lim, Eun-Cheon;You, Kang-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.449-458
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    • 2010
  • Recently, the interest on object oriented design patterns has been increased considering to reusability of software and efficiency of maintenance expense in designing software architecture. In this paper, we design the paper submission management system applicable to specific domain using domain object interface based on object oriented design patterns, and then implement it with Java and XML. The proposed system applies method of implementation by assemblying each system objects with upward after system entire architecture design by combining properly downward method and upward method and applies with GoF Design pattern. As well as, we convert domain data of system into the form of various persistent objects through XML, and minimize the complexity of system by not adopting method that generates domain object as in Class with automatic. Finally, the implementation of our system can be used in general C/S environment, but we implement system user GUI using the XSLT built in general web browser in consideration for user convenience and consistency.

Web-based program development for clinical data management system establishment (웹기반 임상데이터 관리 시스템 구축을 위한 프로그램 개발)

  • Shin, Im-Hee;Kim, Dal-Ho;Kim, Sang-Gyung;Sohn, Ki-Cheul;Park, Chun-Woo;Kwak, Sang-Gyu
    • Journal of the Korean Data and Information Science Society
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    • v.23 no.1
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    • pp.171-177
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    • 2012
  • Various phenomenon can be expressed numerically and collected as a data due to rapid development of the computer. In particular large set of data is collected in various fields. We can obtain the information for final decision based on analysis and interpretation of the data. The issue is the management of the data as well as the importance of the data. So a system which stores the data in server and prints out the data to web browser is demanded. We uploaded the file of Excel form to server database and developed a web based program which can show the uploaded data through web based database. We used the Oracle DB for uploading and web programming language such as html, JAVA, JSP for querying the data. Finally, we developed a program for web based clinical data management system construction.

Development of web based system for statistical analysis of clinical data (임상자료의 통계분석을 위한 웹기반 시스템 개발)

  • Kim, Dal-Ho;Shin, Im-Hee;Choe, Jung-Youn;Kim, Sang-Gyung;Park, Chun-Woo;Kwak, Sang-Gyu
    • Journal of the Korean Data and Information Science Society
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    • v.23 no.1
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    • pp.191-198
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    • 2012
  • Statistical analysis is a process which produces information based on data gathering and summary for final decision. In various application fields, we obtain information which supports final decision using statistical analysis. But statistical software program in PC (personal computer) is restricted by time and space. So web based system which can be used in web browser has been developed to minimize these restrictions. To overcome these restrictions, we have developed web based system for statistical analysis without a particular software.

Platform Independent Game Development Using HTML5 Canvas (HTML5 캔버스를 이용한 플랫폼 독립적인 게임의 구현)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3042-3048
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    • 2014
  • Recently, HTML5 have drawn many people's attention since it is considered as a next-generation web standard and can implement a lot of graphic and multimedia-related techniques on a web browser without installing programs separately. In this paper, we implement a game independent of platforms, such as iOS and Android, using the HTML5 canvas. In the game, the main character can move up, down, left, and right not to collide with neighboring enemies. If the character collides with an enemy, the HP (hit point) gauge bar reduces. On the other hand, if the character obtains heart items, the gauge bar increases. In the future, we will add various items to the game and will diversify its user interfaces by applying computer vision techniques such as various gesture recognition.

The Standard Development on Interworking Profile of Video Conference Systems Based on HTML5 (HTML5기반의 영상회의시스템 간 상호연동 표준개발)

  • Min, J.H.;Choi, D.K.;Lee, R.H.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.1035-1038
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    • 2015
  • The video conference system which enables multiple users even at places away from each other proceed with the work at the same time is required to establish a convenient and efficient smart work environment. The conventional S/W-based video conference system is developed by the different implementation methods using provider's own technology and as a separate program for each OS type of user. On the other hand, the video conference system using HTML5 and WebRTC provides features of video conference system through a web browser that support HTML5 and WebRTC functions without installing any programs In this paper, in order to activate a HTML5-based video conference system in the domestic market, we propose the standard for the interworking functions that need to be supported in each system to ensure the interoperability among different HTML5-based video conference systems.

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WAP Abstract Kernel Layer Supporting Multi-platform (다중 플랫폼 지원을 위한 WAP 추상 커널 계층)

  • Gang, Yeong-Man;Han, Sun-Hui;Jo, Guk-Hyeon
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.265-272
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    • 2001
  • In case of implementing a complicated application like WAP (Wireless Application Protocol) in a mobile terminal with the characteristics of bare machine and versatile kernel aspects of which are control, interrupt and IPC(Inter Process Communication), a special methodology should be needed. If not, it will cause more cost and human resources, even delayed product into launching for the time-to-market. This paper suggests AKL, (Abstract Kernel Layer) for the design and implementation of WAP on basis of multi-platform. AKL is running on the various kernel including REX, MS-DOS, MS-Window, UNIX and LINUX. For the purpose of it, AKL makes machine-dependant features be minimized and supports a consistent interface on API (Application Program Interface) point of view. Therefore, it makes poring times of a device be shorten and makes easy of maintenance. We validated our suggestion as a consequent of porting WAP into PlamV PDA and mobile phone with AKL.

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Implimentation of MMS using JNI (JNI를 이용한 MMS 구현)

  • Jang, Kyung-Soo;Shin, Dong-Ryeol
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.135-145
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    • 2000
  • Manufacturing Message Specification (MMS) is designed as a communication standard protocol, ISO/IEC 9506, on factory automation for messaging between heterogeneous programmable unit controller, PLC, NC, Robot, of different vendors on the networks. MMS is also a standard protocol of OSI reference model application layer, In this paper, we show an implementation of MMS over TCP/IP using ANSI-C programming language on the unix environment, and make java classification using java native interface (NJI) with MMS library. The use of java classification provides a basic environment ot overcome a difficult programming with different MMS application programming interface (MMS-I) which requires a siklled programming technique of graphic user interface (GUI). In this paper, we implement a MMS application program of the automated assembly model for printed circuit board based on WWW which shows the operation, control and monitoring of real manufacturing device (RMD) with web browser providing users for consistent user interface.

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Design and Implementation of XML Based Relational Database Metadata Repository (XML을 기반으로 한 관계형 데이터베이스 메타데이터 리파지토리 설계 및 구현)

  • Gwon, Eun-Jeong;Yong, Hwan-Seung
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.1-10
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    • 2002
  • Metadata is data about data that is used to mange data itself. As applications based on DBMS are increased, it is suggested that metadata model and metadata interchange model to manage metadata in DBMS. but metadata which is in the form of XML (eXtensible Markup Language) document is generally stored into RDBMS. Therefore In this paper, as for the method to store metadata of RDBMS into OODBMS, we design metadata model, metadata interchange model and implement new repository system. The metadata of RDBMS is translated into in the form of XML Document and integrated into XML Data Server on OODBMS, eXcelon and executes retrieval metadata information about RDBMS by XQL(XML Query Language). So It is possible to searchm edit a metadata. The metadata of XML documents stored in eXcelon is easily made to be printed in web browser by applying a XSL (extensible StyleSheets Language). So we can have a detail information about property of metadata in DBMS.