• Title/Summary/Keyword: broadcasting network

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The Improved Energy Efficient LEACH Protocol Technology of Wireless Sensor Networks

  • Shrestha, Surendra;Kim, Young Min;Jung, Kyedong;Lee, Jong-Yong
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.30-35
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    • 2015
  • The most important factor within the wireless sensor network is to have effective network usage and increase the lifetime of the individual nodes in order to operate the wireless network more efficiently. Therefore, many routing protocols have been developed. The LEACH protocol presented by Wendi Hein Zelman, especially well known as a simple and efficient clustering based routing protocol. However, because LEACH protocol in an irregular network is the total data throughput efficiency dropped, the stability of the cluster is declined. Therefore, to increase the stability of the cluster head, in this paper, it proposes a stochastic cluster head selection method for improving the LEACH protocol. To this end, it proposes a SH-LEACH (Stochastic Cluster Head Selection Method-LEACH) that it is combined to the HEED and LEACH protocol and the proposed algorithm is verified through the simulation.

A cell distribution algorithm of the copy network in ATM multicast switch (ATM 멀티캐스트 스위치에서 복사 네트워크의 셀 분배 알고리즘)

  • Lee, Ok-Jae;Chon, Byoung-Sil
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.8
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    • pp.21-31
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    • 1998
  • In this paper, a new algorithm is proposed which distributes multicast cells in a copy network. The dual copy network is composed of running adder network, distributor, dummy address encoder, and broadcasting network. It is operated lower input address and higher one simultaneously by the distribution algorithm. As a result, for each input has a better equal opportunity of processing, cell delay and hardware complexity are reduced in copy network. Also, for it adopts the broadcasting network from an expansion Banyan network with binary tree and Banyan network, overflow probability is reduced to a half in that network. As a result of computer simulation, the copy network processed by the distribution algorithm is remarkably improved in cell delay of input buffer according to all input loads.

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Hierarchical Folded Hyper-Star Network(HFH): A New Interconnection Network Based on Folded Hyper-Star Network (계층적 Folded 하이퍼-스타 연결망(HFH): Folded 하이퍼-스타 연결망을 기반으로 하는 새로운 상호연결망)

  • Kim, Jong-Seok;Lee, Hyeong-Ok
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.95-100
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    • 2008
  • In this paper, we propose a new interconnection network topology, hierarchical folded hyper-star network HFH($C_n,\;C_n$), which is based on folded hyper-star network. Our results show that the proposed hierarchical folded hyper-star network performs very competitively in comparison to folded hyper-star network and hierarchical network HCN(m,m), HFN(m,m) have been previously proposed, when diameter ${\times}$ degree is used as a network cost measure. We also investigate various topological properties of HFH($C_n,\;C_n$) including connectivity, routing algorithm, diameter, broadcasting.

Analysis of Structure and Content of Entertainment OTT: Focus on WWE Network (엔터테인먼트 OTT 구조와 콘텐츠의 분석: WWE Network를 중심으로)

  • Han, Sukhee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.41-51
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    • 2019
  • This study explores the structure and the content of WWE Network, an entertainment Over The Top(OTT) produced in the United States. These days, a lot of companies all around the globe provide Internet streaming service OTT, and Netflix could be a great example of that. This study focuses on researching WWE Network of World Wrestling Entertainment(WWE). WWE Network is distinguished in a way that it is based on wrestling which combines sport and entertainment, and it is a suitable subject as it is not of wide range. Through this, it not only studies the structure and the content of WWE Network, but also explores the general market of OTT.

Iterative Decoding far a Satellite Broadcasting Channel (위성 통신에서의 반복 복호 기법)

  • Lee, Jae-Sun;Park, Jae-Sun;Lee, Byoung-Moo;Kim, Jin-Young
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.309-313
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    • 2009
  • In this paper, the network performance of a turbo coded optical code division multiple access (CDMA) system with cross-layer, which is between physical and network layers, concept is analyzed and simulated. We consider physical and MAC layers in a cross-layer concept. An intensity-modulated/direct-detection (IM/DD) optical system employing pulse position modulation (PPM) for satellite broadcasting communications is considered. In order to increase the system performance, turbo codes composed of parallel concatenated convolutional codes (PCCCs) is utilized. The network performance is evaluated in terms of bit error probability (BEP). From the simulation results, it is demonstrated that turbo coding offers considerable coding gain with reasonable encoding and decoding complexity. Also, it is confirmed that the performance of such an optical CDMA network can be substantially improved by increasing the interleaver length and the number of iterations in the decoding process. The results of this paper can be applied to implement the satellite broadcasting communications.

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Topological Properties and Broadcasting Algorithm of Hyper-Star Interconnection Network (하이퍼-스타 연결망의 위상적 성질과 방송 알고리즘)

  • Kim Jong-Seok;Oh Eun-seuk;Lee Hyeong-Ok
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.341-346
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    • 2004
  • Recently A Hyper-Star Graph HS(m, k) has been introduced as a new interconnection network of new topology for parallel processing. Hyper-Star Graph has properties of hypercube and star graph, further improve the network cost of a hypercube with the same number of nodes. In this paper, we show that Hyper-Star Graph HS(m, k) is subgraph of hypercube. And we also show that regular graph, Hyper-Star Graph HS(2n, n) is node-symmetric by introduced mapping algorithm. In addition, we introduce an efficient one-to-all broadcasting scheme - takes 2n-1 times - in Hyper-Star Graph HS(2n, n) based on a spanning tree with minimum height.

Distance Based Dynamic Probabilistic Broadcasting in Ad Hoc Wireless Networks

  • Kim Jae-Soo;Kim Jeong-Hong
    • Journal of Korea Multimedia Society
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    • v.8 no.12
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    • pp.1613-1622
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    • 2005
  • Broadcasting is fundamental and effective data dissemination mechanism for route discovery, address resolution, and many other network services in mobile ad hoc networks. Although many approaches for broadcasting have been proposed to minimize the number of retransmissions, none of them guarantee the best-suited bounds of retransmissions. Appropriate use of probabilistic method can lower the chance of contention and collision among neighboring nodes, so that it reduces the number of rebroadcasts. In this paper, we propose a probabilistic approach that dynamically adjusts the rebroadcasting probability according to the distance between the sender and the receiver. While the rebroadcast probabilities of a mobile node close to sender will be set lower, the rebroadcast probabilities of a mobile node far away from sender wi1l be set to higher, The rebroadcast probability of a node wi1l be set according to the distance from sender. We evaluate the performance of proposed approach by comparing it with flooding as well as a fixed probabilistic broadcast approach. Simulation results showed that the performance of proposed scheme outperforms by about $70\%$ than flooding scheme and outperforms by about $20\%$ than fixed probabilistic scheme.

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A Broadcasting Algorithm in Matrix Hypercubes (행렬 하이퍼큐브에 대한 방송 알고리즘)

  • 최선아;이형옥임형석
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.475-478
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    • 1998
  • The matrix hypercube MH(2,n) is the interconnection network which improves the network cost of the hypercube. In this paper, we propose an algorithm for one-to-all broadcasting in the matrix hypercube MH(2,n). The algorithm can broadcast a message to 22n nodes in O(n) time. The algorithm uses the rich structure of the matrix hypercubes and works by recursively partitioning the original matrix hypercubes into smaller matrix hypercubes.

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Home Gateway Architecture for Realtime Multimedia Distribution in Home Networking (실시간 멀티미디어의 분배를 위한 홈게이트웨이 구조)

  • 이동욱;이철호;한상우;김종원;조충래;전용일
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.509-512
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    • 2003
  • On-going convergence between broadcasting and communication is currently bringing in lots of drastic changes to multimedia services to the home. The FTTH-based home networks will be the interface among the digital home appliances for broadcast digital contents as weil as for broadband data connection. In this paper, we discuss several design issues for home gateway architecture that effectively distributes realtime broadcasting contents (from either the headend in the access network or the satellite/terrestrial broadcasts) to heterogeneous devices in the home network.

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Broadcasting and Communication Convergent Network Based on MPEG-21: Design and Implementation of Multimedia Service Framework

  • Cho, Yong-Ju;Kim, Jae-Gon;Hong, Jin-Woo
    • ETRI Journal
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    • v.28 no.5
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    • pp.561-573
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    • 2006
  • In this paper, we present a practical implementation of the MPEG-21 multimedia framework for broadcasting and communication convergent services. MPEG-21 standard technology was exploited to build a convergent service framework. Using this framework, a service model and several scenarios have been successfully designed and implemented. In addition, interoperability, which is the main objective of a multimedia framework, especially in a convergent environment consisting of heterogeneous networks and various types of devices, has been addressed in detail. The experimental results show that the implemented test bed provides a next-generation multimedia service; that is, universal multimedia access (UMA), meeting the requirements of a broadcasting and communication convergent environment.

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