• 제목/요약/키워드: boredom

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The Effect of Perceived Control on Boredom

  • Juhui Kim;Jiyeong Baek;Minju Gu;Jisoo Kim;Hyejoo Lee
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.250-256
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    • 2024
  • This study aims to examine the impact of perceived control on individuals' state boredom. We hypothesized that perceived control is negatively correlated with state boredom and is anticipated to be a significant predictor of state boredom after controlling for pre-task boredom. An experiment was conducted with 98 university students. All participants engaged in an identical task designed to induce boredom, with only participants in the experimental group given a choice during the task to enhance their perceived control. Correlational analysis revealed a significant negative relationship between perceived control and state boredom. Hierarchical regression analysis demonstrated that perceived control remained a significant predictor of post-task boredom even after controlling for pre-task boredom. The study concludes with a discussion of the limitations, the implications of the findings, and suggestions for future research.

The Effects of Self-Control Behaviors on Boredom

  • Sangha Park;Yujin Kim;Hyomin Choi;Sohee Lee;Hoichang Kwon;Hyejoo Lee
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.63-73
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    • 2023
  • The purpose of this study is to investigate whether there was a difference in the degree of boredom between groups according to whether they participated in the self-control program, and to verify whether the individual's degree of boredom was lowered before and after the self-control program. 148 college students participated in this study. The results showed that the experimental group who participated in the self-control program had significantly lower boredom than the control group. Furthermore, the boredom of individuals who participated in the self-control program was significantly lower after participating in the self-control program than before. This study showed that self-control behaviors significantly affect boredom. Based on the results, theoretical and practical implications to cope with boredom were discussed.

The Effect of Boredom Proneness on Smartphone Addiction and Impulse Purchasing: A Field Study with Young Consumers in Turkey

  • BOZACI, Ibrahim
    • The Journal of Asian Finance, Economics and Business
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    • 제7권7호
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    • pp.509-517
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    • 2020
  • The study seeks to understand the effects of boredom proneness on impulse purchasing and smartphone addiction of young consumers. Moreover, the possible mediating role of smartphone addiction is tested for the effect of boredom proneness on impulse purchasing. Nowadays, the effect of emotions on human behavior is generally accepted, and boredom is one of the important and common problematic feelings or moods at various levels of life due to factors like unemployment, not being able to work in a suitable job, not getting appropriate education matching individual abilities, monotony of tasks, and feeling life is meaningless. Investigating the effect of boredom on specific consumer behavior would increase our knowledge about consumer behavior. For the research, a survey was conducted 313 students from Kirikkale University, Keskin Vocational High School; the data were collected by convenience sampling method. The data were processed through statistical tools like exploratory factor analysis, coefficient alphas, and regression analysis. The results of the study reveal that boredom proneness affects impulse purchasing and smartphone addiction. In addition, it is understood that smartphone addiction plays a mediating role in the effect of boredom proneness on impulse purchasing. These results indicate that boredom can be an important factor affecting certain negative consumer behaviors.

청소년들의 내적 권태성향 및 외적 권태성향과 게임중독의 관계: 감각추구성향의 매개효과 (Relationship between Adolescents' Internal and External Boredom Proneness and Game Addiction: Mediation Effects of Sensation Seeking)

  • 임지영
    • 한국콘텐츠학회논문지
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    • 제15권5호
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    • pp.317-326
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    • 2015
  • 본 연구는 청소년들의 내적 권태성향 및 외적 권태성향과 게임중독의 관계에서 감각추구성향의 매개효과를 탐색하고자 수행되었다. 경기 및 충청지역 중학생 567명을 분석대상으로 하였다. 연구결과는 다음과 같다. 첫째, 내적 권태성향 및 외적 권태성향은 게임중독과 유의미한 정적 상관을 나타냈다. 내적 권태성향은 감각추구성향의 모든 하위요인들과 부적 상관을 보인 반면, 외적 권태성향은 권태민감성, 탈제지와 정적상관을 보였다. 둘째, 감각추구성향은 내적 권태성향과 게임중독과의 관계에서 매개효과를 보이지 않은 반면, 외적 권태성향과 게임중독과의 관계에서 부분매개효과를 나타냈다. 이를 바탕으로 권태성향이 높은 중학생들의 게임중독 개입에 대한 방안을 제안하고 후속연구를 위한 제언을 논의하였다.

The Effect of Religious Activities on Boredom through the Meaning in Life: Focusing on Protestantism

  • Lee, Sohee;Park, Sangha;Choi, Hyomin;Kim, Youjin;Lee, Hyejoo
    • International Journal of Advanced Culture Technology
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    • 제10권3호
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    • pp.111-119
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    • 2022
  • Boredom is considered anxiety and is an experience accompanied by a lack of meaning because the need for meaning is not met. It is the pain that people feel without using their mind, and the suffering that people fall into the absence of desire. On the other hand, religious activities give people meaning in life, which reduces the tendency to feel bored. This study investigates whether there is a difference in boredom depending on whether individuals participate in religious activities, and to verify whether the meaning in life mediates the relationships between religious activities and boredom. We predicted that if individuals engaged in religious activities, the meaning in life would increase, and they would be less bored than those who did not. A total of 82 college students participated in this study. Results showed that there were significant differences in the meaning in life and boredom between the two groups according to whether they participated in religious activities or not. The group actively participating in religious activities had significantly higher meaning in life and lower boredom than the non-religious group. Second, the meaning in life significantly mediated the relationship between religious activities and boredom. We conclude that active participation in religious activities can increase the meaning in life and ultimately reduce boredom. Based on the results of this study, the implications and suggestions for follow-up studies are discussed.

Effects of Meaning Making Activities on State Boredom

  • Yujin Kim;Sangha Park;Hoichang Gwon;Juhee Kim;Hyomin Choi;Hyejoo J. Lee
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.113-121
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    • 2023
  • The purpose of this study is to verify whether there is a difference in boredom between education types (offline vs. online) in the mandatory education scene, and to explore the moderator effect of meaning making activities in the relationship between education types and boredom. In this study, 197 college students were divided into offline and online groups and they participated in mandatory education. The meaning making activity was operationalized based on the meaning discovery scale. As a result of the study, the state boredom after mandatory education was significantly higher in the online group than in the offline group. However, meaning making activities did not moderate the relationship between education type and the state boredom. Through further analysis, it was found that boredom in both groups significantly decreased after the meaning making activity.

지루함, 공적 자의식, 스타일 지향성이 인터넷 구매에 미치는 영향 (The influences of boredom proneness, public self-consciousness, and dressing style on internet shopping)

  • 박혜정
    • 복식문화연구
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    • 제23권5호
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    • pp.876-893
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    • 2015
  • The purpose of this study is to identify the influences of psychological variables and fashion-related psychological variables on purchasing fashion items on the Internet. Boredom proneness and public self-consciousness were selected as psychological variables, and dressing style was selected as a fashion-related psychological variable. It was hypothesized that boredom proneness and public self-consciousness not only influence the purchasing frequency of fashion items on the Internet directly, but also indirectly through dressing style. Data were gathered by surveying university students in Seoul using convenience sampling. Two hundred and eighty-six questionnaires were used in the statistical analysis. SPSS was used for exploratory factor analysis, and AMOS was used for hypothesized relationship testing. The factor analysis of boredom proneness revealed five dimensions, "helplessness," "affective response," "lack of internal stimulation," "lack of external stimulation," and "perception of time." The factor analysis of public self-consciousness revealed two dimensions, "appearance-consciousness" and "style-consciousness," and the factor analysis of dressing style revealed one dimension. The overall fit of the hypothesized model suggests that the model fits the data well. The hypothesized relationship test proved that boredom proneness and public self-consciousness influence the purchasing frequency of fashion items on the Internet indirectly through dressing style. The results implicate effective strategies for Internet shopping malls and suggestions for future study.

여고생의 의복행동과 자기효능감 및 감각추구성향과의 관련 연구 (Female Adolescents' Clothing Behavior as Related to Self-Efficacy and Sensation Seeking)

  • 고애란;이수경
    • 한국의류학회지
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    • 제22권7호
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    • pp.931-941
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    • 1998
  • The purpose of this study were 1) to identify the effects of the self-efficacy, sensation seeking and delinquency on female adolescents' clothing behavior, and 2) to identify the differences in self-efficacy, sensation seeking, deliquency and clothing behavior in relation to the demographic variables. The data were collected from 435 high school girls living in Seoul, via a self-administered questionnaires, and were analyzed by factor analysis, Peason's correlation, multiple regression, one-way ANOVA and SNK test. The result of this study were as follows: As the result of analyzing the effects of self-efficacy, efficacy, sensating seeking and delinquency on each of clothing behavior variables, fashion leadership was explained by the factors such as social self-efficacy, delinquency and boredom susceptibility, and psychological clothing dependence by boredom susceptibility, social self-efficacy, and thrill and adventure, clothing exhibition by boredom susceptibility, delinquency, and general self-efficacy, social approval by boredom susceptibility, and general self-efficacy, preference for up-to-data style by delinquency, boredom susceptibility by delinquency, boredom susceptibility. There were significant differences between the two types of school in general self-efficacy, thrill and adventure, experience seeking, delinquency, preference for up-to-data style, and appearance related delinquency. Location of school had the effects on experience seeking, delinquency, fashion leadership, and appearance related delinquency, and socioeconomic status on fashion leadership.

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민간경비원의 여가제약과 여가권태 및 여가만족의 관계 (Relationship of Leisure Constraint, Boredom and Satisfaction among the Private Security Agents)

  • 김경식;김찬선
    • 한국콘텐츠학회논문지
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    • 제11권9호
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    • pp.459-468
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    • 2011
  • 이 연구는 민간경비원의 여가제약과 여가권태 및 여가만족의 관계를 규명하는데 목적을 두고 있다. 이를 위하여 이 연구에서는 2011년 1월 서울 소재 민간경비회사를 대상으로 집락무선표집법을 활용해 5개 회사를 무작위로 선정하여 1개 회사에 50명씩 총 250명을 표집 하였다. 최종분석에 사용된 사례수는 205명이다. 수집된 자료는 SPSSWIN 18.0 프로그램으로 요인분석, 신뢰도분석, T검정 및 F검정, 다중회귀분석, 경로분석을 활용하였다. 설문지의 신뢰도는 Cronbach's ${\alpha}$ 값이 .857 이상으로 높게 나타났다. 결론은 다음과 같다. 첫째, 민간경비원의 사회인구통계학적 특성에 따라 여가제약, 여가권태, 여가만족은 차이가 있다. 즉, 연령에 따른 여가권태는 31-35세 집단에서 가장 높으며, 학력에 따른 여가만족은 전문대졸이상 집단에서 높다. 둘째, 민간경비원의 여가제약은 여가권태에 영향을 미친다. 즉, 개인내적 제약이 크면 여가 권태는 심화된다. 셋째, 민간경비원의 여가제약은 여가만족에 영향을 미친다. 즉, 개인내적 제약과 구조적 제약이 크면 여가만족은 감소된다. 넷째, 민간경비원의 여가제약은 여가권태 및 여가만족에 직간접적 영향을 미친다. 즉, 여가권태는 여가제약과 여가만족을 매개하는 중요한 변수이다.

포스트 팬데믹 여행 의도에 관한 연구 : 코로나에 대한 지루함을 중심으로 (Understanding Post-Pandemic Travel Intention: Boredom as a Key Predictor)

  • 박준성;박희준
    • 품질경영학회지
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    • 제52권1호
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    • pp.1-21
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    • 2024
  • Purpose: This study seeks to explore the impact of COVID-19-induced boredom, a prevalent form of pandemic-related stress, on travel motivation and post-pandemic travel intentions. Additionally, it examines the interplay among travel motivation, travel constraints, and the willingness to pay more for travel experiences in the post-pandemic context. Methods: A PLS-SEM analysis was conducted to analyze the data. Data collection took place through an online survey in February and March 2021, with a total of 575 respondents participating. Participants provided responses regarding their current levels of boredom due to COVID-19, five different travel motivations, seven travel constraints, and their post-pandemic travel intentions. Additionally, participants were asked about their willingness to pay more for travel. Results: This study highlights the significant role of COVID-19-induced boredom in predicting post-pandemic travel intentions and the willingness to pay more for travel. Contrary to previous perceptions, boredom emerges as a driving factor, enhancing travel intentions during the pandemic. Additionally, relaxation becomes the primary motivation for travel during COVID-19, and structural constraints exert a noticeable impact on travel intentions, challenging previous assumptions. Stress levels directly influence the willingness to pay more during travel experiences, expanding the understanding of additional payment behavior in the context of travel. Conclusion: This study offers practical insights for tourism stakeholders. Recognizing and addressing boredom in marketing strategies, implementing aggressive additional payment options, and focusing on relaxation-oriented travel products are recommended to cater to post-pandemic traveler preferences and revive the tourism industry effectively.