• 제목/요약/키워드: block play

검색결과 134건 처리시간 0.033초

유아의 놀이 선호 유형과 또래유능성 및 또래수용도의 관계 (The Relationship of Young Children's Play Preferences to Peer Competence and Peer Acceptance)

  • 조경자
    • 한국생활과학회지
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    • 제20권3호
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    • pp.611-623
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    • 2011
  • The purpose of this study was to investigate young children's play preferences through observation at their classrooms and to examine the relationship between children's play preferences and their peer competence and peer acceptance. The subjects were 55 four-year-old children from a kindergarten in C city of Chungnam province. The data was analyzed by MANOVA, t-test, and Pearson's correlation. The results were as follows: first, boys and girls showed different play preferences except for language play and science play. Boys were better liked by same-sex peers while girls were better liked by other-sex peers. Second, there were significant correlations among certain play preferences. Block play preferences were negatively correlated with other play preferences. Third, some play preferences were significantly associated with some sub-dimensions of peer competence. Language play displayed a positive relationship to pro-social behavior, but art play showed a negative relationship to leadership. Finally, peer acceptance was positively correlated only with number/manipulation play preferences. Other-sex peer acceptance was positively correlated with number/manipulation play preferences and art play preferences but negatively with block play preferences.

놀이 중심의 블록 코딩 수업 사례 연구 (A Case Study of a Play-oriented Block Coding Class)

  • 김정이
    • 문화기술의 융합
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    • 제9권5호
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    • pp.619-624
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    • 2023
  • 디지털 역량 교육의 중요성이 부각되고 있는 가운데, 본 연구는 학생들의 정보 교육 격차 해소 등을 목적으로 초등학생 대상 방학 중 블록코딩 수업에 대한 사례 연구이다. 연구의 목적은 놀이 중심의 블록코딩 수업의 프로그램을 설계하여 운영하고 학생들의 흥미도 향상에 효과가 있는지 알아보는 것이다. 2차의 자문과 수정을 통해 교안을 완성하여 수업을 운영하고 학생들을 대상으로 학습 흥미도에 변화를 t-검정을 통해 분석한 결과, 본 연구에서 설계한 놀이 중심의 블록코딩 수업은 학생들의 흥미도 향상에 효과적이었다. 그리고 현실감 높은 놀이 활동을 통한 학생주도의 학습 과정과 몰입, 그리고 그룹 활동으로 인한 친교와 협업, 의사소통 등의 흥미 요소를 발견할 수 있었다. 본 연구는 코딩을 처음 접하는 학생들에게 학습 흥미를 높여주는 방안을 제안하였다는 의의가 있다.

어린이집 실내놀이 영역 계획을 위한 유아의 놀이행위 관찰 연구 - 한국과 미국의 어린이집 이용 유아를 대상으로- (Observation Research on Preschoolers' Play Behavior for the Design Plan for the Indoor Play Area of Day Care Centers - Focusing on Preschoolers of Day Care Centers between Korea and US -)

  • 장상옥;신경주
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.214-223
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    • 2010
  • As the population of preschooler increases with the increment of employed women today, the physical environment of day-care center is becoming an important factor for the preschooler as well as home environment. In order to create a suitable and desirable day-care environment for preschoolers, the using behavior of the preschoolers, who are the main users, needs to be applied to the spacial design. In this research, play preference area of Korea and United States which have different physical environments are analyzed. Child behavior observation analysis technique, interview with the teacher in charge, floor plan and furniture arrangement plan of the day-care centers and photography were performed for this research. The subjects were 63 preschoolers of 50 months old who are using Korean and American day-care centers and play of five minutes per preschooler was filmed for 3 days. Total 01 189 motion pictures were analyzed for this research. As a result, the physical environment, programs, preference area and finally the similarity and difference according to the gender were clarified for each countries' day-care center. The Korean preschoolers preferred the block area most, the second most favorite area being art for the younger class and language for older class. According to the gender, girls preferred language area while boys chose block area. On the other hand in American preschoolers' case, due to the large variety of play area, the play preference was distributed among various area except several high preference area. Based on this research, when designing indoor play area of day care centers, the area of block, language, and art which are popular play preferences should be considered firsthand, and gender preference is also needed to be thought of. These results may be used as an important data for planning the day care center play area in the future.

어린이집 사례분석에 의한 연령별 보육실의 흥미영역 특성분석 (Analysis on the Characteristics of Activity Areas in Classrooms of Childcare Centers Depending on Age Groups)

  • 박정아;최목화
    • 한국주거학회논문집
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    • 제23권1호
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    • pp.89-96
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    • 2012
  • The purpose of this study is to find out the characteristics of activity areas according to the age difference and provide the alternatives for space planning of activity areas in classroom of childcare centers. This study used the content analysis method for field survey data collected from 36 classrooms of 9 childcare centers in the Daejeon area. Floor plans were converted to Autocad drawings to analyze the characteristics of activity areas. The results of this study were as follows; 1) In case of 0 to 2-year-old classrooms, they had 6 activity areas such as gross-motor area, role play, block building, language, creative expression, exploration/manipulation area. The activity area with the most low frequency was gross-motor area. 2) In case of 0 to 2-year-old classrooms, the size of activity area was in order of gross-motor area > role play > block building > language > creative expression > exploration/manipulation area. In case of 3 to 5-year-old classrooms, the size of activity area was in order of language > art > role play > math > block building > science > tone and rhythmic area. 3) The central areas with easy access in 0 to 2-year-old classrooms were Large-motor and Imaginary Play Areas. Also, more isolated areas were Manupulatives and Block Areas. The central areas with easy access in 3 to 5-year-old classrooms were Arts, Numbers and Manupulatives. While more isolated areas were Music, Movement and Science Areas.

저소득층 아동의 발달과 놀이에 대한 연구 (The Development and Play Behaviors of Children in Low-Income Families)

  • 김명순;김창복;이미화
    • 아동학회지
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    • 제23권1호
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    • pp.87-104
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    • 2002
  • This study investigated developmental levels and explored play behaviors in 194 4- and 5-year-old children from low-income families attending 18 daycare centers in Seoul. The Developmental Test for Korean Kindergartners(Korea Institute Curriculum & Evaluation, 1996) was used to assess developmental levels in seven areas. Play behaviors were observed during free-play in their classrooms. Data were analyzed by two-way ANOVA and $x^2$. Results were that the children from low-income families showed highest scores in motor skill development and the lowest scores in mathematical and scientific development. The children engaged most frequently in group-functional play, followed by onlooker behaviors, group-dramatic, and group-constructive play. Onlooker behaviors were the most frequent activity of the 4-year-olds, and the block corner was the most frequently used area during free-play.

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구성놀이 질과 문제해결력 간의 관계 (Relations Between Qualities of Constructive Play and Problem Solving)

  • 한석실;박주희
    • 아동학회지
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    • 제28권5호
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    • pp.143-159
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    • 2007
  • This study examined the relation between the quality of constructive play and convergent and divergent problem solving. The subjects were 48 five-year-old children. Unit blocks were used to test the quality level of constructive play; a 40 piece puzzle and pattern blocks were used to test convergent problem solving; the pattern blocks also were used to test divergent problem solving. Children's block play was videotaped and pictures were taken of constructions made by children. Data were analyzed by correlation and stepwise multiple regression. Results showed statistically significant correlations between the quality of constructive play and convergent and divergent problem solving. Among the sub variables of constructive play, social play patterns affected convergent problem solving; diversity affected divergent problem solving.

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유압펌프용 실린더 블록의 윤활 및 동특성 해석 (Analysis of Lubrication and Dynamic Characteristics of a Cylinder Block for Hydraulic Pump)

  • 안성용;임윤철;홍예선
    • Tribology and Lubricants
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    • 제20권4호
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    • pp.209-217
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    • 2004
  • Lubrication characteristics between a cylinder block and a valve plate for high speed bent-axis type hydraulic pump play an important role in volumetric efficiency and durability of pump. In this paper, a finite element method is presented for the computation of the pressure distribution between a cylinder block and a valve plate for high speed bent-axis type hydraulic pump. Also, a Runge-Kutta method is applied to simulate the cylinder block dynamics of three-degrees of freedom motion. From the results of computation, we can draw two major conclusions. One is related to the fluid film characteristics between a cylinder block and a valve plate and the other is related to the average leakage that is determined by the pressure gradient and the clearance near the discharge port. The numerical results of cylinder block dynamics were compared with the experimental results using eddy-current type gap sensors those are fixed at a pump housing.

PECS II block is associated with lower incidence of chronic pain after breast surgery

  • De Cassai, Alessandro;Bonanno, Claudio;Sandei, Ludovica;Finozzi, Francesco;Carron, Michele;Marchet, Alberto
    • The Korean Journal of Pain
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    • 제32권4호
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    • pp.286-291
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    • 2019
  • Background: Breast cancer is complicated by a high incidence of chronic postoperative pain (25%-60%). Regional anesthesia might play an important role in lowering the incidence of chronic pain; however it is not known if the pectoral nerve block (PECS block), which is commonly used for breast surgery, is able to prevent this complication. Our main objective was therefore to detect any association between the PECS block and chronic pain at 3, 6, 9, and 12 months in patients undergoing breast surgery. Methods: We conducted a prospective, monocentric, observational study. We enrolled 140 consecutive patients undergoing breast surgery and divided them in patients receiving a PECS block and general anesthesia (PECS group) and patients receiving only general anesthesia (GA group). Then we considered both intraoperative variables (intravenous opioids administration), postoperative data (pain suffered by the patients during the first 24 postoperative hours and the need for additional analgesic administration) and development and persistence of chronic pain (at 3, 6, 9, and 12 mo). Results: The PECS group had a lower incidence of chronic pain at 3 months (14.9% vs. 31.8%, P = 0.039), needed less intraoperative opioids (fentanyl $1.61{\mu}g/kg/hr$ vs. $3.3{\mu}g/kg/hr$, P < 0.001) and had less postoperative pain (3 vs. 4, P = 0.017). Conclusions: The PECS block might play an important role in lowering incidence of chronic pain, but further studies are needed.

SBC와 블럭 적응 양자화를 이용한 가정용 디지탈 VCR 영상 압축 알고리듬 (An Image Data Compression Algorithm for a Home-Use Digital VCR Using SBC with Block-Adaptive Quantization)

  • 김주희;서정태;박용철;이제형;윤대희
    • 전자공학회논문지B
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    • 제31B권9호
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    • pp.124-132
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    • 1994
  • An image data compression method for a digital VCR must satisfy special requirements such as high speed playback. various edting capabilities and error concealment to provide immunity to tape dropouts. Taking these requirements requirements into consideration, this paper proposes a new interframe subband coding algorithm for a digital VCR. In the proposed method, continuous input images are fist partitioned into four frequency bands. The lowest frequency subband is coded with 3-D block adaptive quantization that removes the level redundancy within each level. The other higher frequency subbands are coded by an intraframe coding method using the property of the human visual system. To keep reasonable image quality in high speed palyback, a segment forming method in the frequency domaing is also proposed Computer simulation results demonstrate that the proposed algorithm has the potential of achieving virtually lossless compression in normal play and produces an image with less mosaic errors in high speed play.

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Guitar Tab Digit Recognition and Play using Prototype based Classification

  • Baek, Byung-Hyun;Lee, Hyun-Jong;Hwang, Doosung
    • 한국컴퓨터정보학회논문지
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    • 제21권9호
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    • pp.19-25
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    • 2016
  • This paper is to recognize and play tab chords from guitar musical sheets. The musical chord area of an input image is segmented by changing the image in saturation and applying the Grabcut algorithm. Based on a template matching, our approach detects tab starting sections on a segmented musical area. The virtual block method is introduced to search blanks over chord lines and extract tab fret segments, which doesn't cause the computation loss to remove tab lines. In the experimental tests, the prototype based classification outperforms Bayesian method and the nearest neighbor rule with the whole set of training data and its performance is similar to that of the support vector machine. The experimental result shows that the prediction rate is about 99.0% and the number of selected prototypes is below 3.0%.