• Title/Summary/Keyword: bandwidth control

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A Gain and NF Dynamic Controllable Wideband Low Noise Amplifier (이득과 잡음 지수의 동적 제어가 가능한 광대역 저 잡음 증폭기)

  • Oh, Tae-Soo;Kim, Seong-Kyun;Huang, Guo-Chi;Kim, Byung-Sung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.20 no.9
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    • pp.900-905
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    • 2009
  • A common drain feedback CMOS wideband LNA with current bleeding and input inductive series-peaking techniques is presented in this paper. DC coupling is adopted between cascode and feedback amplifiers, so that the gain and NF of the LNA can be dynamically controlled by adjusting the bleeding current. The fabricated LNA shows the bandwidth of 2.5 GHz. The high gain mode shows 17.5 dB gain with $1.7{\sim}2.8\;dB$ NF and consumes 27 mW power and the low gain mode has 14 dB gain with $2.7{\sim}4.0\;dB$ NF and dissipates 1.8 mW from 1.8 V supply.

A Study of Routing and Signaling Extensions of GMPLS for QoS Provision in NGN (NGN에서 QoS 제공을 위한 GMPLS의 라우팅 및 시그널링 화장 연구)

  • 장석기;박광채
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.5
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    • pp.925-933
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    • 2003
  • Network is expected to be developed into optical Internet network collected IP layer and optical layer, but GMPLS is risen at the transitional evolution stage because of the present technology level. GMPLS that MPLS is extended and generalized is able to support not only the packet switching device but also the devices which perform switching in time, wavelength, and space domain. To implement the common control plane to these various switching types, GMPLS extends the existing MPLS signaling and routing protocol. In this paper, we describe the overview of GMPLS technology, and then we will refer to the OSPF(Open Shortest Path First), which was used to exchange the status information of link, as the plan of routing extension to exchange the information of various link type, bandwidth, link protection type etc. And also, we describe the definition of new protocol, so called, LMP that is a signaling protocol for solving complex problem which manages hundreds and thousands of links between two nodes. And we will examine and analyze the plan of signaling protocol extension to apply signaling protocol RSVP-TE(Resource Reservation Protocol) for traffic engineering in MPLS to network, and the message objects and formats associated with modified RSVP.

A Study on Routing Protocol for Multi-Drone Communication (멀티드론 통신을 위한 라우팅 프로토콜 연구)

  • Kim, Jongkwon;Chung, Yeongjee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.41-46
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    • 2019
  • In this paper, it is necessary to study the bandwidth and network system for efficient image transmission in the current era of drone imaging, and to design routing protocols to round out and cluster two or more multi-drones. First, we want to construct an ad hoc network to control the multidrone. Several studies are underway for the clustering of drones. The aircraft ad hoc network (FANET) is an important foundation for this research. A number of routing protocols have been proposed to design a FANET, and these routing protocols show different performances in various situations and environments. The routing protocol used to design the FANET is tested using the routing protocol used in the existing mobile ad hoc network (MANET). Therefore, we will use MANET to simulate the routing protocol to be used in the FANET, helping to select the optimal routing protocol for future FANET design. Finally, this paper describes the routing protocols that are mainly used in MANET and suitable for FANET, and the performance comparison of routing protocols, which are mainly used in FANET design.

Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.

Real-Time Traffic Connection Admission Control of Queue Service Discipline (큐 서비스 방식에서 실시간 트래픽 연결 수락 제어)

  • 나하선;나상동
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.5C
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    • pp.445-453
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    • 2002
  • We propose a cell-multiplexing scheme for the real-time communication service in ATM network and a new service discipline guarantee end-to-end delay based on pseudo-isochronous cell switching. The proposed scheme consists of two level frame hierarchy, upper and lower frame, which is used to assign the bandwidth and to guarantee the requested delay bound, respectively. Since the proposed algorithm employs two level frame hierarchy, it can overcome the coupling problem which is inherent to the framing strategy. The proposed scheme consists of two components, traffic controller and scheduller, as the imput traffic description model and regulates the input traffic specification. The function of the traffic controller is to shape real-time traffic to have the same input pattern at every switch along the path. The end-to-end delay is bounded by the scheduller which can limit the delay variation without using per-session jitter controllers, and therefore it can decrease the required buffer size. The proposed algorithm can support the QoS's of non-real time traffic as well as those of real time traffic

Distributed multiparty multiconnection signalling protocol (분산형 다자간 다중연결 신호 프로토콜)

  • 강종국;김영한;김병기
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.10
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    • pp.2219-2235
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    • 1997
  • The endpoints and exchanges involved in a call can establish heterogeneous connection each other according to required bandwidth and bearer availability in multimedia communication. and as participating users are increased, call setup delay must not be exceedingly increased. In this paepr, we propose DMMSP(distributed multiparty multiconnection signaling protocol) which can support heterogeneous connections and multimedia communications. DMMSP gets over a limitation of existing B-ISDN protocol and provides signaling capabilities to support various kinds of conncetions, and each endpint can setup individual connection with bearer availability. Moreover since DMMSP separatively performs call processing in distributed scheme, call setup delay can be minimized. We present call control procedures which can be applied to existing B-ISDN protocol and DMMSP respectively. We take multiparty multimedia conference call as an example thta is applied to the existing B-ISDN protocol and DMMSP, and compare and quantitatively analyze each procedures.

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Local Repair Routing Algorithm using Link Breakage Prediction in Mobile Ad Hoc Networks (모바일 애드 혹 네트워크에서 링크 단절 예측을 사용한 지역 수정 라우팅 알고리즘)

  • Yoo, Dae-Hun;Choi, Woong-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1173-1181
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    • 2007
  • A number of routing algorithms have been studied for wireless mobile ad-hoc network. Among them, the AODV routing algorithm with on-demand method periodically transmits hello message and monitors link state during data transmission in order to maintain routing paths. When a path is disconnected, a node that senses it transmits a RERR packet to the transmitting node or transmits a RREQ locally so that the path could be repaired. With that, the control packet such as a RREQ is broadcast, which causes the consumption of bandwidth and incurs data latency. This paper proposes a LRRLBP algorithm that locally repairs a path by predicting link state before disconnecting the path based on the AODV routing protocol for solving such problems. Intensive simulations with the results using NS-2 simulator are shown for verifying the proposed protocol.

Design and Implementation of On-Chip Network Architecture for Improving Latency Efficiency (지연시간 효율 개선을 위한 On-Chip Network 구조 설계 및 구현)

  • Jo, Seong-Min;Cho, Han-Wook;Ha, Jin-Seok;Song, Yong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.11
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    • pp.56-65
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    • 2009
  • As increasing the number of IPs integrated in a single chip and requiring high communication bandwidth on a chip, the trend of SoC communication architecture is changed from bus- or crossbar-based architecture to packet switched network architecture, NoC. However, highly complex control logics in routers require multiple cycles to switch packet. In this paper, we design low complex router to improve the communication latency. Our NoC design is verified by simulation platform modeled by ESL tool, SoC Designer. We also evaluate our NoC design comparing to the previous NoC architecture based on VC router. Our results show that our NoC architecture has less communication latency, even small throughput degradation (about 1-2%).

On Adaptive LDPC Coded MIMO-OFDM with MQAM on Fading Channels (페이딩 채널에서 적응 LDPC 부호화 MIMO-OFDM의 성능 분석)

  • Kim, Jin-Woo;Joh, Kyung-Hyun;Ra, Keuk-Hwan
    • 전자공학회논문지 IE
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    • v.43 no.2
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    • pp.80-86
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    • 2006
  • The wireless communication based on LDPC and adaptive spatial-subcarrier coded modulation using MQAM for orthogonal frequency division multiplexing (OFDM) wireless transmission by using instantaneous channel state information and employing multiple antennas at both the transmitter and the receiver. Adaptive coded modulation is a promising idea for bandwidth-efficient transmission on time-varying, narrowband wireless channels. On power limited Additive White Gaussian Noise (AWGN) channels, low density parity check (LDPC) codes are a class of error control codes which have demonstrated impressive error correcting qualities, under some conditions performing even better than turbo codes. The paper demonstrates OFDM with LDPC and adaptive modulation applied to Multiple-Input Multiple-Output (MIMO) system. An optimization algorithm to obtain a bit and power allocation for each subcarrier assuming instantaneous channel knowledge is used. The experimental results are shown the potential of our proposed system.

Stacked LTCC Band-Pass Filter for IEEE 802.11a (IEEE 802.11a용 적층형 LTCC 대역통과 여파기)

  • Lee Yun-Bok;Kim Ho-Yong;Lee Hong-Min
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.2 s.93
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    • pp.154-160
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    • 2005
  • Microwave Otters are essential device in modem wireless systems. A compact dimension BPF(Band-pass Filter) for IEEE 802.11a WLAN service is realized using LTCC multi-layer process. To extrude 2-stage band-pass equivalent circuit, band-pass and J-inverter transform applied to Chebyshev low-pass prototype filter. Because parallel L-C resonator is complicate and hard to control the inductor characteristics in high frequency, the shorted $\lambda/4$ stripline is selected for the resonator structure. The passive element is located in the different layers connected by conventional via structure and isolated by inner GND. The dimension of fabricated stacked band-pass filter which is composed of six layers, is $2.51\times2.27\times1.02\;mm^3$. The measured filter characteristics show the insertion loss of -2.25 dB, half-power bandwidth of 220 MHz, attenuation at 5.7 GHz of -32.25 dB and group delay of 0.9 ns at 5.25 GHz.