• Title/Summary/Keyword: augmented reality (AR)

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A Development of a Mixed-Reality (MR) Education and Training System based on user Environment for Job Training for Radiation Workers in the Nondestructive Industry (비파괴산업 분야 방사선작업종사자 직장교육을 위한 사용자 환경 기반 혼합현실(MR) 교육훈련 시스템 개발)

  • Park, Hyong-Hu;Shim, Jae-Goo;Park, Jeong-kyu;Son, Jeong-Bong;Kwon, Soon-Mu
    • Journal of the Korean Society of Radiology
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    • v.15 no.1
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    • pp.45-54
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    • 2021
  • This study was written to create educational content in non-destructive fields based on Mixed Reality. Currently, in the field of radiation, there is almost no content for educational Mixed Reality-based educational content. And in the field of non-destructive inspection, the working environment is poor, the number of employees is often 10 or less for each manufacturer, and the educational infrastructure is not built. There is no practical training, only practical training and safety education to convey information. To solve this, it was decided to develop non-destructive worker education content based on Mixed Reality. This content was developed based on Microsoft's HoloLens 2 HMD device. It is manufactured based on the resolution of 1280 ⁎ 720, and the resolution is different for each device, and the Side is created by aligning the Left, Right, Bottom, and TOP positions of Anchor, and the large image affects the size of Atlas. The large volume like the wallpaper and the upper part was made by replacing it with UITexture. For UI Widget Wizard, I made Label, Buttom, ScrollView, and Sprite. In this study, it is possible to provide workers with realistic educational content, enable self-directed education, and educate with 3D stereoscopic images based on reality to provide interesting and immersive education. Through the images provided in Mixed Reality, the learner can directly operate things through the interaction between the real world and the Virtual Reality, and the learner's learning efficiency can be improved. In addition, mixed reality education can play a major role in non-face-to-face learning content in the corona era, where time and place are not disturbed.

Factors Influencing Acceptance and Use of New Technologies in the Metaverse Era : Focusing on the Difference between B2C Context and B2B Context (Metaverse 시대의 신기술 사용 의도에 영향을 미치는 요인: B2C 맥락과 B2B 맥락의 차이를 중심으로)

  • Chung, Byoung-gyu
    • Journal of Venture Innovation
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    • v.4 no.3
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    • pp.125-139
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    • 2021
  • As the 4th industrial revolution progresses, new technologies and services are being born, growing, and maturing. Now, beyond the mobile era, the metaverse is being discussed as a new paradigm. Therefore, in this study, in preparation for the metaverse era, we tried to analyze what factors have an important influence when consumers want to use new technologies. In particular, the research was conducted focusing on how the context in which consumers use the technology changes depending on whether they are B2C or B2B. For this, augmented reality (AR) was selected in the B2C context by linking the research subject with the metaverse era, and the smart factory was selected in the B2B context. The research model for the analysis was established by deriving and setting common influence variables by reflecting the characteristics of the research target technology based on the modified extended unified theory of acceptance and use of technology. A survey was conducted for empirical analysis, and 150 AR and 150 smart factory subjects were analyzed. The empirical study results are as follows. The relationship between performance expectancy and intention to use, technology readiness and intention to use was found to have a significant positive (+) effect on both AR and smart factory. On the other hand, it was found that effort expectancy, social influence, and trust had a positive (+) effect on intention to use only in AR. Only in smart factory, facilitating conditions had a significant positive (+) effect on intention to use. It was also found that the perceived risk had a significant negative (-) effect on the intention to use only in the smart factory. The results of this study are academically significant in that we empirically test that influencing factors of technology use varies depending on the context in which it is used by consumers. In practice, it provided an implication of what to focus on first is being implemented.

A Study on Parallax Registration for User Location on the Transparent Display using the Kinect Sensor (키넥트 센서를 활용한 투명 디스플레이에서의 사용자 위치에 대한 시계 정합 연구)

  • Nam, Byeong-Wook;Lee, Kyung-Ho;Lee, Jung-Min;Wu, Yuepeng
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.28 no.6
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    • pp.599-606
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    • 2015
  • International Hydrographic Organization(IHO) adopted standard S-100 as the international standard Geographic Information System(GIS) that can be generally used in the maritime sector. Accordingly, the next-generation system to support navigation information based on GIS standard technology has being developed. AR based navigation information system that supported navigation by overlapping navigation information on the CCTV image has currently being developed. In this study, we considered the application of a transparent display as a method to support efficiently this system. When a transparent display applied, the image distortion caused by using a wide-angle lens for parallax secure, and the disc s, and demonstrated the applicability of the technology by developing a prototype.

A Study on Smart Real-time Atmospheric Dispersion System (지능형 실시간 대기확산 시스템에 관한 연구)

  • Oh, Jeong-Seok;Hyun, Ji-I;Bang, Hyo-Jung
    • Journal of the Korean Institute of Gas
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    • v.16 no.4
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    • pp.44-51
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    • 2012
  • It is more important to realize safety management, medium-large accident prevention and risk prediction as accident of industry facilities can generate enormous physical and human damage because most energy plant might handle toxic substance. Especially, atmospheric dispersion system, which is able to simulate situation, have been used for release accident of toxic substance since the accident can show different of dispersion range and velocity according to release material, storage facility and atmospheric status. However those systems have been used generally in design step of industry facility and are difficult to deal with release accident quickly. Although some researches and cases have been studied for using real-time atmospheric information, there are insufficient system for processing quickly release accident. This paper aims to develop real-time smart atmospheric dispersion system that can deal with release accident quickly by enhancing distinct characteristics and efficiency of energy plant, and select release time and area using intelligent algorithm as accident prevention type.

ICT-Based New Service Development Strategies for Exhibition Service Innovation (전시서비스 혁신을 위한 ICT기반 신서비스 개발 전략)

  • Kwon, Hyeog-In;Joo, Hi-Yeob;Lee, Jin-Hwa
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.206-219
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    • 2011
  • This study is the first step for ICT-based service model development for exhibition service innovation. To obtain the goal of this research, we derived the core problems of current exhibition industry service through previous literature, open-ended question and focus group interview. And then, we provided prioritization of twelve new services utilizing six assessment items(importance, duplication, urgency, ease of execution, prevalence, publicness) to derive policy priorities. We analyzed two portfolios that combination of four assessment items - importance/urgency and ease of execution/prevalence. Through surveying and analyzing the result, this paper serves that the priority facts are 'The work invisible barrier installation services', 'Exhibition history management and referral services', and 'Exhibit labels and descriptive text information service utilizing Augmented Reality'. In particular, 'The work invisible barrier installation services' is the most important service not only the assessment criterion of duplication and publicness but also overall measurement score points.

A Study on Interworking of Intelligent IoT Semantic Information Using IoT-Lite Ontology (IoT-Lite 온톨로지를 활용한 지능형 사물인터넷 시맨틱 정보연동에 관한 연구)

  • Park, Jong Sub;Hong, June Seok;Kim, Wooju
    • Journal of Information Technology Services
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    • v.16 no.2
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    • pp.111-127
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    • 2017
  • Computing Performance, sensor, storage, memory, and network costs have been steadily declining, and IoT services have recently become more active. The Internet of Things is linked with Big Data to create new business, and public institutions and corporations are hurry to import Internet of things. As the importance of the Internet of things has increased, the number of devices supporting the IoT has rapidly increased. With the development of the Internet of Things, various types of Internet services are being developed. For this reason, there is an increasing demand for IoT service designers and developers for IoT service case automatic search technology. IoT service designers can avoid duplication with existing services through service case retrieval and developers can save cost and time by combining existing reusable service equipment. This paper proposes IoT-Lite ontology for IoT and Semantic Web service to solve the above-mentioned problems. The existing ontologies for IoT, despite its many advantages, are not widely used by developers because it has not overcome the relatively slow drawbacks of increasing complexity and searching for development. To complement this, this study uses the IoT-Lite ontology introduced by W3C as a model and a semantic web service for automatic system retrieval. 3D camera, GPS, and 9-axis sensor, and IoT-Lite designed by IoT-Lite technique are integrated with the semantic technique and implemented directly.

Types of Media Combination and Strategy of Interactivity in Digital Signage: A Case Study in view of Media Creative (디지털 사이니지의 매체결합 유형과 상호작용 전략 -유형별 미디어 크리에이티브 사례분석을 중심으로)

  • Lee, Hyun-Woo;Kim, Woon-Han
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.33-41
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    • 2016
  • This study aims to suggest practical ways to interact effectively with consumers based on current situation of 'media creative' and media use patterns. Cases of digital signage are reviewed in the perspective of cross media, and the strategic meanings of cross media are explored according to interactivity. Results are collected through 'Naver' search engine service, and can be possibly assorted into five media combined types: SNS-combined, QR codes or Augmented Reality(AR)-combined, Brand App(application)-combined, Online to Offline-combined, and Behavioral factors-combined ones. Some strategic suggestions on media creative are given for effective interaction with consumers.

A Study on Applicability of Augmented Reality for Water Hazard Information Service (수재해 정보 서비스를 위한 증강현실 적용성 연구)

  • KIM, Dong-Young;Myung, Yu-Ri;HWANG, Eui-Ho;CHAE, Hyo-Sok
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.481-481
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    • 2017
  • 최근 기후변화로 인해 국내 기상특성이 변화하고 그에 따라 홍수, 가뭄(건천화) 및 폭염 등 물 관련 재해 발생 빈도가 증가하고 규모 또한 점점 커지고 있다. 또한, 세계적으로 태풍 및 가뭄발생 빈도도 꾸준히 증가하고 있어 정확한 예측 및 즉각적 대처능력 확보를 위한 방안이 필요한 실정이다. 아울러 급격한 도시화로 인한 빈번한 내수범람 및 유역차원의 홍수범람 등으로 인해 재난발생 시 그 피해가 극대화로 직결되고 있어 재난 시 발생할 수 있는 피해 현황을 정확하게 예 경보하기 위한 실시간 수재해 정보 서비스 및 모니터링이 가능한 통합 관리 기술이 필요하다. 이를 위해 현실에서 실시간으로 수재해 관련 부가정보를 영상으로 표출하고, 이를 종합적으로 분석하여 서비스할 수 있는 증강현실 모니터링 시스템을 개발 하고자 한다. 이를 통해 홍수, 가뭄(건천화) 및 태풍 등 물 관련 재해 현황을 실시간으로 감시하고 예측하여 대처 할 수 있는 정보 생산과 서비스 및 모니터링 등의 통합 관리가 가능할 것으로 판단된다. 이에 본 연구에서는 사용자가 손쉽게 소통할 수 있는 수재해 정보 서비스 구현을 위한 맞춤형 기술을 개발하고자 빅데이터 기반의 수재해 정보 증강현실(AR) 적용성 연구를 수행하였다. 이를 위해 재해 발생 시 빠르게 대처하기 위한 시스템을 구축하고자 관리자 및 사용자를 고려한 GUI 설계 및 수재해 정보의 Global 위성지도 기반 3D 시각화 적용을 위한 방안을 제시하고자 한다. 향후 스마트폰 기능을 적극적으로 활용하여 재해 대처 방안 및 행동 요령을 효과적으로 전달함으로써 재난 피해를 줄일 수 있는 애플리케이션(App) 개발을 진행할 예정이다. 개발된 증강현실 모니터링 시스템은 수재해 정보 서비스를 향상시키고 효율적인 예방 및 대처를 실현함으로써 국가 물 관련 재해를 혁신할 수 있는 기술을 확보하는 소중한 토대가 될 것으로 사료된다.

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A Study on the Data Analysis of Fire Simulation in Underground Utility Tunnel for Digital Twin Application (디지털트윈 적용을 위한 지하공동구 화재 시뮬레이션의 데이터 분석 연구)

  • Jae-Ho Lee;Se-Hong Min
    • Journal of the Society of Disaster Information
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    • v.20 no.1
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    • pp.82-92
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    • 2024
  • Purpose: The purpose of this study is to find a solution to the massive data construction that occurs when fire simulation data is linked to augmented reality and the resulting data overload problem. Method: An experiment was conducted to set the interval between appropriate input data to improve the reliability and computational complexity of Linear Interpolation, a data estimation technology. In addition, a validity verification was conducted to confirm whether Linear Interpolation well reflected the dynamic changes of fire. Result: As a result of application to the underground common area, which is the study target building, it showed high satisfaction in improving the reliability of Interpolation and the operation processing speed of simulation when data was input at intervals of 10 m. In addition, it was verified through evaluation using MAE and R-Squared that the estimation method of fire simulation data using the Interpolation technique had high explanatory power and reliability. Conclusion: This study solved the data overload problem caused by applying digital twin technology to fire simulation through Interpolation techniques, and confirmed that fire information prediction and visualization were of great help in real-time fire prevention.

Factors Influencing on Clinical Practice Medical Students during the COVID-19 Pandemics in a Medical School in Korea

  • Jun Suk Byun;Jung Hee Park;Ju Dong Chang;Moo-Sik Lee
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.37-46
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    • 2024
  • This study was designed to identify factors affecting polyclinic (clinical practice) during COVID-19. Fourth-year medical students at K Medical University in Daejeon, South Korea were recruited, and 64 medical students ultimately agreed to participate in a survey about polyclinics in a regional emergency center over 4 weeks. Satisfy answers for 5th grade and 6th grade was 15 (53.6%) and 13 (46.4%) respectively. Dissatisfy answers of observation of the ICU for 5th grade and 6th grade was 10 (27.8%) and 26 (72.2%) respectively. Thus, there were more satisfy answers in 5th grade and less satisfy answers in 6th grade(p<0.05). Based on the results of confirming significance for regression coefficient, several factors influencing the polyclinic were identified, and the following categories showed statistical significance (p<0.05): for 6th grade, satisfy answers of the clinic hours showed 3.656 times more than dissatisfy answers, exempt from the operation room showed 21.596 times more than dissatisfy answers, observation of the intensive unit care (ICU) showed 0.054 times less than dissatisfy answers, and cares of the COVID-19 patients showed 6.962 times more than dissatisfy answers. We suggest that hybrid or virtual medical education such as the polyclinic utilizing standardized patients (SP) or augmented reality (AR) technologies at the virtual hospital or the real hospital. More medical students would be encouraged to participate the problem-based learning (PBL) or team-based learning (TBL) in so-called 'hybrid or virtual' polyclinic.