• Title/Summary/Keyword: augmented reality (AR)

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Analysis of Elementary School Teachers' Experiences with Using the Unity Physics Engine to Develop Augmented Reality Science Educational Materials (초등학교 교사의 유니티 물리엔진을 활용한 증강현실 과학교육 자료개발 경험 분석)

  • Kim, Hyunguk
    • Journal of Korean Elementary Science Education
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    • v.43 no.3
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    • pp.385-401
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    • 2024
  • This study presents a step-by-step analysis of the experiences and discussions of five elementary school teachers while developing the Augmented Reality (AR) science educational materials, using the Unity Physics Engine. In the preparation phase to develop the AR materials, the teachers explored the features of the AR technology and decided to create AR materials for experiments related to magnetic fields in the magnetism unit, based on discussions about the unit selection. In addition, they complained about difficulties arising out of the lack of background knowledge about the C# programming language in the preparation phase. During the material development stage, there were difficulties in operating the unfamiliar interface and other functions of the software. However, this was overcome through knowledge sharing and collaborative communication among the teachers. The final materials developed were marker-type AR materials to perform experimental activities by changing the position of the magnet and the compass markers. Based on the developed materials, the teachers discussed their smooth utilization during the classroom activities.

Interface for in-situ Authoring of Augmented Reality Contents on a Mobile Device Environment (모바일 환경 증강현실 콘텐츠 현장 저작 인터페이스)

  • Lee, Jeong-Gyu;Lee, Jong-Weon
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.1-9
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    • 2010
  • This paper introduces a difference between mobile Augmented Reality (AR) authoring and desktop AR authoring, and suggests an interface system that can be applied to in-situ authoring of AR contents on a mobile device. The mobile devices have enabled users to use the AR system anytime and anywhere. It is now necessary to create user's individualized context information using mobile devices on the spot. To author AR contents easily with mobile devices, we need to maximize the convenience of mobile systems, which have yet limitation. To do so, this paper suggests new interaction approaches that manage augmented contents using visual cues and other simple attribute settings. In addition, to solve the problem that users have to hold their mobile devices to track markers while authoring contents, this system enables users to author contents in environment based on captured images. This interface system also can make cooperation environment for more than one users to author contents. This paper verifies the usefulness of the proposed interface by user tests. The results of an analyzing users' comments show that the proposed interface is suitable for in-situ mobile authoring system.

A Study on improved AR-based education system for effective transporter operation (트랜스포터의 효과적인 운용을 위한 개선된 형태의 증강현실기반 교육 시스템에 관한 연구)

  • Lee, Jung-Min;Lee, Kyung-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.6
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    • pp.407-413
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    • 2011
  • Augmented reality technology can provide computer-generated information to user effectively, therefore many industries have been trying to adopt AR technology to own domain field. Shipbuilding and offshore industry are also trying to introduce the technology, especially in education field. We have already studied about transporter education system based on augmented reality to help understanding for non-expert engineers. Once our previous study was focused on improving of rendering quality, this paper focuses on effective interaction between engineers and system to more increase educational results.

Line of Sight Vector Estimation using UWB for Augmented Reality Based Indoor Location Monitoring System

  • Chun, Sebum;Seo, Jae-Hee;Lee, Sangwoo;Heo, Moon-Beom
    • Journal of Positioning, Navigation, and Timing
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    • v.5 no.3
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    • pp.145-156
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    • 2016
  • A variety of methods for indoor positioning systems have been underway to ensure the safety of emergency rescuers who are working in dangerous situations such as fire fighters. However, since most systems display locations of rescue workers in two-dimension (2D)-based maps, it is difficult for a commander located in the outside to recognize locations of rescuers inside the building intuitively. An augmented reality (AR)-based indoor positioning monitoring system can display locations of rescuer inside the building that can be seen by commanders to help intuitive recognition of positioning. To monitor AR-based indoor positioning, it is necessary to have an estimation technique of line of sight vector of observers. In the present study, an estimation technique of a line of sight vector using ultra-wide band tranceiver installed inside the indoor to trace locations is presented.

A Production of Edutainment Contents Using Augmented Reality (증강현실을 적용한 에듀테인먼트 콘텐츠 제작)

  • Jeong, Yeon-Chul;Cha, Jae-Gwan
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.79-87
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    • 2015
  • Education tools expressed in texts and images turned into the edutainment such as a education and playing experience. Augmented reality(AR) technology in the field of edutainment was possible to have an amused-education by maximizing experiences. Recently, it is also served in a variety of mobile applications which exploit AR technology. The paper is to describe on the practical measures for the experience of education through designing and implementing edutainment contents. The implementation makes use of a engine 'Vuforia', and a platform 'Unity 3D'.

A Study on Augmented Reality based Interactive U-Manual for the Education of Transporter (트랜스포터 교육을 위한 증강현실 기반의 Interactive U-Manual 시스템에 관한 연구)

  • Kim, Chung-Hyun;Lee, Kyung-Ho;Han, Eun-Jung;Lee, Jung-Min
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.5
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    • pp.375-382
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    • 2010
  • As the workers are getting old, they need to be expert in their fields. Expertise is an invaluable means of shipbuilding industries because of the technological advancements. Therefore, the workers have to attend training seminars and upgrade their technical knowledge. In shipbuilding industries, most workers operate transporters based on experience not on learning from specialization in the shipyard. It is needed for the workers of transporters to be educated technical manual and system. Thus, this research shows that educational system which is interactive and very effective with Augmented Reality(AR) for the non-specialist workers. The educational interactive system based on AR is very supportive and worth for the workers. This study considers the system which makes the workers reduce malfunction of the products and mistakes.

A Basic Study on the BIM-based AR(Augmented Reality) System for Safety Management (안전관리를 위한 BIM적용 증강현실 시스템 적용 방안에 관한 기초연구)

  • Lee, Jong-Hoon;Choi, Ju-Won;Seo, Hee-Chang;Kim, Ju-Hyung;Kim, Jae-Jun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2012.05a
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    • pp.147-148
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    • 2012
  • According to the analysis report of construction fall accident, situation not installed safety facilities caused the largest of disaster in temporary structure. Therefore, actionable measures will be needed identifying the installation of safety facilities immediately. In this study proposed plan by the safety facilities to effectively visualize, supervision can be easily for reduce fall accident. This system can be used BIM and augmented reality technology by combining in the field in real-time. Through this study, safety facilities management is improved and expected to prevent a accident.

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3D Augmented Reality Streaming System Based on a Lamina Display

  • Baek, Hogil;Park, Jinwoo;Kim, Youngrok;Park, Sungwoong;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.5 no.1
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    • pp.32-39
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    • 2021
  • We propose a three-dimensional (3D) streaming system based on a lamina display that can convey field information in real-time by creating floating 3D images that can satisfy the accommodation cue. The proposed system is mainly composed of three parts, namely: a 3D vision camera unit to obtain and provide RGB and depth data in real-time, a 3D image engine unit to realize the 3D volume with a fast response time by using the RGB and depth data, and an optical floating unit to bring the implemented 3D image out of the system and consequently increase the sense of presence. Furthermore, we devise the streaming method required for implementing augmented reality (AR) images by using a multilayered image, and the proposed method for implementing AR 3D video in real-time non-face-to-face communication has been experimentally verified.

New Digital Esthetic Rehabilitation Technique with Three-dimensional Augmented Reality: A Case Report

  • Hang-Nga, Mai;Du-Hyeong, Lee
    • Journal of Korean Dental Science
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    • v.15 no.2
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    • pp.166-171
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    • 2022
  • This case report describes a dynamic digital esthetic rehabilitation procedure that integrates a new three-dimensional augmented reality (3D-AR) technique to treat a patient with multiple missing anterior teeth. The prostheses were designed using computer-aided design (CAD) software and virtually trialed using static and dynamic visualization methods. In the static method, the prostheses were visualized by integrating the CAD model with a 3D face scan of the patient. For the dynamic method, the 3D-AR application was used for real-time tracking and projection of the CAD prostheses in the patient's mouth. Results of a quick survey on patient satisfaction with the two visualization methods showed that the patient felt more satisfied with the dynamic visualization method because it allowed him to observe the prostheses directly on his face and be more proactive in the treatment process.