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http://dx.doi.org/10.7583/JKGS.2015.15.5.79

A Production of Edutainment Contents Using Augmented Reality  

Jeong, Yeon-Chul (Dept. of Cultural Industry Management, Honam University)
Cha, Jae-Gwan (Dept. of Culture Studies, Chosun University)
Abstract
Education tools expressed in texts and images turned into the edutainment such as a education and playing experience. Augmented reality(AR) technology in the field of edutainment was possible to have an amused-education by maximizing experiences. Recently, it is also served in a variety of mobile applications which exploit AR technology. The paper is to describe on the practical measures for the experience of education through designing and implementing edutainment contents. The implementation makes use of a engine 'Vuforia', and a platform 'Unity 3D'.
Keywords
Augmented Reality; Edutainment;
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  • Reference
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