• Title/Summary/Keyword: audio device

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A Study on the Improvement of Test and Diagnosis Device for Audio Frequency Track Circuit (가청주파수 궤도회로의 진단 및 시험 장비 개선에 대한 연구)

  • Kang, Jang-Kyu;Kim, Jae-Chul
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.12
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    • pp.147-155
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    • 2010
  • We studied on performance improvement of TTM(TI21 Test Meter) that is test and diagnosis devices for jointless audio frequency track circuit on Korean electric railway TI21 standard. Upgraded devices is AD-TTM(Advanced TI21 Test Meter). This can measure alternating frequency USB(Upper signal band) and LSB(Lower signal band). In the audio frequency track circuit, ${\pm}17[Hz]$ of nominal frequency are demodulated and supplied to track relay through AND gate. It is important that measurement function which is error between USB and LSB. Need of AD-TTM will stand out in the electric railway system because this is simple and accurate rather than the former device.

Development of portable game device with uncompressed HD video and high quality sound output (비압축 HD급 영상 및 고음질 음성 출력을 지원하는 휴대용 게임기 구현)

  • Lee, Chung-Hee;Lee, Jong-Hun;Jung, Woo-Young
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.391-393
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    • 2006
  • In this paper, we develop a portable game device with uncompressed HD video and high quality sound output. Portable game devices support not only game function but also various complex functions recently. It especially supports TV-Out port to play realistic game, connecting a large screen display device. But the video and audio output signals of conventional TV-out port have the low performance and these signals are analog output. So, it is difficult that the users enjoy realistic game with benefit of high resolution digital TV. We propose the game device output with uncompressed digital signal, which has no delay of video/audio signal, also has strong immunity to external noise. Since it supports a high resolution video and high quality sound, users can playa realistic game. First, we implement the HDMI to the game device and we test reliability with the various resolutions video inputs and audio inputs. The proposed method can be applied multimedia devices requiring high performance output function as well as portable devices.

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Design of a New Audio Watermarking System Based on Human Auditory System (청각시스템을 기반으로 한 새로운 오디오 워터마킹 시스템 설계)

  • Shin, Dong-Hwan;Shin Seung-Won;Kim, Jong-Weon;Choi, Jong-Uk;Kim, Duck-Young;Kim, Sung-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.7
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    • pp.308-316
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    • 2002
  • In this paper, we propose a robust digital copyright-protection technique based on the concept of human auditory system. First, we propose a watermarking technique that accepts the various attacks such as, time scaling, pitch shift, add noise and a lot of lossy compression such as MP3, AAC WMA. Second, we implement audio PD(portable device) for copyright protection using proposed method. The proposed watermarking technique is developed using digital filtering technique. Being designed according to critical band of HAS(human auditory system), the digital filers embed watermark without nearly affecting audio quality. Before processing of digital filtering, wavelet transform decomposes the input audio signal into several signals that are composed of specific frequencies. Then, we embed watermark in the decomposed signal (0kHz~11kHz) by designed band-stop digital filer. Watermarking detection algorithm is implemented on audio PD(portable device). Proposed watermarking technology embeds 2bits information per 15 seconds. If PD detects watermark '11', which means illegal song. PD displays "Illegal Song" message on LCD, skips the song and plays the next song, The implemented detection algorithm in PD requires 19 MHz computational power, 7.9kBytes ROM and 10kBytes RAM. The suggested technique satisfies SDMI(secure digital music initiative) requirements of platform3 based on ARM9E core.

An Architecture for 3D Audio Core Algorithm Evaluation DB (3차원 입체 음향 핵심 알고리즘 평가를 위한 DB 설계)

  • Hwang, Jaemin;Kim, Jeonghyuk;Kang, Sanggil
    • Journal of Information Technology and Architecture
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    • v.11 no.2
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    • pp.225-233
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    • 2014
  • In this paper an architecture for 3D audio core algorithm evaluation database system. Due to increase of 3D audio system through multimedia device, an evaluation system is required for evaluating the 3D core algorithms for developing 3D audio system. Conventional evaluation systems have some problems. Researchers have to learn usage of evaluation system, in addition it is inefficient to use and search audio sources because audio sources are not indexed in general. To solve these problems, we design the architecture of 3D audio core algorithm evaluation database system enabling to automatically evaluate core algorithms using database management system. Also we define XML metadata scheme for information of saved audio source in database. This approach allows improving efficiency of search audio source and use of audio database.

Technical Consideration of Non-Insulated Audio Frequency Track-Circuit Device (무절연 가청주파수(AF) 궤도회로장치에 관한 고찰)

  • Cho, Bong-Kwan;Kim, Jong-Ki;Hwang, Hyeon-Chyeol;Ryu, Sang-Hwan;Kang, Shin-Ju
    • Proceedings of the KSR Conference
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    • 2011.05a
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    • pp.1709-1715
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    • 2011
  • A track-circuit device exploits two rails as a conductor of an electrical circuit. It detects the presence or absence of the trains with variation of received level when wheel sets of the train shunt rails together. So, it plays an important role in train operation. Non-insulated audio frequency(AF) track-circuit device can separate the rails into tracks by insulated joints without physically cutting the rails. And it transmits AF signals at track boundary, of which frequency is different between adjacent tracks. It has been employed at station-to-station section of domestic high speed rail, general rail, and subway. But It was not used at station yard of complicated general railway where lots of branches exist. In this paper, we consider current development status of non-insulated AF track-circuit device for the use of station yard.

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Audio Signal Processing and System Design for improved intelligibility in Conference Room (회의실의 명료성(STI) 향상을 위한 오디오신호 처리 및 시스템 설계)

  • Kang, Cheolyong;Lee, Seokjoo;Jo, Kwangyeon;Lee, Seonhee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.225-232
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    • 2017
  • Recently, the development of digital transmission technology of audio signals and the introduction of audio network equipment using digital transmission technology have been made. As a result, audio network technology and equipment are actively applied to the design and construction of audio systems. The meeting room is a place where a large number of participants exchange opinions and communicate with each other. In addition to using an electric acoustic device such as a microphone and a speaker, it improves the intelligibility of the conference room through an example using an audio network.

IMPLEMENTATION OF MPEG-II AUDIO ENCODER USING ADSP-21020 (ADSP-21020을 이용한 MPEG-II 오디오 인코더의 구현)

  • Kim, Jae-Young;Lee, Byung-Chul;Lee, Key-Seo;Chung, Chin-Hyun
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.977-979
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    • 1995
  • MPEG-II is the international standard of compression for digital image and digital audio that is the most important in the multimedia environment. Now many researchers are developing relevant systems. MPEG-II consists of video, audio, system and the other part. In this paper, we have designed and demonstrated two channel audio encoder system that processes the audio compression part, and excutes layer II for complexity and psychoacoustic model II, with ADSP-21020 of Analog Device.

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A Design of DisplayPort AUX Channel (디스플레이포트 인터페이스의 AUX 채널 설계)

  • Cha, Seong-Bok;Yoon, Kwang-Hee;Kim, Tae-Ho;Kang, Jin-Ku
    • Journal of IKEEE
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    • v.14 no.1
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    • pp.1-7
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    • 2010
  • This paper presents an implementation of the DisplayPort AUX(Auxiliary) Channel. DisplayPort uses Main link, AUX Channel and Hot Plug Detect line to transfer the video & audio data. For isochronous transport service, source device converts to image and audio data which are to be transported through the Main Link and transports the restructured image and audio data to sink device. The AUX Channel provides link service and device service for discovering, initializing and maintaining the Main link. Hot Plug Detect line is used to confirm the connection between source device and sink device. The AUX Channel is implemented with 3315 LUTs(Look Up Table), 1466 Flip Flops and 168.782MHz max speed synthesized using Xilinx ISE 9.2i at SoC Master3.

The Android-based Bluetooth Device Application Design and Implementation (안드로이드 기반의 블루투스 디바이스 응용 설계 및 구현)

  • Cho, Hyo-Sung;Lee, Hyuk-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.1
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    • pp.72-85
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    • 2012
  • Today, although most bluetooth hands-free devices within a vehicle provide telephone service functions such as voice communication, caller id display and SMS message display and so on, they do not provide a function that displays Internet-based text data. We need to develop a scheme that displays the internet-based text data including existing hands-free function because the request for using the Internet service is increasing within a vehicle recently. The proposed bluetooth device application includes advanced function such as SNS message arrival notification, the message display function and we chose Android as the implementation mobile platform giving consideration to the fact that most SNS applications operate on Android and the platform is easily embedded into small embedded device. Smartphone or tablet PC connected with the proposed bluetooth device is an Android-based device and we designed a form of Android app for the function implementation of the devices. When the audio-text gateway app receives SNS text data, it extracts title and sender information from the message header information in a form of text data and sends them via ACL (Asynchronous Connection-Oriented) link to the bluetooth device showing the data on the screen. Android-based bluetooth devices are not possible to play voice through speaker because the bluetooth hands-free or headset profile ported within Android platform normally only includes audio gateway's function. The proposed bluetooth device application, therefore, applies the streaming scheme that sends data via ACL link instead of the way that sending them via SCO (Synchronous Connection-Oriented) link.

Energy-Aware Data-Preprocessing Scheme for Efficient Audio Deep Learning in Solar-Powered IoT Edge Computing Environments (태양 에너지 수집형 IoT 엣지 컴퓨팅 환경에서 효율적인 오디오 딥러닝을 위한 에너지 적응형 데이터 전처리 기법)

  • Yeontae Yoo;Dong Kun Noh
    • IEMEK Journal of Embedded Systems and Applications
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    • v.18 no.4
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    • pp.159-164
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    • 2023
  • Solar energy harvesting IoT devices prioritize maximizing the utilization of collected energy due to the periodic recharging nature of solar energy, rather than minimizing energy consumption. Meanwhile, research on edge AI, which performs machine learning near the data source instead of the cloud, is actively conducted for reasons such as data confidentiality and privacy, response time, and cost. One such research area involves performing various audio AI applications using audio data collected from multiple IoT devices in an IoT edge computing environment. However, in most studies, IoT devices only perform sensing data transmission to the edge server, and all processes, including data preprocessing, are performed on the edge server. In this case, it not only leads to overload issues on the edge server but also causes network congestion by transmitting unnecessary data for learning. On the other way, if data preprocessing is delegated to each IoT device to address this issue, it leads to another problem of increased blackout time due to energy shortages in the devices. In this paper, we aim to alleviate the problem of increased blackout time in devices while mitigating issues in server-centric edge AI environments by determining where the data preprocessed based on the energy state of each IoT device. In the proposed method, IoT devices only perform the preprocessing process, which includes sound discrimination and noise removal, and transmit to the server if there is more energy available than the energy threshold required for the basic operation of the device.