• Title/Summary/Keyword: attribute-based

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Reusing XML Objects in Context-Aware Workflow Model for Improving the Development of Service Scenario (서비스 시나리오 개발 프로세스를 개선시키기 위한 상황인지 워크플로우 모델에서 XML 객체의 재사용)

  • Yoo, Yeon Seung;Mun, Jong Hyeok;Kim, Do Hyung;Choi, Jong Sun;Choi, Jae Young
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.6
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    • pp.121-130
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    • 2020
  • In order to provide customized services according to a specific user or environment, various service scenarios should be developed based on context-aware workflow model. As the context-aware workflow model is constructed using limited context information and service information in the service domain, overlapping elements can occur in many service scenarios. The repetitive work process that results from these overlapping elements delays the development process of the service scenario. Therefore, the elements of the context-aware workflow model must be reused to solve the unnecessary work processes of service scenario development. In this paper, we propose a reuse method XML Object in context-aware workflow model to improve the process of service scenario development. The proposed method documents and manages the independent XML Object of the context-aware workflow model and reuses it by invoking the unit document in the service scenario development process. It can also be applied to new service scenarios by changing the attribute values of reusable elements. Experiments show example that the development process of the service scenario is simplified by reusing the elements of the context-aware workflow model.

A Semiotic Approach on the Political UCC Contents Focused on Video UCC, (정치적 UCC 콘텐츠에 대한 기호학적 연구 동영상 UCC, 을 중심으로)

  • Mha, Joung-Mee;Kang, Ki-Ho
    • Korean journal of communication and information
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    • v.46
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    • pp.245-279
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    • 2009
  • UCC, an abbreviation for User Created Contents, is not only a symbol of desire but also a product of creativity that a producer contains his or her subjective disposition. More and more UCC tend to have significantly increased in Web 2.0 environment. However, the research on the contents as a creative product has rarely been processed. It may be fairly said that this results in the indifference of researchers in the special field like the political contents since UCC is usually produced by amateurs. Producers' various desire is unlikely revealed, which leads to the flow of users into open media such as the Internet. It could also be available to represent the property, of plural visual language signs in a field. Moreover, UCC has the attribute of re-mediation in effective communication, so the differences between the semiotic properties in the Internet contents could be a significant material for researches. This could contribute to establish a theoretical system for the visual communication. Therefore, this study aims to analyse the signification of the political video UCC, . To develop this analysis, I apply Greimas' Generative Trajectory of Signification Theory to the text, or the UCC. He classifies it as three structures: deep structure, superficial structure, and discourse structure. As a result, the text shows meaningful contents delivering core political messages. In addition, this approach could exam that 'Obama Syndrome' in American recent presidential campaigns is caused by web 2.0 based on Internet campaigns including video UCC.

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Mobbing-Value Algorithm based on User Profile in Online Social Network (온라인 소셜 네트워크에서 사용자 프로파일 기반의 모빙지수(Mobbing-Value) 알고리즘)

  • Kim, Guk-Jin;Park, Gun-Woo;Lee, Sang-Hoon
    • The KIPS Transactions:PartD
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    • v.16D no.6
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    • pp.851-858
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    • 2009
  • Mobbing is not restricted to problem of young people but the bigger recent problem occurs in workspaces. According to reports of ILO and domestic case mobbing in the workplace is increasing more and more numerically from 9.1%('03) to 30.7%('08). These mobbing brings personal and social losses. The proposed algorithm makes it possible to grasp not only current mobbing victims but also potential mobbing victims through user profile and contribute to efficient personnel management. This paper extracts user profile related to mobbing, in a way of selecting seven factors and fifty attributes that are related to this matter. Next, expressing extracting factors as '1' if they are related me or not '0'. And apply similarity function to attributes summation included in factors to calculate similarity between the users. Third, calculate optimizing weight choosing factors included attributes by applying neural network algorithm of SPSS Clementine and through this summation Mobbing-Value(MV) can be calculated . Finally by mapping MV of online social network users to G2 mobbing propensity classification model(4 Groups; Ideal Group of the online social network, Bullies, Aggressive victims, Victims) which is designed in this paper, can grasp mobbing propensity of users, which will contribute to efficient personnel management.

Design of Interface between 3D Object Model and Structure Analysis Program (3D 객체 모델과 구조해석 프로그램의 인터페이스 설계)

  • Park, Jae-Geun;Kim, Min-Hee;Lee, Kwang-Myong;Choi, Jung-Ho;Shin, Hyun-Mock
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.3
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    • pp.247-252
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    • 2008
  • Recently, the virtual construction system in which project participants efficiently share and control the information throughout the life-cycle of construction project using 3D object models is being developed all over the world. In this paper, a design of interface between 3D object model of structures and structural analysis system that is essential for the analysis and design of civil structures in the virtual space is treated. The relation parametric modeling technique that is needed to make the 3D object models and the construction method of product breakdown structure(PBS) that considers the several parameters for the structural analysis are presented. PBS is built so that it is possible to extract needed attribute information from 3D object model and to apply it to the structural analysis. Design methodology for interface program is proposed that several numerical values determined by the cooperative work same as structural analysis are delivered to 3D object models without additional work. An interface program between 3D object models and structural analysis system developed based on the proposed method would be effectively used to develop virtual construction system.

A Study on the Visual Expression of the Characters for the Narrative in Animation - A Focus on Skeleton Character in "Coco(2017)" by Pixar - (장편 애니메이션 내러티브를 위한 캐릭터의 시각적 표현에 관한 연구 -픽사(PIXAR) "코코(2017)"의 해골 캐릭터를 중심으로-)

  • Kim, Soong-Hyun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.451-459
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    • 2019
  • This study is aims to examine how the skeleton character in Pixar's Animation is visualized for the narrative of the film and suggests the direction of attractive character development corresponding to the story. First of all, it was conducted the case studies on the narrative of animation, character design, character's emotion expression, and animations featuring skeleton character. Based on this study, it was derived the visual representation of the skeleton character featuring in and analyzed the role and function in the animation. As a result, the expressions by the skeleton's eyes, eyebrows, mouth, lips, and jaw played the most important role for the emotional expression and lines in , and the major characteristic for human facial expression was reflected in the design of the skeleton character. In addition, the various props were used to provide the detailed informations of the skeleton's character, and it was expressed the movement emphasizing its essential attribute. Finally, the skeleton's symbolic image was strengthened by composing and arranging the skeleton's image through Mise en scene. It is expected that this study will be used as a reference for the animation character related researchers and practitioners in the business and it helps develop attractive characters fir the narrative animation in the future.

A Study for Construction of CO2 Inventory Using GIS (지리정보시스템을 활용한 CO2 인벤토리 구축 방안에 관한 연구)

  • Oh, Sang-Hak;Kim, Dae-Wuk;Ryu, Ji-Won;Cha, Jae-Gyu;Jung, Eung-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.2
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    • pp.40-52
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    • 2011
  • In this study, $CO_2$ emission quantities by spatial characteristics using GIS were investigated for building a $CO_2$ emission inventory. Eventually, this study provides the guidelines to build the urban spatial structure for reducing greenhouse gas and contributes to the transition to environmental friendly green city. The attribute data for GIS were energy (electricity and gas) usage in the city of Daegu for 2009 and used for Tier 1 as suggested by the IPCC guideline to estimate amount of $CO_2$ emission. The spatial data were built based on land use types categorized by building purposes with connecting building registers to cadastral maps for Daegu city. Spatial $CO_2$ emission quantities could be calculated by combining $CO_2$ emission inventory for energy and GIS. Also, $CO_2$ emission characteristics were different by land use types.

Study on Developing Program for Efficient Landscape Woody Plants Management - Mainly Focused on the Development of a Tree Inventory System - (조경수목의 효율적 관리를 위한 프로그램 개발에 관한 연구 - 관리대장(Tree Inventory) 개발을 중심으로 -)

  • 조영환;곽행구
    • Journal of the Korean Institute of Landscape Architecture
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    • v.24 no.4
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    • pp.1-22
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    • 1997
  • This paper was focused on the efficient management of landscape woody plants, and concerned itself with their important role in the urban environment. Based on the philosophy that there is nothing that can be done without an inventory, the purpose of this study was to develop an inventory system and iris proper application to a site for establishing a management plan Two different approaches were used, The first was to make a newly structured inventory system through collecting, analyzing, and evaluating various types of inventories used in Korea, the U. S. A., and Japan. The second approach was to apply a newly designed inventory system to the case study area. using GIS 'as a tool of spacial analysis and statistics for making decisions. The results could be summarized as follows; 1. In Korea, most of the Landscape Woozy Plants Inventories had datas which represented possession of trees, and only the work which they had done according to their traditional ways, There was no data related to the conditions, management needs, and site conditions of individual trees, This is essential information for organizing an inventory system . 2. There needs to be data which is balanced, containing tree characteristics and site characteristics. Through such information the management needs could be adjusted properly. The inventory list described in this paper was determined by botanical identity, placement condition, condition of tree, and types of work for maintaining as well as improving the condition of each tree One of the most important things was to determine the location data of each tree so as to compare data with other trees. The data gained from the field survey still had some problems because of lack of scientific method for supporting objective views, and because of actual situations, especially in the field of evaluating site conditions and management needs. All data should be revised to fit a computer data management system , if possible 3. The GIS(Geographic Information System) application showed good performance in handling inventory data for decision making. All the data used for the GIS application was divided into location and non-spatial data. Using the location data, it was easy to find the exact location of each tree on the monitor and on the maps generated by the computer even in the actual managed trite, along with various attribute data. Therefore it could be said that the entire management plan should start from data of individual trees with their exact locations, for making concrete management goals through actual budget planning.

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Study of the Construction of Marine GIS through the Development of Ship-Navigation System Based on the Precise Coordinate Analysis of GPS (정밀 GPS 좌표해석기반의 선박항법시스템 개발을 통한 해양지리정보체계의 구축에 관한 연구)

  • 장용구;문두열;정범석
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.16 no.1
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    • pp.39-46
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    • 2004
  • In the GIS construction to land and sea in Korea, GIS construction on land was completed mostly for big cities by NGIS(National Geography Information System) business. However, Marine GIS being constructed by the National Oceanographic Research Institute is still constructing geography information and definition of attribute information and real condition. We have done researches to get maximized ripple effect linking GPS and Navigation techniques on GIS. GPS in accuracy is divided into navigation and precise surveying equipments. Now, GPS technology has been developed very much and with low price GPS equipments are being introduced. But costs on the GPS equipments are high yet. Therefore, the GPS equipments for navigation can be substituted by cheap GPS equipments in a car or ship. In this paper, the authors developed algorithm to convert ellipsoid coordinate between WGS84 and Bessel ellipsoid and to analyze map projection between BESSEL ellipsoid and UTM plane coordinate system. And the author developed ship navigation system with cheap GPS equipments using algorithm of ellipsoid conversion and map projection. The authors proposed the necessity on constructing Internet GIS to manage many ships.

Consumer Innovativeness and Consumption Behavior of New Sauce Products for the Japanese Consumer (일본 소비자의 혁신성과 신제품 소스에 대한 소비 행동 분석)

  • Kim, Su Jin;You, Seon Young;Lee, Min A;Park, Eunju
    • Korean Journal of Community Nutrition
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    • v.24 no.5
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    • pp.374-383
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    • 2019
  • Objectives: This study analyzed Japanese consumers on their sauce consumption, and assessed the relationship between consumer innovativeness and consumption behavior for new sauce products. Methods: The survey was completed by local consumers visiting Korean restaurants in Osaka, Japan, in September 2018. The demographic characteristics, consumption of sauce, consumer innovativeness, and factors of theory of planned behavior were evaluated. Totally, 150 collected data were analyzed using the IBM SPSS Statistics 25.0 Program (IBM SPSS INC, Armonk, NY, USA). Results: Results of the survey indicate that Japanese consumers purchase a sauce by considering the taste and food utilization. Sauce purchases were maximum at mega markets and supermarkets. The consumer innovativeness for Japanese consumers was based on 3 factors: 'Purchasing adventurous products (3.51 ± 0.96)', 'Active information seeking (4.36 ± 1.11)', and 'Interactive information seeking (4.33 ± 1.02)', where the tendency of 'Active information seeking' was the highest innovativeness factor. Furthermore, higher values of perceived behavior control (4.68 ± 1.21), attitude (4.66 ± 1.41) and subjective norm (4.39 ± 1.28) were revealed, when assessing for theory of planned behavior factors. Correlating the variables of consumer innovation and factors of planning behavior theory, 'Active information seeking' is a positive attribute for attitude (p<0.016), subjective norm (p<0.001), and perceived behavior control (p<0.002). These 3 factors also had significantly positive effects on purchase intention for new sauce product (p<0.000, p<0.000, and p<0.002, respectively). Attitude was determined to be another very influential variable for purchase intention of a new sauce product (B=0.484, t=6.881). Conclusions: The results of this study determine the consumption patterns of sauce for the Japanese consumer, and the relationship between consumer innovativeness and consumption behavior for Korean traditional sauces. We believe the data generated from this study will help determine a marketing strategy to enter the Japanese market.

Represented by the Color Image Emotion Emotional Attributes of Size, Quantification Algorithm (이미지의 색채 감성속성을 이용한 대표감성크기 정량화 알고리즘)

  • Lee, Yean-Ran
    • Cartoon and Animation Studies
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    • s.39
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    • pp.393-412
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    • 2015
  • See and feel the emotion recognition is the image of a person variously changed according to the environment, personal disposition. Thus, the image recognition has been focused on the emotional sensibilities computer you want to control the number studies. However, existing emotional computing model is numbered and the objective is clearly insufficient measurement conditions. Thus, through quantifiable image Emotion Recognition and emotion computing, is a study of the situation requires an objective assessment scheme. In this paper, the sensitivity was represented by numbered sizes quantified according to the image recognition calculation emotion. So apply the principal attributes of the color image emotion recognition as a configuration parameter. In addition, in calculating the color sensitivity by applying a digital computing focused research. Image color emotion computing research approach is the color of emotion attribute, brightness, and saturation reflects the weighted according to importance to the emotional scores. And free-degree by applying the sensitivity point to the image sensitivity formula (X), the tone (Y-axis) is calculated as a number system. There pleasure degree (X-axis), the tension and position the position of the image point that the sensitivity of the emotional coordinate crossing (Y-axis). Image color coordinates by applying the core emotional effect of Russell (Core Affect) is based on the 16 main representatives emotion. Thus, the image recognition sensitivity and compares the number size. Depending on the magnitude of the sensitivity scores demonstrate this sensitivity must change. Compare the way the images are divided up the top five of emotion recognition emotion emotions associated with 16 representatives, and representatives analyzed the concentrated emotion sizes. Future studies are needed emotional computing method of calculation to be more similar sensibility and human emotion recognition.